Energy Color: Grey Energy Meter: 700 Element: Earth Battle Strength: Intimidation and crushing blows. Battle Weakness: Avoiding anything that is extremely fast. He's a striker, not an acrobat.
• Earth & Stone Levitation E (Energy usage depends on size of rock) The most common attack, involves levitating nearby earth and stone of numerous sizes and propelling them at foes by punching or kicking motions.
E= Up to melon sized D= 5 foot cube <- current limit C= dining table B= Car sized A= Bus Sized S= 3 story house.
• Rock shield D A levitated slab of rock can also double as a shield when positioned in front of the user. This can also be performed as a slab or sheet of bedrock thrust out of the earth's surface. The shield can be hurled at the opponent for a quick retaliation.
• Rock Hanging D By minor manipulation of magnetic fields you are able to stick onto the surface of rocks and any earth material. These things are rocks, concrete, crystals and metal. 10 energy is used per post of hanging.
• Earth Trap D A technique that makes earth move around the opponent's feet, hardening to trap their feet. In order to break free, the target must have a strength of five or more, or use an explosive or a water elemental technique to weaken the earth's grip to get free. This can also be done on the target's hands if their on the ground as well
Bloodline
• Elemental Infusion Passive -1 Rank in damage taken from Earth skills
• Carapace E The is the basic skill to put on your carapace. This carapace can block outside attacks up to E-rank. At Adept rank your carapace can block outside attacks up to D-rank. At Master rank your carapace can block up to C-rank attacks but this costs C-rank energy.
• Revert E This is a basic skill that reverts your carapace form back into your human form. Works well if you know you can't block an attack in carapace form (You automatically know this)
• Shed E Their most basic skill, shedding is a part of their life. When in Carapace form, the user must shed there carapace so that they can retain the hardness and add a new layer of carapace. Depending on what rank you have is when you can shed. (You automatically know this)
• Terror Ammo D Though its not visible you need to create ammunition for your terror shot. This makes either 2 shots for your shotgun one magazine for a pistol 6 bullets for a revolver 5 for a rifle. eight if its a bow or crossbow. Note: This is the one of two techniques that defy the normal carapace hardening requirements. This technique creates ammunition that only fades after the current fight is over, or used in a Terror Shot.
• Dagger Claws D The user must harden there carapace like claws, each finger as powerful as steel daggers. They can also break normal weapons with ease and can cause some serious damage to a person. They also can't move there fingers, so holding a weapon in there hands would be quite useless. Depending on what element you have will give you a rank up or a rank down.
Class
• Zenith Passive It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades.
• Empower D A simple skill that allows the user to unleash a burst of concussive force from their weapon. The blast has enough force to blow the target away 5 feet, or can be used to knock them up or smash them onto their knees.
Personality: Driven. Tends to let actions speak for him. Intense in a fight. Sexuality: Straight. Quote: "Why are we standing around? Let's go beat the guy up, already." Height: 6' 2" Weight: 187 Eye Color: Yellow-green, like a cat's
xxxxxBeing a Dreadnought, Laat grew up on the streets. His "friends" consisted of other members of the orphan-gang he belonged to. During his time as a gutter rat he earned his share of scars. Living in those conditions ensured he grew up tough, and unafraid to fight it out to get what he wants. When he came of age he joined a small-time street gang as a low-level enforcer and was with them until a certain... misunderstanding. As a result he went solo, doing odd jobs or freelancing as hired muscle, repairing his damaged reputation bit by bit.
A talent is something you make that makes your character unique and special. While it is not required for a character it can help flesh out your person, possibly covering a weakness or granting some new power. Don't rush a talent if you aren't sure how it'll help your character the best, I have a master rank character who still doesn't have one razz I'd say look around and see some examples.
Other than that, you're good to go! Go ahead and make your own profile thread in this section with your Gaia name, you can store all your characters/customs there. Have fun!
Posted: Wed Jul 22, 2015 8:51 pm
MAIN INFORMATION
Full Name: Castyfe Stratostyle Nicknames: The Second Vampire Age: 599 3/4 Birthdate: 04/25 Gender: Male
Culture: Lumirian Religion: - Languages:
De Facto - Demonica Fluent - Common Basic - Angelic
I already know you'll fill in the skills later. So this profile is totally reapproved. I feel like I should just officially approve the other one, since Juli is helping you build it anyways. So yeah, here is your formal approval for once it's finished.
Full Name: Red Nicknames: Too many. Age: Early 20's appearance. Birthdate: N/a Gender: Female Culture: South Fraxonite / Lumirian / Amaranthine Religion: Self-Religion Languages: De Facto - Common Fluent - Demonica Basic - Meritia
Nation: Nocturne Rank: Master Title: Duke of the Flames
MAJOR INFORMATION
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Bloodline: The Red Class: Mage Strength: 5 Speed: 7 Sin: Unavailable Gene Mods: Unavailable
Energy Color: Vermillion Energy Meter: 3,100 Element: Fire/Lightning Battle Strength: Thaumaturgy, All magic is empowered by [2] ranks, Access to all Elements (Mage Perk for now) Battle Weakness: Hand-to-Hand, Holy Weapons/Attacks
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 9,000 Talent: TBA
EQUIPMENT INFORMATION
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Weapons: Steel Daggers [Location: Strapped to both outer thighs], Steel Snakesword [Location: Sheathed from shoulder to hip on back] Armor: Simple leather garb, boots, and usually some type of hooded outer covering.
