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Posted: Thu Jan 20, 2011 9:45 pm
I vote for ele's option. I meant to click it in the poll but I'm not sure it if is because my touch pad for navigating the mouse also acts as my right click on my laptop >.<
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Posted: Thu Jan 20, 2011 9:59 pm
yea, no mines no 7 days of whatever cause yea... its you aren't dead, or dying. you are disabled. to not be disabled you get fixed. you are only dead if someone goes through whatever trouble it takes to kill you. ya know.
anyway whatever happens, happens.
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Posted: Thu Jan 20, 2011 10:02 pm
darklord_avalon yea, no mines no 7 days of whatever cause yea... its you aren't dead, or dying. you are disabled. to not be disabled you get fixed. you are only dead if someone goes through whatever trouble it takes to kill you. ya know. anyway whatever happens, happens. Well the problem there is that if an opponent wants you dead they'll just sit there wailing on your disabled body until you are lol. I mean currently in this system it's much harder to die than it was before. You have reduction 2 reductions instead of just 1 like before (tough + protection), you have 2 forms of health (stamina + chakra) instead of just one, and lastly you don't die when you reach 0 on either, you only die once you've taken further and even then you have a save against it which you can buff up to be more resilient. (not to mention chakra acting like a recharable pillow to keep you alive longer and a fleeing system to get away when you run low instead of just getting wailed on till your dead).
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Posted: Thu Jan 20, 2011 10:09 pm
Aye I suppose thats true. I am just going to wait for the decision before I make any decisions.
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Posted: Thu Jan 20, 2011 10:11 pm
darklord_avalon Aye I suppose thats true. I am just going to wait for the decision before I make any decisions. Yeah, the overall decision really wasn't so much a "how hard should it be to die" but more of a "what should be the penalty if you die and does it reflect the rp well enough to matter to the players". That said I see someone with a good healer that knows how to stealth and a fighter that has high toughness/stamina and good resolve buffs as a horrible pain in the a** to kill. Remember even if you out gun someone a lot if they have enough resistance they'll be able to take hit after hit after hit even when they appear bloodied and broken and still be able to fight back.
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Posted: Thu Jan 20, 2011 10:12 pm
darklord_avalon Aye I suppose thats true. I am just going to wait for the decision before I make any decisions. xp that doesn't make sense in my thoughts..wait to make a decision afterthe decision is made.. your suppose to pick a choice before the final decision xd
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Posted: Thu Jan 20, 2011 10:15 pm
I don't see why we can't encorperate all of the idea's... really.
3 lives to start out with.
3 days each death.
and anything beyond 3 deaths you must wait 7 days and if your not revived within the 7 days it's character remake.
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Posted: Thu Jan 20, 2011 10:30 pm
No, Aizen, as in if I stay around or not. if death becomes permanent, and my character dies, thats when I leave the guild. I like the guild, but I RP for my characters, not for the systems or really any other reasons.
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Posted: Thu Jan 20, 2011 10:36 pm
darklord_avalon No, Aizen, as in if I stay around or not. if death becomes permanent, and my character dies, thats when I leave the guild. I like the guild, but I RP for my characters, not for the systems or really any other reasons. Well it's not that hard then. As long as your not bum rushing into fights against several opponents with no back up, or running in to fight someone that outclasses you vastly to the point where it's obvious suicide and then you don't do this several times then you should be fine. This is what it's trying to stop, the characters that commit suicide over and over stubbornly just to kill. It also should put a bit of a damper on the "Muwhaha, I'm a serial killer because there's no real consequence" syndrome we've seen (albiet rare) a few times in the past as said killer can be taken out and surprise surprise, no one wants to bring him/her back. There will be a few "auto" ways of bringing a character back. Such as sacrificing one life for another (a good way to bring back someone whose died a lot if the sacrifice has only died a few times as they'd be easier to revive). Perhaps a ressurection tag event item or something along those lines. Hell, I'm more than willing to make a perk like "die hard" for those with exceptionally high willpower/toughness where they can make checks for themselves after they're dead to represent their will to live and how tough they truly are should there not be allies around to drag them back to help. Overall with Ele's proposed idea we should be seeing a -10% (ie -100) or so per death scale. Which would mean your standard medic Genin should be able to do the first 3 or so revives with little to no issues, especially if aided by other medics which grant a bonus to said revive (+5%)
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Posted: Thu Jan 20, 2011 10:42 pm
aye, but that doesn't stop the eventual hunter type player, so it doesn't matter how many times you kill him/her everyone of their characters will be a murderer. who always appears in this sort of environment, you should know I don't rush into stupid fights, though... I dunno with whats might be coming next.
its not a threat, me leaving, or anything like that. its just an inevitable truth ya know.
