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Gaian Tenkaichi Budoukai

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Gaia's world martial artist tournament that pits the best fighters against one another for the title of Gaia's Best! 

Tags: tenkaichi, budokai, battle, tournament 

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Tres Ecstuffuan

Aged Gaian

PostPosted: Fri Feb 22, 2013 11:00 pm


Sigil Warden


Have you read my writing in full?


I have.
PostPosted: Fri Feb 22, 2013 11:03 pm


My approach is pretty simple:

1) Does the attack make sense? Is it possible for my character to block/deflect/etc in some fashion? More importantly, is it probable?

2) Out of any given number of potential responses, which makes the most sense for my character?

and sometimes

3) Did I like the attack?

1 and 2 come naturally to me, I usually only have to read a post and bounce the situation in my head around before a response or number of responses crop up, and I go with what feels natural for my character, even if it means he's caught off guard or is forced to take the hit flush, rather than shunting some of the damage or dodging entirely.

3 comes into play in situations where I have wiggle room and could go either way, but if I felt like the attack/defense/counter was really creative or just neat, I'll let it fly even if I might have known of a response that might have put my character into a better position in the fight. It rarely comes into play though, not because my opponents are uninteresting, but because there's usually a combination of factors involved.

If I ever fall short of giving the appropriate response, it's just because I make mistakes. I think it's safe to say that people aren't perfect, and they don't always make the most logical or fair decision, even if they have no intent of being unfair. They just go with the flow, and sometimes they over reach or overstep.

It happens. I can read back in fights and go "I think I should have done something different" even if my opponents were fine with what I did. I think whether or not we fall short, it's more important that we remain critical of ourselves so we can improve.

Whether you make a mistake is less important than whether or not you can admit it and learn from it. Everybody makes mistakes, but not everybody is gonna admit it or learn from it.

The Thunder Tyrant


Tres Ecstuffuan

Aged Gaian

PostPosted: Fri Feb 22, 2013 11:04 pm


Lucid Red Herring

In the event of exchanging actions in a fight, if a person was able to outwit you and found a credible answer to your method of combat, wouldn't it be fair to concede to the fight and grant your opponent victory.

This makes a great concept, but when it comes to practice everyone falls short. I know why, but I wanna hear thoughts, since we're moving to the subject of viewpoints on roleplaying and the thought process behind fighting.


Because we all visualize things slightly differently within our minds eye.

Also I can only say I partially agree with what you said. I don't think you should play specifically to outwit your opponent. Of course, this being a competition, you do want to attempt to do this to an extent.

Like all things, this must be done in healthy moderation.

There are plenty of things I could do to end a lot of fights in Tres's favor quickly. However, I don't. Now the reason for this is because a lot of the time it would make for a shitty fight. The problem inherently with what I am saying is that, you aren't playing your character if you are playing your character half a** it.

So the trick, is making it make sense when your character isn't perfect.

This ultimately ends up being more realistic.

Deitric I feel, is really good at balancing competitiveness and Fun Rp.
PostPosted: Fri Feb 22, 2013 11:11 pm


Tresondros Ecstuffuan
Sigil Warden


Have you read my writing in full?


I have.


I was asking Iyam in this case, since he claims I do not have the proper mentality.

I would agree with him if this was a story-driven RP that focused on character development. But it's a tournament. I entered it knowing that it was a competition and thus designed my character's skills to excel at fighting what I perceived as the metagame for said tournament. I'm reasonable and willing to work out a conflict, but at the same time I appreciate being able to stay within the realm of at least partial plausibility, and also expect the judges to back me up in that regard. When neither happens, I get pretty upset.

I didn't come to write a massive story arc, I came to present fights in which I sell my own character to the judge and the reader to make them side with her over my opponent, and therefore win. If I just want to write story, I can write a novel without help. When people read my fights, I'm aiming to have them go "Damn, Sigil's character seriously outwitted his/her opponent, and with style to boot. That was a good read!".

I always sell myself first, and the opponent second when in a competition. This is opposed to selling the opponent first, or only selling yourself.

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PostPosted: Fri Feb 22, 2013 11:16 pm


In competition, your goal IS to outwit your opponent. That's just what it is.

It's completely acceptable when one makes a mistake. However, there's a big difference between one making a mistake and one going, "oh s**t... if I dont do something fast... I'll lose this fight..."
"
I find it interesting that I'm still reading fights which play out as...
I threw an attack. Oh I got countered. Let me dodge and throw another attack...
He countered that too? Let me dodge what he does again.

Three minutes of this happens... and not a single punch was landed.

That's what I begin to find ridiculous... just to name off a few.
PostPosted: Fri Feb 22, 2013 11:17 pm


Sweet so I just finished reading like twenty pages of missed text, forgot what I was supposed to respond to, something about molestia and dont give a damn anymore cause the conversation isnt worth my time.

