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Posted: Tue Jan 13, 2015 2:59 am
Ometison Fiery Keys Wind Magic Purchasing: Aerial Blast: Description: Sends a blast of wind towards one’s opponent making he/she reel backwards Requirements: Minor amount of magic power. ↬ Mana Cost: 1 Purchasing: ↬ Whirlwind of Destruction: Description: Summons a whirlwind that can injure a person badly. Requirements: Large amount of magic energy. ↬ Mana Cost: 200 STRIVE: 350 Before I consider evaluation, you're aware of this magic, right? ]http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23655625#350905991Yes
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Posted: Tue Jan 13, 2015 5:43 am
Fiery Keys Ometison Fiery Keys Wind Magic Spell Name: Aerial Blast Description: Sends a blast of wind towards one’s opponent making he/she reel backwards. Mana Cost: 200 Requirements: Starter Strive Cost: Starter ApprovedSpell Name: Whirlwind of Destruction Description: Summons a whirlwind that can injure a person badly. Mana Cost: 800 Requirements: None Strive Cost: 800 ApprovedBefore I consider evaluation, you're aware of this magic, right? ]http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23655625#350905991Yes Alright, Approved Under These Conditions
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Posted: Sun Feb 01, 2015 5:18 pm
Magic Name: Origami Magic
Character Profile: -- (I planned for an existing character to use this once he gains more experience and of course meets the requirements necessary to gain another magic, but if not then I'll just find another use for it. So I'm just placing this here for future reference if that is okay. I also didn't add any spells since there would be no reason to, plus I realize that I would need to pay for them with strive.)
Magic Type: Caster, Holder/Molding (Depends on how users employ spells.) Sub magic of Paper Magic
Description: Origami is a versatile magic involving the creation of objects using paper. The user can create a variety of objects out of paper to be used for offensive, defensive, or miscellaneous purposes. It is derived from Paper Magic and mainly focuses on the aspect of creation known as origami, the traditional japanese art of paper folding. Like Molding Magic, Origami Magic spells can be categorized by static, involving the creation of inanimate objects, or dynamic Origami Magic, involving the use of animate objects such as animals. Origami Magic can take advantage of nearby paper in the vicinity, thusly making it part Holder Type. Origami Magic users are also cable of producing paper from their bodies in the form of small sheets of paper, which is why it is also known as a Caster Type magic. Users are able to infuse Origami Magic with the parent magic, Paper Magic, to create powerful elemental infusion spells.
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Posted: Mon Feb 02, 2015 12:17 pm
Magic Name: Music Magic Character Profile: (Link here) Magic Type: Holder Description: A magic that allows the user to calm and subdue animals through the sound of music and gain their aid. Only those who would willingly aid the caster will do so, all others will simply be calmed enough for the caster to move out of harms way and get to safety. Humans are able to be lulled to sleep, mentally healed, or even entranced by the magic, though the magic cannot force the entranced victim to harm those they feel are allies or themselves. Attempting to do so automatically ends the spell's effect on the person(s) in question. Spells: Lullaby, Pied Piper, Serenity, Fleet of Foot, Fearful Presence, Assistance, Bull's Strength, Bear's Endurance, Fox's cunning
size=10] Spell Name: Lullaby Spells Belonging To: Music Magic Description: Lulls the target to sleep; can effect up to 5 targets. Mana Cost: 3 mana per person effected. Requirements: Music Magic Wizard, must be played on an instrument Strive Cost: 20
Spell Name: Pied Piper Spells Belonging To: Music Magic Description: Effects up to 15 people. Entrances those effected to follow you. Will follow you even if they know that you can/will bring them harm later. Will be broken if you attempt to force them to harm an ally or go against their own morality. Lasts 20 minutes, but Music Magic Wizard MUST be playing for the entire duration or the spell effect ends. Mana Cost: 45 mana per person effected Requirements: Music Magic Wizard, Must know all other Music Magic Spells Strive Cost: 400
