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Posted: Tue Jun 13, 2006 9:03 pm
[ Message temporarily off-line ]
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Posted: Wed Jun 14, 2006 4:46 pm
To Devour: Maa, thank you. I see the faults now, so your character will do. Nice work, and good luck in the RP.
Approved.
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Posted: Wed Jun 14, 2006 8:49 pm
Character Pilot: [Pope] Name: Phillip Migoto Age: 18 Sex: Female
+Shinobi Information+
Country: Tea Country Village: Hanagakure Rank: Genin Division:
+Inheritance+ None
+Physical Information+
Height: 5'3" Appearance: Phillip natural hair color is white but she colors most of it black. Her bangs are white and mostly cover one eye and feather to the side. The rest-witch is black-is short; only going to her shoulders. Her skin is lightly tanned and has two dark red swirls on her cheeks. Her nails, including toes, are painted black. Attire: Her head band is loosely around her shoulders. Her top is a sot of T-shirt. The long sleeves are removable; she removed one a long time ago and never found it so she keeps the other on. The shoulders have large gaps witch she filled in with fish netting. The shirt barely makes two inches under chest. As to not look trampy she attached fish netting at the bottom that goes right above her belly button. Her pants are bordering with long shorts and pants. She wears the basic ninja sandals but a tad bit longer, so they reach to the border of her pants. She has two loose belts shaping an X.
+Character Information+
Demeanor: She tries to be polite but is easily insulted and angered. When angry she punches anything and anyone expendable r in arms length, witch ever comes first. She gets extremely shy around new people, mostly males. Although she is thin and small her stomach is like a black whole that can only be filled by the noodles at Chef Ninja restaurant. She has a horrible habit of rolling around in dirt, mostly to get Kusabana angry. Nindo: To concur all challenges now and ahead! Inventory: On her belt there are many pockets and loops where she holds 20 kunai and 15 peddle. She has two special scrolls she never uses and refuses to tell any one what they are for. Pet: Nara, a baby skunk. Biography: When she was a baby her parents left her on a sort of pile of dirt where she was found by the still quite young Kusabana. She grew up loving dance and turned it into her fighting stile. When she was thirteen she found a boy named Ishi and took on his abusive father. Surprisingly enough she won and forced him to live with her and her adopted mother. From then on she felt like she had the confidence to win even in the worse situations.
+Statistics+
Physical Strength: 15 Speed: 30 Stamina: 20
Mental Intelligence: 11 Tactics: 5 Willpower: 30
Chakra Power: 15 Control: 10 Reserves: 20
+Technique List+
Ninjutsu
None [For now, I still have to look up a few more things]
Taijutsu
None [For now, I still have to look up a few more things]
Genjutsu
None [For now, I still have to look up a few more things]
And KT, I'll be working on Ishi's soon, okie dokie? Oh and could I give him a pet kitten? :3
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Posted: Wed Jun 14, 2006 9:04 pm
[ Message temporarily off-line ]
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Posted: Wed Jun 14, 2006 11:52 pm
Marie-Jay To Devour: Maa, thank you. I see the faults now, so your character will do. Nice work, and good luck in the RP.
Approved. Thanks alot, now the only problem is trying to fit into the RP. I don't want to just show up, it will be to horrible for my guy. To already feel the rath of Old Lady Tsunade for being SO LATE gonk .
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Posted: Sat Jun 17, 2006 10:04 pm
[ Message temporarily off-line ]
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Posted: Sat Jun 17, 2006 10:59 pm
Sorry about the wait, everyone.
[Pope]: Approved, though I would like to see a longer bio, whenever you get the chance.
Dr. Gerobuu: You are approved, Chef Ninja. wink
Dunham: Interesting combination of the dog nin. Approved.
Demonic_Fie_Child: You have my approval, but I suggest waiting for another mod to approve you also.
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Posted: Sat Jun 17, 2006 11:28 pm
Yea. I am. I wait patiently with... drum roll please *hears drum roll* Thank you... YEA! I wait with.... a... TACO! yay! *munches* =I
hehe ignore that. That never happened... ninja Lol
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Posted: Mon Jun 19, 2006 10:08 am
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Posted: Mon Jun 19, 2006 10:51 am
To Demonic: You have my approval as well. Good luck in the RP. 3nodding
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Posted: Mon Jun 19, 2006 10:57 am
Thank you. heart whee heart
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Posted: Mon Jun 19, 2006 5:41 pm
[Pope]: Great character but you should make a longer biography some time. Nonetheless, you have your second approval. Approved.