SKILL INFORMATION
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Elemental
• Fire Element - Mastered • Earth Element - Mastered • Water Element - Mastered
• Water Transformation [D Rank] • Ice Barrage [D Rank] • Ice Spikes [C Rank] • Ice Claws [C Rank] • Ice Floor [C Rank] • Ice Dome [B Rank] • Ice artist [A Rank] • Black Ice State [A Rank] • Dark Frost [C Rank] • Toxic Thrust [B Rank] • Black Cold Blast [A Rank]
• Air Element
• Air Suction [E Rank] • Air Punch/Kick [E Rank] • Air Funnel [D Rank] • Air Shield [D Rank] • Gliding [D Rank] • Air Spout [D Rank] • Gust [D Rank] • Drift [D Rank] • Great Breath [D-A Rank] • Featherweight [C Rank] • Air weapons [C Rank] • Enhanced Speed/Jump [C Rank] • Air Blast [C-S Rank] • Air Swipe [B Rank] • Burst Step [B Rank] • Air Vortex [B Rank] • Air Concussion [A Rank] • Air Blades [A Rank]
Personality: The young magi is always on her toes, she thinks everything thoroughly and swiftly, weighing each pro and con, to choose her battles wisely - something that serving in the military has taught her. A demeanor nearly stoic. She has spent her life experiencing more freedom than many nation folk, not only liberated from the laws of Nocturne, but she is also able to escape her own body. Though she does read body language and tone quite well. It is easy for her to draw from someone of their intentions and emotions, whether she cares or not is another matter. The redhead has spent years listening to others and honing her ability to speak with eloquence. She knows when to appease one man and insult another, preferring to think before speaking. Her inability to trust others has contributed to both her lack of companions and her lack of allies, she does not believe in the good of others only their selfishness. In terms of combat, she is ruthless, relentless. Sexuality: Graysexual Quote: "Valar Dohaeris." Appearance: Red stands at 5' 8" with olive skin, hardened from harsh winds. Her figure is tight, muscular and supple around the edges with long legs. She is sure footed and does not tire easy, her hands are riddled with scars and callused. Her long red hair is generally pulled back from her face, she rarely wears it down. The curves of her face are distinct with thick lips and a strong jaw, her too-blue eyes are eerily bright as the sclera is stained bloodshot red - they are by far the softest pieces of her youthful appearance. Theme Song:Pray To God Battle Theme:Warriors
BACKGROUND INFORMATION
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xxxxx What dies never stays dead, she knows this more than most. Born human in a land damned to eternal darkness, she was orphaned at a young age and left to fend for herself in the growing military. Perhaps that is the start that made her what she is. Fashioned in the ways of Necromancy, she toyed with the dark arts only to find herself entangled in a web so thick that it left her to abandon all hope of salvation. Myth is a burning woman of wooden soul, clay skin carved with crimes and reckonings, godlike and all too human. A staged suicide would suffice. She destroyed her own weakness, and was strengthened in return. A symbolic shabtis, a soul left to drift while the true body remained in a hidden stasis. The possession is that of a feral being that tangoed with the politics of war and hearts, but she wasn't the only specter to answer and fester in the undead corpse. For the motherly sin, Lust, took in the host. Call it a Hell or a Hades, a Sheol, this modern mirage is the landscape of the demonic where temptation runs high. With good intentions, she attempts to share some fraction of herself with a King, but spoiled as he is, he will not have it. So in turn, she leaves. The husk is desolate, found dead and discarded. Many believe this to be true, even the King himself.
Like all things though, time befalls the great and their once golden age becomes nothing but pyrite. It isn't enough to have strength, but to adapt.
Red, the true self, breathes, thrives, hidden in the tides of bodies as a vagabond. A Faceless unknown in a land of monsters reduced to one instinct: Survive. She faces the harrowing. She has no choice in this, The Red gifting her only what she truly wants: order, meaning, something much more than the reality at hand. Wielding more power than one could possibly fathom - enough to tear cities asunder. Though, oddly enough, she is calm, a solemn figure holding no crown, no military, no companions. Outside the twilight, beyond the pale, on the other side of distinctions, in the dark, there are no definitions, no edges, only the internal horizons of your senseless soul. There is, it seems, no forbidden realm so dark you cannot envision it as torment for the forces that you fear. You simply become. So they have come, they have all come, in the end, to this one city on the edge of everything, whether as refugees or relics; as souls still… active even though in their eternities they’ve long forgotten their original identity, they become universal.
At the forefront of development, she holds titles as a shrouded, disguised being unbeknownst to those that interact. Often wearing different facemasks even while tending to smuggling trades.
Now her next journey brings her back to the beginning of it all....
Posted: Sat Aug 01, 2015 11:45 pm
dat devil doe
MAIN INFORMATION
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Full Name: Red Nicknames: Too many. Age: Early 20's appearance. Birthdate: N/a Gender: Female Culture: South Fraxonite / Lumirian / Amaranthine Religion: Self-Religion Languages: De Facto - Common Fluent - Demonica Basic - Meritia
Nation: Nocturne Rank: Master Title: Duke of the Flames
MAJOR INFORMATION
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Bloodline: The Red Class: Mage Strength: 5 Speed: 7 Sin: Unavailable Gene Mods: Unavailable
Energy Color: Vermillion Energy Meter: 3,100 Element: Fire/Lightning Battle Strength: Thaumaturgy, All magic is empowered by [2] ranks, Access to all Elements (Mage Perk for now) Battle Weakness: Hand-to-Hand, Holy Weapons/Attacks
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 9,000 Talent: TBA
EQUIPMENT INFORMATION
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Weapons: Steel Daggers [Location: Strapped to both outer thighs], Steel Snakesword [Location: Sheathed from shoulder to hip on back] Armor: Simple leather garb, boots, and usually some type of hooded outer covering.
