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Journey to a mystical world submerged in conflict , where anything is possible and no one is safe. Will you survive the Realm of Rykros? 

Tags: Steam Punk, Romance, Role Play, Fantasy, Darkness 

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Hazaan

PostPosted: Sun Apr 14, 2013 3:30 pm


SorceressJacklyn
By the way, which size of anima mechina are you using?


Large, hence why I get 7/7 cause a large is 7/5 but Gunner grants a +2 to Speed.
PostPosted: Sun Apr 14, 2013 5:08 pm


User Image
MichiyoXNakamura




__________________________________________________

【.main info.】


Full Name: 中村 Nakamura (center of the village) 三千代 Michiyo (three thousand generations)

Nicknames / Aliases: "Witch!", "Demon!"

Gender: Female

Bloodline: Kakurenbo

Class: Elementalist

Nation of Residence: Jiuam

Character Rank: Trainee

Faction: -----

Titles Earned: ----

Played By: Reiko Zena

__________________________________________________


【.vital stats.】



Speed: 9

Strength: 1

Energy Color: Red as the Flames

Hit Points: 490

Energy Reserve: 1,200

Talent:

Nature's Fury ... Michiyo's connection with the elements and all that is arcane gives a deep and even an intimate understanding of water, wind, earth and fire as a whole. Being able to speak with the elements and harness their power she generally hones this to attack her foe. Such an understanding gives her such an ability to push her spells to a whole new level of power by amplifying the amount of energy to draw upon that raw and unstable nature. Elemental skills used with this are doubled in cost and in return are boosted by a whole level in power, size, and potency alone.

Fox-Fire ...

Battle Strength:
One with Magic: With immense magical capability, Michiyo holds great power in return of her lower strength. Of using this power, she can bend fire, air, water and earth to her whim to create torrents of energy and magic to assualt an enemy from afar. As her control in magic is not her only skill as her energy reserves run deep enough to cast spells with little worry of running out.

Of the Clan and Elements: Born into a clan, a cult, Michiyo was led a partially sheltered life but had learned much with her family. From a magically based clan, they hold the power to be able to create illusions to attack an opponent's five senses, to create somethin that isn't real into reality. For a short time of course.

Purest Form: A mage controls the elements and achieves a simple spell of energy. An elementalist moves the element and uses them in their purest and most raw form. This power can be seen as dangerous as it is useful, seeing as how higher experienced mages can reduce a city to rubble or an demolish entire nation as seen in recent history.

Swift as the Wind: With the wind at her back, earth beneath the feet, water in the air of the fire to boost her movements, she is both swift and agile compared to her physical body. With aid of her magic, Michiyo can dodge even the unlikely attack from every which angle.

Battle Weakness:
Comes great power, Comes great weakness: With the immense power her control of the elements holds, her body suffers in return. Energy doesn't regenerate for her naturally, her physical body is weakened just due to the amount of power that draws upon it. For her to recover, actual sleep must be achieved for her magical reserves to recover.

Shelter my eyes: As popular in the cult and holds true even with Michiyo to don a mask over one's face. To hide the identity or for any other reason. For Michiyo,she holds a base fear of people being able to recognize her by sight alone, despite the boon of one day sporting tails and ears.

Limited Form Despite her great power, Michiyo can only derive her power from natures four natural power and anything else combined with that power.

Lack of Knowledge: Despite the intellect Michiyo poses in the form of magic and among other things, she has often been discriminated against when younger from both her stunted growth and the questionable mind she had. She wasn't taught history, the common tongue, mathematics, or anything that her two siblings knew. Instead she often remained ignorant of most things.

Primary Element: Fire, Wind, Earth, Air | Fire Primary

Advanced Element:
--------



__________________________________________________



【.character inventory.】



Weapons:

Claws Like any and all Kakurenbo, or those of the various cults about the fox, she bears natural claws on her fingers useful for raking bodies to prying out a heart from a fresh corpse. A simple swipe of her fingers can cut a normal man's jugular vein.

Wood Staff: Probably the most used item in the possession of Michiyo's things. Cut from the wood of a yew tree and finely carved to function both as a walking stick and a catalyst for her spells, this serves as her cherished item for controlling magic. However this doesn't mean she cannot cast spells without it as she is perfectly capable of crafting the elements with just her hands alone.

Armor:

-----

Personal Belongings:

Fox Mask: Michiyo's personal mask taking the shape of a kitsune's elongated face in a base of red and black swirling designs atop of it.

Important Objects: ----

Various Items:

-Travel Gear
-Food
-Water


__________________________________________________

【.character abilities and skills.】

Bloodline Abilities and Skills:

Fool Scent
Rank E
A simply skill where the user creates a scent to fool those who have an enhanced smell. It can also work on people with a normal sense of smell as well.
Duration: five posts
Cooldown: one post

Minor Illusion
Rank D
This is where the user, while hiding, creates a minor illusion. They manipulate small things around the area such as the color, or the size of something. They cannot actually change the scenery around them.
Duration: five posts
Cooldown: two posts

Distracting Sound
Rank D
The user creates a sound which is then used to distract the opponent. This sound can be as soft as a birds chirping or as loud as a siren.
Duration: one to five posts
Cooldown: two posts

Sudden Wound
Rank D
The user creates a fake wound on their opponents body. They can feel and see the blood which may cause them to become scared. You can use this skill more than once to make multiple wounds appear on your foe.
Duration: five posts
Cooldown: three posts

Class Abilities and Skills:

Element's Speech
Passive
Allows you to communicate with the elements in some form. They can't give you vital information, like where enemies are lurking or if you're being attacked but most other things are allowed.

Major Manipulation
Rank E
Similar to Minor Manipulation except this allows you to directly attack someone with the element in an unshaped (elemental skill) form. (Minor Manipulation is part of the Primary/Secondary list not released in this patch.)

Item Creation: Glass
Rank D
By combining air, sand, and fire, you can create glass objects for others. Paying an additional C Rank of energy allows you to entrap one spell-like ability in it that someone else must use during the creation process. Breaking this item allows the ability to escape, or in some cases activate, the confines. These items are considered custom items and must be applied for, and attempting to entrap multiple spells in one glass container shatters it uselessly.Two post cooldown.

Elemental Abilities and Skills:

Warmth
Rank: E
Description: You create a warming glow within your body. This is useful when in very cold places but does little else.

Fire Bolt
Rank: D
Description: You shoot out what looks like a lightning bolt, but it's actually fire.

Bubble
Rank: E
Description: You create bubbles around you. This is used as a way to distract your opponent so you can escape or attack.

Water Trident
Rank D
A trident made of water shoots out to knock over your opponent, leaving him on the ground for escape or another attack.

Cycling Blast
Rank: D
A swirling blast of air is fired out to attack your enemy up to 25 feet away.

Razor Darts
Rank E
Up to five leaves around you, or from a supply of them, fly out with a sharp edge to slice at the enemy.

Custom Abilities and Skills:


__________________________________________________

【.faith.】

Chosen Deity: Otokoyo

Other Deities Worshiped: The Void

Proven Faith: ----

Transgressions Against...
-----


__________________________________________________

【.character description.】



Age: 17

Height: 5'1''

Weight: 98lbs

Build: Michiyo's body is very thin and underweight compared to others similar to her stature. The very nature of fire burns away calories like holy hell and using the sheer force of her elements is taxing even on the body that has stunted her growth and lead to being so... short.

Eye Color: Amber

Hair Color: Black

Identifying Marks: N/A

Place of Birth: Kishu

Personality:

Zen: A believer of fate, seeing that everything is meant to happen, happens. Michiyo doesn't question things, doesn't see death as something to steal away from the world. Rather as acceptance away from all that's mortal, pain and strife forever washed away. If she were to lose, she'll accept that fate. Michiyo have always lived in the shelter of her family very much like her older brother Maxim. The will of fate and Otokoyo is one not to cross, one not to anger for mistreatment of the fox is death.

Unhealthy Attraction: An obsession, one bordering if not classified as 'stalking' for intents unknown. A male by the name of Kenshin is one she follows almost blindly, attracted to him by personality, curiosity and intentions. She lusts for power and strives to seek something to help her become stronger in the end, while weak physically her interest is quite the opposite as compared to her immense magical power. She is almost overly protective of the man and will seek to become irrationally violent should something were to threaten him, or attempt to steal him away which very much contradicts her belief in Fate. This mixture of emotions is seen as one of her major flaws as it leads to stalking, following and protectively defending his life even with her own. Should a person question her of this, she'll either avoid the topic or simply answer 'He's the one.'

A Morbid Interest: Death and illness is more of a curiosity than a fear. From a sheltered life and having full custom of the family combined with the unsateful lust of both power and magic, Michiyo must achieve in killing others in order to grow in power. She's death as a beauty to be let free of a mortal body, referring to it as a prison to deny someone the right to paradise or eternal damnation. To her, what is life, is it grand or is it just a punishment to live in a world of pain, corruption and death. She questions this with a smile, taking interest of learning about the different ways a man can die from drowning to smothering in toxic gas, from a spear to the heart to being crushed like an insect.

Obsessive Compulsion: When something stands in the way of something she wants, Michiyo will get antsy, jealous, and lastly, compulsive. She loves things that attract her attention or have a liking to her tastes such as gems and jewels, fine silk or cute things to oddball objects to something as simple as a flower. She's known to spend every last coin or even steal to get the one thing she wants and add it to an ever growing horde of rather useless objects, referring to them as her treasures and keepsakes. She does however have a hobby of collecting mementos from a wide variety of things from a fight, an event, place, etc. These can range from a signature, a lock of hair, soil, plants, broken or intact object or anything that symbolizes it to keep as a memory. These are never large in size as Michiyo loves to keep them organized in a journal like fashion in her dictionary-sized book. She also has a love for sweets.

Personal Feelings: Michiyo isn't afraid of death, seeing as how she is willing to accept whatever fate that the gods send her way. She won't fight the ultimate decision if something cannot be changed or achieved. By nature Michiyo is very sadistic in every sense of the word for she bores very easily and finds other ways to occupy herself. Her favorite way to mess with her foe or just anyone in general is to attack their minds with illusionary skills and even confuse those by attacking the senses or making things appear different than normal.

General Behavior: Michiyo is very awkward socially and as a person, she has no boundary on what is considered normal in a society or what is considered a limit. She is, however, very intelligent but may appear a bit distant or out of the world as some call it. When not obsessing over Kenshin or something else, she's generally a fair person in terms of kindness. Although she will propose awkward questions, behavior or whatever she generally deems fit. Secluded to many whom she doesn't know, Michiyo wears and dons her mask almost twenty four hours a day in fear of a few things. She dislikes those who touch the mask or question her about it, which can lead to erratic and sometimes violent behavior from her. When speaking, she has a very old habit of speaking in her native tongue upon growing up and learning it from her close nit family while she may not notice it, she has a habit of questioning things in that tongue or answering and replying to people without thinking of it. Overall she is generally friendly with those that are her kin, blood related siblings, close friends and those she deems to be not a threat. She is not easily angered as to how her fear in death is practically nonexistant, she is however extremely protective over a few set things and has a tendency to be set off at the oddest of moments. This friendly nature also goes hand in hand with her absence in the knowledge of what is considered to be normal in society as she can push this a bit too far at times with teasing and toying with people's minds with words or her native tongie. She can be generally awkward when she means no harm, she isn't one to purposely hurt someone other than the occasional illusion montage to entertain herself which can be quite often, for she likes to muck with the appearance of things, make things that are not really there or fool with their emotions or senses. She'll only apply physical pain or magical pain to those whom she does not trust or like which can lead to her sadistic "teasing."

