|
|
|
|
Posted: Mon Jul 27, 2009 11:59 am
Sunstrike Essentially, if you go into a fight with the best of intentions, your going to meet a douchebag, simply because there's always someone that'll feel they have to take advantage of the fact you've gone in with good intentions. so that is why I always loose... sweatdrop
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:04 pm
I need an evil character. Ugh.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:10 pm
no, you really don't Slifer. you need a character who isn't so far removed from normal society that everything isn't a shock or perturbing. or one who doesn't have an 'alignment'
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:12 pm
I'm assuming that's directed towards the Beast.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:22 pm
*sighs* I know the feeling Slifer... but I just can't manage evil >< chaotic, a pain in the a**, slightly disturbing and really annoying are the best I can manage xp
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:27 pm
|
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:33 pm
It's having a plan and sticking to it, come hell or highwater. The minuet you start doubting your purpose, or your intentions, or get squeemish, is the time you gotta start asking yourself why you made a baddy to begin with.
<---- Hypocritical statement of the day.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:35 pm
That's why it's taking me a while to make an evil character. I need a reason for him to be evil.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:36 pm
I figure it's more about choices. Like choosing coke or pepsi. Or deciding between giving some homeless guy five dollars or taking his cup full of change at gunpoint.
Ha-HA! Altruism.
EDIT: Yeah, that's more about being ambitious. He might not see it as evil, but his great plan might make him out to be a son of a b***h to everybody else. I prefer being passively evil.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:36 pm
Ugh, no, not really. Evil is just evil. It's naturally that way. People don't need an excuse to be overly good, evils the same.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:37 pm
I need a reason, a backstory.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:41 pm
What? Like a generic one?
Just think of all the kinds of things that make the hero turn to good, but make them turn down the other road.
Any good hero would make a great villian. Doesn't WoW teach you kids anything?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:41 pm
Mental illness is a good springboard to all kinds of things.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:43 pm
I'm working on it, I've got the general direction the back story is going in, I'm trying to sketch out abilities and stuff now.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Jul 27, 2009 12:44 pm
Because the character finds it effective. Unless you're having a big, storied background into why they became/are evil and how it serves their purposes.
It depends on what 'sort' of evil you're playing, and what sort of angle you're going for.
|
 |
 |
|
|
|
|
|
|
 |
|