SKILL INFORMATION
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Elemental
• Fire Element - Mastered • Earth Element - Mastered • Water Element - Mastered
• Water Transformation [D Rank] • Ice Barrage [D Rank] • Ice Spikes [C Rank] • Ice Claws [C Rank] • Ice Floor [C Rank] • Ice Dome [B Rank] • Ice artist [A Rank] • Black Ice State [A Rank] • Dark Frost [C Rank] • Toxic Thrust [B Rank] • Black Cold Blast [A Rank]
• Air Element
• Air Suction [E Rank] • Air Punch/Kick [E Rank] • Air Funnel [D Rank] • Air Shield [D Rank] • Gliding [D Rank] • Air Spout [D Rank] • Gust [D Rank] • Drift [D Rank] • Great Breath [D-A Rank] • Featherweight [C Rank] • Air weapons [C Rank] • Enhanced Speed/Jump [C Rank] • Air Blast [C-S Rank] • Air Swipe [B Rank] • Burst Step [B Rank] • Air Vortex [B Rank] • Air Concussion [A Rank] • Air Blades [A Rank]
Personality: The young magi is always on her toes, she thinks everything thoroughly and swiftly, weighing each pro and con, to choose her battles wisely - something that serving in the military has taught her. A demeanor nearly stoic. She has spent her life experiencing more freedom than many nation folk, not only liberated from the laws of Nocturne, but she is also able to escape her own body. Though she does read body language and tone quite well. It is easy for her to draw from someone of their intentions and emotions, whether she cares or not is another matter. The redhead has spent years listening to others and honing her ability to speak with eloquence. She knows when to appease one man and insult another, preferring to think before speaking. Her inability to trust others has contributed to both her lack of companions and her lack of allies, she does not believe in the good of others only their selfishness. In terms of combat, she is ruthless, relentless. Sexuality: Graysexual Quote: "Valar Dohaeris." Appearance: Red stands at 5' 8" with olive skin, hardened from harsh winds. Her figure is tight, muscular and supple around the edges with long legs. She is sure footed and does not tire easy, her hands are riddled with scars and callused. Her long red hair is generally pulled back from her face, she rarely wears it down. The curves of her face are distinct with thick lips and a strong jaw, her too-blue eyes are eerily bright as the sclera is stained bloodshot red - they are by far the softest pieces of her youthful appearance. Theme Song:Pray To God Battle Theme:Warriors
BACKGROUND INFORMATION
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xxxxx What dies never stays dead, she knows this more than most. Born human in a land damned to eternal darkness, she was orphaned at a young age and left to fend for herself in the growing military. Perhaps that is the start that made her what she is. Fashioned in the ways of Necromancy, she toyed with the dark arts only to find herself entangled in a web so thick that it left her to abandon all hope of salvation. Myth is a burning woman of wooden soul, clay skin carved with crimes and reckonings, godlike and all too human. A staged suicide would suffice. She destroyed her own weakness, and was strengthened in return. A symbolic shabtis, a soul left to drift while the true body remained in a hidden stasis. The possession is that of a feral being that tangoed with the politics of war and hearts, but she wasn't the only specter to answer and fester in the undead corpse. For the motherly sin, Lust, took in the host. Call it a Hell or a Hades, a Sheol, this modern mirage is the landscape of the demonic where temptation runs high. With good intentions, she attempts to share some fraction of herself with a King, but spoiled as he is, he will not have it. So in turn, she leaves. The husk is desolate, found dead and discarded. Many believe this to be true, even the King himself.
Like all things though, time befalls the great and their once golden age becomes nothing but pyrite. It isn't enough to have strength, but to adapt.
Red, the true self, breathes, thrives, hidden in the tides of bodies as a vagabond. A Faceless unknown in a land of monsters reduced to one instinct: Survive. She faces the harrowing. She has no choice in this, The Red gifting her only what she truly wants: order, meaning, something much more than the reality at hand. Wielding more power than one could possibly fathom - enough to tear cities asunder. Though, oddly enough, she is calm, a solemn figure holding no crown, no military, no companions. Outside the twilight, beyond the pale, on the other side of distinctions, in the dark, there are no definitions, no edges, only the internal horizons of your senseless soul. There is, it seems, no forbidden realm so dark you cannot envision it as torment for the forces that you fear. You simply become. So they have come, they have all come, in the end, to this one city on the edge of everything, whether as refugees or relics; as souls still… active even though in their eternities they’ve long forgotten their original identity, they become universal.
At the forefront of development, she holds titles as a shrouded, disguised being unbeknownst to those that interact. Often wearing different facemasks even while tending to smuggling trades.
Now her next journey brings her back to the beginning of it all....
I have always loved the pics you use. Approved. haha
(Note: The lighter skin one is her false form, the darker skin is closer to her true form.)
Full Name: Lothdoliel Galaendeth Nicknames: Has numerous aliases Age: 24 Birthdate: 4/2 Gender: Female
Culture: (She was raised to be a multicultural agent of economic espionage)
Lumirian (upbringing- original target was Kranila and its mercantile partners, real or potential) Elvhanan (heavily trained since childhood- more Kranila targeting) South Fraxonite (later training- she grew up and is moving to bigger things)
Religion: She is familiar with several but doesn't truly care for any even if she does heed the useful advice from its doctrine. She would get on her knees to try and worship Michael and then worship a mans lap in the same breath if given the right incentive. If there is a god that doesn't much care if she would want the mark or whatever I'm open to it happening for the most part.
Languages:
De Facto - Elvish Fluent - Meritia Basic - Demonica
Nation: Born in Kranila to a Nocturne parent. Kranilan citizenship with off-the-books ties to Nocturne. (VERY off-the-books) Rank: Novice Title: Citizen of Kranila
Energy Color: rustic brown/bronze Energy Meter: 550 x succubus bonus (1.5x base energy) = 825 Element: Water Battle Strength: She is knowledgeable and skilled at bypassing attacks and defenses.
A step is controlled imbalance One couldn't move if there was no opening in one's armor. There is no difference between a distracted war god and a weak grunt if you come prepared to kill without honor or glory.
Battle Weakness: she is primarily a killer not a fighter. She may be able to restrain you but she isn't a fan of attrition, particularly when its carried out during direct combat. She'll find a way to kill a tank with a strip of bacon but if it doesn't work out she will probably just want to run away instead of sitting around to try her luck with extended combat even if they are crippled.
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 3000
Talent:
Makako-ma
RPC Name: Name here RPC Rank: D-Novice RPC Bloodline: succubus RPC Class: Ninja
RPC Subclass
none
Talent Name: Black market savant Talent Description: You dirty scallywag, you know all the tricks and you occasionally trick the trade if you know what I mean...
Massive charisma bonus against rogues. Rogues and people who aren't extra nice to you get a bad reputation and a massive charisma debuff against local criminals or absolutely everyone if done in Nocturne or any other place known for corruption.