Lovers:

Merc Katashi - Deceased

Kenshin Ashikaga - One sided 'attraction'. Michiyo has an unhealthy attraction to the warrior in both love and curiosity.

Nemeses: Dogs, werewolves, wolves, canines, and anything related to dogs.

Likes:
  • Sweets
  • Kenshin
  • Death
  • Playing with Illusions
  • Foxes
  • Collecting things


Dislikes:
  • Dogs - Foxes have a fear towards them, this stems to her as well.
  • Were-Hyena, Dog, Wolf, Jackal - Any dog related were-beasts.
  • Seers - She doesn't like being pried into like a book
  • Butterflies - Just generally annoying creatures
  • Hurting a Fox


Personal Quote: "Anata wa honō ga sukidesu ka?"

Theme Song: General theme

Battle Theme: You're not alone.

__________________________________________________

【.character backstory.】

Birthed by flame and desire, or as the common myth goes, was the witch-like woman Michiyo. The charming woman of the elements and unseen terrors of the mind. This is the way of a fox, to strike at the mind with trickery and magical prowess as it is the conception of Michiyo's view on life. Born of three siblings, one brother and a sister, both in the same cult as herself and one of the close nit family. Yet unlike her two siblings, this girl had an affinity to magic with an incredible reserve of power lurking within. Growing up, she was considerably shorter and much much thinner unlike her sister, her brother didn't count considering the bear he had become later in life (compared to the two sisters).

Death is a beauty, a release from mortal restraint. Michiyo wasn't born normal one could say, fear of what is not there and speaking with no one around is a common thing even as a young age. This led to the belief of her being mentally unstable or insane. To a degree, this was true, but it was also false. Michiyo often claimed that it was with the earth or the wind she was speaking with, which is the passive nature of an elementalist. Michiyo had an obsession with particular hobbies that she considers to be fun, such as collecting mementos and other things to remember certain things by. Her very first collection was a sack of coins from her brother when he came back from one of his so-called adventures.

__________________________________________________

(( If you want more history added, just ask. ))

The Sorting Helmet

O.G. Vampire


Verideathul

PostPosted: Sun Apr 14, 2013 7:04 pm


Reiko Zena
User Image
MichiyoXNakamura




__________________________________________________

【.main info.】


Full Name: 中村 Nakamura (center of the village) 三千代 Michiyo (three thousand generations)

Nicknames / Aliases: "Witch!", "Demon!"

Gender: Female

Bloodline: Kakurenbo

Class: Elementalist

Nation of Residence: Jiuam

Character Rank: Trainee

Faction: -----

Titles Earned: ----

Played By: Reiko Zena

__________________________________________________


【.vital stats.】



Speed: 9

Strength: 1

Energy Color: Red as the Flames

Hit Points: 490

Energy Reserve: 1,200

Talent:

Nature's Fury ... Michiyo's connection with the elements and all that is arcane gives a deep and even an intimate understanding of water, wind, earth and fire as a whole. Being able to speak with the elements and harness their power she generally hones this to attack her foe. Such an understanding gives her such an ability to push her spells to a whole new level of power by amplifying the amount of energy to draw upon that raw and unstable nature. Elemental skills used with this are doubled in cost and in return are boosted by a whole level in power, size, and potency alone.

Fox-Fire ...

Battle Strength:
One with Magic: With immense magical capability, Michiyo holds great power in return of her lower strength. Of using this power, she can bend fire, air, water and earth to her whim to create torrents of energy and magic to assualt an enemy from afar. As her control in magic is not her only skill as her energy reserves run deep enough to cast spells with little worry of running out.

Of the Clan and Elements: Born into a clan, a cult, Michiyo was led a partially sheltered life but had learned much with her family. From a magically based clan, they hold the power to be able to create illusions to attack an opponent's five senses, to create somethin that isn't real into reality. For a short time of course.

Purest Form: A mage controls the elements and achieves a simple spell of energy. An elementalist moves the element and uses them in their purest and most raw form. This power can be seen as dangerous as it is useful, seeing as how higher experienced mages can reduce a city to rubble or an demolish entire nation as seen in recent history.

Swift as the Wind: With the wind at her back, earth beneath the feet, water in the air of the fire to boost her movements, she is both swift and agile compared to her physical body. With aid of her magic, Michiyo can dodge even the unlikely attack from every which angle.

Battle Weakness:
Comes great power, Comes great weakness: With the immense power her control of the elements holds, her body suffers in return. Energy doesn't regenerate for her naturally, her physical body is weakened just due to the amount of power that draws upon it. For her to recover, actual sleep must be achieved for her magical reserves to recover.

Shelter my eyes: As popular in the cult and holds true even with Michiyo to don a mask over one's face. To hide the identity or for any other reason. For Michiyo,she holds a base fear of people being able to recognize her by sight alone, despite the boon of one day sporting tails and ears.

Limited Form Despite her great power, Michiyo can only derive her power from natures four natural power and anything else combined with that power.

Lack of Knowledge: Despite the intellect Michiyo poses in the form of magic and among other things, she has often been discriminated against when younger from both her stunted growth and the questionable mind she had. She wasn't taught history, the common tongue, mathematics, or anything that her two siblings knew. Instead she often remained ignorant of most things.

Primary Element: Fire, Wind, Earth, Air | Fire Primary

Advanced Element:
--------



__________________________________________________



【.character inventory.】



Weapons:

Claws Like any and all Kakurenbo, or those of the various cults about the fox, she bears natural claws on her fingers useful for raking bodies to prying out a heart from a fresh corpse. A simple swipe of her fingers can cut a normal man's jugular vein.

Wood Staff: Probably the most used item in the possession of Michiyo's things. Cut from the wood of a yew tree and finely carved to function both as a walking stick and a catalyst for her spells, this serves as her cherished item for controlling magic. However this doesn't mean she cannot cast spells without it as she is perfectly capable of crafting the elements with just her hands alone.

Armor:

-----

Personal Belongings:

Fox Mask: Michiyo's personal mask taking the shape of a kitsune's elongated face in a base of red and black swirling designs atop of it.

Important Objects: ----

Various Items:

-Travel Gear
-Food
-Water


__________________________________________________

【.character abilities and skills.】

Bloodline Abilities and Skills:

Fool Scent
Rank E
A simply skill where the user creates a scent to fool those who have an enhanced smell. It can also work on people with a normal sense of smell as well.
Duration: five posts
Cooldown: one post

Minor Illusion
Rank D
This is where the user, while hiding, creates a minor illusion. They manipulate small things around the area such as the color, or the size of something. They cannot actually change the scenery around them.
Duration: five posts
Cooldown: two posts

Distracting Sound
Rank D
The user creates a sound which is then used to distract the opponent. This sound can be as soft as a birds chirping or as loud as a siren.
Duration: one to five posts
Cooldown: two posts

Sudden Wound
Rank D
The user creates a fake wound on their opponents body. They can feel and see the blood which may cause them to become scared. You can use this skill more than once to make multiple wounds appear on your foe.
Duration: five posts
Cooldown: three posts

Class Abilities and Skills:

Element's Speech
Passive
Allows you to communicate with the elements in some form. They can't give you vital information, like where enemies are lurking or if you're being attacked but most other things are allowed.

Major Manipulation
Rank E
Similar to Minor Manipulation except this allows you to directly attack someone with the element in an unshaped (elemental skill) form. (Minor Manipulation is part of the Primary/Secondary list not released in this patch.)

Item Creation: Glass
Rank D
By combining air, sand, and fire, you can create glass objects for others. Paying an additional C Rank of energy allows you to entrap one spell-like ability in it that someone else must use during the creation process. Breaking this item allows the ability to escape, or in some cases activate, the confines. These items are considered custom items and must be applied for, and attempting to entrap multiple spells in one glass container shatters it uselessly.Two post cooldown.

Elemental Abilities and Skills:

Warmth
Rank: E
Description: You create a warming glow within your body. This is useful when in very cold places but does little else.

Fire Bolt
Rank: D
Description: You shoot out what looks like a lightning bolt, but it's actually fire.

Bubble
Rank: E
Description: You create bubbles around you. This is used as a way to distract your opponent so you can escape or attack.

Water Trident
Rank D
A trident made of water shoots out to knock over your opponent, leaving him on the ground for escape or another attack.

Cycling Blast
Rank: D
A swirling blast of air is fired out to attack your enemy up to 25 feet away.

Razor Darts
Rank E
Up to five leaves around you, or from a supply of them, fly out with a sharp edge to slice at the enemy.

Custom Abilities and Skills:


__________________________________________________

【.faith.】

Chosen Deity: Otokoyo

Other Deities Worshiped: The Void

Proven Faith: ----

Transgressions Against...
-----


__________________________________________________

【.character description.】



Age: 17

Height: 5'1''

Weight: 98lbs

Build: Michiyo's body is very thin and underweight compared to others similar to her stature. The very nature of fire burns away calories like holy hell and using the sheer force of her elements is taxing even on the body that has stunted her growth and lead to being so... short.

Eye Color: Amber

Hair Color: Black

Identifying Marks: N/A

Place of Birth: Kishu

Personality:

Zen: A believer of fate, seeing that everything is meant to happen, happens. Michiyo doesn't question things, doesn't see death as something to steal away from the world. Rather as acceptance away from all that's mortal, pain and strife forever washed away. If she were to lose, she'll accept that fate. Michiyo have always lived in the shelter of her family very much like her older brother Maxim. The will of fate and Otokoyo is one not to cross, one not to anger for mistreatment of the fox is death.

Unhealthy Attraction: An obsession, one bordering if not classified as 'stalking' for intents unknown. A male by the name of Kenshin is one she follows almost blindly, attracted to him by personality, curiosity and intentions. She lusts for power and strives to seek something to help her become stronger in the end, while weak physically her interest is quite the opposite as compared to her immense magical power. She is almost overly protective of the man and will seek to become irrationally violent should something were to threaten him, or attempt to steal him away which very much contradicts her belief in Fate. This mixture of emotions is seen as one of her major flaws as it leads to stalking, following and protectively defending his life even with her own. Should a person question her of this, she'll either avoid the topic or simply answer 'He's the one.'

