Location:Main City Complex.(this is where the non-guild hall activities take place.
The city of Riqueza is not exactly a main hub of activity, but that is because the City refuses to follow societal norms. Both crime and legal activities must be sponsored by a Patron, someone who is paying a guild money in return for a service. If someone wants someone else robbed, they must turn to the Thieves Guild. If someone wants a vase or sword done, they must go to an Artisan. It doesn't work for some, but it keeps things controlled. Guardsmen patrol the City to make sure there are no freelancers or unauthorised activites are taking place. Making a vase, non-personally, is just as serious a crime as killing someone, without a contract.
There are_ guilds. They are: The Artisans, The Assassins, The Craftsmen, The Courtesans, The Fighters, The Smiths and the Thieves.
Rules:
Swearing should be astresk'd out, or synonemed(
Freelance at your own risk. If you are blatant about it, the Guardsmen will beat on you and break your stuff. Get sponsored whenever you want to make, steal, or kill someone. If you are going to kill someone, and it's a player, you need to make sure they know you are coming or clear it with them.
Romance is A OK with me, but keep it to a level that won't kill your granny with a heartattack.
If a mod tells you something, DO IT! No backsass!
Obey Guild leaders as well. After all, they hired you.
Profiles: There are six species, which are as follows:
Hume: Middle of the line species. Humes are the most adaptable species, to make up for their lack of genetic gifts. They come in all shapes, colors and sizes.
Chitton: Wolflike people, Chitton are more suited for combat than stealth, but it is not uncommon to see one as a Thief. Hardly ever seen in a non-combat Guild.
Avion(pronounced Ah-vee-ohn): Winged men with many birdlike attributes. Avion are light on their feet, but are fragile. They make good Thieves, Craftsmen, Artisans or Courtesans.
Gashons: Large mammalian creatures, Gashon have four muscular arms. The top pair is more for combat or heavy lifting, while the smaller are suited for dexterous work. Gashon resemble apes, but are covered in a coarse hair. They have six eyes, and a mouthful of fangs and sharp teeth. Gashon enjoy Fighter or Smithy guilds, although it is not rare for one to become a Craftsman or Artisan.
Burls: Short, savage creatures. They have a large upper body and small lower. Their heads are situated at shoulder height and sport huge tusks, although they can get them filed down if they get too large. Burls have a trait unique to them. Their feet are shaped like claws, allowing them to climb and scale surfaces that others wouldn't be able to. In addition, those with longer arms use their arms as locomotion and their feet as graspers. They function equally well as Fighters or Assassins.
Korrigans: Rare, hunted species. Korrigans have horns, tails, and wings. They are generally taller than Humes, and they are never fat. Other than that, they are similar to Humes. Korrigans are born with gifts that others consider strange or scary. They are a peaceful race, but there are members that are violent, so they, like humes, can be seen in any job.
This is the ideal format for profile formats.
Gaia name:
Character name:
Age sad Keep it reasonable. No species lives past 150.)
Species:Lets vary it here, eh?
Appearance:If you're using a picture, keep it reasonably small
Personality:I personally don't do this one, but that's because I usually don't follow it. Optional.
Talents:Only Korrigans can do things like shoot fire or turn invisible, but please...Let's not have that be the only species around, Hmm?
Guild of choice:
Background:
(Fill this out, then message me and I'll go over it. When satisified, I'll post it in the character sheet.)
If I forgot anything, lemme know plox. Kay? Kay.