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Powers (for dark, light, and elemental) [Skills]

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Silent in the Shadows
Captain

PostPosted: Sat Oct 20, 2007 8:39 pm


This is for a basic understanding about the different powers. Each one has generic skills that all will know. The rst you will have to create and be approved with me.


Post all original skills below for approval to Lights Forgotten((every one can learn these skills that you create though...))
PostPosted: Sun Oct 21, 2007 12:16 pm


Dark


Generic Dark power.


Dark Jolt
Range- medium to long
FRC- 20
Sends a jagged line of dark power towards foe.


Dark Sphere
Range- medium to long
FRC- 26
Sends a concentrated ball of dark energy towards foe.

Demise
Range- short
FRC -27
Creates a small dark ball in palm. Hen in close range it will unleash a small 1in diameter cylinder beam that extends for 3 feet.

Root of Pain
Range- short
FRC- 30
Two foot beams extend out of both hands to slice the foe.

Unholy right
Range- N/A
FRC- 34
Creates a three by two foot long shield for defense purposes.

Hell's Pain
Range- short to medium
FRC- 40(+ 15 for a larger circle)
Creates a half dome of dark energy as an all around defense.

Silent in the Shadows
Captain


Silent in the Shadows
Captain

PostPosted: Mon Oct 22, 2007 10:42 am


Light


Generic Light power.


Divine Blast
Range- medium to long
FRC- 24
Sends a wave of light in a concentrated beam.

Divine Right
Range- N/A
FRC- 34
A protection shield of highly concentrated light that is three by two feat long.

Flash of Hope
Range- short to long
FRC- 37
A blinding flash that can temporarily blind the foe. No one can see during this moment, including the user.

Hand of God
Range- Short
FRC- 40
A five foot hand of light shines from the users hand. It can either defend others short away or grab a person that is fairly close.

Beams of Heaven
Range- medium-long(short if hands of god is grabbing foe)
FRC- 46
A beam from the "heavens" itself shines a burning light onto the foe.

Gods Will
Range- medium to long
FRC- 50
Creates 7 light swords that follow the target until the puncture him/her.

Pass of the Sanctuary
Range- N/A
FRC-Max
Passes down the light ability to the heir, killing the original host. Is dominant to elemental abilities if the new chosen one has that power.
PostPosted: Mon Oct 22, 2007 12:13 pm


Fire


Generic Fire power


Flinty Fingers
Range- body only
FRC- 1
Creates candle-like flames on top of each finger on one hand.

Breath of Ash
Range- short to medium
FRC- 3
Blows out burning ash from the mouth at foe

Fire Dagers
Range- medium
FRC- 5
From each finger, a small dagger fire blast shoots out at foe.

Magma Within
Range- short to medium
FRC- 7
At the clap of the hands magma with flow out of the hands to melt away the competition.

Archers' Fire
Range- medium
FRC- 9
Sends a fire ball towards foe.

Arcane Fire
Range- long
FRC- 12
Sends out a jet stream of fire .

Giga Magma
Range- short to medium
FRC- 13
With the magma on the ground form Magma within, the elemental can use the magma to throw, surround, or shield him/herself

Wave that Burns
Range medium to long
FRC- 18
A short line of fire that moves like a snake at the elemntal's will that will cause a fire explosion when it hits the target.

Fire Dome
FRC- 22
Creates a dome of fire around the user to shield oneself.

Silent in the Shadows
Captain


Silent in the Shadows
Captain

PostPosted: Wed Oct 24, 2007 1:04 pm


Water


Generic Water power


Rainy Day
Range- Long
FRC- 3
Makes the sky rain for 4 posts.

Shield of Mizu
Range- N/A
FRC- 7
Creates a three foot long shield as defense.

Shield of Ice
Range- N/A
FRC- 10
A stronger defensive shield for stronger protection.

Ice Spear
Range- short to medium
FRC- 13
Creates and ice spear to be used as a javelin or pole arm for combat.

Ice Fists
Range- close combat
FRC- 15
Creates Ice fists that are shaped as a cone to stab or wound the foe.

Water Bullets
Range- medium to long
FRC- 17(+5 when higher up, so S1 and S2-unless spacial training- can t learn this)
During the rain storm, the user can make the water fall at high rates of speed to increase damage.(once you are higher in your training you can make them ice to cause even more pain.)

Water Whip
Range- short
FRC- 19(+4 to shape)
Creates a water whip that can be reassembled if broken at will. Can shape it to have spike or be a mace.

Water Jet
Range- medium
FRC- 23
From the right index finger a high pressure blast of water shoots at the foe.
PostPosted: Wed Oct 24, 2007 1:20 pm


Wind

Generic Wind power



Slice
Range- long
FRC- 4
A small wind blade is shot from the users hands.

Static Discharge
Range- medium
FRC- 7
Sends an arc of lightning towards target.

Speak the Wind
Range- medium to long
FRC- 12
The user focuses and duplicates the frequencies of their voice by vibrating the molecules in th air to effectively 'throw' their voice to their target.

Gust
Range- short
FRC- 16
The user waves their hand, or arm, and a blast of air is sent towards their target with enough force to knock them down or throw them backwards a couple of feet.

Sparks
Range- body only
FRC- 19 + 2 per post to sustain
The user builds electricity around their hands, allowing sparks to form in orbiting ellipses around their hands. This allows them to provide light. If their hands come into contact with anything else but a part of the user themselves, they will transmit an moderate electric shock.

Lightning Web
Range- short
FRC- 23
The user spreads their hands about three feet apart, fingers also spread. A Lightning Web forms between each digit and each hand, creating a shield. Can be linked to others.

Whirlwind
Range- short to medium
FRC- 33
This skill forms a violently whirling column of air that can be directed to move towards a target, or to act as a 360^ shield. Nothing can enter or exit until the whirlwind is dispelled.

Silent in the Shadows
Captain


I am your reflection
Vice Captain

PostPosted: Mon Dec 10, 2007 7:09 pm


Earth
Generic Earth Powers


Tremor
Range- medium
FRC- 4
A small 'quake happens in the target's vicinity, enough to make them lose their footing or fall, but not much else.

Create Stone
Range- short
FRC- 6
Dust, sand, and/or dirt are packed tightly together to form fist-sized stones.

Pebble Toss
Range- short to medium
FRC- 8
Several fist-sized or smaller rocks hurl themselves in the direction of target.

Stoneskin
Range- body only
FRC- 13 + 1 per post
User compacts a thin to medium layer of dust, sand, dirt, and/or clay to form a layer not unlike armor. DEF is raised 50%, but AGL is reduced by 25%.

Dust Devil
Range- medium
FRC- 21 + 3 per additional post
A small localized sandstorm-whirlwind is formed to blind the target as the grains of sand scrape off layers of skin and cloth.

Boulder Toss
Range- medium to long
FRC- 27
A medium-sized boulder or a vaguely-spherical mass of highly-compressed earth/sand hurls itself at target.

Sandstorm
Range- medium to long
FRC- 34
A large and brutal localized sandstorm forms in the area, to be felt from a distance of three non-vehicle-aided posts away. Cannot be used indoors. The grains of sand work to erode bodily tissues and anything else solid.
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The Marble Castle

 
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