A Morbid Interest: Death and illness is more of a curiosity than a fear. From a sheltered life and having full custom of the family combined with the unsateful lust of both power and magic, Michiyo must achieve in killing others in order to grow in power. She's death as a beauty to be let free of a mortal body, referring to it as a prison to deny someone the right to paradise or eternal damnation. To her, what is life, is it grand or is it just a punishment to live in a world of pain, corruption and death. She questions this with a smile, taking interest of learning about the different ways a man can die from drowning to smothering in toxic gas, from a spear to the heart to being crushed like an insect.

Obsessive Compulsion: When something stands in the way of something she wants, Michiyo will get antsy, jealous, and lastly, compulsive. She loves things that attract her attention or have a liking to her tastes such as gems and jewels, fine silk or cute things to oddball objects to something as simple as a flower. She's known to spend every last coin or even steal to get the one thing she wants and add it to an ever growing horde of rather useless objects, referring to them as her treasures and keepsakes. She does however have a hobby of collecting mementos from a wide variety of things from a fight, an event, place, etc. These can range from a signature, a lock of hair, soil, plants, broken or intact object or anything that symbolizes it to keep as a memory. These are never large in size as Michiyo loves to keep them organized in a journal like fashion in her dictionary-sized book. She also has a love for sweets.

Personal Feelings: Michiyo isn't afraid of death, seeing as how she is willing to accept whatever fate that the gods send her way. She won't fight the ultimate decision if something cannot be changed or achieved. By nature Michiyo is very sadistic in every sense of the word for she bores very easily and finds other ways to occupy herself. Her favorite way to mess with her foe or just anyone in general is to attack their minds with illusionary skills and even confuse those by attacking the senses or making things appear different than normal.

General Behavior: Michiyo is very awkward socially and as a person, she has no boundary on what is considered normal in a society or what is considered a limit. She is, however, very intelligent but may appear a bit distant or out of the world as some call it. When not obsessing over Kenshin or something else, she's generally a fair person in terms of kindness. Although she will propose awkward questions, behavior or whatever she generally deems fit. Secluded to many whom she doesn't know, Michiyo wears and dons her mask almost twenty four hours a day in fear of a few things. She dislikes those who touch the mask or question her about it, which can lead to erratic and sometimes violent behavior from her. When speaking, she has a very old habit of speaking in her native tongue upon growing up and learning it from her close nit family while she may not notice it, she has a habit of questioning things in that tongue or answering and replying to people without thinking of it. Overall she is generally friendly with those that are her kin, blood related siblings, close friends and those she deems to be not a threat. She is not easily angered as to how her fear in death is practically nonexistant, she is however extremely protective over a few set things and has a tendency to be set off at the oddest of moments. This friendly nature also goes hand in hand with her absence in the knowledge of what is considered to be normal in society as she can push this a bit too far at times with teasing and toying with people's minds with words or her native tongie. She can be generally awkward when she means no harm, she isn't one to purposely hurt someone other than the occasional illusion montage to entertain herself which can be quite often, for she likes to muck with the appearance of things, make things that are not really there or fool with their emotions or senses. She'll only apply physical pain or magical pain to those whom she does not trust or like which can lead to her sadistic "teasing."

Lovers:

Merc Katashi - Deceased

Kenshin Ashikaga - One sided 'attraction'. Michiyo has an unhealthy attraction to the warrior in both love and curiosity.

Nemeses: Dogs, werewolves, wolves, canines, and anything related to dogs.

Likes:
  • Sweets
  • Kenshin
  • Death
  • Playing with Illusions
  • Foxes
  • Collecting things


Dislikes:
  • Dogs - Foxes have a fear towards them, this stems to her as well.
  • Were-Hyena, Dog, Wolf, Jackal - Any dog related were-beasts.
  • Seers - She doesn't like being pried into like a book
  • Butterflies - Just generally annoying creatures
  • Hurting a Fox


Personal Quote: "Anata wa honō ga sukidesu ka?"

Theme Song: General theme

Battle Theme: You're not alone.

__________________________________________________

【.character backstory.】

Birthed by flame and desire, or as the common myth goes, was the witch-like woman Michiyo. The charming woman of the elements and unseen terrors of the mind. This is the way of a fox, to strike at the mind with trickery and magical prowess as it is the conception of Michiyo's view on life. Born of three siblings, one brother and a sister, both in the same cult as herself and one of the close nit family. Yet unlike her two siblings, this girl had an affinity to magic with an incredible reserve of power lurking within. Growing up, she was considerably shorter and much much thinner unlike her sister, her brother didn't count considering the bear he had become later in life (compared to the two sisters).

Death is a beauty, a release from mortal restraint. Michiyo wasn't born normal one could say, fear of what is not there and speaking with no one around is a common thing even as a young age. This led to the belief of her being mentally unstable or insane. To a degree, this was true, but it was also false. Michiyo often claimed that it was with the earth or the wind she was speaking with, which is the passive nature of an elementalist. Michiyo had an obsession with particular hobbies that she considers to be fun, such as collecting mementos and other things to remember certain things by. Her very first collection was a sack of coins from her brother when he came back from one of his so-called adventures.

__________________________________________________

(( If you want more history added, just ask. ))


Approved
PostPosted: Sun Apr 14, 2013 7:56 pm


Hazaan
SorceressJacklyn
By the way, which size of anima mechina are you using?


Large, hence why I get 7/7 cause a large is 7/5 but Gunner grants a +2 to Speed.


Just make sure ot edit that in under Bloodline and you're good to go.

SorceressJacklyn
Captain

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Hazaan

PostPosted: Sun Apr 14, 2013 8:18 pm


SorceressJacklyn


Thank you!! And I did!
PostPosted: Wed Apr 17, 2013 5:27 pm


        (Fixed the bio. Three new paragraphs after the second one. I hope that's what the Ritual can be. c__c' I figured that the other Dark Avengers might have something a little dark in their bios, so I tried to be different. )

SorceressJacklyn


User Image

FiaXNakamura




__________________________________________________

【.main info.】


Full Name:
xxxFia Nakamura
xxxx'Fia' means a 'flickering flame' or 'dark of peace'.
xxxxNakamura means 'center of the village'.

Nicknames / Aliases:
xxxUnknown
xxxxNo one has ever given her a nickname before. Mostly 'cause they can't talk to the living any longer.

Gender:
xxxFemale

Bloodline:
xxxKakurenbo

Class:
xxxDark Avenger

Nation of Residence:
xxxJiaum

Character Rank:
xxxTrainee

Faction:
xxx- - - -

Titles Earned:
xxx- - - -

Played By:
xxxLady Caprinet

__________________________________________________


【.vital stats.】



Speed:
xxx8
xxxx- 4 dodges
xxxx- Can run up to 50 feet
xxxx- Jump 10 feet if you only attack once in a post
xxxx- Reduce the charge time of a spell by 1 post by sacrificing a dodge

Strength:
xxx4
xxxx- Deals D Rank Damage with their Standard Attacks
xxxx- tough to break rope or string, taking three posts to do so
xxxx- does 110 Damage per Standard Attack

Energy Color:
xxxLight blue, almost silver

Hit Points:
xxx650

Energy Reserve:
xxx625

Talent:
xxx- - - -

Battle Strength:
xxx • Fia relies heavily on her senses, other than eyesight. Since her mask limits her vision quite a bit she uses her hearing and smelling a lot more. It's almost as if she as a sixth sense about certain things. She hates to be stared at for too long, it makes her have a nagging feeling in the back of her head. It's not always useful though. In the middle of a fight her senses can become muddled very quickly.

xxx • Aside from her sixth sense, Fia is very nimble in both mind and body. She's light on her feet and thinks quickly when the time calls for it. Her quick thinking comes in handy sometimes when on the verge of getting caught by her enemy. She's been able to talk her way out of most troublesome situations so far in her life. Her memory is also quite impressive, often remembering certain smells or sounds that are unique to one particular location or person. It comes in handy when tracking some thing through a thick forests or fog and risk getting hopelessly lost.

Battle Weakness:
xxx • Her senses are a double-edged sword. While they do come in handy, overpowering smells and loud sounds will get to her. Smells like onions, garlic, or anything else that makes a person eyes water will make it feel like her nose is burning. For sounds a high pitched whistle will slow her down quite a bit as well. Foods can have an effect on her as well. Fia despises anything remotely spicy.

xxx • She prefers avoiding hand to hand combat if at all possible. Her body is physically weak and she can't defend against heavy blows. This is why Fia is often called a dirty fighter, since she will resort to throwing dirt into her opponents face if it means a chance of retreating a bit.

xxx • Fia's mask is of course a weakness as well. When the mask is taken from her Fia will more often than not freeze up and can't think straight with her mask off (she often conceals herself in shadows when she loses her mask). She might also become angry to the point of making head on attacks despite her being weaker than her opponent. Her common sense often flies out the window without her mask on.

Primary Element:
xxxFire

Advanced Element:
xxx- - - -



__________________________________________________



【.character inventory.】



Weapons:

Precious is her chosen weapon as a Dark Avenger
xxxName of Weapon/Armor: Precious
xxxDescription: Precious is a unique blade of sorts suitable for an assassin in the dark. In short, it is a capable of switching between dagger, short sword and a full fledged sword with a simple piston and folding mechanism. Precious is made out of a bronze material complete with iron plating with leather wrapping around the hilt itself. When the weapon is not in use, the user can have the weapon in a retracted form, looking like a simple blade-less hilt. (Think like a lightsaber) The blade can extend out to a decent six inches with a triangular blade that's wide in girth. Through another trigger of the weapon's mechanism, the weapon extends further and becomes a foot and a half and becomes more narrow in the process. The final extension measures up to two feet and four inches and becomes much more narrow like that of an actual sword. This makes the weapon prone to breaking yet it has been reinforced with steel plating to ensure it can withstand for long as possible. Other than Precious' unorthodox mechanics, the weapon contains no supernatural abilities.
xxxRank: - - - -
xxxPassives: Extension Modes: Hilt -> Dagger -> Shortsword -> Sword

xxxName of Weapon/Armor: Hidden Blade (aka Mr. Stabby)
xxxDescription: A single unorthodox weapon seen used by some renown assassins, notably as a custom of some groups and organizations. For Fia's case, this weapon is very much alike these weapons. Designed for stealth and discreet assassinations, this is the tool for the job. Fashioned into a vambrace, a piece of armor, a mechanism rests on the inside of the forearm that contains a weapon. Through a minor surge of energy, the blade will jut out of it's housing to an adjustable length of anywhere between four inches to seven inches to fight with. Not suitable for blocking with the actual blade itself, the reinforced vambrace serves as the defensive part of the weapon.
xxxRank: C
xxxPassives: To extend/Retract - E Rank energy is used.

