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Tags: roleplaying, lovecraft, urban fantasy, magic, supernatural 

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Dante Decker
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PostPosted: Thu Mar 24, 2011 6:06 pm


Lovecraft canon is always relevant ^_^.

Like I said its way out there but the concept of dimensional taint works remarkably well mechanics wise. It also gives some physical clues to as to the origin of mages, and what exactly makes them different. Say for example such a hereditary defect isn't purely magical, but inherently physical (the 'supernatural' actually being horrifyingly natural) in such a case example lets use a deviance or lesion in the Occipital lobe (the section that processes visual data, but also controls dreams)

Damage or a lesion to this section of the brain has been known to cause hallucinations, but what if that is sciences interpretation of a widened sensory experience? Just like one extra drop of water can overfill a cup, the human brain is incredibly sensitive, damage in an uncontrolled manner could lead to an uncontrolled control over the veil sort of like a weaker Psion, but without training or any background in focusing said dimensional opening like a family would provide they would more than likely simply consider themselves insane or simply try to ignore the things they see altogether depending on their rational for the occurrences.

So why would this data matter?

1) It distinguishes Mages and Psions from the general population by physical difference, which is something that would be a boon to a later government back story (>.>)

2) It allows for Rare Psion like plot backgrounds for GM's/general villany from non traditional sources. aka it would not be a 'known' threat as many Mage families would know of each other and the government would have no way of pre-empting any sort of psion action since it could happen to anyone, though absolutely unlikely except in the rarest (read: plot) occasions.

3) It provides something to play with medically, as there are means of subduing and pyschopharmacologically 'numbing' certain areas of the brain meaning that both players and GM's could develop specific counters or attempted 'cures' without having to just kill rogue psions or mages. Because lets face it if you are pulling out extra dimensional powers and you happen to be say a psion who cannot directly control the flow of power handcuffs don't quite cut it anymore.

4) It means mages (an psions by definition) the larger the lesion, arguably the lesser their hold on reality, which I think we can all agree leads to a wonderfully bad end.

Cause nothin' says lovin' like complete dimensional overlay.
PostPosted: Fri Mar 25, 2011 12:20 pm


OKAY, TIME TO RESPOND TO SOME s**t.

I really like Jay's idea. I think instead of the Colour Out of Space (something similar to that, anyway), we should have a Nyarlathotep-like figure be the one to deliver the fire to humanity. I'd say the lesion that develops in the brain would be pseudo-scientific, in that it'd be a mutation, but there are certain aspects that no one really knows about. The medication could have been through years upon years of scientific and magi-science research and development - it could probably have been pushed along by a group that might know about the one realm and wants to kill off/deaden all magic users as to prevent the eventual dimensional consumption. Just an idea there, though.

Since the one realm is Warp-like, in that everything about the sentient mind influences it, I believe that a lot of traditional mage tropes would be through widespread emotional sympathy. Stuff like differing schools of magic would be emotional resonances that allow mages to manipulate diluted dimensional energy into "traditional" magic. The one realm would be all about limitless potential, so stuff like raising the dead would even be possible.

I also really like how psions would be further mutations/deviations, as I do like having them be an unknown factor. I've got a major "villain" planned that's a complete public figure but is not known to have any power by any mage communities. The larger the lesions/tumors/etc. also makes sense with the magic/psionic system, as it allows for more power, but it almost assures them having bad s**t happen to them.

Also, normal mages still being tied to the dimension will solve the issue of controlling their power. Since mages use emotional sympathy (through incantations, rituals, gestures, reagents and so on) to draw and cast energy, their methods are safer and more controlled - however, it is still drawing upon that one realm, so it's still dangerous as ******** and can lead to bad s**t happening to them. I propose that generally, it should be user decided when it comes to backlashes, with some GM-rolled stuff during big plots. If we find someone abusing stuff, then GMs can step in for some delicious intervention, hurhur.

The only tangle to this is how we wanted to have some other purely-supernatural stuff involved, like demons/demonology (which I would love, as would others), Fey (TK and others) and some other stuff. I think that they could definitely be separate, and some demons/fey/etc. would know about just how ******** the humans are and would actually be afraid of the potential they represented (which is what the entities within the dimension wish to exploit - as that will allow them to "evolve" and unite reality with their own existence).

WUT U GUYS THINK?

