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Posted: Sun Oct 19, 2008 9:38 pm
Vahn Fah This city is now Sin City. I was Waiting on some ******** to reference that.
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Posted: Sun Oct 19, 2008 10:33 pm
*Will probably get criticized or called an idiot for this, but types anyway*
This idea is extremely intriguing, but . . . I dunno about the whole 'dying and respawning without consequences' idea. I mean, out of all the primary motivations of humanity, death, and fear of it, are principal among them. If there's no reason to fear death anymore, if you know that you're (for lack of a better word) immortal . . . well, it's a very interesting idea for a book or movie, but in RP terms, I think playing it out wouldn't be so great. Without that fear, there's no reason why most, if not all the people in the city wouldn't become utterly amoral.
I mean, for some, that seems like an awesome idea: "******** yeah! I can run around and do all the s**t I want, and everyone else will be doing it too, and it'll be one bloody, grungy, no-holds-barred cool-as-s**t free-for-all!" But then . . . what? Is that all? If that's the case, it just becomes another Battle Arena. Not to say that it's some horrible possibility, but then the opportunity for some truly meaty plot and story is lost. And with such an intriguing idea here . . . well, that loss of potential would be no less than a crying shame.
Then again, I may be reading too much into this. I'm tired, and my thoughts aren't stringing together as well as they should be. But even if that's the case, I still think you should still consider the idea of creating some sort of penalty for "dying". To help with that, here are a couple of suggestions.
- Perhaps a person who is killed contracts some sort of amnesia when they are reborn. Maybe they'll remember only everything up until the city was lost in time/when they entered from normal Gaia (and if they were born in the city after it was lost, they remember nothing). Or they remember nothing, period.
- On the flipside of that, if someone dies, though they respawn with all of their memories intact, everyone who knew them no longer remembers the person, as if he or she never existed (think along the lines of that kinda crappy movie, "The Forgotten"). Their memories of that person are wiped at the moment of their death.
- After dying, a person only comes back after a significant amount of time has passed, like Rip Van Winkle. Not much else to be said on that.
That's all I have to say for now. I hope you appreciate the contribution. xp
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Posted: Tue Oct 21, 2008 12:50 pm
Holy crap.
Dunno how I've failed to see this until now.
I approve of the concept matter.
Edit: As far as keeping the citizens from going into chaos, I'd say the fact that they came here to avoid that and strictly structured everything. They've got their own government in place, sounds like, and even if you can't die...
You can feel pain, so they can certainly muster together and punish you for douchery. Not only that, but so what if you have infinite respawn when they just tie you up and keep you locked away forever?
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Posted: Wed Oct 22, 2008 3:20 pm
Interesting. I've always liked the idea of roleplaying in a setting like this. I too will keep an eye on this. Though, I agree somewhat with the reluctance of respawn without consequence.
Heck, if anything it'd be an excellent place where one could practice.
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Posted: Sun Nov 02, 2008 6:23 pm
Alright. The only thing I don't understand is: having gone 'outside of time' within the city, how do 'ordinary' Gaians, who exist within time, enter? Like, do time wizards just walk by where the city used to exist, feel a schism and start calling up their bros to man expeditions? Can they leave as easily as they came in - can they bring people already in there who want to leave outside? That minimizes some of the conflict in my eyes and kinda makes the scene less interesting.
Like, the appeal this thing is having for me is playing somebody who -isn't- superhuman, ie. somebody living in the city already. My initial assumption was that everybody would be doing the same - that the 'super' couldn't get in - sort of like the civilians of Marvel's Civil War meets M. Night Shyamalan's The Village, but I s'pose given how Marvel works any such society would have to deal with superhumans filtering back in eventually, so I guess this is just my ideal interpretation shoved a little way's forwards in time to accomodate people's characters. So I guess I'm just hoping you're allowed to participate as a resident of some importance. I had some ideas going about what factions would sorta pop out: pissed off radicals who want to get out, semi-corporate pseudo-fascists who got the place on its feet, etc., and that's kinda where I wanna pick up a role, but I'm worried about how it'd interfere with any intended plot or history.
Also... do people not age inside the shield? Like, what are the health concerns for timeless humans (and newly entering metas) beyond just, "It's alright if I get popped 'cause I'm gonna wake up somewhere." Do folks still need sandwiches and juice boxes to get through the day? do they need to sleep? And I guess that brings in the question of resources and the control involved therein. I mean, it's great if you can live forever, but if you still need food to keep from turning into a rotting husk of a person then survival does in a sense play an issue. And like it's weird how that'd effect apathetic citizens, who just get their little reset button or whatever and lie around starving until they die again and come back.
SO THERE ARE CERTAN QUESTIONS I HAVE, YEAH.
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