You hear rumors of who enters and leaves town. For rogues, assassins, tricksters and ninjas you don't get names and the fine details unless you've met them before, everyone else, especially if they aren't tricky slippery people actively avoiding everyone, you get a little more info but nothing crazy like maybe a name or something.
You can pay for some goods with something other than gold but if its something other than transportation its probably going to cost you some time and leave anybody looking for you the next breadcrumb to follow... and of course this has a very dangerous side effect of attracting bards................................ nobody likes bards
For a decent fee you can make suspicion of you from NPCS and willing RPCs go away without directly bribing them.. it will cost you half your current gold plus half of whatever gold you spent, stashed, or gave away in that town in the past 3 posts.
Your ability to smuggle things gets a bonus on top of all other bonuses. NPC border patrollers are useless against you as long as you have a nice excuse. Of course its a little easier to explain why your wagon seems to be full of cheese right after a massive cheese theft than it is to explain why its full of dead bodies while one of the victims is still alive begging for help or something. You gotta at least try to be convincing still.
If arrested you can still access the black market and send messages out
Talent Weakness: Whenever you touch evil, evil touches you. When you use the black market you yourself become a little more vulnerable to all others who use it as well even if its just through implication. If you ask about the assassin in white people will say "someone was asking about the assassin in white" How did the character get this talent?: She was born to be an economic espionage agent but was cut loose when the project didn't produce the improbable results desired. Though she no longer gets the bonus funding she is still kept on a leash incase they want to reactivate their asset. As a result she is both somewhat connected by default especially amongst, Nocturne, Kranila, and ocean traders.
Weapons:will be changing frequently but she will be using light weaponry pretty much exclusively. Default weapon is throwing knife but her specialty will be lighter blades.
Some weapons she is familiar and experienced with.
Jian - Due to the nature of her work and cover identity she handles a lot of swords and would have the easiest time stealing AND using a weapon like this one and as such she has learned to use such a weapon and quite well at that. Her training with this weapon focused on swift movements and dueling to maim and kill.
Katana - she is well trained to use one but unlike the much lighter jian she mostly uses this for a clean kill. However there is more than one type of katana. She is significantly more skilled with the lighter one-handers which she is capable of duel-wielding with high proficiency. Her fighting style with the katana is more similar to what one might expect a jian user to use since she tends to lean towards light weaponry. Technical and highly offensive or evasive play followed by a decisive strike to end the fight and probably escape.
Kodachi - She uses these for some shortrange stuff especially in closed spaces. She's very good at hiding these though she typically only uses a single one rather than 2. With this like with the katana she is trained primarily to kill not necessarily "duel" or "fight"
shuriken- she can land these from long range but she's better with throwing knives
Chain-sickle - she was trained to use this with a dart in combat but she can use it with a sickle end as well. She is better at using this with more practical attatchments for urban combat but she can in fact duel with this. She would probably have a better chance of winning with this if its her own custom weapon. It would take some sort of weapons master to instantly adjust to someone else's chain weapon.
Most other weapons... - she has seen them in action and gets the idea... but some of these things weigh as much as she does! When armed with stuff she cant really use she just does the Jackie chan thing and uses it the best she can. Imagine trying to fight with a sword you can only lift one end at a time for more than a few seconds lol.
Armor: Light armor at best in most cases. Maybe a vest and cloth. Perhaps something for handing hot objects or bombs but nothing heavy.
• Streaming Water E It is a move that draws water from a source, that water is moved by elementalists around their bodies. • TEXT HERE • TEXT HERE
Bloodline
• The Sonnet of Sin (bloodline passive) The way the Succubus seduces others with their charms. Regardless of rank, the affected will find it very difficult to deny them. If the subject is two ranks lower then the user, they're automatically seduced. The higher ranks can be seduced as well, but it'll be more difficult. Once captured the target focuses only on the Incubus, sort of like tunnel vision blocking out the surroundings. To clarify, seduction is energy. It is not eye-sight or hearing based. It's an aura that pushes outwards and seduces people. It can't be blocked by barriers/etc. People seduced will not attack you, and you can basically force them to do things depending on what you say. They won't hurt/kill themselves or attack another person.
• The Dance It's raining. You meet a girl, standing somewhere in the center of the road. She doesn't bother with an umbrella, she sings in the rain and dances with the wind. A free spirit. You can either choose to approach her, seeing as she seems such an open and enjoyable person, or leave her to her own devices. If you choose the first option, then you're falling into her claws. There are three signs to true seduction with The Dance: a visual sign, an audible sign, and a physical sign. The visual sign was the rain, and the audible sign can be many things. It can be her voice, it can be the sound of birds chirping, as long as it's something that you can clearly hear, that clings to your mind. The physical sign can be simple; she can shake your hand, or give you a hug. Anything, really.
With these signs, she sets everything up for the next time you meet. She will perform three different signs. The only requirement is that one of the signs remains exactly the same. For example, if you see her again underneath the rain, then that sign is the same. If she hums the same tune, that sign is the same. When these requirements are complete, anyone, and of any rank, can be seduced. It is best to ease into this ability, so that someone doesn't notice the signs. It is not a requirement for a Succubus to state they are using signs, or this passive, even in-character.
• Clouds D Usually, a Succubus' wings can only glide and help reduce the impact from falling. With this ability, though, you coat your wings in energy and allow for full flight, for a time. This energy will remain on your wings for three posts, at which point you will have to re-apply it. You gain +2 speed while flying.
Class
• Shadow Jump E By focusing the energy within the feet of the ninja he or she is capable of a sudden feat of speed. This is primarily used in hiding. The focusing time will make it useless for a dodge thus this is commonly seen used after a ninja throws a weapon while hidden. The hidden ninja just jumps into a different piece of cover.
• This is an advancement of the jump skill. You focus your energy in such a way that you leave a mirror image after jumping. You leave a mirror image and then jump away its that simple, this image however is stationary it does not move but it is identical to you in energy signature and appearance. When this is struck by an attack it slowly dissipates into mist distracting your opponent giving you an opening for an attack.
