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Reply 「✚」Book Of Spells 《Learn The Way Of Magic》
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PostPosted: Tue Mar 17, 2015 3:17 pm


Roses_of_Madness
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Roses_of_Madness

Magic Name: Liquid Force
Character Profile: Taki Ikeme
Magic Type: caster
Description: Liquid force allows the mage to manipulate any liquid into any shape and change it to any consistency, whether a gel, solid or something even more complicated.this magic may manipulate anything in a liquid form, from water, to soup, to lava. The more complicated the shape along with how large the higher the mana cost. (Uses liquids already available not creating it out of thin air.)
Spells:



Spell Name:Liquid shot (starter spell?)
Spells Belonging To:Liquid Force
Description: Creates a barrage of either soft or hard drops of liquid, depending on desired effect of the attack. The liquid used will also change affect.
Mana Cost: 250-400 depending on how long spell is held
Requirements: free liquid.
Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181



Spell Name:Liquid Shield
Spells Belonging To:Liquid force
Description:creates a shield of either a solid or somewhat pliable texture, size varies of desired effectiveness and available Liquid to make it.
Mana Cost:400-600
Requirements: Free Liquid
Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181



Spell Name:Liquid cushion
Spells Belonging To:Liquid Force
Description: creates a bubble like mass usually used to catch either the caster or someone else, or just to create basically a bean bag chair of gel.
Mana Cost: 200-1000 (varies depending on size)
Requirements: An amount of water equal to the attempted size of cushine
Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181




Spell Name: liquid staff
Spells Belonging To:Liquid Force
Description: takes any liquid and hardens it into a bo staff used for melee combat.
Mana Cost: 200
Requirements: small amount of anon harmful liquid. (Ex: cannot be lava or poison)
Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181


((I dont quite get the stive cost that is needed, could I have help understanding that?))


Yeah I'll take care of your magic for you. The delay has mostly been because we've been discussing your magic between ourselves and how we felt about it. Frankly we (the mods) find it a little over powered. This roleplay is very specific with its magics. Or at least in what the magics can do. To allow you the possibility to manipulate any and all liquids would simultaneously shaft those before you who specifically went with blood manipulation or water manipulation. We'd all much prefer if you went into particular detail on just what liquids you wanted to manipulate, or hell if you had a specific fantasy liquid that you made for your character to manipulate, and that liquid had special properties etc etc and then your character can only manipulate that liquid... Thats easier to let through, rather than a broad liquid manipulation. Sorry, but until that happens your magic needs to be denied.

One second you're throwing water at the enemy, the next you're melting their face with lava...


i already heard that before and proposed an idea but again never got anything back, the idea was,

"Hey I think i would wanna keep with my custom magic but one thing i would ask that what if i changed it to liquid element type thing, with starter only being water, then advanced to mud then Lava, which would be like S-class and really difficult, being as there isn't a lot of lava, would that be alright, also changing to liquid make? would that be more alright, so same spells just copies that are more advanced with different sources."

Hey thats great, its still no until you give me a lot more details. You've got a lot of ranks before S-Class so what liquids are we talking here? is S just supposed to be a hail mary of "yeah okay NOW she gets every liquid for herself"? In which case, it would still be denied.

See this is where you're messing up, you've got about 4 ranks. 5 if you count D-Rank.

D=water
C=mud
B
A
S=lava?

You've still got two additional liquids that aren't named off, assuming you continue down toward this goal. I'm still double checking how ome feels about this as it is a bit easier on our heads, so this could be subject to change.

Like lava for example, if you truly mean lava in the sense of vaporizing anything it touches, regardless if you're the best mage in the world, that isn't okay. If you just want a scalding hot liquid that looks similar to lava, then sure we can still work here.

and really difficult, being as there isn't a lot of lava
Rain wanted to know if you are hinting at the magic only being able to manipulate the liquids around the caster, or if you just summon the liquid.
PostPosted: Tue Mar 17, 2015 11:58 pm


xXRedemption_VengeanceXx
Roses_of_Madness
xXRedemption_VengeanceXx
Roses_of_Madness

Magic Name: Liquid Force
Character Profile: Taki Ikeme
Magic Type: caster
Description: Liquid force allows the mage to manipulate any liquid into any shape and change it to any consistency, whether a gel, solid or something even more complicated.this magic may manipulate anything in a liquid form, from water, to soup, to lava. The more complicated the shape along with how large the higher the mana cost. (Uses liquids already available not creating it out of thin air.)
Spells:



Spell Name:Liquid shot (starter spell?)
Spells Belonging To:Liquid Force
Description: Creates a barrage of either soft or hard drops of liquid, depending on desired effect of the attack. The liquid used will also change affect.
Mana Cost: 250-400 depending on how long spell is held
Requirements: free liquid.
Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181



