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Posted: Sat Sep 25, 2010 11:11 am
Random thought: Us girls (Jenny, Noelle, and myself) need to kick the guys out of the quarters and have some quality girl time.
JK: xp Jacob can rest and Louis is already asleep. We can just girl talk while they are resting.
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Posted: Sun Sep 26, 2010 7:12 pm
TALK ABOUT PERIOD PAIN AND BOYSS~!!
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Posted: Mon Sep 27, 2010 3:49 pm
-whistles- Okay, announcement time, I finally have everything put together xD ANNOUNCEMENTS FOR HEARTFELT ADVENTURE Both of the following announcements are meant as balancing measures, so to speak. First: How 'non-elemental special abilities' are given has been more clearly specified. Most of the following knowledge is common sense or already known, but pay attention to the underlined parts: Quote: If you choose a melee weapon, you may choose an appropriate class and gain any magic your summon may grant you. If you're summon is non-elemental, you may get a non-elemental specialty (as long as it's not a Magic School). If you choose a ranged or magic weapon, you may choose an appropriate class and gain any magic your summon may grant you. If your summon has no element, and you are NOT a Mage, then you may pick a Magic School as your specialty. Considering most people already have such things decided, this is pretty much just a formality. The next announcement, however, is not. Second: As per Cory's suggestion in the HA suggestion thread some time ago (almost two months), we have been working on a more thorough Elemental Affinities list. What's taken us so long is deciding on the right balances, and keeping in mind the different levels- after all, it wouldn't make sense for you to be absorbing magic at a mere level 2. And so, here are the lists of affinities per element. Keep in mind that each quoted section pertains to that specific elemental. So you only have to actually worry about this if you're that specific element, or you're using that elemental magic (somehow). You don't need to read all of these! I'm only posting them in case people get curious. All of these will be edited into current profiles, sans the Non-Elementals, who have no affinities unless specifically mentioned, such as Cory's weakness to fire. Fire Affinities [Level2] Fire - HALVED 1/2 Ice - DOUBLED 2X Thunder - No Change Wind - HALVED 1/2 Water - DOUBLED 2X Earth - No Change Nature - HALVED 1/2 Poison - No Change Space - No Change Time - No Change Lunar - No Change Light - No Change Darkness - No Change Ice Affinities [Level2] Fire - DOUBLED 2X Ice - HALVED 1/2 Thunder - HALVED 1/2 Wind - No Change Water - No Change Earth - DOUBLED 2X Nature - HALVED 1/2 Poison - HALVED 1/2 Space - No Change Time - No Change Lunar - No Change Light - No Change Darkness - No Change Thunder Affinities [Level2] Fire - No Change Ice - DOUBLED 2X Thunder - HALVED 1/2 Wind - No Change Water - HALVED 1/2 Earth - DOUBLED 2x Nature - HALVED 1/2 Poison - No Change Space - No Change Time - No Change Lunar - No Change Light - No Change Darkness - No Change Wind Affinities [Level2] Fire - DOUBLED 2x Ice - No Change Thunder - No Change Wind - HALVED 1/2 Water - No Change Earth - No Change Nature - No Change Poison - No Change Space - No Change Time - No Change Lunar - No Change Light - No Change Darkness - No Change Water Affinities [Level2] Fire - HALVED 1/2 Ice - DOUBLED 2X Thunder - DOUBLED 2X Wind - No Change Water - HALVED 1/2 Earth - No Change Nature - No Change Poison - DOUBLED 2X Space - No Change Time - No Change Lunar - DOUBLED 2X Light - No Change Darkness - No Change Earth Affinities [Level2] Fire - HALVED 1/2 Ice - DOUBLED 2X Thunder - HALVED 1/2 Wind - HALVED 1/2 Water - DOUBLED 2X