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Posted: Thu Aug 20, 2009 11:08 pm
Slif: Judging by your characters stats, his magic alterations don't effect natural abilities, only spells and magic that is cast, correct? I need to know this for my next post.
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Posted: Thu Aug 20, 2009 11:21 pm
It doesn't matter anyway, if you're going to cast a spell I'll ask if you can roll a number between 1 and 100. But no, natural abilities, and passive magical abilities are safe. Anything activated is not. For example is passively magic flame consume your body, keep on trucking. If you want flames to start covering your body, well roll the die.
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Posted: Thu Aug 20, 2009 11:23 pm
Ok, so, for example, Alex's naturally inherited ability of controlling water. Though not nearly as powerful as Enki's, I was going to have him use the thick mist around him to form blades to send toward Slif. Number roll or not? And if so: What affects would the numbers have?
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Posted: Thu Aug 20, 2009 11:30 pm
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Posted: Thu Aug 20, 2009 11:53 pm
Hey. Hey. Get away from those beads, that's my gig.
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Posted: Thu Aug 20, 2009 11:55 pm
He's the one shooting beads and s**t all over.
Not that I don't have my own voodoo beads and charms. You can't take those from me.
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Posted: Fri Aug 21, 2009 12:02 am
Watch me.
*Goes to find his buffalo.*
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Posted: Fri Aug 21, 2009 12:03 am
*goes Oregon Trail on all the wildlife*
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Posted: Fri Aug 21, 2009 12:05 am
...
Brb, summoning a spirit buffalo made out of a storm.
You better be gone by the time I get done with this.
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Posted: Fri Aug 21, 2009 12:07 am
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Posted: Fri Aug 21, 2009 12:07 am
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Posted: Fri Aug 21, 2009 12:13 am
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Posted: Fri Aug 21, 2009 12:14 am
Ok, fine. I'll just play it as I sees it. If he has a complaint, he can take it up with me.
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Posted: Fri Aug 21, 2009 12:24 am
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Posted: Fri Aug 21, 2009 1:33 am
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