xxxName of Weapon/Armor: Hawk Rifle
xxxDescription: An assassin's dream of a rifle. The Hawk Rifle is a well designed piece of work with one thing in mind, kill and do it well for an assassin. The Hawk Rifle is designed so that it can be dissembled into three basic parts with relative ease to cut down on size, making it easy to conceal; the parts being: The stock, center main body and then the forward stock and barrel. The rifle is equipped with a few things to ensure ease for when on the field. First and foremost would be the scope using a magnifying system to magnify up to 5x the distance, making it easy to pull off a sniping. On the forward grip of the weapon where it is held by the offhand lies a mechanism similar to that of Fia's hidden blade. By flipping a switch, a six to ten inch bayonet like blade juts out and can be used as a makeshift spear. The blade itself has been reinforced to ensure it doesn't break as easily when used in open combat against an opponent. The rifle itself has a collapsible buttstock along with the ability for the forward portion of the rifle to retract to act as a carbine in addition to allow more agile use of the bayonet. In terms of firing, the weapon itself is loud yet can be outfitted with a flash supresser to at least eliminate the flash the muzzle will produce. For compensation of sound, Fia's Kakurenbo illusions can take care of that easily. It has a semi-automatic firing mode with a clip of five small caliber rounds in each, yet the rifle can be single shot as well by manually using the bolt action near the buttstock of the rifle. When loading, the user must slap in the magazine through the bottom and rack back the feed bolt on its side. The caliber of which this fires is 30-30.
xxxRank: C

Name of Weapon/Armor: X-Death
Description: X-Death is a customized semi-automatic pistol designed for as a side arm weapon. Crafted for one thing and one thing only, speed. While bulky, this gun doesn't have the range like her rifle or the punch of her shadowmancing skills but has the compact size to attack with speed and precision should traditional methods fail her. Designed as a traditional revolver save for it's bulky design. Instead of a normal 6 chamber revolver, the cylinder holds 8 shots in stead of the normal six, prompting it to have a longer fire rate. Outfitted with a 2x scope on top, the simple aiming device can be detached when needed but supplies the user additional accuracy. When reloading, the pistol itself is designed to be quick and efficient in that department as the "reel" or cylinder will actually eject with a flip of a switch on the gun very much like a magazine catch, This allows for a new cylinder to be slapped in and ready to fire once again. In addition to the fast reloading rate, the gun is an assassin's dream as it has a built in suppressor that eliminates most of the noise when fired. Every bit of the gun is hand crafted as well to avoid much mechanical noise as well such as a click of the cylinder or the inner workings of X-Death. Vented out on the sides this is made for the gun to drastically cut down on recoil as well, prompting it easily to handle higher rates of fire.
Rank: C-Rank


Armor:
xxxFia's armor is all made out of black leather. Her chest piece is basically a leather plated corset that ties in the back. She wears a pair of matching bracers that cover her arms and a pair of shin guards. Her boots are a little bit different. The boots are made out of a softer leather than the rest. This allows her foot steps to go almost unnoticed. Her cloak has a bit of matching leather on the hood like the rest of her clothes. However this is mostly just for decoration. Other than that she wears a shoulder guard, but this works as a holster for her weapons and is not meant to take a lot of heavy hitting. Under her armor Fia wears a dark blue shirt and pants.

Personal Belongings:
xxx • A white fox mask. While simple in design it's the one thing that Fia cannot live without. It's made out of a simple leather for durability and a red string with three silver beads at the ends of the string.

Important Objects:
xxx • - - - -

Various Items:
xxx • Extra/Casual clothes
xxxxExtra pic/clothes (ignore the hair)
xxx • A white leather bag
xxxxUsed for holding things like the ammunition for her rifle and pistol.
xxx • Food rations and water canteen
xxxxShe keeps extra snacks just in case in her bag.
xxx • Recipe book
xxxxTypically kept in her leather bag. Used strictly for cooking meals. Small enough to be kept in a pocket though.
xxx • Observation book
xxxxA book that is kept under lock and key. It holds what Fia has observed about humans, fae, vampires, etc through the years. (No secrets or anything like that, just a book with day to day happenings...like a diary.)

__________________________________________________

【.character abilities and skills.】

Bloodline Abilities and Skills:
xxx - - - -

Class Abilities and Skills:
xxx - - - -

Elemental Abilities and Skills:
xxx - - - -

Custom Abilities and Skills:
xxx - - - -


__________________________________________________

【.faith.】

Chosen Deity:
xxx Fia's faith remains mostly in the fox demon Otokoyo.

Other Deities Worshiped:
xxx As a Dark Avenger she also worship The Void.

Proven Faith:
xxx - - - -

Transgressions Against...
xxx - - - -


__________________________________________________

【.character description.】



Age:
xxxTwenty | 20

Height:
xxxFive feet and five inches | 5 ' 3 ''

Weight:
xxxOne hundred and fifteen pounds | 115 lbs

Build:
xxxShe's got a small build that's built for speed. Her compact size allows her to hide easily behind objects that normally couldn't hide an average sized person. However, she was not built for strength, so to speak. Her strength lies in mind and speed.

Eye Color:
xxxUnknown
xxxBlue with a hint of yellow around the pupils.

Hair Color:
xxxBlackish-blue with blonde tips

Identifying Marks:
xxx- - - -
xxx- - - -

Place of Birth:
xxx Jiaum

Personality:
xxxWith her mask on Fia is the strong silent type. Typically the only way to tell what she’s feeling is by the expression on her face, but that can be difficult considering she always has a frown plastered on. This part of her can have one of two effects on people. The first being they think she’s just incredibly cold-hearted and couldn’t care less about anything or any one. The second effect is that she attracts people to her like flies to sugar because she’s some kind of cool, calm and mysterious passerby. Fia actually prefers the first effect since that means people stay clear of her when she’s out to kill someone. However, it does bother her that people will ignore her completely at times. She lets it slide though, knowing that mortals are fickle creatures.

xxxAs a sister Fia is an almost different person. She has a strong sense of responsibility to her older brother and younger sister. Especially to her sister, who doesn‘t know a lot about anyone outside of their family. She is overly protective around or about her siblings to the point where Fia might actually bite a person if they get to close. In fact that has happened on several occasions. Early warning signs that something bad is about to happen to the unfortunate soul pestering her siblings are growling and the feeling that a sharp and pointy thing is about to lodged in their back. One particular person who should be wary around her is a certain someone that her little sister is strangely attached too. She doesn’t physically relax either, unless she’s fully aware that both her siblings are accounted for and there’s no threat to their well being.

xxxOn the rare occasions that Fia does make a friend, while she isn’t as open to them as she is with her siblings, Fia’s loyalty to them has no limits. If Fia knows the person well enough they might even find a more playful and curious side to her that even her siblings don’t see very often. She has even pulled a prank or two in her time. She does like to be around other people if only to observe them and learn more about what is considered normal in that area or to certain groups of people. Fia’s friend might even discover that, with her constant observing and high interest in the average object, that she’s a very normal girl. She likes extremely fluffy things and occasionally even pink things.

xxxAll the things mentioned above about her is all pretty much Fia’s behavior with her mask on. With her mask off is a totally different story. Depending on the situation at hand depends on the initial behavior of the normally feisty fox. If, by some divine miracle that Fia feels comfortable around a person (who isn’t a sibling) enough to take her mask they’ll find that she is a very shy person underneath it all. If her mask is lost for some reason Fia will become quickly nervous, scared, and very anxious. Fia might even have to be literally dragged or carried away from the spot where she notices that her mask is missing and will always refuse to remove the hood of her cloak from her face (if she has it with her). A third reaction that could happen without her mask is if it’s taken from her physically. This is the most dangerous thing that could happen. Fia can become extremely angry and unpredictable without her mask on the battlefield.

Lovers:
xxxMind your own business.
xxxNone...yet

Nemeses:
xxxOnly enemies of The Void at the moment.
xxxAnd anything remotely canine.

Likes:
    xxx• Dark areas
    xxxAll the easier to hide in.
    xxx• Nights with no moon
    xxxSame reason as the last one.
    xxx• Star gazing
    xxxIt calms her down quite a bit.
    xxx• Scary stories
    xxxShe likes to scare people when they're engrossed in a story.
    xxx• Camp fires
    xxxThe smell of burning wood and the heat from the fire is some how comforting to her.
    xxx• Sweet flowers
    xxxSoothing smells like these keep her from getting to anxious.


Dislikes:
    xxx• Cold areas
    xxxShe really hates being cold with a passion.
    xxx• Garlic, onions, anything that smells sour or bad.
    xxxSince her sense of smell is higher than a humans' strong smells like these annoy her greatly.
    xxx• People touching her mask.
    xxxNo touchy the mask.
    xxx• Sour and spicy food.
    xxxHaving heightened senses is such a pain. Spicy food burns her mouth.
    xxx• Dogs, Were-Hyena, wolves, etc. Anything canine.
    xxxIt's a natural fear.


Personal Quote:
xxx" Just because a person wears a mask on the outside they think he or she is nothing but trouble. However, sometimes it's the people who don't wear masks that are trouble. "

Theme Song: ---

Battle Theme: ---

__________________________________________________

【.character backstory.】

xxxFia is the middle of three siblings of the Kakurenbo bloodline. Michiyo, the youngest is a small and slender woman who’s physically weaker than her two older siblings. Then there’s Maxim, the eldest child and only boy. He’s the strongest of the three and is also the most playful. One would think being born into such a bloodline would lead to a rather terrible childhood, however Fia did not have one like this. She didn’t have a stereotypical ‘normal’ childhood either.

xxxShe doesn’t like to talk about her past too much. Fia has learned that talking about watching her parents eat the hearts of mortal beings like it was the most casual thing in the world instantly sent people literally running and screaming from the room. Of course she wasn’t bothered by the fact. Fia just counted those people as strange or weird since that was all she knew. As she grew older and observed other beings going about their daily lives and became curious about what was normal and what wasn’t. She started to hide out in the shadows to observe other girls who were around her age. She always made sure to hide herself from being seen though. Fia was curious, not an idiot.

xxxOne day when she was fairly young, not yet a teenager, she did something a little strange even for a Kakurenbo. She had got it stuck in her head, after over hearing something whispering to her near where her family lived, that she would get her first tail one day to help out her siblings more. The whisper she heard had spoken about some kind of Ritual she had to perform. Fia took it as something that had to do with the cult and getting her first tail. She had wandered pretty far away while following the scent of what she believed to be a couple of hunters from the scent of blood that was lingering about.

xxxIt was not a regular hunter that she had stumbled upon. There was indeed a hunt going on, but the prey was a person that was a little bit older than herself, if only by a year or two. She stared out from her mask at the kid. It wasn’t a human, but looked remarkably similar. The only difference seemed to be the small ears and long slender tail. The person hunting the young feline was obviously not a human. It had scales and very jagged looking teeth. To Fia that one looked like an overly large reptile that stood on two legs like a human. She didn’t know why, but there was a nagging feeling in the back of her mind that she had to at least get the giant crocodile away from the other kid. Fia’s hands went instantly to a small bronze dagger (the custom Precious) that had been given to her as a birthday present only one year ago.

