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Yo-ko

Hallowed Prophet

PostPosted: Tue Jan 14, 2014 7:09 pm


Valbjorn
Yo-ko
Valbjorn

Character: Theodin Poe
Technique Name: Elemental Shaman
Rank: E - S
Type: Ninjutsu/ Bloodline
Element: Raiton, Fuuton, Suiton, Hyouton, Ranton, Maruton
Description: Using his skill in chakra nature manipulation, Theodin is capable of changing any elemental jutsu he knows to a different one of his capability, allowing it to maintain the same description albeit different elemental effects. Performing this alteration adds -1 rank of chakra cost to the needed technique. (1.5x chakra cost)
how would the elemental effects be edited from jutsu to jutsu? Maybe an example?

Easiest example I can think of off the top of my head, changing lightning beam to wind element would cause it to cut the target up pretty badly if it were a direct hit, but would have variable wind density, allowing it to still cut opponents within two feet of the main beam.
hmm...ok, I'll approve it. Interesting custom
PostPosted: Sun Jan 19, 2014 11:04 am



Character: Satemy, Kurama
Technique Name: illusions
Rank: X
Type: Genjutsu
Element: X
Description: This jutsu is simple, using any ninjutsu in the ninja's arsenal that ninja can replicate it as a genjutsu instead of firing it off as ninjutsu. the chakra cost is the same though. Allows the user to keep his opponents off guard not knowing if a flame is real are not can be quite confusing. Victims must see handsigns.



Character: Satemy, Kurama
Technique Name: shinigami';s watery prison jutsu.
Rank: B
Type:{Ninjutsu
Element: Water
Description: A jutsu mainly for capturing an opponent. After doing the needed handseals if there is no water around. or doing the handseal if there is the user thrust out there arm with the palm vertical. Water will collect in the shape of a giant square.(about 5 meters) if the opponent has no way of avoiding the trap they will find themselves in the center of the water. The real power of the jutsu comes from the currents that are in the water. There are five zones in the square. each zone targeting a limb of the victim. the current forces the targets limbs out in away from there body making it incredibly hard make any movements. At the users discretion the trap can have an air bubble for the victim to breath. The user can also apply there other chakra element to the Jutsu for added effects. In Satemy's case fire would start to boil the water. the user can also extend there chakra into the water from there palm. making a direct connection for genjutsu. It should be noted that the users palm must always be touching the water for the jutsu to sustain. Adding another element to the jutsu cost a C rank of chakra. Adding a connection to the Victim also Costs C rank of chakra.

lazyactor


Yo-ko

Hallowed Prophet

PostPosted: Sun Jan 19, 2014 11:27 am


lazyactor

Character: Satemy, Kurama
Technique Name: illusions
Rank: X
Type: Genjutsu
Element: X
Description: This jutsu is simple, using any ninjutsu in the ninja's arsenal that ninja can replicate it as a genjutsu instead of firing it off as ninjutsu. the chakra cost is the same though. Allows the user to keep his opponents off guard not knowing if a flame is real are not can be quite confusing. Victims must see handsigns.



Character: Satemy, Kurama
Technique Name: shinigami';s watery prison jutsu.
Rank: B
Type:{Ninjutsu
Element: Water
Description: A jutsu mainly for capturing an opponent. After doing the needed handseals if there is no water around. or doing the handseal if there is the user thrust out there arm with the palm vertical. Water will collect in the shape of a giant square.(about 5 meters) if the opponent has no way of avoiding the trap they will find themselves in the center of the water. The real power of the jutsu comes from the currents that are in the water. There are five zones in the square. each zone targeting a limb of the victim. the current forces the targets limbs out in away from there body making it incredibly hard make any movements. At the users discretion the trap can have an air bubble for the victim to breath. The user can also apply there other chakra element to the Jutsu for added effects. In Satemy's case fire would start to boil the water. the user can also extend there chakra into the water from there palm. making a direct connection for genjutsu. It should be noted that the users palm must always be touching the water for the jutsu to sustain. Adding another element to the jutsu cost a C rank of chakra. Adding a connection to the Victim also Costs C rank of chakra.


