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Posted: Wed Feb 27, 2013 10:57 pm
I think you're taking liberty with the whole 'running water' thing.
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Posted: Wed Feb 27, 2013 10:58 pm
It refers to natural water. Eastern European peasants didn't have running water in the modern sense.
It has to be an actual body of water, i.e. a river, creek, ocean, lake, etc. They can, however, cross this water just fine provided they've got soil in their pocket. Spraying water with a hose doesn't do anything, nor does rain or a puddle of water.
Also, that guy would be visible from like a mile away. As opposed to a werewolf hunter, who just walks around with a concealed carry permit, a pistol, and some silver-tipped bullets. I mean even then, it would depend on what kind of vampire you're dealing with. Even in traditional folklore, some of them weren't affected by bodies of water, or mirrors, or wolfsbane, or other s**t.
And some could hypnotize people. So if some guy tries to hunt you, you could just tell him to ******** off.
So depending on what version of a vampire you're going with, you're probably not getting a terrible trade off.. as opposed to werewolves, who get zero advantages and one big disadvantage.
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Posted: Wed Feb 27, 2013 11:02 pm
It does depend on what take on the vampire you go by, but that's an issue in itself. Vampires, especially the differences between western and eastern depictions, have so many core differences in how they function.
Meanwhile werewolves have relatively few variants. Mostly pretty consistent.
Like there's vampire variants where they not only aren't weak to any of the above, but they can fire eye lasers and transform their bodies into any shape, are stronger than Goku SSJ9, and can project 1100C plasma blood. Their only weakness AFAIK is sunlight exposure, and even that's not like... a direct kill but a "if they're in it for a good long while, then damage" thing.
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Posted: Wed Feb 27, 2013 11:03 pm
Well this argument just reached a moot point of 'vampires are too varied to define as a single bunch'.
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Posted: Wed Feb 27, 2013 11:04 pm
Nope. They're still pussies.
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Posted: Wed Feb 27, 2013 11:07 pm
The main variations for werewolves are "wolfman, aka hairy retard", "giant bipedal wolf, aka bigger, hairier retard" or "just a wolf."
Outside of those three major changes, there's also a) can they control their shapeshifting and b) are they still in control post-shift. Traditionally speaking, the answer to both of these questions is no, but in modern fiction it varies.
Vampires, at least as far as baseline myths go, have a handful of weaknesses or stipulations: don't go into the sun, drink blood regularly, avoid stakes to the heart, and avoid holy objects. After that, it tends to vary, especially when you get into modern fiction where vampires can range from being demon-possessed creatures of the night to being space slugs.
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Posted: Wed Feb 27, 2013 11:14 pm
If we're going to go for optimistic variants, I'd totally pick in-control werewolf over baseline vampire.
And I'd hardly trivialize the number of vampire weaknesses (plus their abundance in access) to "a handful," but I will say there's no point to them or werewolves.
It's all about werebears now.
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Posted: Wed Feb 27, 2013 11:17 pm
count_zantara YummyBiscuits Day after the fight ended, I gave myself a head slap, wondering why I didn't chop a hand off lol Might have worked. Personally I would have just beat his head in with the pommel of your sword as he was focused so intensely on that wrist of yours. Once you realize that as a swordsman, you have to stay within a per-determined range of your opponent and not let them get closer than your minimum range for a grapple or step out of the maximum range of a lunge, you'll go far I think.Never stop your feet and always be circling.
Take a hint from a shark.
If you stop, your dead.Blue = Yes. Red = Not quite. For a number of reasons. 1.) Staying at the ideal striking range is impractical and leads to some bad RP, especially if you have a swordy facing an unarmed opponent. 2.) Real world disciplines of swordsmanship cover more than proper striking technique and footwork, but also all kinds of techniques to handle being out of the sword user's comfort zone; see slicing vs. cutting, binding and winding, half-swording, grappling (involving the sword), pommel/butt strikes (as you noted) and hammer blows. It's completely natural for an unarmed opponent--a seasoned fighter--to go for the wrist/arms of a swordsman with proper timing. To simply deny the attempt, while technically logical, doesn't really do anything for the fight. I'd rather say "lol oh you want to hold hands, do you? you think that's going to stop me? hahaha" And even better, it would not require being lethal to be dominant, so even then the opponent wouldn't feel the need to dodge everything as they would with a true strike from optimal range. I really want to use this new swordy concept for exactly that reason. Too busy/lazy to finish it up in a timely fashion, though.