xxxNow that she was older all she could clearly remember was coming up behind the crocodile man and giving the scaley tail a good slash to get his attention and then running away as the feline child bolted in the other direction and was long gone. After she had successfully gotten the now enraged reptiles full and undivided attention Fia easily made her way to a rocky cliff that was of the many near the plagued volcanoes base. What happened after that was a blur to her mind. She had some how tripped over a rock just as the lizard man made a grab for her close to the edge of the cliff. The lizard man tripped over the fallen fox and took a nose dive off the cliff. When she picked herself up, the lizard man had all but disappeared over the edge of the cliff. As she made her way back to her home, Fia decided to never tell anyone about the strange whisper and the incident that took place.

xxxFia was in her early teens when she stumbled upon something else that wasn't normal. On a night of the new moon Fia witnessed some over-pompous merchant she had seen come and go from the near-by village lately get assassinated just far enough away that nobody would see or hear. From her point of view Fia was almost certain that a shadow had nabbed the man, but figured that would be impossible for a shadow to come to life. It wasn’t until a moment later, after a short struggle and rather surprising struggle from the merchant that she saw the person who was in the shadows.

xxxBehind her white fox mask, Fia was almost sure that the person standing the shadows had seen her, but instinct told her to simply not move or take eyes off the mysterious being. The shadow assassin, as she was tempted to call it for the moment, was apparently well aware of the hidden audience. Rather than slaying the girl then and there, one could say the person took Fia in as an apprentice. However, Fia convinced her new teacher to come back to her home and get treated for the wound. Her parents were none to thrilled that she had left an uneaten heart, but looked after her friend either way. While Fia’s new friend did not stay long enough to train her she did pester the poor soul into telling her a few things.

xxxIt was after that, that Fia left her home and pursued a new path in life. She already knew how to track and hide in the shadows as well as any body with the same blood as her own could. Now, as a Dark Avenger, Fia was sure she could become much better than before. Fia has never said it, but she had always wanted to eat all of the hearts and get as many tails as she could like her parents before her. She hopes as a Dark Avenger she’ll be able to obtain that goal. Until she’s obtained that goal though Fia will just have to pace herself for the time being.

__________________________________________________


Lady Caprinet


Cluttered Goat


SorceressJacklyn
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PostPosted: Wed Apr 17, 2013 6:32 pm


Lady Caprinet


From Dark Avenger class entry:

Quote:
Every Dark Avenger has answered The Black Whisper's call and taken the irreversible Ritual of Binding. In your character's back story, a voice whispers to your character from the dark and offers them the power they need to exact the sense of justice or revenge that drives them. After accepting, your character will be guided by the Black Whisper to a seemingly random location and told how to complete the Ritual of Binding between their soul and The Void. The Ritual MUST be completed for your character to be a Dark Avenger, but everything else that happens is entirely up to you! Make it awesome, and remember the consequences of your actions...
PostPosted: Wed Apr 17, 2013 10:04 pm


Lady Caprinet


I think we can work with that. though was the hunted child a Kiranu or a Unicorn? It conflicts in the story...

(It is a mildly important question since it would establish if the character believes in unicorns or not.)

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Lady Caprinet


Cluttered Goat

PostPosted: Fri Apr 19, 2013 8:58 am


        Ah sorry. It's a cat kid. I was debating on making it a unicorn when I was typing, but I ended up going with the cat instead. I guess I forgot to go back and make sure I didn't have any typos like that. It's all fixed now.

SorceressJacklyn
PostPosted: Fri Apr 19, 2013 11:38 am


Lady Caprinet
        Ah sorry. It's a cat kid. I was debating on making it a unicorn when I was typing, but I ended up going with the cat instead. I guess I forgot to go back and make sure I didn't have any typos like that. It's all fixed now.

SorceressJacklyn


Good to go then.

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Chiyo Shimamura

PostPosted: Sat Apr 20, 2013 6:13 am


User Image
ZilvyrrXDo'ervs




__________________________________________________

【.main info.】


Full Name: Zilvyrr Do'ervs ( Zzz - ill - v - ear - Doh- err - vs )

Nicknames / Aliases: 'Doppelganger'

Gender: Female

Bloodline: Metamorfa

Class: Monk

Nation of Residence: Jiuam

Character Rank: Trainee

Faction: ---

Titles Earned:

Played By: Chiyo Shimamura

__________________________________________________


【.vital stats.】



Speed: 9 + 1

Strength: 8 + 1

Energy Color: White

Hit Points: 780

Energy Reserve: 700

Talent:

In my time of need... Zilvyrr may be a monk but having lived for well over three hundred centuries guarding the Nakamura clan, there had been many occasion that she would break the tradition of using a blade. She carries a single knife attached to her waist to be able to be drawn on the fly. Learning a weapon style for the weapon is counted as two individual styles in one due to Monks not originally being able to use a bladed weapon.

Battle Strength:
Magical Power - With a body enhanced by a primal form of energy, Zilvyrr has enhanced power and speed compared to many of the world's races. She can easily outmatch many in open combat.

-Magical Senses - Can recognize most magics and energy based attacks from opposing foes. Zilvyrr can recognize energy when fluctuating from someone and identity it through the chi.

-Quick Perception - Zilvyrr is quick and borderline inhuman reflexes.

Battle Weakness:
Bound by mortal blood - A guardian more than a monk, Zilvyrr is bound to be the servant of the Nakamura siblings, through each generation she has formed a very close connection to each one, loving each one dearly and will even sacrifice her life for them. This is seen as her greatest weakness as she can be dragged into danger at any time.

Natural energy - Zilvyrr cannot regain her energy from normal means, for she'll have to meditate and draw it from the planet.

Primary Element:
Earth

Advanced Element:
((Only if you have earned one, and it must be derived from your Basic Element))



__________________________________________________



【.character inventory.】



Weapons:

Spiked Cestus: Iron knuckle dusters to be used in either hand for close ranged combat.

Knife: A durable steel knife for a variety of purposes, cleaning game, attacking, survival, etc.

Armor: ----

Personal Belongings: Log Book, Sketch book, Medallians, scrolls.

Important Objects:
((Objects found during a Quest, Arc or RP that has great value / importance go here))

Various Items:
Charms - Various other religious symbols.

Camping Gear


__________________________________________________

【.character abilities and skills.】

Bloodline Abilities and Skills:

Natural Energy Absorption
C-rank (passive once learned)
This is typically the first skill a young Metamorfa learned. By using this ability the Metamorfa gains the ability to gather natural energy from the environment around them (which is their only form of energy they can use). When outside of battle a Metamorfa can use this skill to regain lost energy at 25% energy a post. But when in battle they may only regenerate energy equal to their rank (ex: a trainee regenerates energy at 40 energy a post). This is the only actual way a Metamorfa can re-fill their energy pool in or out of combat. (3 post CD when in battle)

Natures Knot
E-C rank
By gathering natural energy into a visible green sphere (Basketball to Wrecking-ball sized based on energy) at the end of a limb then smashing it into a person or object the Metamorfa can attack with destructive force, enough that if it hits the ground it'll leave a crater in the earth (size of which i determined by how large the sphere is). The destructiveness of the skill depends on the amount of energy used to conger it. (1-3 post CD. E= 1,D= 2,C= 3)

Natural Leaf
D-rank
By focusing energy the user can summon small leaves made of energy that seem to disperse from there body, then shoot forth to attack the foe to deal D-ranked damage. (2 post CD)

Divine Protection
D-S rank
This skill allows the caster to make a glowing green sphere of energy around themselves and one other person to protect them from a attack one rank lower than what the energy the user spent is (ex: pay D-rank energy to block E-rank attack, pay S-rank energy to block A-rank attack). (3 post CD)


Contract type: Whole Family Guardian
Duration of Contract: Until when willingly dismissed by Fia Nakamura or when all three siblings are killed, thus ending the family line. This is extended to any future children the three may also have.
Contract Description: Formed over a hundred and twenty years ago, Zilvyrr had been forced at one point to form a pact with a man's eldest son and the rest of his linage to whomever may be born. She was bound then to the Nakamura clan, more specifically the blood of the man and all of whom would be his descendants. She would be their guardian, servant and eternal ally until the family line would end. For she is to assist all of the descendants till their death, be it a mundane task or even in combat. She's to protect them even with her own life.
Bonus gained from Contract: +50 HP, + 1 to Speed and Strength
Contractee's: Maxim Nakamura, Fia Nakamura, Michiyo Nakamura


Class Abilities and Skills:

Sensing Chi
Rank E
The Monk, who has opened themselves to the world, begins to see and feel the life energies of the creatures around them. It is different from a Seer's vision, but not by far. This allows them to see that which cannot be seen. This lasts for 3 posts.

Alone in the World
Rank D
The reverse of Sensing Chi, the Monk shuts their Chi off from the world, allowing them to escape the scrutiny of creatures that see in energy for 3 posts.

Iron Form
Rank D
The Monk focuses for a single post, using their energy to tense their skin, making it as hard as Iron. This stops D rank attacks, and can only be broken by a C rank attack, or above. This lasts 5 posts.

Chi Strike
Rank D
The Monk let energy loose in their hands, allowing them to hit astral beings, such as ghosts, as well as raising the damage of their strikes by a single rank. This is somewhat of a Toggle ability, as the cost decreases to a small upkeep of 5 energy a post.

Ralph Strike
Rank D
A well placed, and hard strike to the target's stomach, that causes them to feel the need to stop and throw up.

Chi Assault
Rank D
The user lets energy flow into their hands, and with a swift movement, the user discharges this energy towards a target. This discharge will travel into the distance until it collides with something.

Elemental Abilities and Skills:

Razor Darts
Rank E
Up to five leaves around you, or from a supply of them, fly out with a sharp edge to slice at the enemy.


Custom Abilities and Skills:


__________________________________________________

【.faith.】

Chosen Deity: Rykros

Other Deities Worshiped: Otokoyo

Proven Faith: ---

Transgressions Against... ---


__________________________________________________

【.character description.】



Age: 342

Height: 5'6'' (Original Form)

Weight: 145lbs (Original Form)

Build: The original form of the girl is the appearance of a young teenager human with a more elvish appearance with long pointed ears and larger eyes. Petite in her original form, it can be changed

Eye Color: Brown (Original Form)

Hair Color: Black (Original Form)

Identifying Marks: Pointed Ears in original form, this trait commonly passes over to each of her forms as a personal preference.

Place of Birth: Unknown - Rumored to be not of the world.

Personality: A calm and serious type of creature, she is a monk with a mysterious air about herself. She's the loyal type and often one to protect those she has a 'contract' or a binding to. Caring not for the politics or dangers of the world, she is a monk of the original creator of the world that created the ones whom made the planet. She dislikes being seen in public, picking that trait up from the Kakurenbo's Nakamura clan as it kind of rubbed off on her. Instead of masks and the like, she assumes a completely different form such as an animal or a male. She is the desinated protector of three siblings most commonly referred to as the 'Troop'. The woman is rather indifferent to many and only shows hostility to those whom endanger the three which she protects and shares a rather intimate bond with the siblings, mostly acting as a sort of parent or mother figure despite protest.