Damnatus
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Dante Decker
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PostPosted: Fri Mar 25, 2011 12:40 pm


I don't really see it tangling anything tbh, Fae would be Fae and demons demons, since we are assuming they aren't originally from this dimension, they will have their own rules and structures. The difference being is that mages are those touched by fate (and narly's hand) and thus are creatures of this dimension that have been tainted and suffer from the mutation that allows them to access their power.

Obviously just having the lesion wouldn't make them be casting magic left and right (they arent psions after all and they only get a trickle compared to an inexorable flow) which means mage families would have to practice their magic or more specifically would have to learn how to focus their intentions and goodness knows there are enough historical examples of focuses out there to use, some being intended for mages having crossed over to the civilian population through added side effects. Meditation, martial arts, yoga, chanting, hypnotism, etc which the general public might seem as mundane or part of some larger esoteric religious practice are actually family forms of training their focus.
PostPosted: Thu Mar 31, 2011 12:36 am


I am all for the ideas posted, but it brings some questions to mind.

Like, is this "one realm" the only other realm? Something along the lines of the Fade, where things like Demons and Fey are the result of the denizens in that realm coming to ours and getting stuck/corrupted. (I kind of prefer this just because of how simple it makes things, while still leaving plenty of room for as much customization as people want. Especially if we're including the "multiple planes of reality" facet, worlds like Gaia, like Dee suggested.)

Or were you thinking more like D&D with countless planes, realities, and parallels, with this "one realm" being the one that most effects and/or is effected by the "physical realm"?

If the first is true, then how would we play the more supernatural elements (like death)?

Paidi tou Selini
Crew

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Jedimoose

PostPosted: Fri Apr 01, 2011 12:01 am


Oh how much things change while one's life is absorbed by studies. Ugh, I wish I'd seen this stuff a while ago. Kicking into high-gear.

LOCATION
The Providence-based-but-with-Arkham-influence idea seems to be a winner. I just want to mention that Batman's home town of Gotham City (in the comics) is literally Manhattan with supervillains. Voila! Arguably the most well known city in all of fiction.
And the brick vs steel buildings is easily handled by simply giving City X an older district built from brick and stone, and a newer district with those steel skyscrapers that are 99% windows. By dividing the districts that way, we can easily say there are more "free radicals" in the paranormal community floating around the older district, since it would most likely be a far more commercial area with poor living conditions (therefore a chaotic region where someone could keep a low profile).
Follow?

WARPY-THINGY
Why does it have to have a name? If it's the source of magic, it's a fundamental element of "nature." Fundamentals have simple names. We call Earth's moon "The Moon." We call Earth's sun "The Sun." Even the earth itself has no real name. Why don't we stick with the unknown theme and call it something incredibly vague, like "the source" or "the other realm." Or if the big cult is run by beings actually from said realm, they may just call it Home.

Three... a.m.
Mental... faculties......... failing.
Must speak... of other topics... tomorrow...
PostPosted: Fri Apr 01, 2011 1:13 pm


Im only posting this insanity because of late night ramblings and cog telling me too, this isn't real, its pure unadulterated RP-grade Bullshit and has nothing to do with Physics of any form.

User Image


So in a Lovecraftian canon we have to accept that things not only existed Before us, but Before our reality. Therefore our reality and our understanding of time exists between the current terminus of both Space and time, and expands to fill any sort of void. Time and Space which obviously share an origin point but expand and exist separately, creating the cradle that is our dimension.

Reality (as we can perceive it) is what falls between the expansion between the two terminus points. It exists in balance with what we cannot perceive, and rules outside of our concept of reality. V represents what lies beyond our reality and thus beyond our normal comprehension, rules, laws of physics, etc, in a 'perfect' model it forces against reality with equal force to ensure a balance. However what that doesn't mean that those rules cannot be brought over, or that beings from that region of space time cannot survive on our side of the veil or barrier between the perceivable and unpercievable.

In short 'magic' and horrible beings from beyond are not supernatural, but perfectly natural just beyond our comprehension, for they follow rules of science beyond our understanding. This is one of Lovecrafts horrible truths, that what perceive as horribly unnatural is completely natural and in truth mundane.

Now how does one access these laws beyond our comprehension?

Reality is flexible it can be bent stretched and distorted but it cannot be ripped. However as it is distorted, the boundary or veil thins allowing for rules and or beings to cross over depending on their own prominence or power in their realm, just as humans could if they were so inclined/powerful and/or crazy enough. However, Reality is flexible, and ductile but it does not just snap back as if nothing had happened, when you stretch reality it can either take awhile to return to its natural state or it may in truth never fully return, as if reality were to react immediately magic would never have the chance to exist for longer than the blink of an eye.

This expansion however alters the curve of the boundary and forces further against the unpercievable (V), which as it compresses forces against reality as well, this means that areas of thinned boundary can allow lesser laws or less prominent creatures to attempt to cross over. Casting a fireball for example may not alter the balance of reality much, but the historical use of magic by humanity over millennia can alter what is an isn't possible in our reality. This also opens up areas that are specifically thinner and less restrictive to magic such as cult temples that see regular magical practices, or the home of a powerful sorcerer might be far more forgiving to the use of magic or as a means of traveling into the void.

The consequence of this regular and historical distortion of our reality is both the increased ease of travel between the two realms (a bad thing for our sanity and civilian safety) it also as a whole begins to distort space time as we know it. Since the terminus of space and time cannot be altered by mere humans (even through millennia of use), this is a mechanical action. and since the terminus cannot change, and the void and reality are at odds with one another you literally begin to change the angle at which space and time intercept on a major scale, this means that both our reality and the void are stretched and the veil or barrier thins proportionally across all of reality. On a minor scale this isn't apocalyptic but as human population grows and the amount of magic use increases you are looking at an archimeadean style lever against the frame of space time and a complete dissolution of the boundary.

On parallel realities... oh ******** class="postcontent-align-center" style="text-align: center">User Image

*goes to get the oil and matches*

Dante Decker
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Paidi tou Selini
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PostPosted: Fri Apr 01, 2011 5:40 pm


Jedimoose
WARPY-THINGY
Why does it have to have a name? If it's the source of magic, it's a fundamental element of "nature." Fundamentals have simple names. We call Earth's moon "The Moon." We call Earth's sun "The Sun." Even the earth itself has no real name. Why don't we stick with the unknown theme and call it something incredibly vague, like "the source" or "the other realm." Or if the big cult is run by beings actually from said realm, they may just call it Home.

"The Void" or "The Warp" sound pretty fundamental to me. Unless people were saying that they didn't want to call it that due to originality... *goes to backread*

Dante Decker
Super Metaphysics

Well, that answers all my questions. Carry on.
PostPosted: Sat Apr 02, 2011 4:34 am


Alright, so I've been mostly actively avoiding reading most of the posts in this thread, subconsciously though. I'd begin readin, then see something shiny or realize I haven't checked my facebook/vent/DA in the past five minutes. I'm a terrible person. I finally got to reading though, because I'm really excited for this and I've begun revamping Lacey's backstory so I want to help hurry this along as much as I can.


...Then I read Jay's last post and I'm too lost to make or argue a valid point at the moment. Thanks. ]=<

I'll reread it later after I've gone to sleep and hope that helps. Lawl.

Dumble Dee

High-functioning Waffles


Dante Decker
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PostPosted: Sat Apr 02, 2011 9:17 am


I blame 2 am ramblings with cog while reading 'dreams in the witch house' damn origins of life from curves and angles.

Edit: Nope its all Cogs fault.

COGS FAULT

COGS

COG burning_eyes
PostPosted: Sat Apr 09, 2011 2:52 pm


Dante Decker
Reality (as we can perceive it) is what falls between the expansion between the two terminus points. It exists in blah blah blah pseudo-scientific jargon mixed with vaguely mundane language.
Right. Magic. Got it.
But for serious, that was far more in-depth than I expected anyone to go. (nice reality graph btw) How I failed to anticipate this, considering it's a Lovecraftian-inspired RP being orchestrated by Cog, I'm not sure. I guess that one is my bad.

Long story short, we have a limited understanding of reality while there is SUPACRAZY s**t going on in the great beyond. "Magic" as we know it is the influence of SUPER-PHYSICS (that should be a comic book) from the great beyond. Simple as that.

Almost as simple, we can say "realms" overlap. Our universe, Heaven, Hell, the Void, and Bjork's mind are worlds that sort of bump into one another. They aren't totally separate, but distantly connected.

Since "magic" can flow from one world into another in varying ways, I doubt we'll have a hard time coming up with ways to include the enigmatic into the story. What I want to ask is: "Are there things we should AVOID doing when interacting with magic? Are there no-nos? What level of reality-shaping power can we expect from individuals, and what are the exact consequences/benefits?" (to be fair, benefits should be obvious: it's magic)

Jedimoose


Damnatus
Vice Captain

PostPosted: Fri Apr 15, 2011 10:44 am


HEY GUYS.