Spell Name: Serenity Spells Belonging To: Music Magic Description: Calms those who here the music, can heal the minds of those effected by a mind altering spell. Can effect up to 10 people if only used to make targets passive. Mana Cost: 5 mana per person effected to calm them; 30 mana to heal only one person's mind. Requirements: Music Magic Wizard, Must on Lullaby Strive Cost: 15; Enhanced (healing property) 50
Spell Name:Fleet of Foot Spells Belonging To: Music Magic Description: Enhances the subject's muscles to allow them to move a bit faster. Lasts 2 minutes. Mana Cost: 40 Requirements: Music Magic Wizard, must know Basic Serenity spell Strive Cost: 60
Spell Name: Fearful Presence Spells Belonging To: Music Magic Description: Makes the subject frightened of the caster, causing them to flee until they are unable to hear the sound of the music. Can effect up to 10 people at a time. Mana Cost: 5 per person effected Requirements: Music Magic Wizard, must be played on instrument Strive Cost: 35
Spell Name: Assistance Spells Belonging To: Music magic Description: Entices those who would help you to do so, those who would not help are instead calmed. Can only effect 1 person at a time. Effects last for 15 minutes per casting Mana Cost: 10 Requirements: Music Magic Wizard Strive Cost:20
Spell Name: Bull's Strength Spells Belonging To: Music Magic Description: Enhances the physical strength of the target by 4. Lasts for 10 minutes. Mana Cost: 70 Requirements: Music Magic Wizard, must know Bear's Endurance and Enhanced Serenity Spell Strive Cost: 250
Spell Name: Bear's Endurance Spells Belonging To: Music Magic Description: Enhances the target's endurance by 4. Mana Cost: 50 Requirements: Music Magic Wizard, must know Fleet of Foot Strive Cost: 150
Spell Name: Fox's Cunning Spells Belonging To: Music Magic Description: Effects a 20 ft area. All spells cast in that area cost 1/4 less mana to cast. Lasts for 5 minutes Mana Cost: 70 Requirements: Music Magic Wizard, must know Bull's Strength Strive Cost: 325
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xXRedemption_VengeanceXx Vice Captain
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Posted: Tue Feb 10, 2015 12:16 pm
Crasher Wave Magic Name: Origami Magic
Character Profile: -- (I planned for an existing character to use this once he gains more experience and of course meets the requirements necessary to gain another magic, but if not then I'll just find another use for it. So I'm just placing this here for future reference if that is okay. I also didn't add any spells since there would be no reason to, plus I realize that I would need to pay for them with strive.)
Magic Type: Caster, Holder/Molding (Depends on how users employ spells.) Sub magic of Paper Magic
Description: Origami is a versatile magic involving the creation of objects using paper. The user can create a variety of objects out of paper to be used for offensive, defensive, or miscellaneous purposes. It is derived from Paper Magic and mainly focuses on the aspect of creation known as origami, the traditional japanese art of paper folding. Like Molding Magic, Origami Magic spells can be categorized by static, involving the creation of inanimate objects, or dynamic Origami Magic, involving the use of animate objects such as animals. Origami Magic can take advantage of nearby paper in the vicinity, thusly making it part Holder Type. Origami Magic users are also cable of producing paper from their bodies in the form of small sheets of paper, which is why it is also known as a Caster Type magic. Users are able to infuse Origami Magic with the parent magic, Paper Magic, to create powerful elemental infusion spells. I can go ahead and get this magic listed regardless if it has spells or not just so you can find it easier. I'll need to know if its lost magic or not to determine if other people have access to the same magic. If it is lost, they won't.
