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RIP IN PEACE RIP Vice Captain
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Posted: Sun Mar 28, 2010 3:14 pm
I'm doing alright; back from my little 'vacation' of driving and computer maintenance. Working on my Earthrealm post right now, and I'll put up the bios for my new characters shortly after.
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Posted: Sun Mar 28, 2010 3:48 pm
I'll be posting for Aya and Kai like Travis and Ryu do, mostly for sanity sake. They'll be talking together, right after the other, near constantly, so this is just a hell of a lot easier.
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RIP IN PEACE RIP Vice Captain
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Posted: Sun Mar 28, 2010 4:53 pm
Agreed, I'm trying it out myself, it makes the dialogue stand out from the narration better. And now, time for interactions with a dumb blonde. Posted a bio for Cam, I'll make a Xiaedessa post once Travis gives the heads up on his plans for Haruko.
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Posted: Sun Mar 28, 2010 5:50 pm
Topic: we need our own jim sterling Geoff Mendicino someone to complain about s**t that usually gets good ratings and bash it like it was life or death to him i'd promote the f**k out of him SamuelTehG33k Who hates everything? OH VAIN! I think the crew is starting to get to know me a little too well.
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RIP IN PEACE RIP Vice Captain
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Posted: Sun Mar 28, 2010 6:17 pm
OK, so I posted Kouri's, Okako's, and Shizue's profiles. I'll do Shlag later.
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Posted: Sun Mar 28, 2010 6:52 pm
Ryuondo OK, so I posted Kouri's, Okako's, and Shizue's profiles. I'll do Shlag later. Kouri's post is actually not there. :/
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RIP IN PEACE RIP Vice Captain
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Posted: Sun Mar 28, 2010 7:32 pm
She's right above Shizue and below Aya and Kai. I'll make a post for Kouri in the RP in a little bit.
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Posted: Mon Mar 29, 2010 9:32 am
Sorry I'm late. Been absorbed with getting my army ready for the apocalypse/planetstrike blood angels release party tournament. 6 drop pods take a lot of painting. I didn't really have too many plans for Haru. I figure he'll be a lot like Tachi. I kinda wanted to make Tony a teacher though.
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Travis Celendel Vice Captain
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Posted: Mon Mar 29, 2010 9:44 am
That works out good then, I had the same kind of plans for Xiaedessa. Tony as a teacher is a good idea, given his experiences, and his father was a teacher before him. And no sweat, take your time, the thing I like most about you guys is you all have lives outside of the net. sweatdrop
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Posted: Mon Mar 29, 2010 10:32 am
Uploaded pics for Summer and Odio. How is everyone this afternoon?
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Posted: Mon Mar 29, 2010 4:02 pm
Oh s**t? Apocalypse? Better hope you don't run into a Baneblade or Stormswords.
And yeah, I'm half and half on painting. I'm looking forward to getting my figurines to paint them. But also, not looking forward to the vehicles.
I'm doing good I suppose. Gotta get my sleeping habits back into the swing of things.
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Posted: Tue Mar 30, 2010 9:52 am
well, it's also planet strike, and I have more drop pods than one person has a right to. There is going to be 6 tables. I's Imperium versus eveyone else. Can't decide if I want to kill Chaos or orks. Probobly Chaos. hopefully someone runs thousand sons.
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Travis Celendel Vice Captain
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RIP IN PEACE RIP Vice Captain
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Posted: Tue Mar 30, 2010 1:36 pm
FUUUUUUUUUUUUUUUUUUUUUUUCK DR. WILLY! Bah, I've been stuck on the last part of Willy's castle in Megaman 10 for a week now! Who ever at Capcom thought up putting a spike pit on the bottom and top walls of an underwater area, AND fill it with enemies and bubbles that push you into said enemies and spikes, was a cruel, cruel b*****d.
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Posted: Tue Mar 30, 2010 3:28 pm
Ah the Thousand Sons. Us World Eaters hate those Thousand Sons. I hope they get played too. In fact if I were there, I would be pressured to betray them.
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Posted: Tue Mar 30, 2010 5:20 pm
Megaman 10 must've went back to the spikes of the original first Megaman, which kill you no matter what on contact. Starting with the second, if you touched them while blinking from taking damage, you would not die unless you didn't get off of them before you stopped blinking. Megaman 5 had that kind of spike area on the Starman stage(Only low-gravity instead of water) and 6 did it with water, in addition to a part in the Knightman stage where the cieling and floor were covered in these balls that bounced you between them rapidly, like bumpers, and spikes floated around the middle of the air.
You want to talk about ridiculous, try the Megaman X series of games. The only thing worse than the difficulty, is the issue with the enemies respawning constantly in certain areas(Wall-attacked enemies in areas where you ahve to climb by jamping from wall to wall were especially maddening)
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