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Posted: Sun Jan 23, 2011 11:42 am
@Jim: Do you know him or something? I PM'd him, nothing back yet though.
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Posted: Sun Jan 23, 2011 12:58 pm
I chose A. I would have chosen B, but I saw the votes when it was 7/3/8, and knew that it would almost be wasted. I'd rather it go to mod subforums than have C go through because I voted for the losing choice.
Oh! AND THE SWORDS ARE IN AS SOON AS THIS BATTLE ENDS
and anything else I need to do... I'm probobly going to get on that sword-hunting bandwagon O.O
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Posted: Sun Jan 23, 2011 1:10 pm
InuVash255 I chose A. I would have chosen B, but I saw the votes when it was 7/3/8, and knew that it would almost be wasted. I'd rather it go to mod subforums than have C go through because I voted for the losing choice. Oh! AND THE SWORDS ARE IN AS SOON AS THIS BATTLE ENDS and anything else I need to do... I'm probobly going to get on that sword-hunting bandwagon O.O Choice A For the Win!!
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Posted: Sun Jan 23, 2011 1:30 pm
Yay for no point in ever killing anyone >_> The ninja world is a dangerous place where if someone hits your head hard enough you have to sit in a corner for a while, oh my. Lol, sorry still just don't see the logic at all behind A. It just seems... incredibly silly, like a really bad fan fic. Or like playing Mario but every castle you got to the ending was the same, you know "Sorry Mario, that was just me crossdressing to LOOK like the princess, she's actually in another castle"
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Posted: Sun Jan 23, 2011 1:38 pm
I think i can i can speak for everyone when i say that no one wants to design a new character just because they were unfortunate enough to die in the game. That would mean that all of us would have to be working on alts the whole time we RP just in case we die, and since we are keeping our stats, it gets harder every time since we are only getting stronger. Eventually a lot of people are going to get annoyed and say "******** it!" neutral
Edit: This kinda coincides with your earlier argument about mods getting extra work. We the players are going to have just about the same amount of work as the mods if that was the case.
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Posted: Sun Jan 23, 2011 1:39 pm
I mean from a "victims" perspective I get it, you don't want to die (who does?) However without risk why would you not simply go nuts and start slaughtering everyone? I mean what's really going to stop you?
With C you still have an extremely good chance of coming back (I could run the numbers again but until you reach an absurd number of deaths death will be still be the joke it is now). The difference being there's still going to be "some" hesitation there and the character might learn something beyond "derp, lemme find em and attack again, then die, repeat, repeat, repeat, because what's going to stop me? Certainly not death"
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Posted: Sun Jan 23, 2011 1:41 pm
DenShazo15 I think i can i can speak for everyone when i say that no one wants to design a new character just because they were unfortunate enough to die in the game. That would mean that all of us would have to be working on alts the whole time we RP just in case we die, and since we are keeping our stats, it gets harder every time since we are only getting stronger. Eventually a lot of people are going to get annoyed and say "******** it!" neutral Did you decide to pay absolutely no attention to the numbers that where run earlier? You'd make an Alt only if you decided (for some extremely stupid reason) to attack someone every time you came back from the brink of death several times in a very very VERY short period of time and then decided to run directly back into the arms of your enemy. Aaaand how would this get much harder each time if the only thing your changing is a name and history? Your level would be irrelevant. C is built in such a manner that the only people TRULY in any danger of actually suffering permanent death are those that try to kill again and again and again and fail several times in a row without gaining a single level and then on top of that roll bad on their recovery checks.
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Posted: Sun Jan 23, 2011 1:52 pm
Dark Bunny Lord DenShazo15 I think i can i can speak for everyone when i say that no one wants to design a new character just because they were unfortunate enough to die in the game. That would mean that all of us would have to be working on alts the whole time we RP just in case we die, and since we are keeping our stats, it gets harder every time since we are only getting stronger. Eventually a lot of people are going to get annoyed and say "******** it!" neutral Did you decide to pay absolutely no attention to the numbers that where run earlier? You'd make an Alt only if you decided (for some extremely stupid reason) to attack someone every time you came back from the brink of death several times in a very very VERY short period of time and then decided to run directly back into the arms of your enemy. Aaaand how would this get much harder each time if the only thing your changing is a name and history? Your level would be irrelevant. C is built in such a manner that the only people TRULY in any danger of actually suffering permanent death are those that try to kill again and again and again and fail several times in a row without gaining a single level and then on top of that roll bad on their recovery checks. I might be missing something, i'll mull it over later. My point, though, is that yes our stats remain the same, but having to change our storylines every time we die is still too iffy. I would want to keep RPing my character's storyline, and if i have to alter it even slightly it takes the fun out of the RP.
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Posted: Sun Jan 23, 2011 1:57 pm
DenShazo15 Dark Bunny Lord DenShazo15 I think i can i can speak for everyone when i say that no one wants to design a new character just because they were unfortunate enough to die in the game. That would mean that all of us would have to be working on alts the whole time we RP just in case we die, and since we are keeping our stats, it gets harder every time since we are only getting stronger. Eventually a lot of people are going to get annoyed and say "******** it!" neutral Did you decide to pay absolutely no attention to the numbers that where run earlier? You'd make an Alt only if you decided (for some extremely stupid reason) to attack someone every time you came back from the brink of death several times in a very very VERY short period of time and then decided to run directly back into the arms of your enemy. Aaaand how would this get much harder each time if the only thing your changing is a name and history? Your level would be irrelevant. C is built in such a manner that the only people TRULY in any danger of actually suffering permanent death are those that try to kill again and again and again and fail several times in a row without gaining a single level and then on top of that roll bad on their recovery checks. I might be missing something, i'll mull it over later. My point, though, is that yes our stats remain the same, but having to change our storylines every time we die is still too iffy. I would want to keep RPing my character's storyline, and if i have to alter it even slightly it takes the fun out of the RP. Ok and how would C stop this? Unless of course you intend on doing the following: Choosing random group of players or player more powerful than you. Rushing and trying to kill them. Dying. Recovering and repeating this. Dying. Recovering and repeating this. Dying. Recovering and repeating this. Dying. Etc, etc, etc until you start dying faster than you're leveling which considering you get extra lines from combat (especially if you're fighting groups stronger than you capable of killing you this often) is quite the feat. Again if you level even once (and this is assuming you have no allies) you have a 50/50 chance of recovering per check assuming you allocate your stats properly for recovery. On top of that you would gain 7 checks which all at a 50/50 means the vast majority of the time you'll be recovering day 2-3 (faster than what A would allow unless, of course, you do the suicidle character mission in which case do you honestly think that character SHOULD be coming back?)
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Posted: Sun Jan 23, 2011 2:01 pm
I think what's really happening here is people are just jumping to the "oh s**t a permanent death" outcome without thinking about how difficult it is to actually obtain perma death nor how rare it would be.
The "outcome" is more to punish those who would attack willy nilly against odds they had little-no chance of beating on a repeated basis over and over again, not the normal players who fight a bit more intelligently or cautiously.
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Posted: Sun Jan 23, 2011 2:20 pm
Dark Bunny Lord I think what's really happening here is people are just jumping to the "oh s**t a permanent death" outcome without thinking about how difficult it is to actually obtain perma death nor how rare it would be. The "outcome" is more to punish those who would attack willy nilly against odds they had little-no chance of beating on a repeated basis over and over again, not the normal players who fight a bit more intelligently or cautiously. And what about those who just get preyed on without instigation. What is to stop a stronger player who wants to be an a*****e and keep killing a weaker player? Besides, my argument had nothing to do with people who keep going into a fight they know they're gonna lose. My argument deals with more intimate matters. My characters are an extension of myself. I don't want to alter their stories just because i die, neither do i want to alter their locations, or techniques. I want to RP them out until i have nowhere else to go with them.
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Posted: Sun Jan 23, 2011 2:25 pm
DenShazo15 Dark Bunny Lord I think what's really happening here is people are just jumping to the "oh s**t a permanent death" outcome without thinking about how difficult it is to actually obtain perma death nor how rare it would be. The "outcome" is more to punish those who would attack willy nilly against odds they had little-no chance of beating on a repeated basis over and over again, not the normal players who fight a bit more intelligently or cautiously. And what about those who just get preyed on without instigation. What is to stop a stronger player who wants to be an a*****e and keep killing a weaker player? Besides, my argument had nothing to do with people who keep going into a fight they know they're gonna lose. My argument deals with more intimate matters. My characters are an extension of myself. I don't want to alter their stories just because i die, neither do i want to alter their locations, or techniques. I want to RP them out until i have nowhere else to go with them. You just report it to a moderator? If there is no instigation or reason for them to kill you (and certainly there would be none to do it over and over and over and over again) then they're acting off OOC reasoning which =/= legal to the rules and is a possible banable offense. It does have to do with people that keep doing that because those are the only people that are going to loose there character. If you are not going to do that then chances are you'll ALWAYS successfully revive and won't loose the character making the concern of loosing it in the first place moot. It's like saying you're against bungie ropes because you're afraid they'll snap and you'll fall to your death but that you have no intent of ever bungie jumping making your fear rather moot because why would you care if you're not going to partake in the act that's the source of your fear?
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Posted: Sun Jan 23, 2011 2:29 pm
@den: Wouldn't happen, they need an RP reason. If you can't make something legit, the fight doesnt happen.
@convo: Well, I'm fine with either A or C.
With A, I keep my character and i'm fine.
With C, I've already formulated two backup characters that would both know Kyu, and have a reason to inherit his techniques.
*shrug* I'm ready for anything I guess
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Posted: Sun Jan 23, 2011 2:32 pm
InuVash255 @den: Wouldn't happen, they need an RP reason. If you can't make something legit, the fight doesnt happen. @convo: Well, I'm fine with either A or C. With A, I keep my character and i'm fine. With C, I've already formulated two backup characters that would both know Kyu, and have a reason to inherit his techniques. *shrug* I'm ready for anything I guess Speaking of what I'm lost with who you are in the current fight (the one on the fire - lightning road), did you just happen upon it or where you with a certain group?
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Posted: Sun Jan 23, 2011 2:35 pm
Dark Bunny Lord InuVash255 @den: Wouldn't happen, they need an RP reason. If you can't make something legit, the fight doesnt happen. @convo: Well, I'm fine with either A or C. With A, I keep my character and i'm fine. With C, I've already formulated two backup characters that would both know Kyu, and have a reason to inherit his techniques. *shrug* I'm ready for anything I guess Speaking of what I'm lost with who you are in the current fight (the one on the fire - lightning road), did you just happen upon it or where you with a certain group? Kyuzaku Hoshigaki, the sort-of-leader of the Tracking Group
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