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Posted: Tue Feb 10, 2015 12:19 pm
xXRedemption_VengeanceXx No it's pretty much open for use by anyone if they want it that badly. ^^
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xXRedemption_VengeanceXx Vice Captain
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Posted: Tue Feb 10, 2015 12:37 pm
Crasher Wave xXRedemption_VengeanceXx No it's pretty much open for use by anyone if they want it that badly. ^^ Does it have any spells that you can copy paste here really quick for me? I'm almost done
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Posted: Tue Feb 10, 2015 2:10 pm
KRLee0312 Magic Name: Music Magic Character Profile: (Link here) Magic Type: Holder Description: A magic that allows the user to calm and subdue animals through the sound of music and gain their aid. Only those who would willingly aid the caster will do so, all others will simply be calmed enough for the caster to move out of harms way and get to safety. Humans are able to be lulled to sleep, mentally healed, or even entranced by the magic, though the magic cannot force the entranced victim to harm those they feel are allies or themselves. Attempting to do so automatically ends the spell's effect on the person(s) in question. Spells: Lullaby, Pied Piper, Serenity, Fleet of Foot, Fearful Presence, Assistance, Bull's Strength, Bear's Endurance, Fox's cunning size=10] Spell Name: Lullaby Spells Belonging To: Music Magic Description: Lulls the target to sleep; can effect up to 5 targets. Mana Cost: 3 mana per person effected. Requirements: Music Magic Wizard, must be played on an instrument Strive Cost: 20 Spell Name: Pied Piper Spells Belonging To: Music Magic Description: Effects up to 15 people. Entrances those effected to follow you. Will follow you even if they know that you can/will bring them harm later. Will be broken if you attempt to force them to harm an ally or go against their own morality. Lasts 20 minutes, but Music Magic Wizard MUST be playing for the entire duration or the spell effect ends. Mana Cost: 45 mana per person effected Requirements: Music Magic Wizard, Must know all other Music Magic Spells Strive Cost: 400 Spell Name: Serenity Spells Belonging To: Music Magic Description: Calms those who here the music, can heal the minds of those effected by a mind altering spell. Can effect up to 10 people if only used to make targets passive. Mana Cost: 5 mana per person effected to calm them; 30 mana to heal only one person's mind. Requirements: Music Magic Wizard, Must on Lullaby Strive Cost: 15; Enhanced (healing property) 50 Spell Name:Fleet of Foot Spells Belonging To: Music Magic Description: Enhances the subject's muscles to allow them to move a bit faster. Lasts 2 minutes. Mana Cost: 40 Requirements: Music Magic Wizard, must know Basic Serenity spell Strive Cost: 60 Spell Name: Fearful Presence Spells Belonging To: Music Magic Description: Makes the subject frightened of the caster, causing them to flee until they are unable to hear the sound of the music. Can effect up to 10 people at a time. Mana Cost: 5 per person effected Requirements: Music Magic Wizard, must be played on instrument Strive Cost: 35 Spell Name: Assistance Spells Belonging To: Music magic Description: Entices those who would help you to do so, those who would not help are instead calmed. Can only effect 1 person at a time. Effects last for 15 minutes per casting Mana Cost: 10 Requirements: Music Magic Wizard Strive Cost:20 Spell Name: Bull's Strength Spells Belonging To: Music Magic Description: Enhances the physical strength of the target by 4. Lasts for 10 minutes. Mana Cost: 70 Requirements: Music Magic Wizard, must know Bear's Endurance and Enhanced Serenity Spell Strive Cost: 250 Spell Name: Bear's Endurance Spells Belonging To: Music Magic Description: Enhances the target's endurance by 4. Mana Cost: 50 Requirements: Music Magic Wizard, must know Fleet of Foot Strive Cost: 150 Spell Name: Fox's Cunning Spells Belonging To: Music Magic Description: Effects a 20 ft area. All spells cast in that area cost 1/4 less mana to cast. Lasts for 5 minutes Mana Cost: 70 Requirements: Music Magic Wizard, must know Bull's Strength Strive Cost: 325 I apologize for this but I'm afraid you are not capable of obtaining this power. This ability allows you control of a target within the range of your hearing. As cool of a power as musical manipulation is, I cant permit. You may be allowed pure debuffs or buffs to targets or allies but asking for more would be overstepping the boundary that I can allow for magics that use audio/sound as a weapon.