Spell Name:Liquid Shield
Spells Belonging To:Liquid force
Description:creates a shield of either a solid or somewhat pliable texture, size varies of desired effectiveness and available Liquid to make it.
Mana Cost:400-600
Requirements: Free Liquid
Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181



Spell Name:Liquid cushion
Spells Belonging To:Liquid Force
Description: creates a bubble like mass usually used to catch either the caster or someone else, or just to create basically a bean bag chair of gel.
Mana Cost: 200-1000 (varies depending on size)
Requirements: An amount of water equal to the attempted size of cushine
Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181




Spell Name: liquid staff
Spells Belonging To:Liquid Force
Description: takes any liquid and hardens it into a bo staff used for melee combat.
Mana Cost: 200
Requirements: small amount of anon harmful liquid. (Ex: cannot be lava or poison)
Strive Cost:http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24452905#367187181


((I dont quite get the stive cost that is needed, could I have help understanding that?))


Yeah I'll take care of your magic for you. The delay has mostly been because we've been discussing your magic between ourselves and how we felt about it. Frankly we (the mods) find it a little over powered. This roleplay is very specific with its magics. Or at least in what the magics can do. To allow you the possibility to manipulate any and all liquids would simultaneously shaft those before you who specifically went with blood manipulation or water manipulation. We'd all much prefer if you went into particular detail on just what liquids you wanted to manipulate, or hell if you had a specific fantasy liquid that you made for your character to manipulate, and that liquid had special properties etc etc and then your character can only manipulate that liquid... Thats easier to let through, rather than a broad liquid manipulation. Sorry, but until that happens your magic needs to be denied.

One second you're throwing water at the enemy, the next you're melting their face with lava...


i already heard that before and proposed an idea but again never got anything back, the idea was,

"Hey I think i would wanna keep with my custom magic but one thing i would ask that what if i changed it to liquid element type thing, with starter only being water, then advanced to mud then Lava, which would be like S-class and really difficult, being as there isn't a lot of lava, would that be alright, also changing to liquid make? would that be more alright, so same spells just copies that are more advanced with different sources."

Hey thats great, its still no until you give me a lot more details. You've got a lot of ranks before S-Class so what liquids are we talking here? is S just supposed to be a hail mary of "yeah okay NOW she gets every liquid for herself"? In which case, it would still be denied.

See this is where you're messing up, you've got about 4 ranks. 5 if you count D-Rank.

D=water
C=mud
B
A
S=lava?

You've still got two additional liquids that aren't named off, assuming you continue down toward this goal. I'm still double checking how ome feels about this as it is a bit easier on our heads, so this could be subject to change.

Like lava for example, if you truly mean lava in the sense of vaporizing anything it touches, regardless if you're the best mage in the world, that isn't okay. If you just want a scalding hot liquid that looks similar to lava, then sure we can still work here.

and really difficult, being as there isn't a lot of lava
Rain wanted to know if you are hinting at the magic only being able to manipulate the liquids around the caster, or if you just summon the liquid.

Just the ones around her. I realize that things are missing i was proposing an idea of which i could build and elaborate on rather than trying something again without knowing if it'd just get rejected again.

Roses_of_Madness

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PostPosted: Wed Mar 18, 2015 1:27 pm


Roses_of_Madness

Alright. The limitations we have to put on the idea is as follows.
-List all 5 liquids when you know them
-The liquids cannot be ones that have the capacity to vaporize everything they touch, I.E. lava/magma
-However you can still make your own type of liquids with their own properties
-Cannot manipulate an opponent's liquid
-no blood
-can only manipulate liquids around you. (I suggest carrying them)
-You don't have to limit yourself til the next rank up, you can have all 5 at Rank D.

Other than that we'll give you creative liberty on the idea, and we'll make items to help you carry your liquids should you need to. Sorry for the delay, and I'm sorry it ended up this way. If you find these limitations too harsh you can argue for them, or create a new magic. its all up to you.
PostPosted: Fri Mar 20, 2015 11:02 am


xXRedemption_VengeanceXx
Roses_of_Madness

Alright. The limitations we have to put on the idea is as follows.
-List all 5 liquids when you know them
-The liquids cannot be ones that have the capacity to vaporize everything they touch, I.E. lava/magma
-However you can still make your own type of liquids with their own properties
-Cannot manipulate an opponent's liquid
-no blood
-can only manipulate liquids around you. (I suggest carrying them)
-You don't have to limit yourself til the next rank up, you can have all 5 at Rank D.

Other than that we'll give you creative liberty on the idea, and we'll make items to help you carry your liquids should you need to. Sorry for the delay, and I'm sorry it ended up this way. If you find these limitations too harsh you can argue for them, or create a new magic. its all up to you.

No this is exactly what i was hopping to find in a compromise, thank you for taking the time to discus it, I will be working on my list shortly.

