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Posted: Fri Oct 14, 2011 2:50 pm
InuVash255 ssAntonio InuVash255 Question! For Soul Absorbtion, is that unaffected by protection? It would be affected. Wait... but what is the use in that o-o Damage is 1pt to 100dmg (splitting up to 50 dmg to chakra and stamina) Soul Absorption is 1pt to 20 Chakra dmg.... If it doesn't even slip through armor, why would you want it? A fair point and, if the rule doesn't have some exception or loophole, a good question.
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Posted: Fri Oct 14, 2011 7:50 pm
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Posted: Fri Oct 14, 2011 9:40 pm
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Posted: Fri Oct 14, 2011 9:46 pm
PeterBainner InuVash255 ssAntonio InuVash255 Question! For Soul Absorbtion, is that unaffected by protection? It would be affected. Wait... but what is the use in that o-o Damage is 1pt to 100dmg (splitting up to 50 dmg to chakra and stamina) Soul Absorption is 1pt to 20 Chakra dmg.... If it doesn't even slip through armor, why would you want it? A fair point and, if the rule doesn't have some exception or loophole, a good question. i may be wrong(and am likely lol) but from the way it is currently worded it sounds like it might be an additional damage added to the current damage but only to chakra: example: 10pts in damage = 1000 damage + 10pts in soul absorp = 200 chkra damage soooooooo you unprotected values would be 500 damage to stamina and 700 to chakra at least thas how i figure it. Of course here comes that additional disclaimer on my view of things... Sai will have the absolute answer on this = w=b
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Posted: Fri Oct 14, 2011 10:15 pm
Zavits W PeterBainner InuVash255 ssAntonio InuVash255 Question! For Soul Absorbtion, is that unaffected by protection? It would be affected. Wait... but what is the use in that o-o Damage is 1pt to 100dmg (splitting up to 50 dmg to chakra and stamina) Soul Absorption is 1pt to 20 Chakra dmg.... If it doesn't even slip through armor, why would you want it? A fair point and, if the rule doesn't have some exception or loophole, a good question. i may be wrong(and am likely lol) but from the way it is currently worded it sounds like it might be an additional damage added to the current damage but only to chakra: example: 10pts in damage = 1000 damage + 10pts in soul absorp = 200 chkra damage soooooooo you unprotected values would be 500 damage to stamina and 700 to chakra at least thas how i figure it. Of course here comes that additional disclaimer on my view of things... Sai will have the absolute answer on this = w=b Soul Absorption can't be put on techs with the Damage effect on them
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Posted: Fri Oct 14, 2011 10:35 pm
DenShazo15 Zavits W PeterBainner InuVash255 ssAntonio InuVash255 Question! For Soul Absorbtion, is that unaffected by protection? It would be affected. Wait... but what is the use in that o-o Damage is 1pt to 100dmg (splitting up to 50 dmg to chakra and stamina) Soul Absorption is 1pt to 20 Chakra dmg.... If it doesn't even slip through armor, why would you want it? A fair point and, if the rule doesn't have some exception or loophole, a good question. i may be wrong(and am likely lol) but from the way it is currently worded it sounds like it might be an additional damage added to the current damage but only to chakra: example: 10pts in damage = 1000 damage + 10pts in soul absorp = 200 chkra damage soooooooo you unprotected values would be 500 damage to stamina and 700 to chakra at least thas how i figure it. Of course here comes that additional disclaimer on my view of things... Sai will have the absolute answer on this = w=b Soul Absorption can't be put on techs with the Damage effect on them Beat me to it.....
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Posted: Sat Oct 15, 2011 12:14 am
DenShazo15 Zavits W PeterBainner InuVash255 ssAntonio InuVash255 Question! For Soul Absorbtion, is that unaffected by protection? It would be affected. Wait... but what is the use in that o-o Damage is 1pt to 100dmg (splitting up to 50 dmg to chakra and stamina) Soul Absorption is 1pt to 20 Chakra dmg.... If it doesn't even slip through armor, why would you want it? A fair point and, if the rule doesn't have some exception or loophole, a good question. i may be wrong(and am likely lol) but from the way it is currently worded it sounds like it might be an additional damage added to the current damage but only to chakra: example: 10pts in damage = 1000 damage + 10pts in soul absorp = 200 chkra damage soooooooo you unprotected values would be 500 damage to stamina and 700 to chakra at least thas how i figure it. Of course here comes that additional disclaimer on my view of things... Sai will have the absolute answer on this = w=b Soul Absorption can't be put on techs with the Damage effect on them ah missed that but it makes even more sense now. since soul absorption is not damage it can be comboed with a damage tech thusly giving you the bonus to chakra damage as earlier described . w.b
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Posted: Sat Oct 15, 2011 1:02 am
Dear god, it's a cow, in a fish tank
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Posted: Sat Oct 15, 2011 2:54 am
Bunnehs, where? I like'm depending on the type xD
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Posted: Sat Oct 15, 2011 3:18 am
First and foremost, allowing to bypass protection is a no-no as in later levels it'll easily return to the broken amounts of hurt that it initially had. The problem with soul absorption was it focused damage onto chakra and basically made it a nuke for only 10pts. If used right, you completely cripple an opponent from the opening move and then turn all your remaining attacks into nukes on stamina. This was a theoretical tactic that until my first fight with Notwen, was unproven. I easily was able to optimize soul absorption to remove alll forms of his defense and attack, and simply dropped attacks until he was critical 8.
As such that is the reason why it is being nerfed, in case anyone was wondering. Now the current value per point is a work in progress, it may stay the same but will most likely be changed. You are likely to see either a slight value change(least likely), changed into a tack on effect for damage or turned into a converted, which for x pts will focus 1 damage towards chakra (most likely).
I hope that settles everyones nerves on the effect. Also feedback on what ia out currently is always appreciated.
BTW_ Effect area is not 100% There's at least 1 or 2 effects that aren't there at the moment
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Posted: Sat Oct 15, 2011 5:56 am
ssAntonio First and foremost, allowing to bypass protection is a no-no as in later levels it'll easily return to the broken amounts of hurt that it initially had. The problem with soul absorption was it focused damage onto chakra and basically made it a nuke for only 10pts. If used right, you completely cripple an opponent from the opening move and then turn all your remaining attacks into nukes on stamina. This was a theoretical tactic that until my first fight with Notwen, was unproven. I easily was able to optimize soul absorption to remove alll forms of his defense and attack, and simply dropped attacks until he was critical 8. As such that is the reason why it is being nerfed, in case anyone was wondering. Now the current value per point is a work in progress, it may stay the same but will most likely be changed. You are likely to see either a slight value change(least likely), changed into a tack on effect for damage or turned into a converted, which for x pts will focus 1 damage towards chakra (most likely). I hope that settles everyones nerves on the effect. Also feedback on what ia out currently is always appreciated. BTW_ Effect area is not 100% There's at least 1 or 2 effects that aren't there at the moment My issue with it is that you took a very-lethal full metal jacket bullet, and turned it into 3rd party knockoff nerf dart o-o Added to the no-armor-pierce thing, it takes the full brunt of the enemy's protection. With a standard Damage effect, the chakra damage is only reduced by half of the protection (since you split the damage - protection two ways). Also it should be noted that there is no mention of Strength or Seal Strength in the current effect. What it implies (to me at least) is that Soul Absorption isn't variable (based on buffs and such) like regular damage, but a flat damage (like some of the Clan Effects). When you combine the low damage, the (implied) no-stat or buff bonus, and having to go through full protection, Soul Absorption is just wicked under-powered to the point of uselessness. As Zavitz pointed out, it could be combo'd with a damage effect. However, I don't think an effect should only be useful when its combo'd with another effect... If it could be on the same tech as a damage effect, or if it bypassed defense like Devouring Bugs, or if that damage was increased to something like 60 damage, with Str/SealStr/damage buffs, I think it would be more on-par with other damaging effects.
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Posted: Sat Oct 15, 2011 6:23 am
InuVash255 ssAntonio First and foremost, allowing to bypass protection is a no-no as in later levels it'll easily return to the broken amounts of hurt that it initially had. The problem with soul absorption was it focused damage onto chakra and basically made it a nuke for only 10pts. If used right, you completely cripple an opponent from the opening move and then turn all your remaining attacks into nukes on stamina. This was a theoretical tactic that until my first fight with Notwen, was unproven. I easily was able to optimize soul absorption to remove alll forms of his defense and attack, and simply dropped attacks until he was critical 8. As such that is the reason why it is being nerfed, in case anyone was wondering. Now the current value per point is a work in progress, it may stay the same but will most likely be changed. You are likely to see either a slight value change(least likely), changed into a tack on effect for damage or turned into a converted, which for x pts will focus 1 damage towards chakra (most likely). I hope that settles everyones nerves on the effect. Also feedback on what ia out currently is always appreciated. BTW_ Effect area is not 100% There's at least 1 or 2 effects that aren't there at the moment My issue with it is that you took a very-lethal full metal jacket bullet, and turned it into 3rd party knockoff nerf dart o-o Added to the no-armor-pierce thing, it takes the full brunt of the enemy's protection. With a standard Damage effect, the chakra damage is only reduced by half of the protection (since you split the damage - protection two ways). Also it should be noted that there is no mention of Strength or Seal Strength in the current effect. What it implies (to me at least) is that Soul Absorption isn't variable (based on buffs and such) like regular damage, but a flat damage (like some of the Clan Effects). When you combine the low damage, the (implied) no-stat or buff bonus, and having to go through full protection, Soul Absorption is just wicked under-powered to the point of uselessness. As Zavitz pointed out, it could be combo'd with a damage effect. However, I don't think an effect should only be useful when its combo'd with another effect... If it could be on the same tech as a damage effect, or if it bypassed defense like Devouring Bugs, or if that damage was increased to something like 60 damage, with Str/SealStr/damage buffs, I think it would be more on-par with other damaging effects. That is all understandable but that is why I said it is a work in progress and also most likely to end up as a conversion, hence the lack of info towards its current state. (Beauty of you guys being locked out of using the system, we can fiddle and mess with s**t still.
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Posted: Sat Oct 15, 2011 9:49 am
TheBlazinDragon Bunnehs, where? I like'm depending on the type xD Normal Bunnies(pet like ones) On the charge up and cool down effect, do you need to sustain them? eg. you use a jutsu with charge up, do you need to sustain it for however long it takes before if comes into effect
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Posted: Sat Oct 15, 2011 12:01 pm
Fair enough~ I figured I'd just give my two cents lol
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Posted: Sat Oct 15, 2011 1:53 pm
Soooo my friend got Felicia Day's autograph at comicon today.
Anyone want to help me knock him out and steal it? ^_^
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