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[event] dance of lanterns [aokigahara+many] Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 10 11 [>] [»|]

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SSBrosB rolled 1 10-sided dice: 6 Total: 6 (1-10)


SSBrosB


Springtime Noob

PostPosted: Mon Jul 26, 2021 7:35 pm


Eternal Larissa
HP: 85/100
Damage: 10 +

Larissa was happy that the Knight wanted to include her. She wasn't sure what they could do, but Knights were very interesting, so knowing more was helpful in gaining knowledge about them! Still, she didn't have much time to reply as the skeleton sent out it's attack, hitting her, and other creatures started appearing. Imbrium was attacking with both sticks and puns. Larissa wasn't sure which one would hurt more.

"I'm able to heal if anyone gets hurt badly!" She yelled out, hoping that she wouldn't have to use it. It was limited after all. But if anyone looked like they might be knocked unconscious or worse, she would be happy to use it on them and anyone else in the nearby vicinity since it could work at 10 feet.

There was no time to use her other attacks though as a Knight told them to shield their eyes and she did so without hesitation. She did not want to be blinded or whatever it was that the magic would do!

Infinities
a mention for you

Aurelius0815
a mention for you
xdeathxbyxlovex rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Mon Jul 26, 2021 7:59 pm


Sailor Tjilaki
HP: 50/50
Physical Damage: 1d8
Magical Damage: n/a
Talismen Remaining: 2
DMG:1+5+6


Tjilaki wasn't sure if the monster was taken damage or not. She searched for visible marks or of any hint that the monster was actually taken damage. She looked around for a bigger rock to throw at the monster.

She also kept an eye out on the others that were helping with the monster. They were of course new faces to her. She hadn't really meant any other senshi. Except for one and she was wasn't here in the group that was.

She hoped that Aokigahara was able to light a lantern.

When the monster roared in distress she nearly jumped in glee. Sounds like it was taken damage. Good. She didn't want to do any kind of early victory or anything of the sort they still got a long way to go.

She yelp when she heard someone yell for everyone to shield their eyes. She looked over to see very pretty women raising a staff in the air. She quickly covered her eyes still being conscious of where the monster was.

Tjilaki felt like someone was guiding her. Someone was lightly pushing her onward toward the monster. She picked up a much bigger rock than the one she had before and flung it toward the monster.

208

xdeathxbyxlovex

Fashionable Genius

10,175 Points
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Seiana_ZI rolled 10-sided dice: Total: 0 (-0)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Tue Jul 27, 2021 12:58 am


[[ yes Gaia this is useful ]]
Seiana_ZI rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Tue Jul 27, 2021 12:59 am


[Super Hydor]
HP: 75
Physical Damage: 1d10
Magical Damage:
* * Whirling Protection: 10+1d4 (damage & damage mitigation) (2/2)
* * Whirling Wrath: 10+2d4 (damage & damage mitigation) (2/2)
Talismen Remaining: 2
DMG: 4-5 = 0


As Hydor straightened himself out and readied himself for another attack, it didn't miss his notice that some other super toed the edge of the path. There was a moment where he pondered if, despite Aokigahara's warnings, they were going to lose someone to the creepy ******** woods anyway. "Watch it!"

He didn't get a chance to make any further commentary before more s**t happened, s**t that actually affected him, and he stared with wide eyes as a literal ******** ghost appeared and started wailing at him.

"Yeah, we're working on it!" Hydor gestured around them at the giant skeleton. "Maybe you should get out of my goddamn way!"

They only pleaded with him more, which drew further frustration.