Lovers: ----

Nemeses: Those who endanger the 'Troop'.

Likes:
  • The 'Troop'


Dislikes:
  • Any who endangers the 'Troop'


Personal Quote: "I am no one other than a guardian."

Theme Song:

Battle Theme:

__________________________________________________

【.character backstory.】

There isn't much known about the Monk and even more so about her point of origin, as her exact creation is a mystery in itself. From generations of a single family line, there are superstitions and legends of her that speak of a child brought in the night with long ears much like herself. Years pass and not a single year has aged on her, some saying she can take the form of anyone or anything, which is very much true. Her most common form was seen to be the same as spoken in past stories of the Nakamura.

What is known and what is true are two different things. The monk was born of a mysterious race commonly known as the Metamorfa. When she had been 'birthed' she lived in an awkward time, no parents and no true worry of death from disease and age. At one point it was said that a head of the Nakamura clan had taken her in exchange for letting her live for wronging the family. Again, not much had been known about the woman's true origin despite her being a monk of Rykros.

__________________________________________________
PostPosted: Tue May 07, 2013 9:38 am


User Image
LanaX(Unknown)




__________________________________________________

【.main info.】


Full Name: Lana Rose

Nicknames / Aliases: Lady Lane; Madam L;Rose

Gender: female

Bloodline: Kokoro

Class: Spellslinger

Nation of Residence: Jigaum

Character Rank: C

Faction:

Titles Earned:

Played By:

__________________________________________________


【.vital stats.】



Speed: 3

Strength: 7

Energy Color: A iridescent white (the color a florescent lamp gives off)


Hit Points: 490

Energy Reserve: 800

Talent:


Battle Strength:
- Vast energy pool
- Her superior mental prowess and mastery of her own mind make her immune to mental attacks and illusions.



Battle Weakness:
- Physically weak; with no armor to protect her, and low strength, she is highly vulnerable to physical attacks (+ 1 to all physical attacks that hit)
- Cannot wield melee weapons or learn hand to hand combat style. In other words: In close range combat, shes ********/>❖ Primary Element: Electricity/Lightning

Advanced Element:




__________________________________________________



【.character inventory.】



Weapons:

A slim 7 foot staff of solid mercury, plated with gold. At its top, a white disk hovers orb hovers; when Lana channels her powers, the orb shines as brightly and blindingly as the sun. Only she can touch the weapon; it is toxic to all others.

A seer in a town her troupe performed in – seeing within her the dimmed power of light, bestowed upon her this staff of many mysteries saying, “The origin of this staff is steeped in legends tainted by myth and superstition; only one knows the truth of its creation. Find The One, and discover the nature of your strength.”

What most dismissed as the ramblings of an old woman, Lana took to heart. She ignored the logic of the non-believers, putting her trust, instead in her child-like belief in fate and magic. Slow, but surely, she began to discover the power within her, which when channeled into the staff, set light to all around it.

She used it to create displays of light that dazzled and enchanted. Bright blues, glimmering greens, ravishing reds – every color one can imagine, and many one cannot painted pictures in the sky, pictures that told stories. Romances where shimmers lovers embraced, adventures where flowing riders galloped across illuminated grasses, epics where shining swords clashed with blinding sparks.

Abilities
Since the staff is made of metal, she can channel her elemental powers into it to amplify her power and deal devastating attacks.


Armor:

Lana’s “armor” is not armor at all; it is little more than a glorified bikini: Skimpy, underwear-like bottoms in shimmering fabrics, all adorned with all manner of sequins, beads, bells, amulets and stones. Her tops are slightly more conservative; consisting of bright strips of cloth that envelop her breasts and smother them into her chest. Bells are attached to the bottom of each top and they imitate the soft tinkle of falling rain when she moves. The only form of true protection in her clothing is a strip of enchanted chain-mail woven into each of her tops. The metal does little to protect her as is (unless someone where to strike her across the breasts, but it has a special protective ability:

Personal Belongings:

- A crown of gold wire that twists and curls into a delicate design of interwoven vines. Two blood-red rubies are set into opposite sides. It was given to her by Marco on her eighteenth birthday and she cherishes it like a parent cherishes the gift of his or child. She is rarely seen without it perched among her bright locks.

Important Objects:


Various Items:

A bit of a pack rat, Lana possesses all sorts of trinkets and gadgets, collected in her travels. At times she’ll pull one out and perform tricks or simple sit and play with it


__________________________________________________

【.character abilities and skills.】

Bloodline Abilities and Skills:

【Kokoros Skills】

  • Levitate
    D
    A skill once learned becomes passive outside combat. Using telekinetic powers, the user levitates themselves into the air and can fly around. While outside battle, there is no cost as oppose to inside combat where the user must give up E rank energy per post. Once master rank, the user no longer needs to give energy as he/she is much stronger in their abilities then before.

  • Energy Barrage
    D
    The user condenses energy into a single mass and then dispurses it into a series of energy spheres the size of a 9mm bullet, releasing the spray in a direction of choice going out to 10ft. Individually, these spheres can feel like a solid punch. But multiple strikes can prove rather damaging. Up to 15 spheres are created.

  • Psyko
    D
    A weak telekinetic that assaults the target, or can be used to manipulate material around the user (like rocks, trees, water (small scale), swords, knives that are lying around or hanging up) and hurling them at a target. On targets that are of the same rank as the technique can be knocked away (if its an rpc or monster/summon), if they are one rank higher they can be tripped up should they be in motion or slowed. Energy based techniques can be redirected elsewhere as long as its the same rank or lower as this skill. To use this skill, the user must remain still.

    Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 15ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught within this range, the description above will take place.

  • Psyspark
    D
    An lightning like energy attack that takes on a dark rainbow glow. The user uses this by stretches out his or her hands, releasing the bolt which travels at high speed towards the target. If it hits, the target is knocked to the ground and slightly burned. However, instead of numbness, this will cause the target's vision to blur slightly as a bad headache comes over them. This lasts for 3 posts

  • Pulse
    C
    Building up their energy and focusing their mind, the user creates a telekinetic force around them and then releases it in a burst around them, pushing away assaults and objects away from them. Techniques equal to the strength of this skill and lower are knocked back. The power of this skill can increase, but the user must pay that much energy as well. This skill has a one post cool down, one more post for each rank stronger this skill is made.

  • Telesphere
    B
    A strong defensive skill, this time has much more telekinetic powers mixed with the energy. The user is surrounded by a sphere of this energy that gives off the same colors as that of their energy. The user is capable of flying around with this sphere around them, though on the ground they cannot move. This sphere can withstand B rank assaults or less for a total of five posts, can withstand up to three A rank assaults and withstand one S rank skill. Until time runs out, or the barrier breaks, the user can be within the sphere. While in the air the user can move freely about at high speeds [+1 spd], can ram the target with the sphere to smash them. After the time expires, or the sphere shatters, this shield has a recharge post of five. While within this sphere, the user can only use bloodline skills, as other skills wouldn't make it pass the barrier.

  • Mind Block
    A
    A strong skill that assaults the mind. In order to work, the user releases a jolt of telekinetic energy from their body at the target. There's only one bolt and it moves at high speed. Should this bolt hit, the target must roll a dice 1-6. A random status infliction will occur based on the number. These conditions last a total of five posts and effects cannot stack. This skill can only be used once every five posts.

    1 = Loss of sight
    2 = Loss of smell
    3 = Loss of touch
    4 = Loss of hearing
    5 = Loss of speech
    6 = Loss of energy usage

  • Mind Crush
    A
    A skill similar yet stronger then Mind Block. This temperary skill lasts for two posts with a cooldown of four, the target incapable of remembering any of their skills or how to use them. However, for this to work, the user and the target must make physical contact, by doing so will allow a jolt of psychic energy jump from the user's mind to the other, causing the amnesia.


  • Psychic
    A
    A stronger version of Psyko, the fully developed version. A powerful telekinetic attack that has similar effects as Psyko but on a powerful magnitude. The user can now easily move objects around him/her, large boulders, bigger quantaties of water if its nearby, stray flames around them. They can even now cause walls and buildings to collapse. When using this against another, the target can be lifted and tossed in any direction, or simply hit them with a powerful force that feels like they have been struck by a tail of a dragon. Just like Psyko, it can redirect energy like attacks that are the same rank or lower. The user must remain still to use this skill

    Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 30ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught, the description above will take place

  • Psyblitz
    S
    A powerful version of Energy Barrage, the user creates a single sphere of large energy that takes on a blackish blue appearance, condensed to the size as a baseball. When launched the sphere travels at high speed, having a faint aura travel behind it like a comet. The sphere has enough power to knock over a building easily, destroying it. Being hit by this can cause alot of internal damage and shatter bones, as well as drive the opponent into the ground. (lets say it hits your stomach, you'll be drove into a straight line until you hit a wall or something.) Should the sphere miss, and hit the ground instead it'll explode, destroying the area around it within 15ft and send back those within range violently. From being condensed so much, this skill can drive through other skills that are the same rank or less. However, from the amount of energy needed it can only be done every 5 posts.


Class Abilities and Skills:

  • Energy Bolt
    Rank E
    The Spellslinger charges up a ball of energy in their palm, and shoots it at their target. This attack will leave minor burns on the target's surface.

  • Energy Blast
    Rank D
    The Spellslinger sends out a shockwave of energy that spans 10ft outwards. This is primarily used against groups.

  • Bolt Rain
    Rank C
    The Spellslinger channels their energy into the skies above, and causes several bolts of energy to rain down upon their enemies.

  • Energy Gale
    B Rank
    The Spellslinger channels their energy into a sort of wind form. This powerful gust of wind is then launched at opponent, causing burns on any surface it strikes.

    Elemental Abilities and Skills:

    Custom Abilities and Skills:


    __________________________________________________

    【.faith.】


    Chosen Deity: She holds the ancient belief that all creatures are made in the image of the creator, that all are his sons and daughters, and therefore, all are gods. That all have the power of the divine within, they simply must acquire the knowledge, the humility, the understanding to wield it.

    Other Deities Worshiped:


    Proven Faith:


    Transgressions Against...



    __________________________________________________

    【.character description.】



    Age: unknown; appears to be around 20. Believing that thinking about her age only hinders her ability to live life to the fullest, Lana does not keep track of her age.

    Height: 5'5''

    Weight: 120

    Build: Very slender, with long, thin limbs, a trim waist and slender hips. Her breasts are large for her frame, but they appear small because she smothers them beneath binds that double as her tops.


    Eye Color: Amber

    Hair Color: Naturally jet-black, currently forest green. She enjoys dying her hair, so it can be any color based purely on her whim. She uses an enchanted hair dye; with a snap of her fingers she can change her hair color.