Earth - HALVED 1/2 Nature - DOUBLED 2X Poison - No Change Space - No Change Time - No Change Lunar - No Change Light - No Change Darkness - No Change Nature Affinities [Level2] Fire - DOUBLED 2X Ice - DOUBLED 2X Thunder - DOUBLED 2X Wind - No Change Water - HALVED 1/2 Earth - No Change Nature - HALVED 1/2 Poison - DOUBLED 2X Space - No Change Time - DOUBLED 2X Lunar - No Change Light - No Change Darkness - No Change Poison Affinities [Level2] Fire - No Change Ice - No Change Thunder - No Change Wind - No Change Water - No Change Earth - No Change Nature - HALVED 1/2 Poison - HALVED 1/2 Space - No Change Time - No Change Lunar - No Change Light - No Change Darkness - No Change Space Affinities [Level2] Fire - No Change Ice - No Change Thunder - No Change Wind - No Change Water - No Change Earth - No Change Nature - No Change Poison - No Change Space - HALVED 1/2 Time - DOUBLED 2X Lunar - No Change Light - No Change Darkness - No Change Time Affinities [Level2] Fire - No Change Ice - No Change Thunder - No Change Wind - No Change Water - No Change Earth - No Change Nature - No Change Poison - No Change Space - DOUBLED 2X Time - HALVED 1/2 Lunar - No Change Light - No Change Darkness - No Change Lunar Affinities [Level2] Fire - No Change Ice - No Change Thunder - No Change Wind - No Change Water - No Change Earth - No Change Nature - No Change Poison - No Change Space - DOUBLED 2X Time - No Change Lunar - HALVED 1/2 Light - No Change Darkness - No Change Light Affinities [Level2] Fire - No Change Ice - No Change Thunder - No Change Wind - No Change Water - No Change Earth - No Change Nature - No Change Poison - No Change Space - No Change Time - No Change Lunar - No Change Light - HALVED 1/2 Darkness - DOUBLED 2X Darkness Affinities [Level2] Fire - No Change Ice - No Change Thunder - No Change Wind - No Change Water - No Change Earth - No Change Nature - No Change Poison - No Change Space - No Change Time - No Change Lunar - No Change Light - DOUBLED 2X Darkness - HALVED 1/2
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Posted: Tue Sep 28, 2010 10:28 am
Hiya guys, i'd basically like to know if i've been godmodded, where i am and how i can jump in smile
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Posted: Tue Sep 28, 2010 10:35 am
Fuu!!!!!!!!!!!!!!!!!!!!<3
Okies, last thing I remember you're positioning being was- on the Red Rose. Which has crashed into Hawaii- but it's ok. So you were resting back on baord I assume, with Beatrix & Yuffie gaurding you.
Anyone want to confirm this for me?
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Posted: Tue Sep 28, 2010 10:50 am
Actually, the ship was transported into the Zord Hangar of the Command Center to be repaired. Beatrix, Yuffie, and HA!Maggie are still on board.
Consider the current events, Fuu, if you wanted to jump in, you make a post about being teleported into the city, where the big fight is going down between our group and Kai, Elleon, Azrael, his demonoid-Unversed Bal-Hur, and the Black Waltz.
I made an Ivan Ooze post about him appearing in the command center recently, but all things considered, I'll just repost it after you teleport into the city to stop any possible confusion.
KEEP IN MIND:
-The moment you summon your weapon(s), your Dress Sphere turns into a Power Ranger suit that fits you best.
-If you attempt to summon inside while in this world, you will actually call forth your Power Zord (a giant machine shaped like your summon). The only exception to this is Summon Awakenings (ala Alan), but considering everyone has already had their summon awakening as of now, they shouldn't happen.
EDIT: Well, apparently that last thing has been all but forgotten by some of the current fighters... -sighs- I guess we'll just say they CAN be summoned as Zords, but don't have to.
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Posted: Tue Sep 28, 2010 1:47 pm
Seymour is acting far too close to omnipotent. Sora and Riku, both very powerful warriors, are helpless when going one-on-one with Replicas. Seymour just did enough damage to make all of them internally swear at the same time from a rooftop, several of those Replicas having incredibly high Magic Defense stats. As well, he's summoning Anima to combat a magic-based Replica's Dark Summon while still attacking one of the more powerful Earthlings with what is essentially a justifiable auto-hit for massive damage that apparently won't do jack to someone else, despite having a freshly opened wound. He does this all while having almost unchallenged knowledge of everything that's happening in the RP, the only other person with such knowledge being Ajora, as well as never becoming fatigued.
Whether or not the mods have agreed to allow this kind of "justified GMing" because he's an uber baddy I do not know. I thought I would make it clear that Seymour has gained borderline omnipotence (and possibly Ajora as well, based on his intimate knowledge of all that is happening in the RP and being able to physically push an Earthling who had sacrificed magic for physical strength into entering a Drive form by only using a Heartless puppet).
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Posted: Tue Sep 28, 2010 2:11 pm
1) Seymour's strength is equal to that of, say, Kefka or Sephiroth, in case a comparison is needed. They are, obviously, more powerful than the Replicas, and considering the Replicas are not in their boss forms at the moment, of course such attacks would be highly effective.
2) Sora and Riku, while no level has been 'set' considering they're canons, could be assumed two levels higher than the rest of the group at any one particular time, making them approximately 4-ish at this point. Speaking in comparison, it would be very much like the Cory vs Kyle/Alan fight, a Level 4 vs Level 2s.
3) Ajora's 'omniscience' is only considered so because he actively seeks out higher powers for information. No other Replica thusfar has shown any interest in such things, if interest in anything at all, besides Elleon, who has sought out the temporary alliance of Ultimecia. Basically, he actually reads the newspaper instead of letting the world go by. Kuro is too busy obsessing over James, Kai is too busy obsessing over Kyla, and Azrael is too busy obsessing over sex.
4) As for the quip about the Dualblade that pushed HA!Cory into driving, you asked me to RP the Heartless for a mini-boss fight. I decided to make it into an actual Boss fight to give Cory a challenge. The only thing Ajora did was give it a seed of his Darkness so he could see the thing from its perspective.
EDIT:
5) As for why it wouldn't hurt John, it was announced quite some time ago that Friendly Fire was off. Technically, the Thundaja shouldn't have damaged him -at all-, but for realism's sake I said it would at least sting a little.
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Posted: Tue Sep 28, 2010 2:25 pm
Soryuju Ryutetsin 1) Seymour's strength is equal to that of, say, Kefka or Sephiroth, in case a comparison is needed. They are, obviously, more powerful than the Replicas, and considering the Replicas are not in their boss forms at the moment, of course such attacks would be highly effective. 2) Sora and Riku, while no level has been 'set' considering they're canons, could be assumed two levels higher than the rest of the group at any one particular time, making them approximately 4-ish at this point. Speaking in comparison, it would be very much like the Cory vs Kyle/Alan fight, a Level 4 vs Level 2s. I failed to see the part where Kefka or Sephiroth severely injured several Replicas and one of their powerful-Unversed (forcing the latter to go into its more powerful demon form) before turning around and summoning a creature implied to be as powerful if not more powerful than a magic-based Replica's Dark Summon while, practically at the same time, casting a level 4 spell with no sign of fatigue. There's a difference between being more powerful than powerful and taking it to an unnecessary level. Based on the power display, Seymour is arguably strong enough to take on all the Replicas at the same time with a decent chance of victory. Soryuju Ryutetsin 3) Ajora's 'omniscience' is only considered so because he actively seeks out higher powers for information. No other Replica thusfar has shown any interest in such things, if interest in anything at all, besides Elleon, who has sought out the temporary alliance of Ultimecia. Basically, he actually reads the newspaper instead of letting the world go by. Kuro is too busy obsessing over James, Kai is too busy obsessing over Kyla, and Azrael is too busy obsessing over sex. 4) As for the quip about the Dualblade that pushed HA!Cory into driving, you asked me to RP the Heartless for a mini-boss fight. I decided to make it into an actual Boss fight to give Cory a challenge. The only thing Ajora did was give it a seed of his Darkness so he could see the thing from its perspective. Again, Ajora was only a possibility and I only listed him because I've personally had people complain about it to me.
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Posted: Tue Sep 28, 2010 2:30 pm
I'd just like to point out Az's unversed isn't really strong. Just basically sacrificed some speed for flight and a better defense/guard strength. And was going to transform against the rangers, anyway. Had nothing to do with Seymour spelling him.
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AldrickZearse Vice Captain
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Posted: Tue Sep 28, 2010 2:34 pm
AldrickZearse I'd just like to point out Az's unversed isn't really strong. Just basically sacrificed some speed for flight and a better defense/guard strength. And was going to transform against the rangers, anyway. Had nothing to do with Seymour spelling him. Fair enough, but I'd like to also point out that he does have level 6 stats (unless it had been changed since).
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Posted: Tue Sep 28, 2010 2:39 pm
Gah, sorry, meant 'stronger' from transforming, not just 'strong'. But you're right on that aspect. He still has level 6 based stats
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AldrickZearse Vice Captain
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Posted: Tue Sep 28, 2010 2:44 pm
Sousei Tatsu I failed to see the part where Kefka or Sephiroth severely injured several Replicas and one of their powerful-Unversed (forcing the latter to go into its more powerful demon form) before turning around and summoning a creature implied to be as powerful if not more powerful than a magic-based Replica's Dark Summon while, practically at the same time, casting a level 4 spell with no sign of fatigue. Well, considering Seymour is a mage on par with Kefka, then yes, his summon would almost definitely be more powerful than the summon of someone with 12 Magic Strength. As for Kefka/Sephiroth not doing these things, it's not an impossibility. And the fatigue was to be mentioned, but in time- after all, if Sephiroth can go an entire battle with the Keyblade wielder and friends at the peak of their strength, and remain standing and acting completely fine afterward (as seen in KH2), and Seymour is his equal, then it would take quite a bit to wear him out, as well. Quote: Again, Ajora was only a possibility and I only listed him because I've personally had people complain about it to me. Well, that's a pity. If people have issues with something, they need only bring it up just as you have. If I wasn't open for critique and debate, we wouldn't be having this conversation at all, would we? sad
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Posted: Tue Sep 28, 2010 2:52 pm
Soryuju Ryutetsin Well, considering Seymour is a mage on par with Kefka, then yes, his summon would almost definitely be more powerful than the summon of someone with 12 Magic Strength. As for Kefka/Sephiroth not doing these things, it's not an impossibility. And the fatigue was to be mentioned, but in time- after all, if Sephiroth can go an entire battle with the Keyblade wielder and friends at the peak of their strength, and remain standing and acting completely fine afterward (as seen in KH2), and Seymour is his equal, then it would take quite a bit to wear him out, as well. Cloud, a relatively easy boss, also fought on par with Sephiroth in cutscenes. As well, Sora was capable of forcing Sephiroth into a retreat a year prior to that same, tiring, 3-on-1 fight. The point remains that, even though he's a fairly powerful final boss stronger than Replicas, he's doing noticeable damage to 4 level 6's and a level 4 while summoning and not missing a single aspect of the fight, despite it taking place over a large city.
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Posted: Tue Sep 28, 2010 2:57 pm
To my knowledge, it was all taking place within a city block O_o The Replicas/Waltz appeared together, then we appeared facing them, and then the fight commenced. The only thing taking place outside the block would be the Titan thing, and considering she said how big he was and that she was relatively close by, it wouldn't take too much to see where he was from Seymour's rooftop point of view.
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