• Glory To Me Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.
• Siegemasters are undoubtedly unmatched and utterly undaunted by any range in combat. While proficient as any other weapon master, they excel in the use of weapons that strike from range. A marksman's ranged attacks are by far more likely to hit a target. Consider this and RP accordingly.
• Can carry 1.5x the amount of ammo.
• Able to unload a full clip, reload, and fire again in one post unlike other people using guns who can only empty one clip.
• Glory To Me Pagans are very... noble. They have the air of a King or Queen about them; even a divine. This comes from this particular ability. 'Glory To Me' is a mental allure that they constantly release from their vessel, similar to an Incubi's seduction, but weaker. Rather than seducing people, this ability fools their mind. It can make them see things that aren't real. In fact, they can even feel these things. This ability is literally impossible to ignore or break out of, but it serves little benefit other than prestige. A Pagan will often use this power to make themselves appear divine; the sun will rise behind them, their clothing will flow and shine with the breeze, they'll just seem so... God-like. They can even change their appearance using this, although it's a temporary thing. This ability can have some uses in battle, though. For example, if a Pagan is to cast a shadow over themselves, it'd make them harder to see. If they make the sun shine behind them, they can make their enemy flinch away from the overbearing light. They can also fool enemies into thinking they've struck a shield or something like that, although that sort of manipulation over reality is something that only Pagans who focus on this type of power can do.
• Infinite Knowledge Pagans have been around for so long they are archivists of history. They have seen the rise of new races, the falls of empires and the creation of culture. They start with two defacto, two fluent, and two common languages. Pagans have retained all historical knowledge about every race, class, etc.
• Lady Luck is Smiling Xenos is incredibly lucky in and out of battle. Even wandering around he comes across some of the most chance happenstances ever. No matter if odds are stacked against him Xenos will always have the upper hand and generally comes out on top. Any sort of gambling against him is pointless. For example, he could play a game of russian roulette with 5 bullets loaded and would come out alive every time.
• Xenos is able to perceive the weaknesses of opponents. He must be able to know what they are so that he may exploit their luck.
• Abilities cast in conjunction with any Luck ability are one rank stronger in nature.
• Xenos can pick and choose who in an area is affected by any of his abilities. This protects allies from becoming unlucky as well as stops enemies from mistakenly receiving his boons.
Personality: Xenos has been described as so many things; cheater, liar, drunk rogue, thief. All of them are accurate. Living for song long made him capable of only seeing the world through a skewed view. So much history, so many names and people. Every few years he had to be a different person. 800 years later and Xenos inevitably had an identity crisis. During these times he is cheeky. He always has this untrustworthy air about him like everyone of his stories are more grandiose than they should be. Thing about that is most people have never seen a pagan, and its really easy to get away with. Xen is just trying to find himself, really. Sexuality: Bisexual Quote: "I never leave anything up to fate." Height: 5'11 Weight: 195 lbs Eye Color: Grey
Personality: Masochistic | Sadistic | Charismatic | Sultry | Devious | Manipulative Sexuality: Ask? He doesn't bite... Unless that's what you're into. Quote: "Pain and pleasure can be the same thing if you know what you're doing, love." Appearance: 6'1" | Constantly shifting eye color | Stocky muscular frame | Olive skin
((I did not lie..... just..... updating.... yea... >_> ))
MAIN INFORMATION
Full Name: Lucius Renoux Nicknames: The Maestro Age: 23 Birthdate: August 15th Gender: Male
Culture: ..... A little hint of everything Religion: Does not worship a specific god or goddess, but does not look down on worshipped either. Languages:
Personality: Aeden is a manipulator. He seeps into a target's mind through word play. Sometimes he is the swuave, dashing rogue. Other times he is the psychodic and the unpredictable. He does not seek a throne, he seeks to carve out his own piece of heaven. Sexuality: Bisexual Quote: "Over the course of this many life times, one thing remains constant: The gullibility of mortals." Height: 5'7'' Weight: 200lbs Eye Color: Light Gray
Personality: Proud ・Ambitious ・ Powerful ・Domineering ・ Vain ・Vindictive Sexuality: Heterosexual Quote: "You made me this way. And I will make you suffer as I have, feel as I have..." Height: 5'7" Weight: 120lbs Eye Color: Violet
Favorites:
• color Blackberry • animal Raven • city [in Axiom] Valle
xxxxx It is said that at the time of birth, all are without sin. Born pure, we are all given the chance to start life with a clean slate. Over time, that slate will undoubtedly become marred, and darken. For some however, it darkens more than others.
