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A Engaging Roleplay Guild based on the Expansive Naruto Universe 

Tags: Naruto, Shippuden, D100, Custom, System 

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Doctor Aizen

Savage Hunter

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PostPosted: Fri Jan 28, 2011 2:09 pm


Zavits W
for the travel thread requirements is it supposed to say posts?(4 lines?) or just lines?



Requirements: 4 posts x4 lines = ---


That's how it's suppose to look like Zav, Lul nothings really changed actually...
PostPosted: Fri Jan 28, 2011 2:11 pm


Fluffy_Aizen
Zavits W
for the travel thread requirements is it supposed to say posts?(4 lines?) or just lines?



Requirements: 4 posts x4 lines = ---


That's how it's suppose to look like Zav, Lul nothings really changed actually...


lol wut? XD;; 4posts x 4lines? whats that mathing out? XD;;

EDIT: nevermind i forgot they had a rules section in that forum XD;; i found muh answer...

Zavits W

Omnipresent Waffles

23,890 Points
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Doctor Aizen

Savage Hunter

7,500 Points
  • PvP 200
  • Survivor 150
  • 50 Wins 150
PostPosted: Fri Jan 28, 2011 2:54 pm


Quote:
Just wanted to put everything together biggrin

I added some of my own Idea's wow... It's a huge list.... still need to update it... can't view the first page of convo in 'preview page'


Support:

Village Hospitals:
These will be located only within the villages themselves, and only provided for Ally's or Locals.

Medic huts:
Possibly on Roads & the Outskirts of a village

Repair vendor:
Placed within distant locations, not every two places has one, maybe limit it to three to make it interesting.

Cart:
A cart traverses across a specific road charging x amount for it's services. Any village may build one of these through their village funds and the profit from people paying ryo to use it is divided amongst the two villages it traverses between. This would likely decrease post amount/time needed to wait but would cost ryo to use. Could not be combined with shortcuts.

Offensive:

Village Army:
Want to take down a village, hear the roar of it's massive army, this army rampages you with wave after wave of ranking shinobi. Beat them all and you end up fighting the Kage. Fail and you Die a harsh quick death.

Village Attack force:
Increases all offensive checks by x
Must make a check every x posts due to village on high alert, failing the check means you recieve x damage.

Defensive:

Village Security:
security can be light or heavy depending on how many buys a village has. this would simply debuff any stealth checks made to secretly enter the village undetected.

Village Accessibility:
Simply stating this would add a debuff to Agility or something else, not sure. depending on how well a village barriers are is how fast one can enter and exit. Of course this would be the first check to be made before accessing the 'Village Security' check.

Body Guards:
Technically this would be a village based object, the Guards could be used in traveling. their duties are simply to protect you and who ever else your aligned with to complete a serious task.
Traveling: takes off X amount of time due to knowing thier home roads. { your country to Said country, not just normal traveling }

Emergency Bunker:
A hidden emergency bunker that has its own stealth PC and can hold X amount of ninja at a time, which would basically provide a strong buff to those who are hiding inside.

Diplomatic Den:
A place where no killing is allowed even on those with bounties on them. Think of it as a sort of safe house for all. Anyone that broke these rules would be assaulted by the NPC's (just represent this as a "misc" buff to whomevers side they're on. Those buffs could be to toughness, damage, accuracy, potency, or what have you depending on the type of NPC's within).
These buffs would be reflected in sorts of "group" attacks and "group" defenses.
For example:
You're in a Diplomatic Den having ducked away after you got wind that someone was hunting you down do to a recent bounty.
Once inside the group catches up to your trail and finds you within. Being brazen they decide to attack. The Den is level X and grants you +100 toughness, +100 resistance, +100 Accuracy and +1,000 damage.
The toughness could be represented by others taking partial damage for you (such as trying to counter attacks but being only partially successful). The resistance could represent medics in the Den helping remove harmful effects off you, accuracy could represent members of the Den attacking at the same time and damage the same.
Hmm, I really don't see why you would gain all those Mysterious buffs when it's a no fighting area. In fact I would assume the opposite of just what you've suggested anyone who were to attack in this area would gain all Negative penalties for no obeying the structures rules. I think that makes more sense than a buff in a no fighting area.

Other:

Library:
Store Techniques & Others Learn those Techniques

Jail/Prison:

Minor crimes; A small stun check to be made, If they fail they wait several hours before being released.

Serious crimes; A above average stun check to be made, If they fail they must wait several days to be released.

Vault:
holds treasured items, [ Possibly for a time period... don't want people to get too bulkishly greedy towards items & those who want to break in need a check like ele stated.]

Hired thugs:
Hired muscle guards a road. Players may make a stealth check vs the awareness of the thugs to avoid them. Failure means they must confront them. Full combat is not necessary simple series of checks based off certain aspects bought for the thugs (perhaps perform a counter, perform a dodge, perform an attack roll vs their dodge total, etc) if the majority are failed the players are left at half chakra/stamina until they wait x time to rest up and they loose x ryo which the owner of the thugs gains a % of. Only one set of thugs (the highest level ones) may be on any given road (the others are scared or chased off until they're stronger or placed on a different road). I would also suggest a debuff to what ever check is needed, as there could be any where from five to fifteen thugs lurking around the area.

Example:
1st buy; 3 thugs
2nd buy 6 thugs
3rd buy 9 thugs
PostPosted: Fri Jan 28, 2011 3:00 pm


Aizen you completely misunderstand the point of the Den and Thugs.
They aren't "magical buffs coming from nowhere" (where as giving de-buffs would, ironically, make less sense because rules wouldn't make you weaker).
Rather, as the example said, the people enforcing the Den's rules (ie whoever works there) would be represented by that buff (rather than making full out NPC's which would just be a headache and insanely time consuming).
The thugs also would make no sense for de-buffs, how is having to fight someone making you weaker before you've done anything?
The thugs just would set checks for you to pass, a similar example would be if you came to a cliff you had to jump for an event... we might say make an agility+xxxx what have you to jump it over vs Y amount, Y representing the difficulty. Similarly the difficulty of the checks would be based off how well the thugs where trained.
A de-buff on them would be a bit pointless unless you where present to fight (which wasn't the point of them). They're supposed to be there so you can hire someone to, say, slow someone down on your tail or traversing to a particular village while you're off somewhere else.

Dark Bunny Lord


Doctor Aizen

Savage Hunter

7,500 Points
  • PvP 200
  • Survivor 150
  • 50 Wins 150
PostPosted: Fri Jan 28, 2011 3:09 pm


Dark Bunny Lord
Aizen you completely misunderstand the point of the Den and Thugs.
They aren't "magical buffs coming from nowhere" (where as giving de-buffs would, ironically, make less sense because rules wouldn't make you weaker).
Rather, as the example said, the people enforcing the Den's rules (ie whoever works there) would be represented by that buff (rather than making full out NPC's which would just be a headache and insanely time consuming).
The thugs also would make no sense for de-buffs, how is having to fight someone making you weaker before you've done anything?
The thugs just would set checks for you to pass, a similar example would be if you came to a cliff you had to jump for an event... we might say make an agility+xxxx what have you to jump it over vs Y amount, Y representing the difficulty. Similarly the difficulty of the checks would be based off how well the thugs where trained.
A de-buff on them would be a bit pointless unless you where present to fight (which wasn't the point of them). They're supposed to be there so you can hire someone to, say, slow someone down on your tail or traversing to a particular village while you're off somewhere else.


Okay the den part I wasn't sure about.

however, the Thug part Should have normal checks; However, Depending on how many there are would depend on if there was a debuff.

I've been playing: Spiderman; Shattered Dimensions... So blame that... xd

Example:

Noir Spiderman Has to stay hidden at all times, when coming up to a group, you simply can't just run by and hope not to run into one of the thugs that would be well... childish.

Say there are 6 thugs walking around keeping sight on pretty much anything in a ten/fifteen foot radius that would leave you pretty limited to your options in getting past them without interaction. thus this is where the Stealth/Agility Debuff doesnt matter, that's where the check would be applied at.
PostPosted: Fri Jan 28, 2011 3:18 pm


= A=;;; omg the ava/zav plot will be amazing! = w=b

Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
  • Treasure Hunter 100
  • Hero 100

Doctor Aizen

Savage Hunter

7,500 Points
  • PvP 200
  • Survivor 150
  • 50 Wins 150
PostPosted: Fri Jan 28, 2011 3:21 pm


gonk Stupid storms... Play went inactive...

Blaize went to earth.... xd wtf.....


I was thinking of jumping off to rain to get him and RP with him... hahah so much for that..

Might just go to earth then..... seems several people are going there any ways...
PostPosted: Fri Jan 28, 2011 3:28 pm


Aizen you're really over thinking this.

Look the LEVEL of the thugs will set a vs... why apply de-buffs if you can just set a DC which does the SAME THING but is not as complicated??? (nor do you have to describe why the de-buff can't be removed, or anything elese... the vs serves the EXACT same purpose but it's more streamlined and needs far less errata's.)

Dark Bunny Lord


Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
  • Treasure Hunter 100
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PostPosted: Fri Jan 28, 2011 3:40 pm


lol PC is easier to deal with mentally then De-buff XD;;
PostPosted: Fri Jan 28, 2011 7:13 pm


Fluffy_Aizen
gonk Stupid storms... Play went inactive...

I am waiting for you post, i made a reply at the bottom of page 5

Zavits W
= A=;;; omg the ava/zav plot will be amazing! = w=b

This seem like self promotion, but it is rather nice when I read it

come play

Blessed Explorer

9,640 Points
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ssAntonio
Captain

PostPosted: Fri Jan 28, 2011 7:39 pm


come play
thank you Berry-chan, but you didn't have too do that

--------------

Question, for the Required Offensive / Defensive effect, can I use a board range of Jutsu, like Aburame skills, rather then one in particular?


No problem~

As for your question, clarify what exactly you mean to do?

OH, and before I forget you should like totally help mysticaldragonmastergurl back to this guild since she's back =O Catch her up, get her situated, make her a pie... share that pie with Sai <3
PostPosted: Fri Jan 28, 2011 7:42 pm


come play

Zavits W
= A=;;; omg the ava/zav plot will be amazing! = w=b

This seem like self promotion, but it is rather nice when I read it


it definitely is play-chan = w=b

Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
  • Treasure Hunter 100
  • Hero 100

Doctor Aizen

Savage Hunter

7,500 Points
  • PvP 200
  • Survivor 150
  • 50 Wins 150
PostPosted: Fri Jan 28, 2011 8:33 pm


Play, I noticed you posted.

3nodding But when you stated you were going inactive for possibly a couple hours to days I wasn't sure.

But I'll post soon!

@ everyone else, Remember Xanga.com? it's a blog Website.... I joined it due to wanting blog about daily issues and such.... Ah.... What a relief that will be right!

So in the mood to start blogging once more!!!
PostPosted: Fri Jan 28, 2011 9:07 pm


I will try

As to my question
Basically rather then naming a jutsu, could I name a effect, like De-buff(blah) or Devouring Bugs, an so on. An as long as the jutsu affecting them is higher then the jutsu this is placed on it can be used
if that is understandable

come play

Blessed Explorer

9,640 Points
  • Gaian 50
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  • Survivor 150

ssAntonio
Captain

PostPosted: Fri Jan 28, 2011 9:38 pm


That's understandable, and No you can not.
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