• Shadow Meld D The assassin class also has this skill though they use it differently. Using a focus of energy you distort a shadow to actually fuse with you(not your own). This shadow must be quite dark for it to be effective. Once fused with a shadow you are quite hard to see but you must remain in the shadow, yes you are part of the shadow thus shadow based attacks cannot harm you. Slow movements within the shadow will remain unseen but a sudden slash or jump will blow your cover. Can be used at night. In now way is the shadow a shield you can still be attacked by a slash though you are almost unseen. Warning angry Rangers, mechanists, gunslingers, arcanists and elementists will start pelting the shadow with attacks if they see you meld into the shadow.
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand/Weapon (throwing knives will be the default weapon for now cuz ninjas)
•Straight Knife D You throw the knife in a completely straight path, which means it doesn't spin. these knives are harder to dodge, since they have more aerodynamicy.
Trick knife D You throw two knives at once, one in the shadow of the other. The second is slightly off to the side but in the shadow of the first so it is harder to see, and even harder to dodge.
Triple knife D You throw three knives, all at varying altitudes and angles. This skill is hard to dodge as one is usually coming at you to the left, right and your center.
Personality: She has little interest in things like honor. She is a somewhat spoiled person who's hard work up until more recent years typically took place on her back or behind someone elses back with a sharp object in hand. While combat trained she is not comfortable with fair and honorable combat in which she does not have a clear advantage. She actually isn't all that sadistic but she is very controlling which may or may not manifest itself in the expected way. She is the type that can feel in control while you literally piss on her. She is a pragmatist, the truth is whatever works for her in her mind. She is not easily satiable, not in the funnier context nor any other. She is not particularly appreciative of small boring gifts for example, no pun intended. Up until her group got cutoff financially she had more direction and a sense of duty so to speak. Having been cutoff she has been lacking these things and may seem aimless at times when she cannot find a way to further her goals or obsessions, during times like this she goes from a focused careful person to a more manipulative and aggressive state.
Sexuality: Money, power, large phallic things (symbolic things included) Quote: "Don't be stingy! Rent isn't cheap and neither is keeping one's family in the dark." Height: 6ft 0in Weight: 160 Eye Color: Naturally brownish red
Favorites:
• color - Silver or shiny greyish metallic colors • food - salty seafood • animal - Humans • anywhere she can get away with doing things she shouldn't be
A Nocturne merchant guild seeking fortune managed to get a mysterious and rather massive financial boost.. maybe from the government of Nocturne.. maybe not nobody could really ever say for sure as the trail was kept quite clean... Some of this money was used to pay for certain vacations during which a certain succubus seduced several many certain Kranilans to have several many certain children that might be able to blend in with people of Kranila by some coincidence. Some in Kranila questioned the sudden rise in this guild's presence in their nation but some disappeared, some got quiet, and some got fat and bedazzled by inexplicable gifts they received during trades.
Overtime many cells of merchants meant to influence Kranilan markets and trade formed and split off from the main group to avoid any connections. They would be given great funding and children to train to infiltrate Kranila's culture and business world with tricks and tools of espionage and the like as well as help to form criminal networks in their cities. In other words the typical underground business between two trade partners. They expected few big returns but it was better than sitting idly under the thumb of those who controlled their food supply. If you were to somehow get one of them to confess they'd just call it a safety measure.
One of the children, a child of a succubus, would be successfully integrated into the culture. She was trained to seek out and steal magical artifacts and such as well as forge documents and memorize a lot of text at high speeds. She was an infiltrator and occasionally she even did more violent work though mostly just for practice and helping with coverups.. she was fed well and helped bring in funds by allowing some of the scum of Kranlian society to take her on little "play dates".
Life in Kranila
As a young girl she worked in a merchants guild hall.. Clean, sweep, serve, learn, train. Day in and day out. This was her life. Luckily much of it was just a façade. Nobody really cared what she did in regards to anything outside learning and training as long as she wasn't in the way and did what they wanted when they needed her. Men with younger tastes would often spot her during a business deal seeing as she was positioned to be seen intentially. They'd send her up to "clean the guest room" for a few hours and give her a piece of the profits if it seemed to help the deals go through. When she wasn't helping them play this sort of angle it was just another. Practice with the throwing knife, disassemble the sword sheath and replace this piece with that, keep your eyes open with this irritant in the air making them water. It was mostly torture and abuse training up until she was capable of doing some real work with actual pay but by this time it was nearly too late.
By day she was an apprentice to a "fixer" of sorts.. her boss was the kind of guy who made your legal issues go away and helped you get rid of that merchants trap someone sold to you. By night she'd either be working on the more ugly side of this business, bending the rules or breaking them for the job, if she could get a role in one of their dirtier jobs or she might go prowling for some pervert or whoremonger to feed her for a while till the next job. But officially she was something of an escort and concubine depending on the time period and who you asked.. her boss would just call her his girlfriend if the police asked though. To more underground types she was the sort of girl they might send you to help "sweeten the deal". There were a lot of lies and mask wearing in her life but she was happy for the most part especially as she began to grow accustomed to getting bigger and bigger things out of both her customers and her targets.
How she got where she is today
Overtime she would work as a con-woman, prostitute, blackmailer, thief, killer, smuggler, and a merchant. Sometimes all at once, afterall there's often a very blurry line between such jobs. However despite all her successful efforts the cell she belonged to was both too visible and not producing the improbable results hoped for. After receiving their final payment she was given 3000 gold and some tips on some rather lucrative but highly illegal businesses to get into if she wanted the financial perks of her old life back. Business such as stealing Elvish magic data or smuggling weapons out of Fronta. Of course they'd play nice with her to keep a good relationship with their asset but for the most part she was cut off and a sociopath was released into Kranila to see what she could do on her own.
The fate of her mother
Upon the realization the money would no longer flow she abandoned the group leaving her child behind with her lessons and a small gift in gold. She didn't bother to leave her much seeing as it can cost a lot to disappear and Lothdoliel was likely to walk a different path from her some day.. perhaps one of them would become rich and powerful but her mother wanted just one more small advantage after thinking about it. She returned to Nocturne with most of the cash leaving some money for her daughter.