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Posted: Wed Feb 27, 2013 11:22 pm
I'd rather worry about crosses and wooden stakes than deal with going full-retard once a month for no real benefit if the trade off for said crosses and wooden stakes is effective immortality. At least I can avoid those things - you can't avoid the monthly freak-out. Even if you were in control while shifted, you're not really getting anything out of it in the long-run. It's just something you have to do once a month.
I mean, the baseline vampire weaknesses outside of daylight ARE a joke. Even some of the other ones that you can apply are pretty ******** clowny. If you apply all of them then yeah, it might be problematic. But if your only issues are sharpened pieces of wood, holy objects, and sunlight, well.. I wouldn't consider that a bad trade-off for immortality.
Like I said, immortality for a few stipulations, versus.. nothing for going batshit crazy once a month as a hairy retard. One is a trade off, the other is just a handicap.
All about weretigers.
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Posted: Wed Feb 27, 2013 11:25 pm
Lord Haelstrom Nope. They're still pussies. 'A group of things has too many variations to label them all similar, except they're all vampires and they're all pussies' *tips hat* Man I thought I was in the running for dumb statements. Do you call all human beings slobs too?
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Posted: Wed Feb 27, 2013 11:48 pm
I like vampires with all the weaknesses including the stupid ones lol
Or at least different types of vampires have different weaknesses, I think World of Darkness has that.
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Posted: Wed Feb 27, 2013 11:52 pm
I hate vampires.
Especially for their Achilles' heel weaknesses.
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Posted: Thu Feb 28, 2013 12:07 am
Grim Skies I hate vampires. Especially for their Achilles' heel weaknesses. Tres has an achillese heel weakness. He has two and if you combine them, it gets even worse. If you hurt his feelings at a super high sonic fequency. It likely will kill him. lol
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Posted: Thu Feb 28, 2013 12:11 am
Grim Skies 1.) Staying at the ideal striking range is impractical and leads to some bad RP, especially if you have a swordy facing an unarmed opponent. 2.) Real world disciplines of swordsmanship cover more than proper striking technique and footwork, but also all kinds of techniques to handle being out of the sword user's comfort zone; see slicing vs. cutting, binding and winding, half-swording, grappling (involving the sword), pommel/butt strikes (as you noted) and hammer blows. It's completely natural for an unarmed opponent--a seasoned fighter--to go for the wrist/arms of a swordsman with proper timing. To simply deny the attempt, while technically logical, doesn't really do anything for the fight. I'd rather say "lol oh you want to hold hands, do you? you think that's going to stop me? hahaha" And even better, it would not require being lethal to be dominant, so even then the opponent wouldn't feel the need to dodge everything as they would with a true strike from optimal range. I really want to use this new swordy concept for exactly that reason. Too busy/lazy to finish it up in a timely fashion, though. This is some real s**t. I also really appreciate your consideration both of the quality of the RP fight and tactical ability. Funny story, the first time I heard of the concept of half-swording was from RP. I hadn't even considered holding onto the blade to shorten the length of the weapon until I was told about it, and It made so much sense when I heard it...
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Posted: Thu Feb 28, 2013 12:46 am
lol See, that's an interesting and fun weakness! I'm talking about being immortal, invulnerable, and possessing superhuman characteristics but being weak to garlic or a bit of salt or something. Or Superman and kryptonite. I have never liked Superman. As for the swording stuff, even I thought half-swording sounded balls to the wall crazy at first. But then it starts to make a lot of sense given how armor developed, how the design of the longsword evolved to match it, and when you consider these guys had calloused hands from a lifetime of being REAL MEN and gloves/gauntlets to boot. Same with the other "close and personal" techniques. There's whole schools of combat fencing/swordsmanship that teach all kinds of techniques to use in the bind, and it even seems logically that combat had less and less to do with swinging the sword around like in the movies, or lunging in and out like the modern sport of fencing to be the first to score the "hit." I find it all fascinating, but in the end I think I feel the same way about "proper" swordsmanship as guys like you do about grappling. I have no doubt you could utterly school me when it comes to grappling in an RP fight, but you don't let the completely define your RP fighting style just to win with it. There'd be no real challenge in it, and no fun. At least I'm assuming. That's how I feel about swording. Not that I'm even any great, but I feel like a sword used properly would be very cheap.
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