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Posted: Tue Feb 10, 2015 4:02 pm
Quote: Spells Belonging To: High Speed MagicSpell Name: Raging Falcon Description: The user charges forward and releases a rapid fire of punches at a single target. Requirements: Falcon High Reach Mana Cost: 600 Strive Cost: 600 Spell Name: Terror Falcon Description: The user extends both arms and, with rapid speed, pivots on a toe. At a point, the user will then hover over the ground and attack like a spinning top. If maintained, the user will gain Dizziness. After 4 posts of use, the spell will be canceled and the user will become incapacitated for 1 turn. Requirements: None Mana Cost: 400, 200 Sustain Strive Cost: 600 Spell Name: Soaring Falcon Talons Description: The user jumps upward and extends their arms, mimicking a bird. When coming down, the target extends their leg and aims the drop kick on the target. This attack is prone to cause earth to crack beneath the target's feet. Requirements: Mana Cost: 400 Strive Cost: 400 Magic Name: Chess Magic Character Profile: Aubbio Incubus Magic Type: Lost Description: The user is capable of summoning ancient chess piece creatures to defend themeselves. History tells of special branch of the magic that allows the summoner to bring forth legendary black chess piece monsters. Spells: Quote: Spell Name: Pawn Description: The user summons a suit of white armor with its own personal rapier. The pawn is loyal and will serve its master with true diligence. It's stats are determined by 20% of the user's. It's max amount of summons is 5. Requirements: Starter Summon Mana Cost: 750 Strive Cost: 750 Ability (2):
Name: Sacrifice Description: This spell gives the summon the ability to force open their summon gate and use it to transport themselves from the battle, into their summon world, and in front of their summoner. The summon cannot attack after transport. This ability can only be used 2 times per battle. Requirement: None
Spells (1):
Spell Name: Space Forward Description: The pawn is shot forward in a blast of white energy, his rapier aimed forward for a piercing attack. Requirements: None Strive Cost: 200
Spell Name: Pawn - Brute Description: The user summons a burly and large suit of white armor with its own axe. This pawn is more powerful than the original but still serves its master. Though it's significant in brawn and most of its stats are 40% of the user's, the summon's speed and magic power remain at 20% of the user's. Requirements: Pawn Mana Cost: 2350 Strive Cost: 2350 Spells/Abilities:
Ability (3):
Name: Sacrifice Description: This ability gives the summon the ability to force open their summon gate and use it to transport themselves from the battle, into their summon world, and in front of their summoner. The summon cannot attack after transport. This ability can only be used 2 times per battle. Requirement: None
Name: Timed Burst Shield Description: This ability gives the summon the ability to create a force field that pushes back objects close to them. This ability activates automatically after every 3 posts in combat. Those with more strength than the summon are not affected by this ability. Requirement: None
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Posted: Tue Feb 10, 2015 4:48 pm
xXRedemption_VengeanceXx I do have a few spells but I rather not release them until I have my first set of them done, if that is okay with you of course.
