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Posted: Sat Jan 22, 2011 5:04 pm
Sparow1450 I'm sorry but I am slightly irritated by the fact that the guild "homes" have not been put up yet Perhaps I should know the answer to this, but what do you mean?
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Posted: Sat Jan 22, 2011 5:20 pm
Jaydine Sparow1450 I'm sorry but I am slightly irritated by the fact that the guild "homes" have not been put up yet Perhaps I should know the answer to this, but what do you mean? well I noticed there's a cheydinhal section but I noticed the guild "home" for the dark brotherhood isn't there... so to make sure I went to some of the other places and still didn't find it
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Posted: Sat Jan 22, 2011 6:22 pm
I had some questions, but I posted them to Questions & Suggestions so I don't clutter up the chat.
I have my character concept under way... Jaydine, could I send a copy of the profile to you for some review before I post it officially?
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Posted: Sun Jan 23, 2011 8:22 am
Gigant Abraxia I had some questions, but I posted them to Questions & Suggestions so I don't clutter up the chat.
I have my character concept under way... Jaydine, could I send a copy of the profile to you for some review before I post it officially? Yes that would be fine. =) Sparow- we need to fix the sub forums, I'm sorry. Hopefully the crew can get things fixed up soon.
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Posted: Sun Jan 23, 2011 1:36 pm
Will do, then. (:
If you guys need help writing up descriptions for areas or something, I have fun doing that so let me know. :3 I can't commit to full-time crewship or anything but I don't mind contributing what I can!
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Posted: Sun Jan 23, 2011 3:08 pm
Don't worry. I am riding all the crew's a** about the subforum issue. I have been since I started helping them with the guild changes. I plan on trying to get a hold of Joker and asking him what he has planned.
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Posted: Sun Jan 23, 2011 4:29 pm
Jaydine Gigant Abraxia I had some questions, but I posted them to Questions & Suggestions so I don't clutter up the chat.
I have my character concept under way... Jaydine, could I send a copy of the profile to you for some review before I post it officially? Yes that would be fine. =) Sparow- we need to fix the sub forums, I'm sorry. Hopefully the crew can get things fixed up soon. it's ok, I'm just a little confused is all hopefully everything will be fixed and when it is all will be good
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Posted: Sun Jan 23, 2011 7:05 pm
Well, a major step in fixing up the guild has been done. The subforums have been reorganized. Next step should be locations from what I can tell.
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Posted: Mon Jan 24, 2011 2:36 pm
I am at a friends for the day, but she let me borrow her computer for a moment. I had to drop by and say awesome job on the sub-forum rearrangement so far. I am really looking forward to seeing how this shapes up in the near future, and participating in the role-plays that are bound to start up as things settle.
Good work so far, Oblivion Guild Crew!
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Posted: Mon Jan 24, 2011 5:03 pm
ok now the thing that's bugging me is I feel like I can help but I don't know what to help with, I want to help, but... I just don't know what to do...
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Posted: Tue Jan 25, 2011 4:59 pm
I'm really excited to get back into the guild when summer rolls around, too buried in school right now to rely on myself to be consistently dedicated but I want to come back really bad. I get out off school early June.
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Posted: Tue Jan 25, 2011 5:21 pm
I had two ideas I wanted to just throw out there. I forgot one. I'll edit it in later.
The other one was that we set up a more official set of rules for arena fights. Since they're extremely shorter than an actual quest we could just have very limited item rewards and since some of them will have a PvP arena fight setting, and obviously we wouldn't want the fight to continue until it was a lot of god skills and then someone got humble and died (remember the bloody basin revives all so death is never permanent in an arena fight). So instead we could use a very very very basic system where, when someone wants to go for a strike that would deal anywhere from critical to fatal damage, they could just roll a six sided die and if they rolled 1 higher than their opponent they did minor damage, one less and they took minor damage, anywhere from 2 - 3 more/less than the other person's roll they would deal/take moderate damage, 4 would be a critical hit, and then 5 would be a fatal strike.
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Posted: Tue Jan 25, 2011 11:39 pm
Dice system for roleplaying is terrible for pvp. T1 rules or gtfo. Seriously though. If dice becomes a commonplace I'm don e completely.
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Posted: Wed Jan 26, 2011 10:03 am
There is a new quest in the quests subforum accepting applicants. Should be a relatively easy and quick quest for new members. Anyone can join but recruitment will only be open for a week tops depending on how many people join, and how quickly. There will be a minimum of three people and a max of five. Post in the thread below if you are interested in signing up. The actual quest will open for roleplaying monday at the latest.
Please note: this quest will be different from most in that it is competitive based. Unless alliances of any sort are made, it is every person for themselves.
The Venerable Vintage
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Posted: Wed Jan 26, 2011 12:48 pm
DGwar Dice system for roleplaying is terrible for pvp. T1 rules or gtfo. Seriously though. If dice becomes a commonplace I'm don e completely. Just arena fights. Can you honestly see PvP arena fights where the person thinks "Oh that was so good of him/her! I think I'll just go ahead and die now since he/she made such a nice post." PvP without SOME kind of definite system, remember these are just short arena fights that are usually designed for pvp, so that fights don't drag on to the point that it's getting ridiculous and both fighters are sick of the fight and are only posting so they don't get killed. I guess it could be just keep fighting until the other person gets tired of posting and lets himself/herself die but I'm not sure that'll work out....
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