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Posted: Thu Jan 20, 2011 10:52 pm
darklord_avalon aye, but that doesn't stop the eventual hunter type player, so it doesn't matter how many times you kill him/her everyone of their characters will be a murderer. who always appears in this sort of environment, you should know I don't rush into stupid fights, though... I dunno with whats might be coming next. its not a threat, me leaving, or anything like that. its just an inevitable truth ya know. Oh I realize, but leaving even if the rule happens before you've actually played it and seen how well the risk can or can't be reasonably controlled would be a bit presumptuous. That said for hunter players just remember that they need to have solid legit reasons for what they're doing, if someone thinks they're ruining everyones fun by just running around slaughtering or acting off OOC rational/reasons then as always contact a mod to deal with it and chances are they'll stop or be removed. (That's not to say a killer isn't bad from time to time, but they are forbidden from acting out of character or just being a general jack a**.) For example, aside from OOC reasoning if someone went around just killing Genin because their character was a self described "genin hunter" I'd be more than happy to throw several overly powered Anbu their way as a correlation of each countries forces went to stop them. Something similar to ASEA in Grace (ie NPC's to keep the power houses in line and not just make everyone miserable)
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Posted: Thu Jan 20, 2011 10:58 pm
I said I would leave if my character dies and cannot be revived. I mean it may be far down the road, which wouldn't be bad but it could be soonish, and theres no wind kage, so no buildings to help. Oasis is medic, I don't know if zagula character is going to be a medic or not, so it makes Oasis the only medic, and so yea its concerning. When I make a character I think them out, and make them with heart. I don't just kinda sorta make a character which can be disposed of at any time. I mean in gen1 I made Hitori, and I never restarted, and I haven't considered restarting either, Hitori is mine, as Oasis is my gen2. so I think my point is where I want it now. can't be sure though, like I said my brain goes bla.
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Posted: Thu Jan 20, 2011 10:58 pm
I opted out of voting i think XD;; all the ideas work and don't work at the same time XD;; A=lenient feeling B=B C=C XD;; no real opinion either way on the other two except with C i say keep your friends extra close by = w=;;
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Posted: Thu Jan 20, 2011 11:02 pm
darklord_avalon I said I would leave if my character dies and cannot be revived. I mean it may be far down the road, which wouldn't be bad but it could be soonish, and theres no wind kage, so no buildings to help. Oasis is medic, I don't know if zagula character is going to be a medic or not, so it makes Oasis the only medic, and so yea its concerning. When I make a character I think them out, and make them with heart. I don't just kinda sorta make a character which can be disposed of at any time. I mean in gen1 I made Hitori, and I never restarted, and I haven't considered restarting either, Hitori is mine, as Oasis is my gen2. so I think my point is where I want it now. can't be sure though, like I said my brain goes bla. Fair enough, how about considering getting like an ally Item who's only good at healing? That way they can rush out and recover your body/attempt to revive you in the rare situation that no ones around to help? Or perhaps we can put a level limitation on the death rule (after all this is all apt to change as very few rules are set in stone) where you are protected until you reach a certain level (ie if you die once your body returns, an ally brings it back or 7 days pass) you're automatically revived after back in your village post-death. This way newer players, should they be unfortunate enough to get into a really bad fight, aren't just gone immediately and instead have some time to work up a safety net of allies. Or perhaps even with no one around you're still allowed a "last chance" which is something like "Toughness+Willpower vs death rating" each day should no one make the check to revive you.
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Posted: Thu Jan 20, 2011 11:06 pm
DBL concerning the noob status death protection, I think it should be like Genin ranked shinobi or under level 30 have the protection so if you become Chuunin the protection leaves but if you remain genin and reach level 30 the protecting leaves... the level can be adjusted as seen fit, just an idea though = w= that way those genin hunters won't feel as proud for ending a character entirely = w= in fact they should be upset that no matter what they do they cannot kill a genin = w=b
EDIT: also the last chance idea is great XD;; but does that mean that body protection perk disintegrates your clothes? does that mean when you are struggling to live crawling home you are in the buff? XD;; funny thought there.
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