|
|
|
|
|
|
|
|
|
Posted: Thu Dec 01, 2005 8:15 pm
Base Classes (first levels)
Hunter: the fighter and the muscle of the group, familiar with ways to kill and destroy evil being, the front line member.
Wizard: the magic user of the group, can cast spell, summon and banish minor creatures and items, seal and unlock things.
Guide: the go to member and the head of the group, has an information ring, usually lives near the location of the mission, has equipment specialized for certain types of creatures.
Clergy: the holy member of the group, can heal, call divine help, and other religious matters.
Scientist: some times the alternate for a wizard, but can be useful in other manners
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Feb 11, 2006 9:32 pm
SUB CLASSES: to better describe your characters fighting style
If you don't find a sub class that fits you well then submit a post in this thread and if i or a crew member approve it we will add it to the list.
HUNTER: slayer (a hunter that is known for slaying creatures.) weapon master (master of a certain weapon, ex swordsman) brawler (a fighter that uses small or no weapons and fights best against large groups.) martial artist (DUH)
WIZARD battle mage (casts spells that have offensive power (ex. fire ball) and defense (focre field)) summoner (summons and banishes monsters) holder (can bind and release creatures and items with spells) elemental wizard (can control up to 3 of the following elements, however they can not be polar opposites; shadow, light, earth, water, air, fire, wood, and metal.)
GUIDE ninja (is a master of stealh, tends to be very agile and good jumping abilities, and can use one element magic catagory) thief (duh) tracker (once again, duh) ring leader (a guide that has an information ring and was of getting thing he/she needs. some times has lackes.) underground (similar to the ring leader, but get's information and ideas on their own means. they also know many in's and out's of places.)
CLERGY voodoo (master of undead and desease) shinto (clergy of the East, can call forth spirits from just about anything, and for making warded* areas) christian/jewish (protect's of good, vangishers of evil (demons, undead, malviolent spirits), and healers).
SCIENTIST alchemist (can form items from raw materials) mechanic (a pro at machinery, electronics)
* ward - a area that is protected by something
(all clergy can heal, some are better then others though)
OTHER medium (can communicate with ghost at all times, can fight with them, and many other think assosiated with ghosts and humans. often has a ghostly companion.) beast tamer (some one that fights with animals and beasts, and can tame wild ones.)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 13, 2006 4:38 pm
Races
ALLOWED Half demon vampire human elven dwarven halfling lycan half lycan amazon spirit half dead merfolk half angel
Banned full demon goblin full angel full undead GOD evil half GOD evil orc ogre
any other races that do not appear on the list can be submitted in the thoughts and suggestions thread for consideration. if you wish to be able to play a banned race you have to ask for permission from me, Fuhrer of Hell. application must be a full character profile, a reason why i should allow it (best way to do that is make a very good background and a darn good reason),and submitted to me via PM (not E-mail or posted in this any thread or you application will be ignored). Approval will be given to when i feel the profile will work in the guild's environment. any member that had a character approved by me and then does not act in accodance with their profile will be given a SINGLE warning and then BANNED if they fail to comply.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 08, 2006 10:27 am
*walks around humming funeral music in respect for this guild*
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|