Lenoré, like countless others, was born into poverty. Her mother, an accomplished sorceress left soon after giving birth. Her father, in order to cope with the pain of betrayal, struggled with various forms of addiction through the remainder of his years.
From a young age, Lenoré resented her mother's abandonment, and her father's weakness. She ran from home before coming of age. Penniless, with no skills to speak of, she quickly fell prey to those who would take advantage of her youth and beauty.
Years passed, and eventually, Lenoré discovered magic that runs through her veins, the one only gift she ever received from her mother. Utilizing her anger, she quickly learned how to tap into the art of spellcraft. As she channeled her rage, she decimated her captors, leaving no trace left of the bordello she suffered in for so long.
Now, on her own, Lenoré vowed to never again become a victim to poverty. Her years of suffering have left a deep emptiness inside her, which she seeks to fill with revenge for a world that made her suffer.
• Host of the Spirit • Death Sense • Nothing for Something • Undead Army
• Seance • From the Abyss
Sub-Class
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Passives
• The Dark Elves have a rank stronger potency in all magic. • Every three posts, use one skill up to your rank for free. • Start with 1 mark of Justor or Solonor if desired.
• Dementia This ability allows them to store a tiny fraction of Justor's magic into their own body. The result is simple and yet very efficient. Not only are their casting times reduced by one post, but their spells are increased in size and range (and speed... slightly). This makes their magic harder to dodge, further solidifying them as the most efficient magic-users. The rate at which size/range are increased = add 1/3 of the base. So, 15 feet in length would become 20 feet in length. Speed is increased by about 1/5th, although this can become overwhelming if you constantly sling spells.
• Mania *Can be used at any time The Dark Elves may project their immediate conscious into the moonlight, and projecting your conscious into very nearby mana allows you to directly connect to Justor's energy. This allows for a wide-range of spells that are not possible with other bloodlines, simply in concept. Furthermore, these spells are all free of energy, as they use the mana nearby, not your own reserves.
These abilities, as listed: The Dance of Veils By projecting your magical conscious somewhere else, a very quick and easy process, you may warp to that location, similar to a teleport. Upon disappearing, your location is wrapped in a dusk-colored shroud, and re-appearing is animated by a bright white flash. Of course, this is a very useful spell, but it may only be done once every other post. You can only teleport up to twenty feet away. It should be noted that you only project your [magical conscious] here, meaning you don't go blank or lose concentration while using this.
• The Bride of Justor In legend, it is told that the very first Dark Elf, Cirstec, was made into a demi-goddess by Justor, brought up to be his bride. This ability conjures her influence in the mana rather than his, allowing for a unique spell. Cirstec will allow you to twist the light around you, making you invisible to the enemy's eyes. Those with good hearing/smell can still sense you, but many people will be unable. Striking, casting or moving too quickly will break this ability. This means all you can really do is walk. It's useful when cornered, as it's a very potent hiding skill. It's also useful when trying to use a surprise attack, although the technique will end the moment you begin the attack. The most common use of Cirstec's shroud is waiting for the cooldown on the Veil (teleportation) to come off, so that you may make distance between you and the target. The Veil will not end the shroud until it has already teleported you.
• I am loved This is a legendary ability of the Dark Elves, only spoken of in stories for its heartwarming take on the relationship of Justor, his bride, and their children. If a dark elf is to die, their light fading and their blood running cold, they may call upon their God and hope that he answers. Generate a number between 1-3. If it's two, Justor will personally project his own power into the mana and restore you, a divine intervention only made possible through the love between the elves and their god. If anything other than two, he will not hear you, and you are on your own. This can only be attempted once a month in earth time.
• Death Sense Necromancers have the keen ability to sense death. Be it something already dead, something recently dead, something about to die, etc. They will always know when ghosts are around them. This does not mean they can determine who it is nor is it able to lead them to the location of a Dead RPC they do not know about.