Getting into an argument with the spirit who seemed more interested in screaming at him effectively derailed him from being of any use.

genovianprincex
reacting to monoceros!
Quote:
open to interaction

Seiana_ZI

Codebreaking Conversationalist

Seiana_ZI rolled 1 12-sided dice: 11 Total: 11 (1-12)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Tue Jul 27, 2021 1:13 am


[Transcendent Eternal Encke]
HP: 100
Physical Damage: 1d12
Magical Damage:
* * Ionization: 10 + 1d6 damage (1/2)
* * Full Ionization: 10 + 2d6 damage (2/2)
* * Cometary Burn: 10 + 3d6 damage (1/1)
Energy Sharing: 10 + 3d4 healing
Talismen Remaining: 2
HP: 85/100
DMG: 11+12 (Skoll Buff!) = 23

Of course, lighting the lanterns made the skeleton angrier and made it start summoning s**t. He didn't necessarily expect the first shot to come flying at him as one of the initial targets considering he kept himself at a distance but realized that perhaps it was fair enough as the shadowy energy hit him in the chest. At least it didn't hit Basiluzzo--

"I'm fine!" he shouted in response, rubbing at his chest as he regained his balance. "Just watch yourself, Ar," he sucked in his lips, "Basi."

He felt another energy in his veins, and he glanced toward a senshi who howled at the sky before charging forward. He was going to guess that was Skoll of the Skoll's Pack Offense-- "Thank you!" he shouted over to her, before turning his attention to the skeleton.

Alright.

He found something bigger on the ground, squinting at the skeleton before hurling it with the strength his build and his level provided him. Combined with the boost from Skoll, he let out a whoop when he realized that was going to leave a mark.

amasis
basiluzzo
a-disgruntled-dragon
skoll
Seiana_ZI rolled 6 6-sided dice: 3, 4, 6, 5, 3, 6 Total: 27 (6-36)
PostPosted: Tue Jul 27, 2021 2:07 am


[Guardian Cat Viatrix]
HP: 50
Physical Damage: 1d6
Magical Damage: n/a
Talismen Remaining: 2
DMG: 3 + 9 (Cybele!) = 12

(just gonna count the first rolled dice there dfgdfg)

Viatrix bounced back and forth on her paws, staring up at the skeleton and growling at it in the way only a cat could threaten. The spirits and the energy flying around didn't seem to bother her, though perhaps that was partially because her attention was more focused on her Charge of the Day, Anser.

She felt suddenly much faster.

Even for a cat.

She growled up at the skeleton, jumping up and slashing at it.

-- Wait, did Anser recognize the source of the boost?

stari_maga
cybele

Seiana_ZI

Codebreaking Conversationalist

Seiana_ZI rolled 1 10-sided dice: 5 Total: 5 (1-10)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Tue Jul 27, 2021 2:10 am


[Chibi Super Anser]
HP: 75
Physical Damage: 1d10 (+1, article of strength)
Magical Damage:
* * Mother Goose: 1d4 boost to others (+1, article of strength) (2/2)
* * Mothers Geese: 2d4 boost to others (+1, article of strength) (2/2)
Talismen Remaining: 2
HP: 60/75
DMG: 5 + 9 (Cybele!) + 1 (Article of Strength) = 15


Anser would recognize that feeling from anywhere.

She remembered the way she and Cybele had worked together to see if their powers would combine in any way that was interesting; in the end, Cybele's power combined with Anser's to make her the most agile and aware she could possibly be. Her eyes widened as she felt that sensation again, and the skeleton was nearly forgotten as she looked around for--

"Cybele!!" shouted Anser over the din, jumping up and down and waving in her direction.

Oh, right, she should probably hit the skeleton.

So she did, hard, before waving at her again.

stari_maga
cybele
tatterpixie rolled 1 12-sided dice: 4 Total: 4 (1-12)
PostPosted: Tue Jul 27, 2021 12:19 pm


Eternal Puck
HP: 100/100

Physical attack: 1d12 damage
Magical attack (indirect): 10 + 3d4 damage
Quote:
Talismans: 2
Amplifying Magic: When using a talisman to amplify magic, add one extra die of the appropriate kind to your roll. (An extra d6 for direct damage or d4 for indirect damage or healing.)

Amplifying Physical Attacks: When using a talisman to amplify a physical attack, use the indirect damage magic roll appropriate for your character’s level. (10 + 1d4 for first stage; 10 + 2d4 for second; 10 + 3d4 for third).