Illusions: approved, b rank to learn

Water prison: adding an element can only be achieved via collab. This also goes for genjutsu, requiring a b rank of chairs. Only one of the effects can be added per a collab
PostPosted: Sun Jan 19, 2014 11:31 am


Yo-ko
lazyactor

Character: Satemy, Kurama
Technique Name: illusions
Rank: X [B to learn]
Type: Genjutsu
Element: X
Description: This jutsu is simple, using any ninjutsu in the ninja's arsenal that ninja can replicate it as a genjutsu instead of firing it off as ninjutsu. the chakra cost is the same though. Allows the user to keep his opponents off guard not knowing if a flame is real are not can be quite confusing. Victims must see handsigns.



Character: Satemy, Kurama
Technique Name: shinigami';s watery prison jutsu.
Rank: B
Type:{Ninjutsu
Element: Water
Description: A jutsu mainly for capturing an opponent. After doing the needed handseals if there is no water around. or doing the handseal if there is the user thrust out there arm with the palm vertical. Water will collect in the shape of a giant square.(about 5 meters) if the opponent has no way of avoiding the trap they will find themselves in the center of the water. The real power of the jutsu comes from the currents that are in the water. There are five zones in the square. each zone targeting a limb of the victim. the current forces the targets limbs out in away from there body making it incredibly hard make any movements. At the users discretion the trap can have an air bubble for the victim to breath. The user can also apply there other chakra element to the Jutsu for added effects. In Satemy's case fire would start to boil the water. the user can also extend there chakra into the water from there palm. making a direct connection for genjutsu. It should be noted that the users palm must always be touching the water for the jutsu to sustain. Adding another element to the jutsu cost a C rank of chakra. Adding a connection to the Victim also Costs C rank of chakra.


Illusions: approved, b rank to learn

Water prison: adding an element can only be achieved via collab. This also goes for genjutsu, requiring a b rank of chairs. Only one of the effects can be added per a collab


so needs a partner to train collab with right?

lazyactor


Yo-ko

Hallowed Prophet

PostPosted: Sun Jan 19, 2014 11:38 am


lazyactor
Yo-ko
lazyactor

Character: Satemy, Kurama
Technique Name: illusions
Rank: X [B to learn]
Type: Genjutsu
Element: X
Description: This jutsu is simple, using any ninjutsu in the ninja's arsenal that ninja can replicate it as a genjutsu instead of firing it off as ninjutsu. the chakra cost is the same though. Allows the user to keep his opponents off guard not knowing if a flame is real are not can be quite confusing. Victims must see handsigns.



Character: Satemy, Kurama
Technique Name: shinigami';s watery prison jutsu.
Rank: B
Type:{Ninjutsu
Element: Water
Description: A jutsu mainly for capturing an opponent. After doing the needed handseals if there is no water around. or doing the handseal if there is the user thrust out there arm with the palm vertical. Water will collect in the shape of a giant square.(about 5 meters) if the opponent has no way of avoiding the trap they will find themselves in the center of the water. The real power of the jutsu comes from the currents that are in the water. There are five zones in the square. each zone targeting a limb of the victim. the current forces the targets limbs out in away from there body making it incredibly hard make any movements. At the users discretion the trap can have an air bubble for the victim to breath. The user can also apply there other chakra element to the Jutsu for added effects. In Satemy's case fire would start to boil the water. the user can also extend there chakra into the water from there palm. making a direct connection for genjutsu. It should be noted that the users palm must always be touching the water for the jutsu to sustain. Adding another element to the jutsu cost a C rank of chakra. Adding a connection to the Victim also Costs C rank of chakra.


