Break down of T1.

T1 RolePlaying is the highly descriptive form of rping in which every aspect is taken into consideration in ones post. From what you character is wearing to the way he feel to the weather at the time of battle and the area in which they are battling. The more detailed the more enjoyable. If everything is well laidout and described using proper english in such a way for the other people to visialise what it is they are reading. If your post is well constructed it is more like a movie playing through your mind then simply reading a boring jumbilation of words. For an example of T1 roleplaying, Also known as Literat rping take a look at the entrance topic and ready my first post. It is by no means the best sample in the world but it is well constructed and everything is discribed. The only thing being left out is the mentality my character is in but that was perposfully done.

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Now for the most interesting side of T1. The fighting.

T1 fighting is turn based rping and is also highly detailed but unlike a simple post where you talk to an opposite rpc, the fighting part of it is even more detailed. Not only do you have to describe what i talked about first you also have to take in your opponants actions also and add them to your post. It seems like a lot to do at first but it is simple to get use to once you have the drive to learn then you will go far.

There are a few rules that need to be followed in the fights and they are as follows:

No God-modding
No Power-Playing
No Auto-hitting
No Metagaming
No Puppetering

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Now for the break down of rules.

God-modding:

Basically this is as the name suggests, you play a god. Everyone knows that gods are invincible and cannot be killed, in using the widely thought idea of a god in this instance. So in an rp fight it is when you take no damage from your opponants attacks. You are capable of avoiding everything they throw at you and no matter what they do you say you are better then them. It drives people apeshit when this happens and if you are caught doing it you lose the fight without question.

Power-playing:

This is very much the same as god-modding. In this instance you are saying that you are capable of launching attacks that you particular character should not be able to do. If you say you have the element or lightning you should not be able to use water based attacks. Also it is not a wise choice to make you character so powerful they are basically a god. Able to destroy planets by flicking your fingure. Or saying that your attacks are better then other. You need to take into account your characters state at the time of the attacks. Are they tired, have they use up half their energy already and is so their attacks will be obviously weaker.

Auto-Hitting:

Auto-hitting is when you launch an attack and in the post say that it has connected with the opponent. As such you are giving the person no time to evade or counter the attack. The correct way to do it is infact saying you launch and attack aimed at the person or in an attempt to hit the person.

Here is an example of a bad style or roleplay:

John fires a blast of consintrated energy and it slams into the opponants head, blowing his face clean off and ripping his head from his shoulders. Laughing as he was bath in the blood of his enemy.

The correct thing that should have been said is infact:

John charges a blast of consintrated energy and fires it at the opponants head. If it connects the enemies head will be blown from his shoulders and his blood will bath the battlefield

MetaGaming:

This is a rule not commonly known to many roleplayers. This is where the player(You) has talked to someone in an OOC conversation and ye both tell each other creatain thing about your character. The the person uses that information you told them in a fight to beat you easily. You need to get it into your head that you and the roleplay character that you are controling are two different people. You may control him but just because you find out about something doesnt mean your character knows it and as such you cannot use it. During the fight however you can find out about your opponants weakness through carefull observation but you must make it legitimate.

This also goes for if you the player has 2 different roleplay characters. Infromation that you have gathered IC(In-Character) with one character is not known by another character you know. That includes people you have met of family or anything. The only way for your second character to know this is if they themselves meet the people and get to know them.

Puppeteering:

Pupperteering is the process by which you are dictating the actions of the other person or visa versa. You have absolutly NO contrul over you opponants rpc so you cannot in you post say what their character is doing unless the other person has said they are doing it in a previous post.

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That is the main points for roleplaying using the T1 style. The only style that will be used in this guild. If you want to be thought it go to any of the seated members whom you can find out are in the ranks sub-forum and ask them to teach you more about T1. Do not be disappointed if they say no. They may already have a student or may not be up to teaching anyone else.

That is it so i hope ye enjoy the T1 rp style and have fun in the guild.