The fate of her boss and the organization
The guild disbanded officially but they keep tabs on one another in case they get reactivated. Lothdoliel continued receiving lessons from the lot of them and advice for a while in exchange for favors of many sorts before she was ready to begin her next big venture in the world of mercantile and the first she'd do on her own. Her first step would be to acquire a home of some sort with either a very rich or very dead quiet roommate.
Posted: Thu Aug 06, 2015 1:49 pm
Makako-ma
Hello, welcome to Axiom! For the time being everyone starts at Adept rank and receives the bloodline, class, and elemental skills up to C rank. You may also want to consider taking common as one of your languages or you run the risk of being unable to chat with other characters. Also, for the weapons section its more for a list of what weapons your character carries on her.
A faint smile
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Makako-ma
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Posted: Thu Aug 06, 2015 2:02 pm
A faint smile
Makako-ma
Hello, welcome to Axiom! For the time being everyone starts at Adept rank and receives the bloodline, class, and elemental skills up to C rank. You may also want to consider taking common as one of your languages or you run the risk of being unable to chat with other characters. Also, for the weapons section its more for a list of what weapons your character carries on her.
I listed the weapons she is likely to have on her. Basically unless its stated otherwise somewhere she will be carrying throwing knives. At least starting off that's what she'll be doing.
I plan to have her learn the common tongue. If I can id like to just give her an extra language though
Posted: Thu Aug 06, 2015 2:16 pm
Makako-ma
A faint smile
Makako-ma
Hello, welcome to Axiom! For the time being everyone starts at Adept rank and receives the bloodline, class, and elemental skills up to C rank. You may also want to consider taking common as one of your languages or you run the risk of being unable to chat with other characters. Also, for the weapons section its more for a list of what weapons your character carries on her.
I listed the weapons she is likely to have on her. Basically unless its stated otherwise somewhere she will be carrying throwing knives. At least starting off that's what she'll be doing.
I plan to have her learn the common tongue. If I can id like to just give her an extra language though
If you ever get in to a battle or whatever be sure to be clear as to what you're carrying on her. As for the language, you can go ahead and learn it through roleplay. Once you update your profile go ahead and quote me again and I'll check it once more.
A faint smile
Dedicated Friend
Offline
Makako-ma
Offline
Posted: Thu Aug 06, 2015 2:22 pm
A faint smile
Makako-ma
A faint smile
Makako-ma
Hello, welcome to Axiom! For the time being everyone starts at Adept rank and receives the bloodline, class, and elemental skills up to C rank. You may also want to consider taking common as one of your languages or you run the risk of being unable to chat with other characters. Also, for the weapons section its more for a list of what weapons your character carries on her.
I listed the weapons she is likely to have on her. Basically unless its stated otherwise somewhere she will be carrying throwing knives. At least starting off that's what she'll be doing.
I plan to have her learn the common tongue. If I can id like to just give her an extra language though
If you ever get in to a battle or whatever be sure to be clear as to what you're carrying on her. As for the language, you can go ahead and learn it through roleplay. Once you update your profile go ahead and quote me again and I'll check it once more.
MAIN INFORMATION
Full Name: Lothdoliel Galaendeth Nicknames: Has numerous aliases Age: 24 Birthdate: 4/2 Gender: Female
Culture: (She was raised to be a multicultural agent of economic espionage)
Lumirian (upbringing- original target was Kranila and its mercantile partners, real or potential) Elvhanan (heavily trained since childhood- more Kranila targeting) South Fraxonite (later training- she grew up and is moving to bigger things)
Religion: She is familiar with several but doesn't truly care for any even if she does heed the useful advice from its doctrine. She would get on her knees to try and worship Michael and then worship a mans lap in the same breath if given the right incentive. If there is a god that doesn't much care if she would want the mark or whatever I'm open to it happening for the most part.
Languages:
De Facto - Elvish Fluent - Meritia Basic - Demonica
Nation: Born in Kranila to a Nocturne parent. Kranilan citizenship with off-the-books ties to Nocturne. (VERY off-the-books) Rank: C- Adept Title: Citizen of Kranila
Energy Color: rustic brown/bronze Energy Meter: 900x succubus bonus (1.5x base energy) = 1350 Element: Water Battle Strength: She is knowledgeable and skilled at bypassing attacks and defenses.
A step is controlled imbalance One couldn't move if there was no opening in one's armor. There is no difference between a distracted war god and a weak grunt if you come prepared to kill without honor or glory.
Battle Weakness: she is primarily a killer not a fighter. She may be able to restrain you but she isn't a fan of attrition, particularly when its carried out during direct combat. She'll find a way to kill a tank with a strip of bacon but if it doesn't work out she will probably just want to run away instead of sitting around to try her luck with extended combat even if they are crippled.
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Gold: 3000
Talent:
Makako-ma
RPC Name: Name here RPC Rank: C-Adept RPC Bloodline: succubus RPC Class: Ninja
RPC Subclass
none
Talent Name: Black market savant Talent Description: You dirty scallywag, you know all the tricks and you occasionally trick the trade if you know what I mean...
Massive charisma bonus against rogues. Rogues and people who aren't extra nice to you get a bad reputation and a massive charisma debuff against local criminals or absolutely everyone if done in Nocturne or any other place known for corruption.
You hear rumors of who enters and leaves town. For rogues, assassins, tricksters and ninjas you don't get names and the fine details unless you've met them before, everyone else, especially if they aren't tricky slippery people actively avoiding everyone, you get a little more info but nothing crazy like maybe a name or something.
You can pay for some goods with something other than gold but if its something other than transportation its probably going to cost you some time and leave anybody looking for you the next breadcrumb to follow... and of course this has a very dangerous side effect of attracting bards................................ nobody likes bards
For a decent fee you can make suspicion of you from NPCS and willing RPCs go away without directly bribing them.. it will cost you half your current gold plus half of whatever gold you spent, stashed, or gave away in that town in the past 3 posts.
Your ability to smuggle things gets a bonus on top of all other bonuses. NPC border patrollers are useless against you as long as you have a nice excuse. Of course its a little easier to explain why your wagon seems to be full of cheese right after a massive cheese theft than it is to explain why its full of dead bodies while one of the victims is still alive begging for help or something. You gotta at least try to be convincing still.
If arrested you can still access the black market and send messages out
Talent Weakness: Whenever you touch evil, evil touches you. When you use the black market you yourself become a little more vulnerable to all others who use it as well even if its just through implication. If you ask about the assassin in white people will say "someone was asking about the assassin in white" How did the character get this talent?: She was born to be an economic espionage agent but was cut loose when the project didn't produce the improbable results desired. Though she no longer gets the bonus funding she is still kept on a leash incase they want to reactivate their asset. As a result she is both somewhat connected by default especially amongst, Nocturne, Kranila, and ocean traders.
Weapons:will be changing frequently but she will be using light weaponry pretty much exclusively. Default weapon is throwing knife but her specialty will be lighter blades.
Her standard carry weapon
Throwing knives- she can do all sort of strange things with these but most importantly they are easy to hide.
Some weapons she is familiar and experienced with.
Jian - Due to the nature of her work and cover identity she handles a lot of swords and would have the easiest time stealing AND using a weapon like this one and as such she has learned to use such a weapon and quite well at that. Her training with this weapon focused on swift movements and dueling to maim and kill.
Katana - she is well trained to use one but unlike the much lighter jian she mostly uses this for a clean kill. However there is more than one type of katana. She is significantly more skilled with the lighter one-handers which she is capable of duel-wielding with high proficiency. Her fighting style with the katana is more similar to what one might expect a jian user to use since she tends to lean towards light weaponry. Technical and highly offensive or evasive play followed by a decisive strike to end the fight and probably escape.
Kodachi - She uses these for some shortrange stuff especially in closed spaces. She's very good at hiding these though she typically only uses a single one rather than 2. With this like with the katana she is trained primarily to kill not necessarily "duel" or "fight"
shuriken- she can land these from long range but she's better with throwing knives
Chain-sickle - she was trained to use this with a dart in combat but she can use it with a sickle end as well. She is better at using this with more practical attatchments for urban combat but she can in fact duel with this. She would probably have a better chance of winning with this if its her own custom weapon. It would take some sort of weapons master to instantly adjust to someone else's chain weapon.
Most other weapons... - she has seen them in action and gets the idea... but some of these things weigh as much as she does! When armed with stuff she cant really use she just does the Jackie chan thing and uses it the best she can. Imagine trying to fight with a sword you can only lift one end at a time for more than a few seconds lol.
Armor: Light armor at best in most cases. Maybe a vest and cloth. Perhaps something for handing hot objects or bombs but nothing heavy.
• Streaming Water E It is a move that draws water from a source, that water is moved by elementalists around their bodies. • Wave C By moving a large mass of water without separating it from its original source, elementalists can create waves of nearly any size. They do this by using an upward movement and after raising the source, they send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the elementalist surfing on the crest of the wave. This same process can be used to propel waterborne crafts. C-rank = Three feet high
• Bubble C Must be at least Adept rank When in need of crossing or hiding under water elementalists are able to create a bubble around themselves, keeping an air supply for them and for others. Bubble may burst. Lasts 10 posts -D energy per post after the 10th.
Bloodline
• The Sonnet of Sin (bloodline passive) The way the Succubus seduces others with their charms. Regardless of rank, the affected will find it very difficult to deny them. If the subject is two ranks lower then the user, they're automatically seduced. The higher ranks can be seduced as well, but it'll be more difficult. Once captured the target focuses only on the Incubus, sort of like tunnel vision blocking out the surroundings. To clarify, seduction is energy. It is not eye-sight or hearing based. It's an aura that pushes outwards and seduces people. It can't be blocked by barriers/etc. People seduced will not attack you, and you can basically force them to do things depending on what you say. They won't hurt/kill themselves or attack another person.
• The Dance It's raining. You meet a girl, standing somewhere in the center of the road. She doesn't bother with an umbrella, she sings in the rain and dances with the wind. A free spirit. You can either choose to approach her, seeing as she seems such an open and enjoyable person, or leave her to her own devices. If you choose the first option, then you're falling into her claws. There are three signs to true seduction with The Dance: a visual sign, an audible sign, and a physical sign. The visual sign was the rain, and the audible sign can be many things. It can be her voice, it can be the sound of birds chirping, as long as it's something that you can clearly hear, that clings to your mind. The physical sign can be simple; she can shake your hand, or give you a hug. Anything, really.
With these signs, she sets everything up for the next time you meet. She will perform three different signs. The only requirement is that one of the signs remains exactly the same. For example, if you see her again underneath the rain, then that sign is the same. If she hums the same tune, that sign is the same. When these requirements are complete, anyone, and of any rank, can be seduced. It is best to ease into this ability, so that someone doesn't notice the signs. It is not a requirement for a Succubus to state they are using signs, or this passive, even in-character.
• Clouds D Usually, a Succubus' wings can only glide and help reduce the impact from falling. With this ability, though, you coat your wings in energy and allow for full flight, for a time. This energy will remain on your wings for three posts, at which point you will have to re-apply it. You gain +2 speed while flying.
Class
• Shadow Jump E By focusing the energy within the feet of the ninja he or she is capable of a sudden feat of speed. This is primarily used in hiding. The focusing time will make it useless for a dodge thus this is commonly seen used after a ninja throws a weapon while hidden. The hidden ninja just jumps into a different piece of cover.
• Wall Run C Requires: Adept rank A passive ability. This is when the ninja gains their speed. After speed training which is basically attaching several weights on yourself and running for three days straight you are capable now of moving at speeds where running up and along side walls are easy
• Shadow Meld D The assassin class also has this skill though they use it differently. Using a focus of energy you distort a shadow to actually fuse with you(not your own). This shadow must be quite dark for it to be effective. Once fused with a shadow you are quite hard to see but you must remain in the shadow, yes you are part of the shadow thus shadow based attacks cannot harm you. Slow movements within the shadow will remain unseen but a sudden slash or jump will blow your cover. Can be used at night. In now way is the shadow a shield you can still be attacked by a slash though you are almost unseen. Warning angry Rangers, mechanists, gunslingers, arcanists and elementists will start pelting the shadow with attacks if they see you meld into the shadow.
Sub-Class
• TEXT HERE • TEXT HERE • TEXT HERE
Hand-to-Hand/Weapon (throwing knives will be the default weapon for now cuz ninjas)
•Straight Knife D You throw the knife in a completely straight path, which means it doesn't spin. these knives are harder to dodge, since they have more aerodynamicy.
Bank shot C You throw the knife and it hits a wall or the floor or something. The knife bounces off of the surface and keeps going. Useful for hitting targets behind corners and other uses.
Triple knife D You throw three knives, all at varying altitudes and angles. This skill is hard to dodge as one is usually coming at you to the left, right and your center.
Personality: She has little interest in things like honor. She is a somewhat spoiled person who's hard work up until more recent years typically took place on her back or behind someone elses back with a sharp object in hand. While combat trained she is not comfortable with fair and honorable combat in which she does not have a clear advantage. She actually isn't all that sadistic but she is very controlling which may or may not manifest itself in the expected way. She is the type that can feel in control while you literally piss on her. She is a pragmatist, the truth is whatever works for her in her mind. She is not easily satiable, not in the funnier context nor any other. She is not particularly appreciative of small boring gifts for example, no pun intended. Up until her group got cutoff financially she had more direction and a sense of duty so to speak. Having been cutoff she has been lacking these things and may seem aimless at times when she cannot find a way to further her goals or obsessions, during times like this she goes from a focused careful person to a more manipulative and aggressive state.
Sexuality: Money, power, large phallic things (symbolic things included) Quote: "Don't be stingy! Rent isn't cheap and neither is keeping one's family in the dark." Height: 6ft 0in Weight: 160 Eye Color: Naturally brownish red
Favorites:
• color - Silver or shiny greyish metallic colors • food - salty seafood • animal - Humans • anywhere she can get away with doing things she shouldn't be
A Nocturne merchant guild seeking fortune managed to get a mysterious and rather massive financial boost.. maybe from the government of Nocturne.. maybe not nobody could really ever say for sure as the trail was kept quite clean... Some of this money was used to pay for certain vacations during which a certain succubus seduced several many certain Kranilans to have several many certain children that might be able to blend in with people of Kranila by some coincidence. Some in Kranila questioned the sudden rise in this guild's presence in their nation but some disappeared, some got quiet, and some got fat and bedazzled by inexplicable gifts they received during trades.
Overtime many cells of merchants meant to influence Kranilan markets and trade formed and split off from the main group to avoid any connections. They would be given great funding and children to train to infiltrate Kranila's culture and business world with tricks and tools of espionage and the like as well as help to form criminal networks in their cities. In other words the typical underground business between two trade partners. They expected few big returns but it was better than sitting idly under the thumb of those who controlled their food supply. If you were to somehow get one of them to confess they'd just call it a safety measure.
One of the children, a child of a succubus, would be successfully integrated into the culture. She was trained to seek out and steal magical artifacts and such as well as forge documents and memorize a lot of text at high speeds. She was an infiltrator and occasionally she even did more violent work though mostly just for practice and helping with coverups.. she was fed well and helped bring in funds by allowing some of the scum of Kranlian society to take her on little "play dates".
Life in Kranila
As a young girl she worked in a merchants guild hall.. Clean, sweep, serve, learn, train. Day in and day out. This was her life. Luckily much of it was just a façade. Nobody really cared what she did in regards to anything outside learning and training as long as she wasn't in the way and did what they wanted when they needed her. Men with younger tastes would often spot her during a business deal seeing as she was positioned to be seen intentially. They'd send her up to "clean the guest room" for a few hours and give her a piece of the profits if it seemed to help the deals go through. When she wasn't helping them play this sort of angle it was just another. Practice with the throwing knife, disassemble the sword sheath and replace this piece with that, keep your eyes open with this irritant in the air making them water. It was mostly torture and abuse training up until she was capable of doing some real work with actual pay but by this time it was nearly too late.
By day she was an apprentice to a "fixer" of sorts.. her boss was the kind of guy who made your legal issues go away and helped you get rid of that merchants trap someone sold to you. By night she'd either be working on the more ugly side of this business, bending the rules or breaking them for the job, if she could get a role in one of their dirtier jobs or she might go prowling for some pervert or whoremonger to feed her for a while till the next job. But officially she was something of an escort and concubine depending on the time period and who you asked.. her boss would just call her his girlfriend if the police asked though. To more underground types she was the sort of girl they might send you to help "sweeten the deal". There were a lot of lies and mask wearing in her life but she was happy for the most part especially as she began to grow accustomed to getting bigger and bigger things out of both her customers and her targets.
How she got where she is today
Overtime she would work as a con-woman, prostitute, blackmailer, thief, killer, smuggler, and a merchant. Sometimes all at once, afterall there's often a very blurry line between such jobs. However despite all her successful efforts the cell she belonged to was both too visible and not producing the improbable results hoped for. After receiving their final payment she was given 3000 gold and some tips on some rather lucrative but highly illegal businesses to get into if she wanted the financial perks of her old life back. Business such as stealing Elvish magic data or smuggling weapons out of Fronta. Of course they'd play nice with her to keep a good relationship with their asset but for the most part she was cut off and a sociopath was released into Kranila to see what she could do on her own.
The fate of her mother
Upon the realization the money would no longer flow she abandoned the group leaving her child behind with her lessons and a small gift in gold. She didn't bother to leave her much seeing as it can cost a lot to disappear and Lothdoliel was likely to walk a different path from her some day.. perhaps one of them would become rich and powerful but her mother wanted just one more small advantage after thinking about it. She returned to Nocturne with most of the cash leaving some money for her daughter.
The fate of her boss and the organization
The guild disbanded officially but they keep tabs on one another in case they get reactivated. Lothdoliel continued receiving lessons from the lot of them and advice for a while in exchange for favors of many sorts before she was ready to begin her next big venture in the world of mercantile and the first she'd do on her own. Her first step would be to acquire a home of some sort with either a very rich or very dead quiet roommate.