Banishing Harmful Effects: If using a talisman to banish a harmful effect, your character will simply succeed! The affected character can roll 1d10 and quote me, and a blessing may be bestowed, depending on the roll!


(will backfill later)

tatterpixie

Tipsy Codger


genovianprince

PostPosted: Tue Jul 27, 2021 12:20 pm


Super Sailor Monoceros
(plain reply)

Monoceros startled a bit at Hydor's exclamation, smiling sheepishly at him and mouthing a "sorry". It wasn't like he wanted to go get lost forever or anything like that, but knowing his brain, it was better to give himself a toe of temptation to jumpstart the part of his brain that actually enjoyed self-preservation over intrusive thoughts/impulses. Get the fear response really cemented before he did something stupid like actually step off the path. And then learn the very hard way, forever. Learning the hard way was one of the only ways he could convince his dumb brain to shut up most of the time.

Not that there was any time to explain that, nor did he think he owed such a thing to this guy he'd not met before, but if it came up later, at least he knew what to say.

Seiana_ZI
reaction to your reaction razz
tatterpixie rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Tue Jul 27, 2021 12:20 pm


Pluto Page Gwales
HP: 50/50

Physical attack: 1d8 damage
Magical attack: none
Quote:
Talismans: 2
Amplifying Magic: When using a talisman to amplify magic, add one extra die of the appropriate kind to your roll. (An extra d6 for direct damage or d4 for indirect damage or healing.)

Amplifying Physical Attacks: When using a talisman to amplify a physical attack, use the indirect damage magic roll appropriate for your character’s level. (10 + 1d4 for first stage; 10 + 2d4 for second; 10 + 3d4 for third).

Banishing Harmful Effects: If using a talisman to banish a harmful effect, your character will simply succeed! The affected character can roll 1d10 and quote me, and a blessing may be bestowed, depending on the roll!


(will backfill later)

tatterpixie

Tipsy Codger

Strickenized rolled 1 10-sided dice: 1 Total: 1 (1-10)


Strickenized


Garbage Cat

PostPosted: Tue Jul 27, 2021 7:09 pm


Squire Velour

Calc stop
Whimsical Blue rolled 1 12-sided dice: 10 Total: 10 (1-12)
PostPosted: Tue Jul 27, 2021 7:55 pm


Transcended Ida: 85 HP - Talismans: 1

Direct Magic Damage: 10 + 3d6 damage
Physical Attack: 1d12 damage
Talisman + Magic: +1 die
Talisman + Physical: 10 + 3d4 damage


Dark shadows burst from the monster as their attacks pounded it, shooting out to strike at the people who had hurt it. Ida felt one smack her square in the chest and she staggered, hands pressed to her sternum. Her breath wheezed as she struggled to stay up right and draw a deep enough breath.

"God damn it..." She groaned, her mouth pulled into a grimace. There were others shouting around her, and while some where pained, as hers had been, it didn't seem to have damaged their spirit any. She could take heart from that... they were all still fighting. A familiar call warned her in time to throw up an arm and Ida looked away as a blindingly bright light flashed from an upheld staff. It took moments for the starts to clear, enough that the senshi wasn't sure she could attack without accidentally hitting someone... so her magic would have to wait.

Bending low, she scooped up a large rock and tried her best to judge where the monster way by the sound it made, aiming high enough to maybe arc it above the heads of her fellows... Ida threw it as hard as she could, her body still aching.




Physical attack damage: 10

Whimsical Blue
Crew

Mythical Shapeshifter

27,765 Points
  • Party Member 100
  • Somebody Likes You 100
  • Survivor 150

Shanyume

Anxious Friend

PostPosted: Tue Jul 27, 2021 8:41 pm


Super Sailor Acrucis
HP: 75

Physical Damage: 1d10
Magical Healing:
First Stage: 10 + 1d4 healing - 3 uses
Second Stage: 10 + 2d4 healing - 3 uses
Tokens Remaining: 2
Quote:
Amplifying Magic: When using a talisman to amplify magic, add one extra die of the appropriate kind to your roll. (An extra d6 for direct damage or d4 for indirect damage or healing.).
Banishing Harmful Effects: If using a talisman to banish a harmful effect, your character will simply succeed! The affected character can roll 1d10 and quote me, and a blessing may be bestowed, depending on the roll!