Illusions: approved, b rank to learn

Water prison: adding an element can only be achieved via collab. This also goes for genjutsu, requiring a b rank of chairs. Only one of the effects can be added per a collab


so needs a partner to train collab with right?
to a degree, yes there are other methods for collab, but easiest way is someone else
PostPosted: Sun Jan 19, 2014 11:40 am



Character: Satemy, Kurama
Technique Name: illusions
Rank: X [B to learn]
Type: Genjutsu
Element: X
Description: This jutsu is simple, using any ninjutsu in the ninja's arsenal that ninja can replicate it as a genjutsu instead of firing it off as ninjutsu. the chakra cost is the same though. Allows the user to keep his opponents off guard not knowing if a flame is real are not can be quite confusing. Victims must see handsigns.



Character: Satemy, Kurama
Technique Name: shinigami';s watery prison jutsu.
Rank: B
Type:{Ninjutsu
Element: Water
Description: A jutsu mainly for capturing an opponent. After doing the needed handseals if there is no water around. or doing the handseal if there is the user thrust out there arm with the palm vertical. Water will collect in the shape of a giant square.(about 5 meters) if the opponent has no way of avoiding the trap they will find themselves in the center of the water. The real power of the jutsu comes from the currents that are in the water. There are five zones in the square. each zone targeting a limb of the victim. the current forces the targets limbs out in away from there body making it incredibly hard make any movements. At the users discretion the trap can have an air bubble for the victim to breath. The user can also apply there another chakra element to the Jutsu for added effects. In Satemy's case fire would start to boil the water. the user can also extend there chakra into the water from there palm. making a direct connection for genjutsu. It should be noted that the users palm must always be touching the water for the jutsu to sustain. Adding another element to the jutsu cost a C rank of chakra. Adding a connection to the Victim also Costs C rank of chakra.Both methods must be done via collab

Illusions: approved, b rank to learn

lazyactor


Yo-ko

Hallowed Prophet

PostPosted: Sun Jan 19, 2014 11:42 am


lazyactor
Yo-ko
lazyactor
Yo-ko
lazyactor

Character: Satemy, Kurama
Technique Name: illusions
Rank: X [B to learn]
Type: Genjutsu
Element: X
Description: This jutsu is simple, using any ninjutsu in the ninja's arsenal that ninja can replicate it as a genjutsu instead of firing it off as ninjutsu. the chakra cost is the same though. Allows the user to keep his opponents off guard not knowing if a flame is real are not can be quite confusing. Victims must see handsigns.



Character: Satemy, Kurama
Technique Name: shinigami';s watery prison jutsu.
Rank: B
Type:{Ninjutsu
Element: Water
Description: A jutsu mainly for capturing an opponent. After doing the needed handseals if there is no water around. or doing the handseal if there is the user thrust out there arm with the palm vertical. Water will collect in the shape of a giant square.(about 5 meters) if the opponent has no way of avoiding the trap they will find themselves in the center of the water. The real power of the jutsu comes from the currents that are in the water. There are five zones in the square. each zone targeting a limb of the victim. the current forces the targets limbs out in away from there body making it incredibly hard make any movements. At the users discretion the trap can have an air bubble for the victim to breath. The user can also apply there other chakra element to the Jutsu for added effects. In Satemy's case fire would start to boil the water. the user can also extend there chakra into the water from there palm. making a direct connection for genjutsu. It should be noted that the users palm must always be touching the water for the jutsu to sustain. Adding another element to the jutsu cost a C rank of chakra. Adding a connection to the Victim also Costs C rank of chakra.


Illusions: approved, b rank to learn

Water prison: adding an element can only be achieved via collab. This also goes for genjutsu, requiring a b rank of chairs. Only one of the effects can be added per a collab


so needs a partner to train collab with right?
to a degree, yes there are other methods for collab, but easiest way is someone else


alright well how would would i right that up?
just add those clauses in
PostPosted: Mon Jan 20, 2014 1:07 am



Character: All Sakkugan owners
Technique Name: light of the Sakkugan
Rank: S+
Type: {Ninjutsu, Genjutsu
Element:
Description: As the sage of six paths created the ninja world we know now. It is believed that all bloodlines and most notably doujutsu are releated in some way. As the rinnegan is the next step in the sharingans development so to does the sakkugan share that lineage. Through this technique and steps the true power of the sakkugan is achieved. When used any genjutsu that a person is afflicted with becomes real for a time. Although the instance is short the positives or negatives of that Jutsu will live on. At great cost to the user the can will his genjutsu to life albeit for a few brief seconds.

Rules and regulations
1. Only those of true Sakkugan can use this technique.[no implants]
2. Only the alternate personality will know of this ability. only they can teach it.
3. One most have injected the blood or chakra of the uchiha and the hyuga into there eyes.
4.All abilities of the sakkugan must be learned.
5. A weakness jutsu must be on the afflicted even if they are not of a bloodline.
6. This jutsu can not be sustained.
7. Those of the sakkugan are immune to this jutsu. [even implants]
8. With each use of this jutsu the user will go blind completely for 20 posts.
9. With each use of this jutsu the user can not use bloodline techniques while blind and no genjutsu higher than C rank.
10. While blind the user can not use Ninjutsu.
11. With each use the user incurs a cumulative true blindness of 10%.
12. With each use of this jutsu the users eyes bleed and unbearable pain racks there bodies for 1 post. [no actions may be taken except screaming and collapsing]
13. This jutsu is hard to use again for some time. Costing double chakra and doubling its penalties if used within another twenty posts after sight is restored.
14 If this jutsu is used within twenty posts after sight is restored no ninjutsu can ever be used.
15 If this jutsu is used with twenty posts after sight is restored the user may not perform genjutsu above A rank ever again.
16. If this jutsu is used within twenty posts after sight is restored the user will pass out for 10 posts.
17. Kage are immune to this jutsu unless the users rank matches there's or they are weak against genjutsu.
18. This jutsu can bring back the dead. If the dead are brought back to life the users life will be exchanged.
19. this jutsu can afflict the user if he or she so wills it.
20. This jutsu only last four seconds.
21. If the afflicted manage to break a genjutsu before the technique is applied and the user uses this jutsu only a chakra deduction will occur.





Well i think that is about it.

lazyactor


lazyactor

PostPosted: Mon Jan 20, 2014 8:59 pm


Yo-ko



look up
PostPosted: Mon Jan 20, 2014 9:10 pm


lazyactor

Character: All Sakkugan owners
Technique Name: light of the Sakkugan
Rank: S+
Type: {Ninjutsu, Genjutsu
Element:
Description: As the sage of six paths created the ninja world we know now. It is believed that all bloodlines and most notably doujutsu are releated in some way. As the rinnegan is the next step in the sharingans development so to does the sakkugan share that lineage. Through this technique and steps the true power of the sakkugan is achieved. When used any genjutsu that a person is afflicted with becomes real for a time. Although the instance is short the positives or negatives of that Jutsu will live on. At great cost to the user the can will his genjutsu to life albeit for a few brief seconds.

Rules and regulations
1. Only those of true Sakkugan can use this technique.[no implants]
2. Only the alternate personality will know of this ability. only they can teach it.
3. One most have injected the blood or chakra of the uchiha and the hyuga into there eyes.
4.All abilities of the sakkugan must be learned.
5. A weakness jutsu must be on the afflicted even if they are not of a bloodline.
6. This jutsu can not be sustained.
7. Those of the sakkugan are immune to this jutsu. [even implants]
8. With each use of this jutsu the user will go blind completely for 20 posts.
9. With each use of this jutsu the user can not use bloodline techniques while blind and no genjutsu higher than C rank.
10. While blind the user can not use Ninjutsu.
11. With each use the user incurs a cumulative true blindness of 10%.
12. With each use of this jutsu the users eyes bleed and unbearable pain racks there bodies for 1 post. [no actions may be taken except screaming and collapsing]
13. This jutsu is hard to use again for some time. Costing double chakra and doubling its penalties if used within another twenty posts after sight is restored.
14 If this jutsu is used within twenty posts after sight is restored no ninjutsu can ever be used.
15 If this jutsu is used with twenty posts after sight is restored the user may not perform genjutsu above A rank ever again.
16. If this jutsu is used within twenty posts after sight is restored the user will pass out for 10 posts.
17. Kage are immune to this jutsu unless the users rank matches there's or they are weak against genjutsu.
18. This jutsu can bring back the dead. If the dead are brought back to life the users life will be exchanged.
19. this jutsu can afflict the user if he or she so wills it.
20. This jutsu only last four seconds.
21. If the afflicted manage to break a genjutsu before the technique is applied and the user uses this jutsu only a chakra deduction will occur.





Well i think that is about it.
an approval of this magnitutude takes time. Please be patient

Yo-ko

Hallowed Prophet


lazyactor

PostPosted: Mon Jan 20, 2014 9:58 pm


Yo-ko
lazyactor

Character: All Sakkugan owners
Technique Name: light of the Sakkugan
Rank: S+
Type: {Ninjutsu, Genjutsu
Element:
Description: As the sage of six paths created the ninja world we know now. It is believed that all bloodlines and most notably doujutsu are releated in some way. As the rinnegan is the next step in the sharingans development so to does the sakkugan share that lineage. Through this technique and steps the true power of the sakkugan is achieved. When used any genjutsu that a person is afflicted with becomes real for a time. Although the instance is short the positives or negatives of that Jutsu will live on. At great cost to the user the can will his genjutsu to life albeit for a few brief seconds.

Rules and regulations
1. Only those of true Sakkugan can use this technique.[no implants]
2. Only the alternate personality will know of this ability. only they can teach it.
3. One most have injected the blood or chakra of the uchiha and the hyuga into there eyes.
4.All abilities of the sakkugan must be learned.
5. A weakness jutsu must be on the afflicted even if they are not of a bloodline.
6. This jutsu can not be sustained.
7. Those of the sakkugan are immune to this jutsu. [even implants]
8. With each use of this jutsu the user will go blind completely for 20 posts.
9. With each use of this jutsu the user can not use bloodline techniques while blind and no genjutsu higher than C rank.
10. While blind the user can not use Ninjutsu.
11. With each use the user incurs a cumulative true blindness of 10%.
12. With each use of this jutsu the users eyes bleed and unbearable pain racks there bodies for 1 post. [no actions may be taken except screaming and collapsing]
13. This jutsu is hard to use again for some time. Costing double chakra and doubling its penalties if used within another twenty posts after sight is restored.
14 If this jutsu is used within twenty posts after sight is restored no ninjutsu can ever be used.
15 If this jutsu is used with twenty posts after sight is restored the user may not perform genjutsu above A rank ever again.
16. If this jutsu is used within twenty posts after sight is restored the user will pass out for 10 posts.
17. Kage are immune to this jutsu unless the users rank matches there's or they are weak against genjutsu.
18. This jutsu can bring back the dead. If the dead are brought back to life the users life will be exchanged.
19. this jutsu can afflict the user if he or she so wills it.
20. This jutsu only last four seconds.
21. If the afflicted manage to break a genjutsu before the technique is applied and the user uses this jutsu only a chakra deduction will occur.





Well i think that is about it.
an approval of this magnitutude takes time. Please be patient


Roger that just was making sure you saw it.
PostPosted: Wed Jan 22, 2014 9:04 pm



Character:Ryoku Nara
Technique Name: Shadow Manafestation (Kage no kengen)
Rank: C
Type: Bloodline
Element: Kageton
Description: The Nara uses their family ability to use a preexisting shadow, or a shadow they have already manipulated to a shape of their choice and makes it into a real pitch black substance. Solid on par with Iron. Once done this causes the solid shadow to loose its weakness to light. But the downside however causes the Nara to loose their ability to manipulate that shadow again. They can however physically use it. For example forming a sword with a shadow and then using this ability. They could take the sword in hand and wield it as they saw fit.

Kazuraii

Romantic Raider


Yo-ko

Hallowed Prophet

PostPosted: Wed Jan 22, 2014 9:42 pm


Kazuraii

Character:Ryoku Nara
Technique Name: Shadow Manafestation (Kage no kengen)
Rank: C
Type: Bloodline
Element: Kageton
Description: The Nara uses their family ability to use a preexisting shadow, or a shadow they have already manipulated to a shape of their choice and makes it into a real pitch black substance. Solid on par with Iron. Once done this causes the solid shadow to loose its weakness to light. But the downside however causes the Nara to loose their ability to manipulate that shadow again. They can however physically use it. For example forming a sword with a shadow and then using this ability. They could take the sword in hand and wield it as they saw fit.
this is denied. It eliminates a crucial, and pretty much only, weakness to shadow line, as well as is too vauge as to application(if you use this one a shadow of a tree, does it wield like a tree with the same weight and construction what about the shadow of a house? tower? see where i am getting at)
PostPosted: Wed Jan 22, 2014 10:42 pm


Yo-ko
Kazuraii

Character:Ryoku Nara
Technique Name: Shadow Manafestation (Kage no kengen)
Rank: C
Type: Bloodline
Element: Kageton
Description: The Nara uses their family ability to use a preexisting shadow, or a shadow they have already manipulated to a shape of their choice and makes it into a real pitch black substance. Solid on par with Iron. Once done this causes the solid shadow to loose its weakness to light. But the downside however causes the Nara to loose their ability to manipulate that shadow again. They can however physically use it. For example forming a sword with a shadow and then using this ability. They could take the sword in hand and wield it as they saw fit.
this is denied. It eliminates a crucial, and pretty much only, weakness to shadow line, as well as is too vauge as to application(if you use this one a shadow of a tree, does it wield like a tree with the same weight and construction what about the shadow of a house? tower? see where i am getting at)


Yea I figured removing all power over the shadow once this is done would be hindrance enough. Simple donton users have more ability than that. It was more of a defensive ability where in the shape of the shadows can be slightly distorted via various nara clan abilities then usin this to lock them in place. A small wall or something of the sort to defend with. But if its too far fetched Ill go back to the drawing board. I can go into much more detail on this jutsu if needed but if its not possible to begin with ill just look to a different possibility

Kazuraii

Romantic Raider


Yo-ko

Hallowed Prophet

PostPosted: Thu Jan 23, 2014 9:27 am


Kazuraii
Yo-ko
Kazuraii

Character:Ryoku Nara
Technique Name: Shadow Manafestation (Kage no kengen)
Rank: C
Type: Bloodline
Element: Kageton
Description: The Nara uses their family ability to use a preexisting shadow, or a shadow they have already manipulated to a shape of their choice and makes it into a real pitch black substance. Solid on par with Iron. Once done this causes the solid shadow to loose its weakness to light. But the downside however causes the Nara to loose their ability to manipulate that shadow again. They can however physically use it. For example forming a sword with a shadow and then using this ability. They could take the sword in hand and wield it as they saw fit.
this is denied. It eliminates a crucial, and pretty much only, weakness to shadow line, as well as is too vauge as to application(if you use this one a shadow of a tree, does it wield like a tree with the same weight and construction what about the shadow of a house? tower? see where i am getting at)


Yea I figured removing all power over the shadow once this is done would be hindrance enough. Simple donton users have more ability than that. It was more of a defensive ability where in the shape of the shadows can be slightly distorted via various nara clan abilities then usin this to lock them in place. A small wall or something of the sort to defend with. But if its too far fetched Ill go back to the drawing board. I can go into much more detail on this jutsu if needed but if its not possible to begin with ill just look to a different possibility
it actually is very nifty idea, but its too open. Like if you used preexisting shadow of a tree, would it be a 2d tree cause that was the shadow you used(seeing as it only covers 2 dimensions) or do you expect it to take a full shape of a tree. What weight would the substance have, as well as its durability/rank. See all the open ended ness to it?
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