Welcome to Gaia! ::

Gaian Tenkaichi Budoukai

Back to Guilds

Gaia's world martial artist tournament that pits the best fighters against one another for the title of Gaia's Best! 

Tags: tenkaichi, budokai, battle, tournament 

Reply Old Threads
OOC Thread Goto Page: [] [<<] [<<] [<] 1 2 3 ... 427 428 429 430 431 432 ... 558 559 560 561 [>] [>>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Scalar Warfare

Ice-Cold Explorer

8,425 Points
  • Autobiographer 200
  • Battle: Mage 100
  • Partygoer 500
PostPosted: Sat Feb 23, 2013 1:24 am


Vintrict
the implied rules


Implied rules are not rules.
PostPosted: Sat Feb 23, 2013 1:25 am


Look her kit is accepted, she is a berserker, built to swing big hits and throw huge spells. Fight smarter, faster and more agile.

My kit is nearly the exact opposite, its almost entirely built on evasive foot work and soft defense. Not that I have gotten to do any of it so far.

I still take hits sure, reasonable ones. I wouldnt take your ball of rot unless i was back to a wall with your hand on my chest.

I wouldnt take a full axe swing either. My character is built to out maneuver kits like yours.

But I wouldnt ignore s**t, I wouldnt balance on the edge of an axe from a leap. I would shift and wiggle and use every inch but only the inches necessary to evade.

What I am wondering about is this, or two things realistically. How large are her weapons, tomahawks, or battle axes, or like skyrims war axe which is between a battle axe and a hatchet. And how does your character cast. Runes must be traced to be used normally, so unless they are tattooed on her body or carved on her weapons you cant use them and two weapon fight at the same time.

I havent seen your character mutter an incantation, trace a rune, or make an arcane gesture in two full rounds of competition and it genuinely confuses me.

SpiritArcanis

Feral Mage

10,600 Points
  • Ultimate Player 200
  • Alchemy Level 2 100
  • Forum Sophomore 300

Tres Ecstuffuan

Aged Gaian

PostPosted: Sat Feb 23, 2013 1:26 am


Vintrict
At the end of the day, although Sigil's character doesn't have an implied upper length, the implied rules for the tournament is that every character runs out of something sooner or later. The more a character uses supernatural moves, the more energy that burn from their body. So even if you didn't list it in your profile, we expect people to play to their character's stamina/ energy supply. If someone is spamming moves constantly, they are burning their reservoirs faster. Applies the same to those who enter into extraneous bursts of physical activity in a short period of time.


The whole point of Sigil's power mechanics is that she literally, will never completely run out of energy.

So even if they list the complete opposite of having a infinite amount of resources, you in your finite wisdom still assume that they will arbitrarily give themselves an arbitrary limit.
PostPosted: Sat Feb 23, 2013 1:26 am


Sigil Warden
Vintrict
the implied rules


Implied rules are not rules.

Common sense is.

Vintrict
Captain

Omnipresent Poster


Scalar Warfare

Ice-Cold Explorer

8,425 Points
  • Autobiographer 200
  • Battle: Mage 100
  • Partygoer 500
PostPosted: Sat Feb 23, 2013 1:27 am


There hasn't been any 'abuse', Grim. I've played the character logically and true to character, I didn't gain RP or use runes when it didn't make sense to do so, and generally varied my fighting style around to various things beyond "I hit it with my axe." So it is on Fierach, because at least a good third of my attacks are vanilla or partially so with only one axe active.
PostPosted: Sat Feb 23, 2013 1:29 am


Legion_of_Nazareth
Look her kit is accepted, she is a berserker, built to swing big hits and throw huge spells. Fight smarter, faster and more agile.

My kit is nearly the exact opposite, its almost entirely built on evasive foot work and soft defense. Not that I have gotten to do any of it so far.

I still take hits sure, reasonable ones. I wouldnt take your ball of rot unless i was back to a wall with your hand on my chest.

I wouldnt take a full axe swing either. My character is built to out maneuver kits like yours.

But I wouldnt ignore s**t, I wouldnt balance on the edge of an axe from a leap. I would shift and wiggle and use every inch but only the inches necessary to evade.