Roses_of_Madness

Mewling Cat


Roses_of_Madness

Mewling Cat

PostPosted: Sun Mar 22, 2015 9:46 am


xXRedemption_VengeanceXx
Roses_of_Madness

Alright. The limitations we have to put on the idea is as follows.
-List all 5 liquids when you know them
-The liquids cannot be ones that have the capacity to vaporize everything they touch, I.E. lava/magma
-However you can still make your own type of liquids with their own properties
-Cannot manipulate an opponent's liquid
-no blood
-can only manipulate liquids around you. (I suggest carrying them)
-You don't have to limit yourself til the next rank up, you can have all 5 at Rank D.

Other than that we'll give you creative liberty on the idea, and we'll make items to help you carry your liquids should you need to. Sorry for the delay, and I'm sorry it ended up this way. If you find these limitations too harsh you can argue for them, or create a new magic. its all up to you.

Alright so the liquids I've comeup with are,
1.water
-can be manipulated hough specific spells
2.mud
-specific spells
3.poisons (as in paralasis and things and even a fever but nothing that kills)
-specific spells
-she would have them in small vials at her waist
4. Resens and saps from trees and medicinal plants (to make oitments and such for healing)
-specific spells
-gatherd and put into jars for medecine
5.(no name)
-moves almost as an extension of her
-she only has a small amount
-kind of like garras sand from naruto.
And if those are alright i have a better set background for where her special water would have come from and why she wouldnt be able to get more of it suddenly and kill everyone with it. If there are any problems i am willing to discus and fix them.
PostPosted: Sun Mar 22, 2015 3:13 pm


Roses_of_Madness

Water-Alright

Mud-Alright

Poisons-How will a user collect these poisonous liquids? What can these poisonous liquids do in a combat setting? Are they debuff? Damage over time? etc

Resens/Saps-How are these liquids collected? Are they put together to make a healing product? Or are you instead wanting to do something more indirect with them? Perhaps a purifying liquid for example, that removes debuffs.

No Name-I'm gonna ask for a name, just so when it comes time for roleplaying it doesn't get confusing. If she only has a small amount what does she do to recover more should the liquid be lost? Or perhaps you meant to say she can only have a small amount at a time, in which i want to know how she collects this liquid. Gaara had a lot of potential with his sand, and its hard for me to work with such a vague concept, so anything that you can tell me about this liquid and it's special properties will help me.

I want to encourage you to really go into depth explanation on these liquids. For the sake of keeping this magic from being able to do too many things I also would like you two choose two dots from this to sort of limit just what kind of spells your magic will be allowed to do. From what I was reading above I could see at least 3 possible dots and unfortunately I think that could get out of hand if you don't limit yourself with this choice.

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Roses_of_Madness

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PostPosted: Mon Mar 23, 2015 9:03 pm


xXRedemption_VengeanceXx
Roses_of_Madness

Water-Alright

Mud-Alright

Poisons-How will a user collect these poisonous liquids? What can these poisonous liquids do in a combat setting? Are they debuff? Damage over time? etc

Resens/Saps-How are these liquids collected? Are they put together to make a healing product? Or are you instead wanting to do something more indirect with them? Perhaps a purifying liquid for example, that removes debuffs.

No Name-I'm gonna ask for a name, just so when it comes time for roleplaying it doesn't get confusing. If she only has a small amount what does she do to recover more should the liquid be lost? Or perhaps you meant to say she can only have a small amount at a time, in which i want to know how she collects this liquid. Gaara had a lot of potential with his sand, and its hard for me to work with such a vague concept, so anything that you can tell me about this liquid and it's special properties will help me.

I want to encourage you to really go into depth explanation on these liquids. For the sake of keeping this magic from being able to do too many things I also would like you two choose two dots from this to sort of limit just what kind of spells your magic will be allowed to do. From what I was reading above I could see at least 3 possible dots and unfortunately I think that could get out of hand if you don't limit yourself with this choice.

Thats fine and ill answer those questions in my next post when i have fully elaborated everything, i just needed to know i can build off of what ive gatherd.
PostPosted: Fri Apr 03, 2015 6:30 pm


Magic Name:Smith Wield Magic
Character Profile: Zill Ormsby
Magic Type: Armor Holder Magic
Description: All that a blacksmith makes is an extension of himself, and the wielder that knows this can use the armor can use it as an extension of them self. The spoon can be as lethal a weapon as a sword if you understand this as you are the weapon, the weapon is just a tool if it isnt a part of you
this armor channels the energy of the user to create an extension of the person in an elemental form that is as strong as the user and armor's ability to manifest it. The armor must be augmented with an element by some method in order to function or it may cost more mana to manifest it.
This is most effective with armor as it would make little effect to project a sword with this magic as it would not carry the edge and is kept to armor magic use only.