    Identifying Marks: At the small off her back, right in the center, above her bottom, is a black birthmark in the shape of a perfect circle. When thunderstorms tear through the sky, the spot glows white and changes sporadically, taking on the shapes of beasts, of items, and of symbols whose meaning cannot be found. Lana does not know the origin of the symbol, nor what its transformation means. As with everything about her forgotten past, Marco knows, but will not utter a word.


    Place of Birth: Unknown; claims Jigaum as her birthplace

    Personality: The opposite of the serious, arrogant personality most expect of Kokoro, Lana has a bubbly, outgoing personality, that others find irritating at first, But soon, others fall under the spell of he ready smile, and flirtatious winks, and come to like her.

    She is often underestimated, as personality makes others perceive her as weak and childish. And she encourages this view, playing ditzy damsel in distress...and then at the moment her enemies are caught completely in the deception, revealing the dark mature side of her personality.

    Lovers:

    Nemeses:


    Likes:
    • Her troupe; they are her family.
    • Thunderstorms, the contrast of peace in the soft tinkling of rain, and the soft glow of the sky, with the violence of the lightning splitting clouds black with foreboding
    • Women; shes a shameless flirt
    • Animals, and not the cute fluffy kind. She loves the dangerous and the powerful, the ones with eyes that glow hungrily in the shadows and fangs that gleam in the sun.
    • Pastries; shes been known to finish entire baskets in minutes.
    • Books; when shes not performing, shes in the library, stuffing her head with knowlege


    Dislikes:







    Personal Quote: "Never again will I regret"

    Theme Song:

    Battle Theme:

    __________________________________________________

    【.character backstory.】

    Her childhood is formed of memories shrouded in haze; once in a while, a memory will arise, and show in relative clarity: The blurred face of a woman, a temple obscured by trees, events in bits and pieces too fragmented to piece together. And while she wonders about her past, she focuses on the times she can remember, and on the future.

    She lived in Jigaum of a member of Marco’s band. The band was a small group of musicians with small means and big dreams, living simple lives, pay-check to paycheck. Bartenders, clerks and secretaries by day, musicians by night. The four were like family to Lana; Marco protected and cared for her like a father. Lana, with a voice as clear and crisp as mountain water, was the back-up singer for the band; by day, she earned a living as an exotic dancer. She hated her job, with the leers of perverted men and the sneers of envious women. A circus came to town one year, and the acts of fire and dance and magic enchanted her, restored the faith in magic and fate that had been smothered by her difficult life. Immediate, she applied for a position, and the fluid steps of her dancing and the clear notes of her voice earned her own act. Marco was against her joining, but the joy performing brought Lana soon changed his mind.

    With mixed feelings of sadness at having to leave her family, and joy for her newfound life, Lana waited to live dream. But her new life ended in a nightmare. The war, and the destruction of Jigaum, consumed her dream in a nightmare of fire, and claimed the lives of everyone she knew…everyone but Marco. The two of them escaped the final destruction by flinging themselves off a cliff, intending to perish together. A river below saved them.

    With nothing but the clothes clinging to their bodies and each other, the two simply curled around each other and waited for death. Salvation came instead: a passing group of nomadic mages picked them up and nursed them to health. But no amount of the mages magic could restore their will to live. With their dreams and their friends gone, neither saw any reason to press on.

    But Lana soon found one. In the cabin she stayed - tacked to the wall - was a poster for the circus shed joined. The golden words furling across a crimson background, the colorful image of dancers spinning in bright clothes and wearing even brighter smiles revived the dormant memories of the magic shed felt while on stage. And at the bottom of the advertisement was a short story, telling how the circus master had built his grand troupe from nothing.
    The nothing she had.

    Inspired, she spend days locked in her room drawing a new dream: to turn her own nothing in something, to create her own grand troupe and show the Rykros that Jigaum was conquered, but its survivors lived on.
    Since then, she and Marco have tended their show from a cheap two act show with just them and a few mages to the grand troupe it is today



    __________________________________________________

  • VelvonVeden


    SorceressJacklyn
    Captain

    Blessed Prophet

    12,975 Points
    • Tycoon 200
    • Ultimate Player 200
    • Conventioneer 300
    PostPosted: Tue May 07, 2013 6:11 pm


    VelvonVeden


    Jiaum. No "g" needed.

    Your stats are backwards.

    Your staff and armor sound like customs creations. Make sure to submit them. (Unless you want your staff to become a mod-created item unlocked through roleplay.))

    Telesphere, Mind Block, Mind Crush, Psychic, and Psyblitz are not starting skills.

    So your deity idea is Rykros?

    So the whole Marco tie in. Is he going to be someone else's character or a type of summon for you?
    PostPosted: Wed May 08, 2013 7:29 am


    VelvonVeden
    User Image
    LanaX(Unknown)




    __________________________________________________

    【.main info.】


    Full Name: Lana Rose

    Nicknames / Aliases: Lady Lane; Madam L;Rose

    Gender: female

    Bloodline: Kokoro

    Class: Spellslinger

    Nation of Residence: Jiaum

    Character Rank: C

    Faction:

    Titles Earned:

    Played By:

    __________________________________________________


    【.vital stats.】



    Speed: 7

    Strength: 3

    Energy Color: A iridescent white (the color a florescent lamp gives off)


    Hit Points: 490

    Energy Reserve: 800

    Talent:


    Battle Strength:
    - Vast energy pool
    - Her superior mental prowess and mastery of her own mind make her immune to mental attacks and illusions.



    Battle Weakness:
    - Physically weak; with no armor to protect her, and low strength, she is highly vulnerable to physical attacks (+ 1 to all physical attacks that hit)
    - Cannot wield melee weapons or learn hand to hand combat style. In other words: In close range combat, shes ********/>❖ Primary Element: Electricity/Lightning

    Advanced Element:




    __________________________________________________



    【.character inventory.】



    Weapons:

    A slim 7 foot staff of solid mercury, plated with gold. At its top, a white disk hovers orb hovers; when Lana channels her powers, the orb shines as brightly and blindingly as the sun. Only she can touch the weapon; it is toxic to all others.

    A seer in a town her troupe performed in – seeing within her the dimmed power of light, bestowed upon her this staff of many mysteries saying, “The origin of this staff is steeped in legends tainted by myth and superstition; only one knows the truth of its creation. Find The One, and discover the nature of your strength.”

    What most dismissed as the ramblings of an old woman, Lana took to heart. She ignored the logic of the non-believers, putting her trust, instead in her child-like belief in fate and magic. Slow, but surely, she began to discover the power within her, which when channeled into the staff, set light to all around it.

    She used it to create displays of light that dazzled and enchanted. Bright blues, glimmering greens, ravishing reds – every color one can imagine, and many one cannot painted pictures in the sky, pictures that told stories. Romances where shimmers lovers embraced, adventures where flowing riders galloped across illuminated grasses, epics where shining swords clashed with blinding sparks.

    Abilities
    Since the staff is made of metal, she can channel her elemental powers into it to amplify her power and deal devastating attacks.


    Armor:

    Lana’s “armor” is not armor at all; it is little more than a glorified bikini: Skimpy, underwear-like bottoms in shimmering fabrics, all adorned with all manner of sequins, beads, bells, amulets and stones. Her tops are slightly more conservative; consisting of bright strips of cloth that envelop her breasts and smother them into her chest. Bells are attached to the bottom of each top and they imitate the soft tinkle of falling rain when she moves. The only form of true protection in her clothing is a strip of enchanted chain-mail woven into each of her tops. The metal does little to protect her as is (unless someone where to strike her across the breasts, but it has a special protective ability:

    Personal Belongings:

    - A crown of gold wire that twists and curls into a delicate design of interwoven vines. Two blood-red rubies are set into opposite sides. It was given to her by Marco on her eighteenth birthday and she cherishes it like a parent cherishes the gift of his or child. She is rarely seen without it perched among her bright locks.

    Important Objects:


    Various Items:

    A bit of a pack rat, Lana possesses all sorts of trinkets and gadgets, collected in her travels. At times she’ll pull one out and perform tricks or simple sit and play with it


    __________________________________________________

    【.character abilities and skills.】

    Bloodline Abilities and Skills:

    【Kokoros Skills】

    • Levitate
      D
      A skill once learned becomes passive outside combat. Using telekinetic powers, the user levitates themselves into the air and can fly around. While outside battle, there is no cost as oppose to inside combat where the user must give up E rank energy per post. Once master rank, the user no longer needs to give energy as he/she is much stronger in their abilities then before.

    • Energy Barrage
      D
      The user condenses energy into a single mass and then dispurses it into a series of energy spheres the size of a 9mm bullet, releasing the spray in a direction of choice going out to 10ft. Individually, these spheres can feel like a solid punch. But multiple strikes can prove rather damaging. Up to 15 spheres are created.

    • Psyko
      D
      A weak telekinetic that assaults the target, or can be used to manipulate material around the user (like rocks, trees, water (small scale), swords, knives that are lying around or hanging up) and hurling them at a target. On targets that are of the same rank as the technique can be knocked away (if its an rpc or monster/summon), if they are one rank higher they can be tripped up should they be in motion or slowed. Energy based techniques can be redirected elsewhere as long as its the same rank or lower as this skill. To use this skill, the user must remain still.

      Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 15ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught within this range, the description above will take place.

    • Psyspark
      D
      An lightning like energy attack that takes on a dark rainbow glow. The user uses this by stretches out his or her hands, releasing the bolt which travels at high speed towards the target. If it hits, the target is knocked to the ground and slightly burned. However, instead of numbness, this will cause the target's vision to blur slightly as a bad headache comes over them. This lasts for 3 posts

    • Pulse
      C
      Building up their energy and focusing their mind, the user creates a telekinetic force around them and then releases it in a burst around them, pushing away assaults and objects away from them. Techniques equal to the strength of this skill and lower are knocked back. The power of this skill can increase, but the user must pay that much energy as well. This skill has a one post cool down, one more post for each rank stronger this skill is made.

    • Telesphere
      B
      A strong defensive skill, this time has much more telekinetic powers mixed with the energy. The user is surrounded by a sphere of this energy that gives off the same colors as that of their energy. The user is capable of flying around with this sphere around them, though on the ground they cannot move. This sphere can withstand B rank assaults or less for a total of five posts, can withstand up to three A rank assaults and withstand one S rank skill. Until time runs out, or the barrier breaks, the user can be within the sphere. While in the air the user can move freely about at high speeds [+1 spd], can ram the target with the sphere to smash them. After the time expires, or the sphere shatters, this shield has a recharge post of five. While within this sphere, the user can only use bloodline skills, as other skills wouldn't make it pass the barrier.


