Feats
Weapon Proficiency (X) - Have a favorite weapon? Replace the X with its name to increase its damage output by 2 when using it.
Prerequisites = None.
Adv. Weapon Proficiency (X) - Have a favorite weapon? Replace X with its name to increase its damage output by 5 when using it. Replaces Weapon Proficiency with the name of the weapon.
Prerequisites = Must have Weapon Proficiency (X) with the same name of the item you want to take Adv. Weapon Proficiency with.
Steady Aim - +1 to attack rolls when using ranged weaponry.
Prerequisites = None.
Primal Sense - +1 to attack rolls when using melee weaponry.
Prerequisites = None.
Adrenaline Rush - Increase damage output by 50% when health falls below 10.
Prerequisites = None.
Adv. Adrenaline Rush - Double your damage when health falls below 10. Replaces Adrenaline Rush.
Prerequisites = Must have Adrenaline Rush.
Cower - If you would inhibit damage for moving, you can opt to not take the damage, and stay in your current spot.
Prerequisites = 15 Charisma
'Roids - Add 2 damage when dealing damage with a melee weapon.
Prerequisites = 15 Strength
Intuitive - Add 2 to any dexterity save roll.
Prerequisites = None
Second Wind - Add 2 to any strength save roll.
Prerequisites = None
Brain Surge - Add 2 to any intelligence save roll.
Prerequisites = None.
Suave - Add 2 to any charisma save roll.
Prerequisites = None.
Hardy - Add 2 to any constitution save roll.
Prerequisites = None.
Dual Wield - Have 2 small-medium sized melee weapons equipped at once, attack with both in one attack. Subtract 2 from attack rolls for attacking.
Prerequisites = 20 Strength, 25 Dexterity
-Any suggestions? Bring it up in |L|
The Outpost
A detailed, structured role-play guild complete with rule sets and a die-rolling system; based on zombies no less!