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Posted: Thu Jun 22, 2006 9:35 pm
Character Pilot: Kuniko_Taka-Arina_Hyuuga
Name: Hideaki(Clever, smart) Hisoki(Secretive)
Age: 19
Sex: Male
+Shinobi Information+
Country: Mizu no Kuni(Water country)
Village: Kirigakure;Hidden Mist village
Rank: Chuunin
Division: Hunter-nin; Target retrieval
+Inheritance+
Clan: none
Bloodline: none
+Physical Information+

Height: 61 inches
Weight: 150 pounds
Appearance: His hair is a bruise color(blackish-purple) and is short. The front of his hair seems to stick out at an upwards angle of about twenty degrees. His eyes are an onyx color and look like you are staring into an abyss. His skin is a slight tanned color, but it isn't pale. He has muscles that aren't visible because of his clothing. He does have some there though to prove that he is rather strong and can hold his own in a hand-to-hand combat fight. He isn't exactly attractive, but he isn't ugly either. He doesn't really care about those things anyway. To him, fighting is what is important.
Attire: Hideaki wears all black for the purpose of blending in with the night since he usually does most of his work at night. He wears a top that goes down to the bottom of his butt and it has three buttons towards the top that keep the top on and together. It fits him very tightly. The top is longsleeved and doesn't show any of his skin. The only part of his skin that is visible is his face, when he isn't out on a mission to either retrieve a person. If that is the case, then he wears a mask similar to the one that Konoha's ANBU wear. The back of he shirt goes down to his shins and tends to flare out when he is running.
He wears a scarf the covers his neck and covers his mouth as well. He wears black gloves so that there is no sign that he has done anything wherever he had been. Especially if he had to kill someone to get the job done; which he would not hesitate to do. He wears black pants that fit him nicely and black boots that seem more like boots you would find on a female since they have a thick half-inch heel on them. They also zip up to mid-shin.
His fighting kunai and shurikens and other ninja weapons or items, with exception of his katana, are worn in a pouch that is attached to wrapping that goes around his upper leg so that it is hidden from view because of his shirt, but it is still easy to get to. His katana is worn in its sheath on his back by a strap that goes over the front of his body and over his back as well. He wears his hetai-ate on his forhead in the traditional sense because that just seems the most comfortable to him.
+Character Information+
Demeanor: Hideaki doesn't usually cooperate well with others, but if he has to, then he does his best. If he is provoked, he usually loses the self control that he has. It depends on who provoked him and how bad it was. Sometimes he won't even react to it except to punch the person. If it is needed, he will kill someone to get the job done. He has done it before and would not hesitate in the slightest to do it again.
Nindo 'Way of the Ninja': "Fighting. That is all I need in my life."
Inventory: *Shurikens *Kunai knives *Explosive tags *Smoke bombs *A katana Pet(s): none
Biography: Hideaki has always been a serious person and has always cared for himself. When he was four, his mother died from an illness and left him alone with his father whom he had never been really fond of. He and his father had never got along very well and he was looking forward to the day that he would die. He had actually been close to his mother and blamed his father for her death.
When he was ten, he killed his father while he slept as his revenge for his father supposably killing his mother. After he did that, he went back to his room and cleaned his katana and placed it where it normally was and went to bed; making it seem as though he had done nothing. When he woke up the next morning, he pretended to be sad at his father's death while he was smiling on the inside.
He refused to live with anyone else and chose to remain living on his own. He would harm anyone who tried to get him to live with them. Eventually, they all just gave up and let him live his life alone. He was content with that and looked forward to the day he would become a Chuunin so he could join the Hunter-nins.
When he became a Chuunin at the age of sixteen, he did his best to become a part of the Hunter-nins and joined them at the age of seventeen as a target retrieval nin. He enjoyed doing that and still does because it mostly requires fighting and he enjoys fighting.
There have been occasions when he had to kill someone to get the target that he was supposed to get and he had absolutly no issue with having to kill the person who was standing in his way. He had no emotion on his face, but he was smiling with content on the inside.
+Statistics+
Physical
Strength: 28
Speed: 28
Stamina: 25
Mental
Intelligence: 26
Tactics: 24
Willpower: 24
Chakra
Power: 23
Control: 26
Reserves: 21
+Technique List+ Chuunin up to ten Ninjutsu
Title: Mizu Kagami no Jutsu (Water Mirror Technique) Rank: E Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.
Title: Mizu Bunshin no Jutsu (Water Clone Technique) Rank: E Description:Creates one or multiple identical copies of the original out of water. For every 5 points of Intelligence and Reserves above the requirement, you can create another Mizu Bunshin, to a maximum of ten clones total. More similar to Kage Bunshin then a regular Bunshin, Water Clones are capable of attacking, except each Clone is roughly 1/10 the power of the original. This means that each clone has Physical and Chakra stats equal to 1/10th (rounded up, a minimum of 1 in each stat) the user's own stats.
Title:Mizu Soujuu (Water Manipulation) Rank:E Description:Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone.
Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques from Stage 1 without requiring a source of water nearby (unless stated otherwise.) For every 4 points above the requirement, the next higher stage of Mist Ninjutsu can be used without a water source.
Stage Eight always requires a water source, even if the Mist-nin in question creates it first.
It is important to note that most Missing-Nin do not have a great control over this ability. A character possessing this technique that is no longer a Mist shinobi will not be able to use higher level techniques without a source of water as he progresses. In the case of a Missing-nin who takes this skill, they start on the above chart at where-ever their stats place them, but do not progress as their Control and Power increase.
Title: Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique) Rank: D Description: A Jutsu that makes the user's reflection in water able to step out the reflection and attack on its own. This type of Water Clone is just as more powerful than the Mizu Bunshin, possessing Physical stats equivalent to 1/3 the user's stats (rounded up.) Only one clone can be created at a time, and it is destroyed after a single successful strike against it.
Title: Mizu no Yaiba (Water Sword) Rank: C Description:Creates a sharp sword made of solid water in the user?s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Power 8, Control 8: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level (stage 2) fire ninjutsu. Power 10, Control 10: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Fire Ninjutsu (stage 3) can still destroy the blade, however. Power 12, Control 12: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu (Stage 3 or under) and using it as a defensive sweep can negate stage 1 Fire ninjutsu. Power 15, Control 15: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu (stage 5) is required to harm the blade, and defensively the blade can disperse up to stage 2 fire techniques
Taijutsu
Title: Koketsu Kenbu (Jaws of Death Sword Dance) Rank: C Description:
Style History: Disciples of Koketsu Kenbu like to claim that it is the oldest specialized kenjutsu in Water Country. Its approximate age is unknown, though it is estimated to be close to 1200 years old – researchers have found scrolls containing instructions for training in early versions of the style in sites close to Wanisametoshi, a most fitting conclusion as both the name of the settlement and the techniques of this sword dance pay respects to the mighty shark, lord predator of the sea.
Today, there are only two official schools that teach Koketsu Kenbu. One is in Wanisametoshi itself and open to the general public, though it does not teach the ninjutsu aspects (restricted by the Water Lord to shinobi only). The other lies in Hidden Mist Village, run by a retired elite Jounin, Iwata Hariyo.
Style Description: Koketsu Kenbu places emphasis on strength and speed: strength to execute the various techniques, and speed to do it fast enough to catch the enemy off guard. The style generally teaches slashes that involve a flicking of the wrist, a quick and simple but effective motion that, when learned properly, can give a swordsman that useful surprise momentum in the split second of an attack. Its disciples do not bother with looking graceful. Their purpose in combat is to defeat the enemy with superior skills, nothing more.
The special techniques are meant to be performed on water, and a Koketsu fighter is just as adept at fighting on the sea as he is on land, if not better.
Style Basis: Weapon/Ninjutsu
*Notes: Users of this style are encouraged to learn Water-Walking. It is not a requirement for taking the list, but be forewarned that the special techniques from stages four and up are performed in or on top of bodies of water.
Non-shinobi may take Koketsu Kenbu, but cannot learn the special techniques.
The style requires a bladed weapon that is larger than a wakizashi. It cannot be a hidden blade.
Mist characters only, unless GM approval is given.
Stage One
Stat Requirements: Strength 5, Speed 3 Stage Bonuses: +4 Strength, +4 Speed, +1 Stamina
Regular Techniques:
N/A
Special Techniques:
N/A
Stage Two
Stat Requirements: Strength 8, Speed 6, Willpower 6 Stage Bonuses: +3 Strength, +3 Speed, +1 Stamina
Regular Techniques:
N/A
Special Techniques:
Same Geigeki (Shark Ambush Attack) Description: The user concentrates his chakra into the sword and slashes down, hitting the ground and stirring up particles of dust, grass, and dirt. It rises up in a murky cloud shaped like the head of a shark, jaws open and flying towards the enemy. The shinobi hides behind this cloud and uses it to confuse his opponent or make him hesitate. Once close enough, the swordsman is able to execute an attack that has a much higher chance of success. If done on top of water, a cloud of mist is formed instead.
Stage Three
Stat Requirements: Strength 12, Speed 8, Willpower 8 Stage Bonuses: +4 Strength, +2 Speed, +1 Stamina
Regular Techniques:
N/A
Special Techniques:
Sameha no Batsu (Sharktoothed Strike) Description: Using chakra, water is gathered on the edge of the blade in small triangular shapes so that the cutting edge now resembles a row of teeth. When attacking, the user is able to dish out sawing damage, not just slicing damage, and if he scores a direct hit, the water teeth will actually break off and remain in the enemy’s body for one more post before dripping away. New water teeth automatically replace the gaps after each slash. The user can maintain this technique for a number of posts equal to Willpower+Reserves/3. Special: Once Power and Control stats reach 10, the user may perform this without a water source.
Stage Four
Stat Requirements: Strength 18, Speed 14, Stamina 11, Willpower 14 Stage Bonuses: +4 Strength, +1 Speed, +0 Stamina
Regular Techniques:
N/A
Special Techniques:
Fukahire (Shark Fin) Description: A two-part technique, performed on top of water. When the user swings, the tip of the blade pierces the top of the water. Using chakra as a magnet, droplets of water follow and attach to the non-cutting side of the blade, forming a thin film of water with sharp edges that fan out in a triangle. It looks as though a watery shark fin is sitting on the sword’s back. When the user swings again, the fin can be launched at the opponent like a big shuriken.
Samegawa (Sharkskin) Description: Performed on top of water. When attacking, the user swings his sword from the surface of the water up, sending a spray of droplets into the air. At the same time, a blade of water rises and flies towards the target, skimming the surface. When the blade connects, it explodes and releases embedded chakra shards, lightly shredding the injured area as if the victim had his clothing/skin rubbed across sharkskin the wrong way. Special: At Strength 24, the user is able to perform Samegawa underwater with the same effects.
Stage Five
Stat Requirements: Strength 24, Speed 18, Stamina 14, Willpower 16 Stage Bonuses: +4 Strength, +1 Speed, +0 Stamina
Regular Techniques:
N/A
Special Techniques:
Karifuka (Hunting Shark) Description: Employed only when the shinobi is fighting underwater. This technique allows him to move his attacking arm and swung his sword through water as if the water offered as much resistance as air. In other words, he can fight at normal speed when attacking with his blade. He is able to slash at an enemy one time per battle for every 5 Strength stats.
Same Nami (Shark Wave) Description: Performed on top of water. The user releases chakra from the sword as he swings down in a diagonal cut, then again in a cut perpendicular to the first slash. As the “X” flies towards the target, the chakra picks up water, resulting in what looks like a shark’s head. For every 5 Strength the user possesses, he can create a Same Nami one foot high. Deals both cutting and blunt damage.
Genjutsu
Title: Doro Bunshin no Jutsu (Mud Clone Skill) Rank: E Description:This jutsu creates the illusion of bunshins that try to reassemble themselves after being hit. They are, however, complete illusions incapable of any real action, and are often used to tire down the unsuspecting opponent.
Title: Kani Hokou (Crab walk) Rank: E Description: A fairly simple jutsu but can ruin many strategies, this switches how the brain works on moving and causes those hit by the genjutsu to walk around like a crab.
Title: Kirigakure no Jutsu (Hidden Mist Technique) Rank: D Description: A highly effective cover technique which blankets an area in a thick fog, confusing the senses of the enemy. The only difference between the Ninjutsu version is that the enemy also feels a bit chilly, since most fog occurs in fall and winter, and the Genjutsu is broken when the user is caught. I am a little confused on the Taijutsu. Can someone help me with that please?
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