    • Mind Block
      A
      A strong skill that assaults the mind. In order to work, the user releases a jolt of telekinetic energy from their body at the target. There's only one bolt and it moves at high speed. Should this bolt hit, the target must roll a dice 1-6. A random status infliction will occur based on the number. These conditions last a total of five posts and effects cannot stack. This skill can only be used once every five posts. [

      1 = Loss of sight
      2 = Loss of smell
      3 = Loss of touch
      4 = Loss of hearing
      5 = Loss of speech
      6 = Loss of energy usage


    • Mind Crush
      A
      A skill similar yet stronger then Mind Block. This temperary skill lasts for two posts with a cooldown of four, the target incapable of remembering any of their skills or how to use them. However, for this to work, the user and the target must make physical contact, by doing so will allow a jolt of psychic energy jump from the user's mind to the other, causing the amnesia.



    • Psychic
      A
      A stronger version of Psyko, the fully developed version. A powerful telekinetic attack that has similar effects as Psyko but on a powerful magnitude. The user can now easily move objects around him/her, large boulders, bigger quantaties of water if its nearby, stray flames around them. They can even now cause walls and buildings to collapse. When using this against another, the target can be lifted and tossed in any direction, or simply hit them with a powerful force that feels like they have been struck by a tail of a dragon. Just like Psyko, it can redirect energy like attacks that are the same rank or lower. The user must remain still to use this skill

      Info: When used against a monster or rpc this skill works slightly different. a pulse of telekenetic energy is released from the user's body, reaching up to 30ft and grows 10ft per rank. The pulse is like a dome around the user, and is invisible. The only way to see it is those who can see energy and/or look very carefully, light and shape bends around it. If caught, the description above will take place


    • Psyblitz
      S
      A powerful version of Energy Barrage, the user creates a single sphere of large energy that takes on a blackish blue appearance, condensed to the size as a baseball. When launched the sphere travels at high speed, having a faint aura travel behind it like a comet. The sphere has enough power to knock over a building easily, destroying it. Being hit by this can cause alot of internal damage and shatter bones, as well as drive the opponent into the ground. (lets say it hits your stomach, you'll be drove into a straight line until you hit a wall or something.) Should the sphere miss, and hit the ground instead it'll explode, destroying the area around it within 15ft and send back those within range violently. From being condensed so much, this skill can drive through other skills that are the same rank or less. However, from the amount of energy needed it can only be done every 5 posts.



    Class Abilities and Skills:

  • Energy Bolt
    Rank E
    The Spellslinger charges up a ball of energy in their palm, and shoots it at their target. This attack will leave minor burns on the target's surface.

  • Energy Blast
    Rank D
    The Spellslinger sends out a shockwave of energy that spans 10ft outwards. This is primarily used against groups.

  • Bolt Rain
    Rank C
    The Spellslinger channels their energy into the skies above, and causes several bolts of energy to rain down upon their enemies.

  • Energy Gale
    B Rank
    The Spellslinger channels their energy into a sort of wind form. This powerful gust of wind is then launched at opponent, causing burns on any surface it strikes.

    Elemental Abilities and Skills:

    Custom Abilities and Skills:


    __________________________________________________

    【.faith.】


    Chosen Deity: She holds the ancient belief that all creatures are made in the image of the creator, that all are his sons and daughters, and therefore, all are gods. That all have the power of the divine within, they simply must acquire the knowledge, the humility, the understanding to wield it.

    Other Deities Worshiped:


    Proven Faith:


    Transgressions Against...



    __________________________________________________

    【.character description.】



    Age: unknown; appears to be around 20. Believing that thinking about her age only hinders her ability to live life to the fullest, Lana does not keep track of her age.

    Height: 5'5''

    Weight: 120

    Build: Very slender, with long, thin limbs, a trim waist and slender hips. Her breasts are large for her frame, but they appear small because she smothers them beneath binds that double as her tops.


    Eye Color: Amber

    Hair Color: Naturally jet-black, currently forest green. She enjoys dying her hair, so it can be any color based purely on her whim. She uses an enchanted hair dye; with a snap of her fingers she can change her hair color.

    Identifying Marks: At the small off her back, right in the center, above her bottom, is a black birthmark in the shape of a perfect circle. When thunderstorms tear through the sky, the spot glows white and changes sporadically, taking on the shapes of beasts, of items, and of symbols whose meaning cannot be found. Lana does not know the origin of the symbol, nor what its transformation means. As with everything about her forgotten past, Marco knows, but will not utter a word.


    Place of Birth: Unknown; claims Jiaum as her birthplace

    Personality: The opposite of the serious, arrogant personality most expect of Kokoro, Lana has a bubbly, outgoing personality, that others find irritating at first, But soon, others fall under the spell of he ready smile, and flirtatious winks, and come to like her.

    She is often underestimated, as personality makes others perceive her as weak and childish. And she encourages this view, playing ditzy damsel in distress...and then at the moment her enemies are caught completely in the deception, revealing the dark mature side of her personality.

    Lovers:

    Nemeses:


    Likes:
    • Her troupe; they are her family.
    • Thunderstorms, the contrast of peace in the soft tinkling of rain, and the soft glow of the sky, with the violence of the lightning splitting clouds black with foreboding
    • Women; shes a shameless flirt
    • Animals, and not the cute fluffy kind. She loves the dangerous and the powerful, the ones with eyes that glow hungrily in the shadows and fangs that gleam in the sun.
    • Pastries; shes been known to finish entire baskets in minutes.
    • Books; when shes not performing, shes in the library, stuffing her head with knowlege


    Dislikes:







    Personal Quote: "Never again will I regret"

    Theme Song:

    Battle Theme:

    __________________________________________________

    【.character backstory.】

    Her childhood is formed of memories shrouded in haze; once in a while, a memory will arise, and show in relative clarity: The blurred face of a woman, a temple obscured by trees, events in bits and pieces too fragmented to piece together. And while she wonders about her past, she focuses on the times she can remember, and on the future.

    She lived in Jigaum of a member of Marco’s band. The band was a small group of musicians with small means and big dreams, living simple lives, pay-check to paycheck. Bartenders, clerks and secretaries by day, musicians by night. The four were like family to Lana; Marco protected and cared for her like a father. Lana, with a voice as clear and crisp as mountain water, was the back-up singer for the band; by day, she earned a living as an exotic dancer. She hated her job, with the leers of perverted men and the sneers of envious women. A circus came to town one year, and the acts of fire and dance and magic enchanted her, restored the faith in magic and fate that had been smothered by her difficult life. Immediate, she applied for a position, and the fluid steps of her dancing and the clear notes of her voice earned her own act. Marco was against her joining, but the joy performing brought Lana soon changed his mind.

    With mixed feelings of sadness at having to leave her family, and joy for her newfound life, Lana waited to live dream. But her new life ended in a nightmare. The war, and the destruction of Jigaum, consumed her dream in a nightmare of fire, and claimed the lives of everyone she knew…everyone but Marco. The two of them escaped the final destruction by flinging themselves off a cliff, intending to perish together. A river below saved them.

    With nothing but the clothes clinging to their bodies and each other, the two simply curled around each other and waited for death. Salvation came instead: a passing group of nomadic mages picked them up and nursed them to health. But no amount of the mages magic could restore their will to live. With their dreams and their friends gone, neither saw any reason to press on.

    But Lana soon found one. In the cabin she stayed - tacked to the wall - was a poster for the circus shed joined. The golden words furling across a crimson background, the colorful image of dancers spinning in bright clothes and wearing even brighter smiles revived the dormant memories of the magic shed felt while on stage. And at the bottom of the advertisement was a short story, telling how the circus master had built his grand troupe from nothing.
    The nothing she had.

    Inspired, she spend days locked in her room drawing a new dream: to turn her own nothing in something, to create her own grand troupe and show the Rykros that Jigaum was conquered, but its survivors lived on.
    Since then, she and Marco have tended their show from a cheap two act show with just them and a few mages to the grand troupe it is today



    __________________________________________________



  • I’ll be sure to submit the weapons and armor. Though the mod-created item is an interesting idea; perhaps Liliana is the seer that tells of the power yet to be unlocked? : )

    Marco is another character; a sort of father figure to Lana. See the post below.

    As for her deity she believes in the Creator, but not in the conventional sense. She believes that he created to be gods like him – not to serve him.

    I’m aware of that; I forgot to strike them through (I’ll unstrike the skills as she learns them).

    VelvonVeden


    VelvonVeden

    PostPosted: Wed May 08, 2013 8:40 am


    User Image
    MarcoXVianaldi




    __________________________________________________

    【.main info.】


    Full Name: Marco Vianaldi

    Nicknames / Aliases: Naldus; Master V

    Gender: Male

    Bloodline: Seer

    Class: Elementalist

    Nation of Residence: Jiaum

    Character Rank: C

    Faction:

    Titles Earned:

    Played By: VelvonVeden

    __________________________________________________


    【.vital stats.】



    Speed: 8

    Strength: 2

    Energy Color: Sky Blue

    Hit Points: 490

    Energy Reserve: 1500

    Talent:


    Battle Strength:
    • +3 speed: they have the wind to carry them and water to move them.

    • They are immune from fallout of their own attacks but not from others.

    • Elementalists can only use the four basic elements: earth, fire, water, and air, and any power derived from combining those four only.


    Battle Weakness:
    Since you only use the four basic elements, using even one skill of a secondary element will lock out all your class abilities, making you an ex-elementalist
    -2 strength: they are a caster class first and foremost and thus have a hard time with the more physical pursuits of man.


    Primary Element:


    Advanced Element:



    __________________________________________________



    【.character inventory.】



    Weapons: His instrument is his weapon; he calls down the elements and makes them dance to to tunes his fingers seduce from their strings. A guitar of electric blue, with strings of silver that when plucked, emit notes as crisp and clear as mountain water. The instruments belonged to his friends, and he treasures them as much as he once treasured his “family”.

    Armor: None; he wears normal clothes of simple style. Black jeans, paired with a tailored jacket worn over a snug t-shirt is his uniform. It is only with accessories that he gets creative. His shoes are often quirky in style and wild in color, and his cufflinks are works of art. Pale as he is, he burns easily, so he caries an umbrella in the sun.

    Personal Belongings:
    - The instruments left to him by his friends.
    Important Objects:

    Various Items:
    - He’s never seen without an umbrella


    __________________________________________________

    【.character abilities and skills.】

    Bloodline Abilities and Skills:

  • Sight
    The main ability of the seer is actually a noncombat skill that takes no energy and is passive. The seer has the ability see the energy emanating from any organism, whether it is dead or not. As long as it has energy, it can be seen. The only exception to this is whenever an individual has less than 100 points of energy. The other special power of Sight is the ability to know things about people that are near the Seer. The higher the seers rank, the more they "see".

    Trainee: Name, Bloodline, Class, Rank, Nation of Origin, Likes, Dislikes, and Main Element
    Journeyman : Half their History
    Expert: Weapons they carry and the abilities of special weapons
    Master: All skills that the opponent knows, and things that they don't know about themselves, including strengths and weaknesses
    Hero: Full History
    Legend: Everything
  • Gazing
    When a seer touches someone their sight increases by one rank. The contact must be with bare skin or what qualifies as skin for creatures.

    【seer abilities.】
    • