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A battle Stadium for literate roleplayers. 

Tags: Literate, Fighting, Battle, Arena, Levi 

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Essemecks

Distinct Member

PostPosted: Sat Aug 30, 2008 6:33 pm


Rain Yupa
Well, honestly, it depends HOW you're putting them to sleep. If you simply use a Word of God-esque technique to simply order everyone within the sound of your voice to sleep, then yes, that's God-modish.

But, heck, in something as mainstream as D&D, Sleep is a relatively low-level spell, and the victims usually wake up if disturbed. It can usually be contested by a contest of will, but generally, I would use certain factors, like how fatigued the victim is, their race (Elves don't sleep according to some. Neither does Chuck Norris for completely different reasons), current stimuli (a quiet mountain dojo would be more serene than the roar of ten thousand spectators), etc.

If people can't RP properly to allow sleep effects to be permitted, then its their fault, not yours. Because I'll be darned if I ever consider getting hit with a sleep spell to be more broken than getting hit by a fireball spell.

[EDIT] - Based on what Ms. Pocket said, I'll also suggest this as well: Let the targets decide for themselves. If they somehow see themselves above the need for sleep, then so be it. Let that speak for them, not for you.


In D&D, there are mechanisms for resisting spells that aren't as fleshed out in free-form RP. Also, yes, in D&D a target can be woken if disturbed, but up until that point they are considered "helpless", and thus insta-killable by coup-de-grace, so it is every bit as bad as it seems to be asleep.

Keep in mind that the low level D&D sleep spells also have a maximum number of hit dice they affect. They're for putting down a couple of NPC guardsmen and sneaking by, not someone of your own power level.
PostPosted: Sat Aug 30, 2008 6:41 pm


Well, I don't see any problem with it, honestly. But then again, I've never seen the draw of making myself immune or resistant to everything. For example, Rain has no psychic defenses, and there are enough psychics out there where it would be an issue. So, one could just rather easily turn him into a vegetable and there's jack diddly I can do about it.

So, again, in comparison, a sleep effect isn't so bad. *shrugs* I think its fine, anyways.

Rain Yupa

Enduring Member


Essemecks

Distinct Member

PostPosted: Sat Aug 30, 2008 6:45 pm


Rain Yupa
If people can't RP properly to allow sleep effects to be permitted, then its their fault, not yours. Because I'll be darned if I ever consider getting hit with a sleep spell to be more broken than getting hit by a fireball spell.


One other point to make. There is a huge difference between status effects and attack spells because, by general consensus, attack spells are something cast AT a person and can therefore miss or be dodged/blocked, whereas status effects are cast ON a person. The only real defense you have available to you is to simply say "Nope, doesn't work".

That said, I have a character that deals almost exclusively in status effect spells. I also explicitly state in every spell he can use how easy it is to resist and what factors will affect that resistance rate. He is an assassin, and even with the restrictions in place, a majority of his spells are really only for getting past NPC guardsmen and bystanders so that he can get in a legitimate attack on an NPC or PC target. Once in a fight, he's really only limited to a few illusions and very brief mind-affecting spells that can give him an edge but never outright disable the opponent for a killing blow.
PostPosted: Sat Aug 30, 2008 7:00 pm


If you wanted, you could ask someone to roll a die using the Gaia system. Just make it a percentile and give them the percentile to hit since there is no such thing as Will, Fortitude, and Reflex saves on Gaia. That eliminates bias on either characters parts and allows for impartiality. That way you can't be said to Godmode, and they can't be pissants who are invincible.

But that's logical, and we're on Gaia. Soooo...

The Proclaimer


Rain Yupa

Enduring Member

PostPosted: Sat Aug 30, 2008 7:03 pm


Damian Felheart
That said, I have a character that deals almost exclusively in status effect spells. I also explicitly state in every spell he can use how easy it is to resist and what factors will affect that resistance rate. He is an assassin, and even with the restrictions in place, a majority of his spells are really only for getting past NPC guardsmen and bystanders so that he can get in a legitimate attack on an NPC or PC target. Once in a fight, he's really only limited to a few illusions and very brief mind-affecting spells that can give him an edge but never outright disable the opponent for a killing blow.


A note on that; you mention that you really wouldn't see it as something that will disable opponents for killing blows. Let me ask this: How many times do you guys find yourself in death matches with other PCs? I don't find myself in them very often, so maybe thats why I don't consider it that big of a deal.
PostPosted: Sat Aug 30, 2008 7:08 pm



Master Nemesis

Eloquent Lunatic


Rain Yupa

Enduring Member

PostPosted: Sat Aug 30, 2008 7:18 pm


Master Nemesis


That poor Wall neutral
PostPosted: Sat Aug 30, 2008 7:22 pm


That wall killed my father . . . and raped my mother . . .

cry

Master Nemesis

Eloquent Lunatic


Master Nemesis

Eloquent Lunatic

PostPosted: Sat Aug 30, 2008 7:27 pm


Holy follicles Batman! My hair! gonk
PostPosted: Sat Aug 30, 2008 7:34 pm


Somhairle
If you wanted, you could ask someone to roll a die using the Gaia system. Just make it a percentile and give them the percentile to hit since there is no such thing as Will, Fortitude, and Reflex saves on Gaia. That eliminates bias on either characters parts and allows for impartiality. That way you can't be said to Godmode, and they can't be pissants who are invincible.

But that's logical, and we're on Gaia. Soooo...


But that doesn't take into account a character's individual characteristics that may make them more or less susceptible to a spell. I think the best system would be for them to use the spell description as a guideline to set their own percentile. At least then they can feel like they have input into the attack's success or failure.


Rain Yupa
A note on that; you mention that you really wouldn't see it as something that will disable opponents for killing blows. Let me ask this: How many times do you guys find yourself in death matches with other PCs? I don't find myself in them very often, so maybe thats why I don't consider it that big of a deal.


In non-tournament events, fights are generally with intent to kill. Basically, any spontaneous fight that breaks out (read: non-tournament, non-stadium, non-bar-fight) is going to be with lethal intent more often than not. The reason so few characters actually die is because they choose not to. No matter how good an attack is, they can choose to make it less lethal and get away. Once they're asleep, though, what then? If your opponent puts you to sleep and then says he makes a single stab through the heart, you really aren't in a position to argue.

If all you do is spar, it really doesn't matter how broken a character is because it won't have lasting effects. Low-stakes is not a good position to look at character balance from.

Essemecks

Distinct Member


[Niitsu] - the - [First]

PostPosted: Sat Aug 30, 2008 7:38 pm


Yet another question: Anyone got any suggestions on how to include magic with a gunslinger? I mean, what kinds of spells and such would go well with the type of character? 'Cause besides magic bullets, I'm not too sure on how to incorporate magic...
PostPosted: Sat Aug 30, 2008 7:44 pm


Engrave magic symbols/runes on the ammunition, deigned to activate when the hammer strikes it and ignites the gunpowder in the cap. 3nodding

Master Nemesis

Eloquent Lunatic


Rain Yupa

Enduring Member

PostPosted: Sat Aug 30, 2008 7:48 pm


I never said anything about just sparring. Unless you consider stuff like tournament fighting as spars? To me, competitive combat is a different ball game than sparring.

A sparring match is a practice match. Fights I pit against people like Damion and Sutiiven weren't spars, they were serious matches. My fights in HoH weren't spars, they were serious matches. And then there's the plot-related stuff, when I fight against NPCs...

But yes, don't get me wrong; I know what entails if I fall asleep during a fight. Heck, I know what entails if I fall asleep during a deathmatch. But if I don't want to die (and I don't), I will typically avoid such matches, so there's no risk of my opponents putting me asleep and knifing me in the face, or any other horrendous things they'd do to me. Most of the matches I choose to participate in, I do against opponents who I would consider honest and honorable (to varying degrees). I mean, look at my fight request sheet in my signature, at some of the names included in there.

Example: Ebag. I think he is the type of person that RP fights very well. He's equally skilled and dangerous. HOWEVER, the level he plays is not one I choose to be in if I can help it; he'd be more willing to take my life than I his. Or at least, that's the impression he's given me over the years I've observed him, and others. He's not on the list not because of any doubts of his ability of a fighter or a writer; rather, I just think we'd be looking for two different things and the experience probably wouldn't be enjoyable to either one of us.

((If I've totally got you pegged wrong, Ebag, I do apologize, but I needed an example and you came to mind. Cogmace and all >.> ))

So I do realize what is involved when Sleep is a status factor in fights. For the most part, a match will be over at that moment. However, I just don't see the challenge in that. The fun. If people are using sleep to go "SLEEP! I win 4evar hahahahaha!" then, okay, sure, go ahead. That +1/0 apparently means more to them than it does to me. But what Niitsu hinted at is nothing nearly as cheap or underhanded, so I just don't see the problem with it sweatdrop
PostPosted: Sat Aug 30, 2008 7:50 pm


[Niitsu] - the - [First]
Yet another question: Anyone got any suggestions on how to include magic with a gunslinger? I mean, what kinds of spells and such would go well with the type of character? 'Cause besides magic bullets, I'm not too sure on how to incorporate magic...


... you could always keep the two seperate? Not be, y'know, a powerful wizard type, but perhaps have a few magical tricks up your sleeve to support/reinforce your gunslinging?

Rain Yupa

Enduring Member


[Niitsu] - the - [First]

PostPosted: Sat Aug 30, 2008 8:04 pm


Rain Yupa
... you could always keep the two seperate? Not be, y'know, a powerful wizard type, but perhaps have a few magical tricks up your sleeve to support/reinforce your gunslinging?

That's what I'm going for. But I can't really think of a really ingenious way of going about the process.
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