What I am wondering about is this, or two things realistically. How large are her weapons, tomahawks, or battle axes, or like skyrims war axe which is between a battle axe and a hatchet. And how does your character cast. Runes must be traced to be used normally, so unless they are tattooed on her body or carved on her weapons you cant use them and two weapon fight at the same time.

I havent seen your character mutter an incantation, trace a rune, or make an arcane gesture in two full rounds of competition and it genuinely confuses me.


The weapons have the runes carved on them. I apologize if that isn't clear. If she doesn't have the axes in hand or like generally in her immediate vicinity, she can't activate them.

The axes are five pounds, and fairly large, with a three-foot haft and a one-foot blade in length, plus the blade is maybe a foot deep as well, plus the spike on the back.

Scalar Warfare

Ice-Cold Explorer

8,425 Points
  • Autobiographer 200
  • Battle: Mage 100
  • Partygoer 500

Grim Skies

PostPosted: Sat Feb 23, 2013 1:29 am


Legion_of_Nazareth


OK... so then Sigil will complain you're dodging everything when you're right, it's perfectly in your character's own style and the most logical thing for anyone to do when faced with the alternative. Logically, you don't take glancing blows from an axe. They're designed to do the opposite of glancing blows even from relatively minimal effort.

The ball of rot... do you mean Death Coil? Because it has a slight homing element, goes through any armor/hard defenses, and travels at 30 MPH. Sigil would never fire it at anything but close-range. I.e. homing range. So no, basically, nothing you can do to prevent it. You don't need to be against a wall, you just need to be close--which is where any GTB fighter needs to be practically at all times because I don't believe any character is allowed an extensively ranged "kit."
PostPosted: Sat Feb 23, 2013 1:31 am


Vintrict
At the end of the day, although Sigil's character doesn't have an implied upper length, the implied rules for the tournament is that every character runs out of something sooner or later. The more a character uses supernatural moves, the more energy that burn from their body. So even if you didn't list it in your profile, we expect people to play to their character's stamina/ energy supply. If someone is spamming moves constantly, they are burning their reservoirs faster. Applies the same to those who enter into extraneous bursts of physical activity in a short period of time.


You let a profile in where the person could indefinitely use abilities as long as they were off the cooldown. That's bad. Bad Vintrict. No Harleyquin statue for you!

Implied rules don't exist, if you wanted there to be a stamina or fatigue element, that's what profile grading is for. If it's not in the profile.. it's not in the profile, and you let them in without changing it.

Even with "MUH IMPLIED RULES", all you're saying is that instead of telling the player that they had to follow a certain system, you let them in under the belief that they didn't have to, only to spring it on them when they thought they were completely fine with their present system.

That's a poor job of grading profiles if I've ever heard one. It's also in pretty bad taste, because you're basically lying to them by going "Oh, your system is fine. Accepted." Only to turn around and go "NO FATIGUE? POINTS DEDUCTED" when they were never aware that they had to have a fatigue element present because they were never told in profile grading.

You know, that time when you tell people what to add/change/tweak in their systems.

When you could tell someone "Make fatigue an issue to limit ability use."

Instead of going "I'll just let you through and THEN I'll grade you poorly for using your system the way I accepted it because you didn't do this thing that I never told you to do."

This doesn't even constitute logic, broseph.

That's really not cool, Broseiden.

You get me, brohemian?

Bromalemalelo?

The Thunder Tyrant


Scalar Warfare

Ice-Cold Explorer

8,425 Points
  • Autobiographer 200
  • Battle: Mage 100
  • Partygoer 500
PostPosted: Sat Feb 23, 2013 1:32 am


Grim Skies
Legion_of_Nazareth


OK... so then Sigil will complain you're dodging everything when you're right, it's perfectly in your character's own style and the most logical thing for anyone to do when faced with the alternative. Logically, you don't take glancing blows from an axe. They're designed to do the opposite of glancing blows even from relatively minimal effort.

The ball of rot... do you mean Death Coil? Because it has a slight homing element, goes through any armor/hard defenses, and travels at 30 MPH. Sigil would never fire it at anything but close-range. I.e. homing range. So no, basically, nothing you can do to prevent it. You don't need to be against a wall, you just need to be close--which is where any GTB fighter needs to be practically at all times because I don't believe any character is allowed an extensively ranged "kit."