On the upside, I am glad I ordered pizza and as such missed the vast majority of this so far.

SpiritArcanis

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PostPosted: Fri Feb 22, 2013 11:19 pm


Sigil Warden


Tournaments in free-form RP aren't really tournaments Sigil. It's what I am expressing to you.

This is an event.

It is a story arc for character development. The majority of the people you will be fighting in times to come, it's only under these conditions you most likely ever interact with them.

That the bottom line.

Like I said before if this was a real competition... things would've been vastly different. Only two things would matter in that aspect; winning or generating the most points on your scorecard.

That leads to problems like the one you are having with Fier and far worse problems that you were fortunate to be around for.
PostPosted: Fri Feb 22, 2013 11:20 pm


Shitty RPers.

Shitty RPers everywhere.

The Female of the Species

Prophet


Tres Ecstuffuan

Aged Gaian

PostPosted: Fri Feb 22, 2013 11:21 pm


Sigil Warden

I generally think of meta-gaming to be a bad thing. Feel free to correct me but I assume by meta-gaming you mean looking at what is acceptable and allowable in terms of character creation for the purposes of the tournament, and determining what is the most effective combination of skills, abilities and equipment to dominate the competition. If that is what you define as meta-gaming, then that should never be your main priority. Its no different than power-gaming in a tabletop role play.

However, keep in mind, what I'm about to say is my opinion. I'm not saying you should change anything about what you do. If that is how you want to play the game then you have every right to....but for me, I'm not gonna meta-game to win. I'm just going to try and create the most interesting concept I can conceive and when I rp, ultimately I as the player, don't care about winning. I respect that its a competition and for that reason, I bring my A game but I never do so at the expense of the quality of the fight.

So yes, I agree with you in that, we should have our characters try to outsmart each other, why wouldn't they? Your character isn't coming in to have a 'good fight' and that is what you should portray. However, as the person playing the character you have to direct the fight in a way that is both convincing in terms of getting across that your character wants to win. However at the same time as the RPer, you have a responsibility to those who are taking time out of their schedules to provide you with role play. You have to make sure they aren't feeling like they are wasting their time. In fact, you want them to say after the fight 'hey man, that was really fun'.

Whenever I fight, I'm gonna do what I can within reason to make sure my opponent is enjoying themselves.
PostPosted: Fri Feb 22, 2013 11:22 pm


The Female of the Species
Shitty RPers.

Shitty RPers everywhere.

Silence! I keel yuu!

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The Female of the Species

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PostPosted: Fri Feb 22, 2013 11:22 pm


Silence.

I ban you.
PostPosted: Fri Feb 22, 2013 11:24 pm


*Is silent for all but five miliseconds.*
Okay, that's boring. You're boring. Next...

Lucid Red Herring

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Tres Ecstuffuan

Aged Gaian

PostPosted: Fri Feb 22, 2013 11:25 pm


Lucid Red Herring
In competition, your goal IS to outwit your opponent. That's just what it is.

It's completely acceptable when one makes a mistake. However, there's a big difference between one making a mistake and one going, "oh s**t... if I dont do something fast... I'll lose this fight..."
"
I find it interesting that I'm still reading fights which play out as...
I threw an attack. Oh I got countered. Let me dodge and throw another attack...
He countered that too? Let me dodge what he does again.

Three minutes of this happens... and not a single punch was landed.

That's what I begin to find ridiculous... just to name off a few.


Thats what we call a shitty fight.

Those usually don't happen for me...not any more at least.

When I was Arm-bar Sieg, I had plenty of fights that went a lot like that.

And not because of bullshit mind you...

Back in the day, Sieg would only take hits if there was no logical or plausible possibility for him to not get hit or not take full damage.

Because for me, competition was all that mattered.

However, I eventually realized that like Heita said, these are roleplaying events before competitions.

Now I have achieved a balance between both competition and quality RP.
PostPosted: Fri Feb 22, 2013 11:26 pm


You're spot on, Tres. While I tried to remain as true to the mechanics and flavor of the character as is possible in a medium without health bars and GCDs, I also designed the character, to the best of my ability, to win.

And I don't see anything wrong with that. In fact, it genuinely surprises me that someone would not do that.

Don't get me wrong, I like to break the meta-game in every competitive game I play as much as I think using it, but at the end of the day if you are not already coming in with the mindset that what you do is meant to neutralize and counter your opponents, then why compete?

Scalar Warfare

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PostPosted: Fri Feb 22, 2013 11:27 pm


Yeesh I am unreasonably anxious to find out whether i can pack my things and leave or if I am in it for another round.
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