Not rolling damage - will fill in a few minutes.
Noir Songbird rolled 2 12-sided dice: 2, 3 Total: 5 (2-24)
PostPosted: Tue Jul 27, 2021 8:53 pm


MONSTER HP: ???/???
[hp will be revealed after a certain point….]

The spirit that accosted Hydor looked befuddled, for a moment, at his reactions, and then smiled. They--for it was difficult to tell much about them--reached out, and touched his shoulder, and vanished into little pinpricks of light. Hydor would find himself overcome with a feeling of warmth and courage.

The great skeleton, though, roared its anger, as Aokigahara darted to the next lantern.

Two lit. Three to go.

That clearly made the monster furious, and as lights danced around the combatants--perhaps the remnants of whatever other energies sought to help or harm--it leaned back, and for a moment, everyone present (or everyone living, at least) would feel as if the air was being sucked out from around them, before the monster let out a billowing cloud of dark, clinging fog--fog that smelt of rot and choked anyone who breathed it in. Even Aokigahara, skidding in next to the third lantern, fumbled with his long sleeves to cover his face.


Quote:
Everyone will take 5 damage from the monster!

BANES:

SCYLLA: You feel a strange rattling breath on the back of your neck, creating a distraction. -1 to your roll for this round.
TIKAL: A hot flush rushes through you, and you find you cannot speak and your powers feel just slightly out of reach. No magical attacks for this round; throw rocks like the rest of us!
ENCKE: The woods are calling you. While you are not compelled to move towards them, you ARE distracted. -5 to your rolls for this round.

BOONS:

HYDOR: bonus boon! You tried to talk to a ghost and they seemed to like that. +2 to your roll this round.
LARISSA: You feel as if you've been hugged from behind by something warm and ethereal, and it inspires you. +1 to your roll for this round.
ACRUCIS: Something warm suffuses through you. It feels as if some of the horror of the Wonder is lessened and you can fight with less fear. +5 to your roll for this round.
CYBELE: A strange stillness settles over you. It does not feel threatening, and in fact makes you feel a bit stronger. Heal 5 HP.


a-disgruntled-dragon
skoll, iduna
tatterpixie
gwales, puck
Amasis
basiluzzo, tikal, phaethon
Seiana_ZI
enke, hydor, viatrix, anser
stari_maga
cybele
SSBrosB
larissa, alphubel, sumner, voyager
xdeathxbyxlovex
tjilaki
Aurelius0815
tachibana, ara, arthuradel, hyperborea
Whimsical Blue
ida
Shanyume
acrucis
Strickenized
disposable velour
genovianprince
monoceros
Infinities
scylla, charybdis, imbrium
Indigo_Plateau
wild
EchosSweet
kitty, sawtooth


Noir Songbird

Crew

Dramatic Senshi

18,325 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
staripop rolled 2 4-sided dice: 3, 1 Total: 4 (2-8)

staripop

PostPosted: Wed Jul 28, 2021 6:38 am


Super Sailor Cybele
HP: 75 (thanks, spirit!)
Physical attack + Talisman = 10+4= 14 DMG

Oh. The girl definitely knew her. She was waving and calling Cybele's name, which really left all of the ambiguity out of the situation.

Cybele sort of half-smiled over at her. She'd known that something like this was likely to happen eventually. She just wasn't sure how to process the wave of mixed emotions that was very quickly washing over her while simultaneously fighting a giant skeleton.

At least she was saved from having to think of something to say as the monster breathed out an awful, putrid fog. It crawled up her nose and throat and left her choking and coughing and not thinking much at all about what the teenage senshi's name might be.

Then, even that faded into a certain stillness. It was an odd feeling, not quite like her magic, but Cybele could not help but think that there was something else in the air, something trying to help her.

Holding up one of her talismans, she swung at the skeleton again.

Seiana_ZI
Reply
Deep Space: Homeworld Exploration

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