Death Coil doesn't ignore armor, just heavily permeable material like cloth.
PostPosted: Sat Feb 23, 2013 1:34 am


Sigil Warden
There hasn't been any 'abuse', Grim. I've played the character logically and true to character, I didn't gain RP or use runes when it didn't make sense to do so, and generally varied my fighting style around to various things beyond "I hit it with my axe." So it is on Fierach, because at least a good third of my attacks are vanilla or partially so with only one axe active.


There hasn't been any abuse because you got called on it, like the chains being unbreakable or Death Coil being a pretty devastating auto-hit.

Granted, maybe you didn't realize it at the time, and you could certainly be doing even worse. That doesn't mean you're doing very well when it comes to making things a fair challenge, all the while decrying Fier for being cheap.

Just calling it like I see it. I would be interested to know your answer to my question, given everything you know now. Because I'll reiterate, I don't think you're a bad roleplayer, and I don't think it's your fault Vin let in your OP build.

Grim Skies


Tres Ecstuffuan

Aged Gaian

PostPosted: Sat Feb 23, 2013 1:34 am


Your a** better be in full plate going against Sigil's character.

Man. <******** this.

If someone drops out, I'm going to enter with a guy in mithril plate mail with a trash can full of mundane weapons.

Just to prove a point.
PostPosted: Sat Feb 23, 2013 1:35 am


Also you can take a glancing blow from an axe by moving with its momentum to absorb the brunt of the power behind it and then bounce of the attack.

This takes the hit allows for reasonable physical damage and doesnt force a disease, this because axes arnt cutting weapons, they require force exerted to cut through a material. Like a hammer with a thin edge.

If you take the force out of it you break bones, bruise badly, but dont get cut bad.

At any rate, Close is arguable and there are counters for that technique, by random chance I have an ability that would hard counter that particular spell.

It was intended to hard counter missile like spells and this certainly qualifies.

SpiritArcanis

Feral Mage

10,600 Points
  • Ultimate Player 200
  • Alchemy Level 2 100
  • Forum Sophomore 300

Vintrict
Captain

Omnipresent Poster

PostPosted: Sat Feb 23, 2013 1:36 am


The Thunder Tyrant

Except the part where you're entering a fighting competition where you're judged based on how realistic you rp a character to the logics and balances of combat factors. No profile judging is going to be perfect. The execution of that character is what matters in the fight. There is a line between following the profile accepted and just following general combat sense. If someone burns energy at the start, they should feel it pretty fast after the brief moment of going beserk. If they remain conservative with their energy, they won't get tired so quickly, though this comes at a cost of not being very aggressive.

But that's why people are here. To learn this stuff if they already haven't. But I'm just one judge, so it's not like I'll be deciding the fight alone.
PostPosted: Sat Feb 23, 2013 1:37 am


Legion_of_Nazareth
Also you can take a glancing blow from an axe by moving with its momentum to absorb the brunt of the power behind it and then bounce of the attack.


Like using the same concept of trying to cut a leaf floating in the wind, or karate-speed breaks or even just as simple as a boxer rolling with a punch?

I think thats good in theory but I think in application those axes are moving fast enough and are sharp enough, and you are heavy enough so that you would never be able to move quick enough due to its tremendous momentum to avoid being cut.

Of course that's dependent on where exactly the axe hit...or maybe not...I'm pretty sure no matter where an axe hit you no amount of rolling with the blow will save you.

Tres Ecstuffuan

Aged Gaian


Scalar Warfare

Ice-Cold Explorer

8,425 Points
  • Autobiographer 200
  • Battle: Mage 100
  • Partygoer 500
PostPosted: Sat Feb 23, 2013 1:38 am


But Vin, activating runes does not require physical effort. You can't say that Aetyra should be feeling fatigue from that. It doesn't make sense. There is nothing to be fatigued by. The runes are supplying the power (and souls supplying the runes), not her.
Reply
Old Threads

Goto Page: [] [<<] [<<] [<] 1 2 3 ... 427 428 429 430 431 432 ... 558 559 560 561 [>] [>>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum