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Posted: Wed Dec 30, 2009 3:35 pm
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Posted: Wed Dec 30, 2009 10:07 pm
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Default Forms
Agent Pent:
For missions for the GIB
TBA
Civilian Pent:
For days off
TBA
Armors: Elemental Agent Series
Agent of Fire:
Keeper of the Hidden Flame:
Attacks: Fire shot: Simple fire element ranged attack. The Flames of the Earth Flow Through Me!: When standing near a fault line, the Flare armor can cause a fissure to appear anywhere nearby. Summon Flam-hammer: Summons a wrench-hammer-staff that burns with the fires of quasi-biblical Bad Afterlife (Okay, the fires of a factory in Detroit, close enough), for close ranged attacks. Wall of Not-Passing: Summons a wall of lava to block an opponent's path.
Attributes: Fire Absorb: Fire element attacks have no effect Flare In: When armor is activated, causes large amounts of light. Flare Out: When switching from the Fire Armor to another armor (or out of armor), causes a momentary burst of fire.
Weaknesses Inflammable means Flammable: May cause unwanted fires in local area Put Out, in a Bad Way: Water and Ice element attacks cause double damage.
Agent of Earth:
Poisoned One:
Attacks: Leaf-bladed Dagger: Physical Earth element attack. Leeching Vines: Summons vines that ensnare the opponent and leech health. Forest's Fruit: Creates a healing fruit that can be used by an ally. Poisoned Spike: Fires a small dart containing a poison that ranges from "annoying" to "devastating" depending on amount of poison absorbed.
Attributes: New Growth: Water attacks heal. Earth In: When armor is activated, causes burst of light. Earth Out: When switching from the Earth Armor to another armor (or out of armor), causes a momentary burst of earth-element. Aspect of the Solid: In forested areas, is practically invisible. Asp-blood: Can absorb poison and focus it into the Poisoned Spike attack.
Weaknesses: Cut Grass: All physical attacks do double damage. Backburn: All fire attacks do double damage. Poisoned: Slowly loses health during battle
Agent of Nocturnal:
Umbra:
Attacks: Umbra (Scythe): Dark element attack Umbra (Sword): Physical attack Dark Leap: Able to leap between nearby areas of shadow. Shadows Guide Me: Can summon up to two shadow-beasts, counts towards Consumed status.
Attributes: Strong as Ebony: Can tank loads of damage. Light of Darkness: When armor is activated, causes burst of light. Shadowcloak of the Nocturnal: When switching from the Dark Armor to another armor (or out of armor), causes a momentary burst of darkness.
Weaknesses: Heavy Armor: Cannot move quickly. Consumed: Spending too long (Two days, RP time, minus an hour for each shadow-beast summoned) in the Umbra armor causes the personality of Umbra to begin to impose itself on Pentigan.
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Posted: Fri Jan 15, 2010 8:42 pm
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Data Armours
Basic:
Possesing none of the special abilities of the more specialised modes, the Basic is mainly just for resting.
Sonic Multi-key:
In this mode, whatever device he currently resides in becomes able to: Lock and unlock doors, access computer systems, scan objects, recharge batteries, repair electronics (including it's own), cut rope, light candles, loosen screws, crack glass (remotely, not by being thrown through it) and many other functions.
Auto-pilot:
This mode can pilot vehicles and in some cases, improve their performance.
Bioscanner:
While not able to (Most of the time) directly come into physical contact with the patient, this form can scan the patient and then advise on correct treatment.
RoboPent:
Created by Draxio from old robot parts, this is the closest Pent has been to having a real body for a while now.
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Quotable Conversationalist
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Posted: Tue Jan 26, 2010 7:48 pm
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Quotable Conversationalist
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Posted: Thu Jan 28, 2010 2:05 am
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Posted: Thu May 03, 2012 3:41 am
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