Spell Name: Talking Hands
Description: As the motion of move preformed in the armor can be manipulated and enhanced, so too can vibrations. One of the most common uses is just to talk from across a room but it can also be used to store more energy into strikes. Singular strikes can be enhanced with either striking the hand or clinching the fingers to the palm rapidly to give a fist 10% more magic power. If used with an ally in later levels, the effects may be amplified by the support beyond the ten percent it already has, at even greater levels, these effects might also be reflected by enemy strikes with proper skill and timing if the user survives the attacks.
(D rank 10% magic power boost skill)
Mana Cost: 100
Requirements: Smith Wield magic and one prior skill that effects magic power.
Strive Cost: 100

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PostPosted: Sat Apr 04, 2015 7:39 pm


rainshadowdirewolf
Magic Name:Smith Wield Magic
Character Profile: Zill Ormsby
Magic Type: Armor Holder Magic
Description: All that a blacksmith makes is an extension of himself, and the wielder that knows this can use the armor can use it as an extension of them self. The spoon can be as lethal a weapon as a sword if you understand this as you are the weapon, the weapon is just a tool if it isnt a part of you
this armor channels the energy of the user to create an extension of the person in an elemental form that is as strong as the user and armor's ability to manifest it. The armor must be augmented with an element by some method in order to function or it may cost more mana to manifest it.
This is most effective with armor as it would make little effect to project a sword with this magic as it would not carry the edge and is kept to armor magic use only.



Spell Name: Talking Hands
Description: As the motion of move preformed in the armor can be manipulated and enhanced, so too can vibrations. One of the most common uses is just to talk from across a room but it can also be used to store more energy into strikes. Singular strikes can be enhanced with either striking the hand or clinching the fingers to the palm rapidly to give a fist 10% more magic power. If used with an ally in later levels, the effects may be amplified by the support beyond the ten percent it already has, at even greater levels, these effects might also be reflected by enemy strikes with proper skill and timing if the user survives the attacks.
(D rank 10% magic power boost skill)
Mana Cost: 100
Requirements: Smith Wield magic and one prior skill that effects magic power.
Strive Cost: 100


I'm going to wing this. *Deep Breath* ... So, by intensely reading you're description, I devised a theory. Your is magic based off the tools of you? A simple object such as a spoon can be lethal as long as it's apart of the wielder? (Outcome: getting stabbed with a energy spoon.)

So your spell is using hands that come from you as a weapon in the form of energy? Hence the, "extension of yourself"

With that ability, you can speak much more audible around the room while doing strikes and punches with the hand to damage opponents.

Am I getting warmer?
PostPosted: Sun Apr 05, 2015 11:08 am


Souchi The 2nd

I'm going to wing this. *Deep Breath* ... So, by intensely reading you're description, I devised a theory. Your is magic based off the tools of you? A simple object such as a spoon can be lethal as long as it's apart of the wielder? (Outcome: getting stabbed with a energy spoon.)

So your spell is using hands that come from you as a weapon in the form of energy? Hence the, "extension of yourself"

With that ability, you can speak much more audible around the room while doing strikes and punches with the hand to damage opponents.

Am I getting warmer?


yes that is the basis of what it is, it just would not have as much capacity with a spoon as with a full suit of armor.

It is the gauntlets he is wielding that creates the hand. The gauntlet is being used as the form of the projection.

yes in a sense, the place where the spell replicates the armor is where the energy comes out Like this except the wielder must manually control the form

Yes you are getting warmer but why is it so hard to explain to everyone? T-T

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PostPosted: Sun Apr 05, 2015 11:14 am


Ometison



Spell Name:Projected Power
Description: using the armor to project a titan form to increase his strength or speed (both if stated prior). This is projected with each action and wont be lost with a hit and will last up to the percentage for turns applied like projected defense. This adds 20 to speed or strength. This lasts for a max of 6 turns per use with 4 post cooldown.
Mana Cost:200 Mana, 100 Mana to maintain
Requirements:Smith Wield magic and any armor
Strive Cost: 300


this was just creating an enhancement to the hands or feet, does the new edit you added mean that they cant be dual cast one after the other?
PostPosted: Mon Apr 27, 2015 11:50 am


Spell Name: Re-Equip D-Rank Iron Knight
Spells Belonging To: Re-Equip Magic
Description: A basic suit of black Iron Armor, and a ordinary Iron Sword. On the chestplate of the armor the Fairy Tail Symbol is painted on. +10 Defense,+10 Strength from Armor(Going by whats in the Weapon Shop) And the Sword +5 Strength
Mana Cost: 300
Requirements: Re-Equip Magic
Strive Cost: 200?

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Reply
「✚」Book Of Spells 《Learn The Way Of Magic》

Goto Page: [] [<] 1 2 3 ... 5 6 7 8
 
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