Personality: Talia is very devout. She firmly believes in gods and pays respect to all of them, regardless of alignment. Though, she does favor Justor and Solonor moreso than any others and it is only to them that she pays tribute and will openly profess her dying love. The elf thinks that her deeds are guided by the moon deity himself, therefore cannot be evil and unsanctioned. She is often irate, though knows that there are times when one must play another role, be it coy, kind, or crazy. Talia is not afraid to do whatever she believes must be done. Sacrificing a being or blowing up an entire city block do not register as 'evil' to her, merely necessary. Sexuality: Bisexual Quote: "It is instinct to vilify what we do not understand." Height: 5'9 Weight: 127 lbs Eye Color:▃▃
Favorites:
• Pale Blue • Lasagna • Snake • Lukhan's Landing • Instrumental Music
xxxxx For the years of her early life Inara lived inside of Kusana. Like many elves she was raised to believe that there was little reason to venture outside. Fear of the humans and their machines, fear of the monsters and their wars; she had no reason to ever leave the safety of the forest. Here her people were as close to their gods and nature as they could possibly seek to be. Where else was there to go when you already had everything? She had been born in to the Xyr family, one of worship and theological pursuit. Since her child years Inara had always been vastly interested in the gods. Of course Justor came first, followed closely by Solonor. Decades were spent in temples, talking with scholars and learning as much as she could. Inara devoted herself fully to her gods. She cared for life, for every being that walked the plane before her. As a girl she traveled from villages, towns, and cities, spreading Justor's teachings to the best of her ability. The elf loved her life. Things went downhill for her from there, when word of a mysterious illness that had spread to her home city had reached her. By the time she made it back from her travels the sickness had gripped nearly all of the inhabitants. Tirelessly she prayed and prayed to Justor and Solonor, hoping that they would lend their aid and spare their children.
Unfortunately those prayers went unheard. Hundreds died and hours upon hours of time were dedicated to finding a way to save the people. Inara turned to the sciences then, using all the knowledge she had gained in her travels to work a cure. Not even the wisest of the elves managed to figure it out. So they made the hard decision and quarantined the area. Inara and others as driven as her stayed on, choosing to die with their families rather than abandon them. A few of them caught the sickness and succumb. The girl was too inexperienced, unable to do anything. Before her eyes the most important people in her lives were crumbling. Her sleeps were ravaged with nightmares that made her cut any rest short. Days began to blur with night until Inara was finally ready to give up hope. That was when she came
A beautiful human woman, a stranger. With hair as black as a raven and eyes full of mystique and wonder. She swooped in to the quarantined zone, uncaring of the risks. This woman whispered words of power to Inara, promising that there was a way to save them all. Inara need only make a sacrifice, an innocent life in exchange for the power to revitalize the people. The decision weighed heavily on the young elf. For three days and three nights she prayed for guidance. None came. The situation merely continued to become worse and worse, death was hanging before them like a curtain about to drop. Pushed to the brink, Inara chose the one path she saw. It was a child, an elf barely over the age of thirteen years. The babe trusted her when she brought him to a lake in the dead of night. He giggled and smiled at her when she lifted him in the air. Inara offered this sacrifice of an innocent to Justor, and plunged the baby in to the water.
When finally it was over Inara waited for something to happen. Nothing. Then the woman emerged, standing on the shores of the lake. A wicked smile was across her face. She told her then what the sacrifice had powered. A ritual, one that purged the sickness from the people. The woman said that there was nothing left to ever harm then again. Overjoyed and overly exhausted, Inara ran back to her village. When she arrived only more horrors awaited. The elves were but mere husks of themselves. All signs of the mysterious plague had vanished. There were none who could speak, who could move of their own free will nor any who had life in their eyes. Their souls had fled their bodies. Inara panicked and tried to revive them, to no avail. That night the goddess of insanity came to her, stealing away her restless dreams and plaguing her with terrors. Upon awakening Inara was never the the same.
The elf became obsessed with finding a way to take back the souls of her people. It occurred to her that the woman had lied to her, manipulated her and stole their life essence. She delved in to the dark arts, knowing no other way to right her wrong. Every night when she slept the madness became worse and worse until it was one with her. Inara was driven from her home for her heinous practices. She fled across the ocean to a place where no one knew her, and took the name Talia Kane. Now, Inara seeks to increase her strength as a necromancer so that one day she can stand between life and death, never again forced to make a decision like once before.