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xXRedemption_VengeanceXx Vice Captain
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Posted: Tue Feb 10, 2015 5:02 pm
Yeah thats perfectly fine. I went ahead and inserted your starting spell into its list. But otherwise your magic is all listed up for ya
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Posted: Wed Feb 11, 2015 12:30 pm
Ometison KRLee0312 Magic Name: Music Magic Character Profile: (Link here) Magic Type: Holder Description: A magic that allows the user to calm and subdue animals through the sound of music and gain their aid. Only those who would willingly aid the caster will do so, all others will simply be calmed enough for the caster to move out of harms way and get to safety. Humans are able to be lulled to sleep, mentally healed, or even entranced by the magic, though the magic cannot force the entranced victim to harm those they feel are allies or themselves. Attempting to do so automatically ends the spell's effect on the person(s) in question. Spells: Lullaby, Pied Piper, Serenity, Fleet of Foot, Fearful Presence, Assistance, Bull's Strength, Bear's Endurance, Fox's cunning size=10] Spell Name: Lullaby Spells Belonging To: Music Magic Description: Lulls the target to sleep; can effect up to 5 targets. Mana Cost: 3 mana per person effected. Requirements: Music Magic Wizard, must be played on an instrument Strive Cost: 20 Spell Name: Pied Piper Spells Belonging To: Music Magic Description: Effects up to 15 people. Entrances those effected to follow you. Will follow you even if they know that you can/will bring them harm later. Will be broken if you attempt to force them to harm an ally or go against their own morality. Lasts 20 minutes, but Music Magic Wizard MUST be playing for the entire duration or the spell effect ends. Mana Cost: 45 mana per person effected Requirements: Music Magic Wizard, Must know all other Music Magic Spells Strive Cost: 400 Spell Name: Serenity Spells Belonging To: Music Magic Description: Calms those who here the music, can heal the minds of those effected by a mind altering spell. Can effect up to 10 people if only used to make targets passive. Mana Cost: 5 mana per person effected to calm them; 30 mana to heal only one person's mind. Requirements: Music Magic Wizard, Must on Lullaby Strive Cost: 15; Enhanced (healing property) 50 Spell Name:Fleet of Foot Spells Belonging To: Music Magic Description: Enhances the subject's muscles to allow them to move a bit faster. Lasts 2 minutes. Mana Cost: 40 Requirements: Music Magic Wizard, must know Basic Serenity spell Strive Cost: 60 Spell Name: Fearful Presence Spells Belonging To: Music Magic Description: Makes the subject frightened of the caster, causing them to flee until they are unable to hear the sound of the music. Can effect up to 10 people at a time. Mana Cost: 5 per person effected Requirements: Music Magic Wizard, must be played on instrument Strive Cost: 35 Spell Name: Assistance Spells Belonging To: Music magic Description: Entices those who would help you to do so, those who would not help are instead calmed. Can only effect 1 person at a time. Effects last for 15 minutes per casting Mana Cost: 10 Requirements: Music Magic Wizard Strive Cost:20 Spell Name: Bull's Strength Spells Belonging To: Music Magic Description: Enhances the physical strength of the target by 4. Lasts for 10 minutes. Mana Cost: 70 Requirements: Music Magic Wizard, must know Bear's Endurance and Enhanced Serenity Spell Strive Cost: 250 Spell Name: Bear's Endurance Spells Belonging To: Music Magic Description: Enhances the target's endurance by 4. Mana Cost: 50 Requirements: Music Magic Wizard, must know Fleet of Foot Strive Cost: 150 Spell Name: Fox's Cunning Spells Belonging To: Music Magic Description: Effects a 20 ft area. All spells cast in that area cost 1/4 less mana to cast. Lasts for 5 minutes Mana Cost: 70 Requirements: Music Magic Wizard, must know Bull's Strength Strive Cost: 325 I apologize for this but I'm afraid you are not capable of obtaining this power. This ability allows you control of a target within the range of your hearing. As cool of a power as musical manipulation is, I cant permit. You may be allowed pure debuffs or buffs to targets or allies but asking for more would be overstepping the boundary that I can allow for magics that use audio/sound as a weapon. Would it be all right if it were everything except for Pied Piper and Fearful presence?