Got a big post coming today. Sorry for the delays - HoH gradan, school work and job searching has kicked up a lot, but we're getting there. I think we can get this thing out by sometime in May if we can finish the last few things.
PostPosted: Tue Apr 19, 2011 8:15 pm


Since Kat fails and sent out the announcement with no link to the Google doc, and I can't send more than one announcement in a single day, I'm posting it here.


https://docs.google.com/document/d/1Os7BbjrI1IgIk8hGMkmzyRHdK7Pkrf9p-_kFXHGu_vA/edit?hl=en&authkey=CLixrusL#

Sins of an Angel
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Chatty Gekko


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PostPosted: Sun Apr 24, 2011 2:41 pm


I have formed an idea for a character class (and a possible organization to go along with) based off what I've read so far.

T'all begins with the pineal gland, the metaphysical 'third eye', and some yet-to-be-named tribe of mystics/shamans that dedicate their lives to the pursuit of using it as a door between worlds.

The various feats these people would be capable of and how many of them are actually capable, I don't know. So onto the character, and the one class idea I have for him.


So this guy, Gremaud Inzaghi (I think), uses his pineal gland to open up the door to his body for some discarnate entity (most likely some whoopass demon). This willful possession would most likely be stabilized by some sort of prior exodus or 'spirit journey' which might be followed by some struggle to establish a balance/bonding to really seal the deal.


Kind of like a summoner.


...A Possessor.
PostPosted: Mon Apr 25, 2011 5:58 am


Howdy! World Building Goggle Docs Admin dude-guy here; two changes I wanted to let everyone know about since we already have 13 people in the 'can edit' role on the document, mostly some changes to try and keep clutter down and productivity up.

1) We are switching blue text back to at will deletion, and instead using the built in comment system. This allows for easier highlighting of topic areas, more in depth responses to comments, without interrupting writing flow. To add a comment, simply highlight the section you wish to comment on or address and right click to bring up a mini menu, select comment and write in what you want in the side box. To be honest except for the rules section, most blue comments weren't serious anyways, so I doubt this will bother too many people.

2) I'm switching access from 'anyone with link can edit' to only those invited can edit, those of you already registered with the document wont see any change, but it will remove the random influx of ANON users and hopefully keep the possibility of griefing down. We already have plenty of people involved, but I'm mostly seeing the same four or so people actually contributing anything, thats only a third of users added, which is sad.

Gino, and Moose and anyone else in guild; if you are interested in joining the world building document PM me a gmail email address and I will add you to the user base. Obviously anyone is still welcome to throw ideas up here even if they aren't interested in being directly involved the behind the scenes work going on.

Dante Decker
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Dante Decker
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PostPosted: Fri Apr 29, 2011 7:51 pm


Hello everyone, this is your friendly Google Doc administrator here to share a short message with you all about Morale. Sadly I drew the short straw and was forced to share this uplifting message or face the gulags.

We realize times are tough, but as the majority of you have provided neither content, feedback, or assistance we needed to address this issue publicly. Normally this would be ignorable, but as many have specifically stated they wanted to participate in the world building we are somewhat disappointed in the current progress. This is not in relation to the fact that there are uncompleted articles; quite the opposite, it is the lack of attempted starts and no-shows that have made us question the current world building teams numbers. As we know some of you are simply distracted, and we felt it best to draw your attention back to the document in order to reinvigorate the project. Of fourteen members we've seen less than half provide anything aside from unrelated banter and 'joke' comments. Though we don't wish to make this a burden on anyone, it would be nice to know those of you who actually willing to contribute. If you feel that you cannot effectively contribute because of other commitments, that is perfectly understandable – just let us know in case you can contribute later or if you would rather just wait for the actual roleplay to start.

One thing we would like to try is to create creative teams from the members who do wish to assist, but may feel unsure where to start, or how to contribute. There are many more sections than there used to be so the actual comment-able content has more than doubled since I last saw many of you online. Creative teams can give focus to sections when one's individual ideas/thought processes might have been overwhelmed normally. Once we have some idea of those who actually do wish to contribute we can begin making this world a scarier place.

APPROVED AND SIGNED BY OVERLORDS JAY, COG AND KAT
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When the Church Bells Ring

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