|
|
|
Fractured Moonlight Captain
|
Posted: Tue Nov 16, 2004 1:37 pm
Must you pet me Bastet? *sighs* Can't I at least have a cookie for my frustration?
Ah! *tackles Saradin*
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Nov 16, 2004 1:40 pm
GAK! *topples like a sack of bricks* And so it begins...
But yeah, I always aim for more serious things when I write, so actually torture scenes are at least in the ballpark of what I'm shooting for. sweatdrop
|
 |
 |
|
|
|
|
|
|
|
|
|
Fractured Moonlight Captain
|
Posted: Tue Nov 16, 2004 1:43 pm
So there will be torture? Neat!
I'm can be dead serious when I write...which isn't much lately. But Bastet is even better...as is Nailah...why do I even read their fan fiction anymore? Oh yeah...because I'm enlisted as the artist. And their sadistic sense of humor plot twists amuse me. xd
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Nov 16, 2004 1:47 pm
Excellent!
It seems that the nost prominent posters are all well versed in the necassary arts of pain and mayhem that will surely arrise whenever I write anything...
And it comes as no surprise that Bastet can write like that, but Nailah doesnt seem that way... on the surface. One discussion about a certain nameless former member dispelled that illusion though. *shudder*
|
 |
 |
|
|
|
|
|
|
|
|
|
Fractured Moonlight Captain
|
Posted: Tue Nov 16, 2004 1:54 pm
Well Niah does a romance/evil twists and circumstances thing...she goes for more emotional pain than physical. But it's all good.
I'm sure you can work it right. I mean you have a bucket of us that write in our spare time. Using me, Bastet, and Niah as examples, we would be used like this.
Aura: Angsty stuff, angst...more angst....odd ideas...often angsty Bastet: Torture and smart a**-ness, plot twists that make you go "whoa" Niah: Romance, drawn out plot twists that can maybe damage your brain
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Nov 16, 2004 2:00 pm
And then theres myself:
A bit of combat, the will and desire to make and ending less than "happy", and mind bending questions of morality that make it hard to tell whos on what side.
By the way, whats the answer to: ?
Cashiers and consulatative sales associates help customers by explaining the MPU kiosk process, directing them to pull their vehicle up to the MPU waiting area and __________.
A. telling the customer that they will not need their salescheck. B. reminding the customer to bring their salescheck to the MPU kiosk. C. telling the customer to wait at the cashwrap for the MPU associate. D. telling the customer to wait in the parking lot for their merchandise to be delivered.
Computer training is godawful... B
|
 |
 |
|
|
|
|
|
|
|
|
|
Fractured Moonlight Captain
|
Posted: Tue Nov 16, 2004 2:04 pm
Roll all that up and yay, good book.
And I'd pick B...
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Nov 16, 2004 2:07 pm
Anyhow, I'm still looking for good ideas to wrap the story together so that it isnt flying all over the place. And when it comes down to it, Saradin-v.RP became more personable mostly because I wanted him to be, I need some more effective catalyst to do that if I'm putting it in a book.
|
 |
 |
|
|
|
|
|
|
|
|
|
Fractured Moonlight Captain
|
Posted: Tue Nov 16, 2004 2:11 pm
Well you know it also includes the POV you're in. That would definately make some big decisions right then and there. Seeing as if you do it one way a lot is added and another a lot is cut.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Nov 16, 2004 2:14 pm
Aura!!! I need help on my novel by the way. But I will tlak to you about that later.
Saradin is sticking around! *pounces on him, hugs* Hello!
*Glares in Niah's general direction* Now if only she would get on more.....
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 16, 2004 2:15 pm
I'm trying to avoid having one particular person as the main character, but I'm not adverse to having a lot of events happening from a particular person's perspective. And I like multiple POVs from one chapter to the next even if it does weaken the solidity compared to a more consistant one POV. Any opinions?
*gasps and bleeds heavily* Get it off me! Retract the cat claws before the death-grip!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Nov 16, 2004 2:18 pm
So we can all smother him with undying affection? Yeah. Stuck again eh? Yeah I can probably help you out. The fan art really loosens up the brain 3nodding
Personally Saradin, I always found first person to be my best friend. Especially when doing multiple important/essential characters. It gives more depth into everything. Perhaps you can use a mix of third person to set up some things, and then first for certain insights and such, conversation that kind of personal character thing.
Ah! I'm being insightful again! xd
|
 |
 |
|
|
Fractured Moonlight Captain
|
|
|
|
|
|
|
|
Posted: Tue Nov 16, 2004 2:23 pm
xd Oops, I forget sometimes. *retracts claws* It was not a death grip anyway....
And I found that for the multiple arcs in the one I am working on, third person omniscient works extremely well, it allows for a lot of dramatic irony. Though with so many different characters and without one basic plotline to tie everything together, there wont be much of that anyway. sweatdrop
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Nov 16, 2004 2:25 pm
He could always go your route Bastet of your current and do the different third of people in the different spots and then yank them all together in the one centralized location...
|
 |
 |
|
|
Fractured Moonlight Captain
|
|
|
|
|
|
|
|
Posted: Tue Nov 16, 2004 2:26 pm
My instincts tell me to do it in a third person, but with a more personal touch as in its a character telling it. My biggest concern with that POV is that any event that the character telling isnt present for suddenly gets a lot harder to describe.
|
 |
 |
|
|
|
|
|
|
 |
|