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Posted: Sat Feb 14, 2015 7:08 pm
KRLee0312 Ometison KRLee0312 Magic Name: Music Magic Character Profile: (Link here) Magic Type: Holder Description: A magic that allows the user to calm and subdue animals through the sound of music and gain their aid. Only those who would willingly aid the caster will do so, all others will simply be calmed enough for the caster to move out of harms way and get to safety. Humans are able to be lulled to sleep, mentally healed, or even entranced by the magic, though the magic cannot force the entranced victim to harm those they feel are allies or themselves. Attempting to do so automatically ends the spell's effect on the person(s) in question. Spells: Lullaby, Pied Piper, Serenity, Fleet of Foot, Fearful Presence, Assistance, Bull's Strength, Bear's Endurance, Fox's cunning size=10] Spell Name: Lullaby Spells Belonging To: Music Magic Description: Lulls the target to sleep; can effect up to 5 targets. Mana Cost: 3 mana per person effected. Requirements: Music Magic Wizard, must be played on an instrument Strive Cost: 20 Spell Name: Pied Piper Spells Belonging To: Music Magic Description: Effects up to 15 people. Entrances those effected to follow you. Will follow you even if they know that you can/will bring them harm later. Will be broken if you attempt to force them to harm an ally or go against their own morality. Lasts 20 minutes, but Music Magic Wizard MUST be playing for the entire duration or the spell effect ends. Mana Cost: 45 mana per person effected Requirements: Music Magic Wizard, Must know all other Music Magic Spells Strive Cost: 400 Spell Name: Serenity Spells Belonging To: Music Magic Description: Calms those who here the music, can heal the minds of those effected by a mind altering spell. Can effect up to 10 people if only used to make targets passive. Mana Cost: 5 mana per person effected to calm them; 30 mana to heal only one person's mind. Requirements: Music Magic Wizard, Must on Lullaby Strive Cost: 15; Enhanced (healing property) 50 Spell Name:Fleet of Foot Spells Belonging To: Music Magic Description: Enhances the subject's muscles to allow them to move a bit faster. Lasts 2 minutes. Mana Cost: 40 Requirements: Music Magic Wizard, must know Basic Serenity spell Strive Cost: 60 Spell Name: Fearful Presence Spells Belonging To: Music Magic Description: Makes the subject frightened of the caster, causing them to flee until they are unable to hear the sound of the music. Can effect up to 10 people at a time. Mana Cost: 5 per person effected Requirements: Music Magic Wizard, must be played on instrument Strive Cost: 35 Spell Name: Assistance Spells Belonging To: Music magic Description: Entices those who would help you to do so, those who would not help are instead calmed. Can only effect 1 person at a time. Effects last for 15 minutes per casting Mana Cost: 10 Requirements: Music Magic Wizard Strive Cost:20 Spell Name: Bull's Strength Spells Belonging To: Music Magic Description: Enhances the physical strength of the target by 4. Lasts for 10 minutes. Mana Cost: 70 Requirements: Music Magic Wizard, must know Bear's Endurance and Enhanced Serenity Spell Strive Cost: 250 Spell Name: Bear's Endurance Spells Belonging To: Music Magic Description: Enhances the target's endurance by 4. Mana Cost: 50 Requirements: Music Magic Wizard, must know Fleet of Foot Strive Cost: 150 Spell Name: Fox's Cunning Spells Belonging To: Music Magic Description: Effects a 20 ft area. All spells cast in that area cost 1/4 less mana to cast. Lasts for 5 minutes Mana Cost: 70 Requirements: Music Magic Wizard, must know Bull's Strength Strive Cost: 325 I apologize for this but I'm afraid you are not capable of obtaining this power. This ability allows you control of a target within the range of your hearing. As cool of a power as musical manipulation is, I cant permit. You may be allowed pure debuffs or buffs to targets or allies but asking for more would be overstepping the boundary that I can allow for magics that use audio/sound as a weapon. Would it be all right if it were everything except for Pied Piper and Fearful presence? For this magic, I'll have to look over it and pick and put in some things to make it permittable. Things like manipulating people and having selective targets are kind of out of range for music magic. If you want, I can have the magic revised and posted on Tuesday. My condition, however, is that there will indefinitely be no "specified targets" attacks. If you activate a spell, you'll be able to control the distance in which the spell's range is but you won't be able to be selective with targets. In all honesty, I don't like magic like this since, although I LOVE music magic, its very very very very very very skewed to be unblockable since it's effects rely on a person's uncontrollable ability hear. Still, if you can give me some time, I can try and find an alternative. sweatdrop
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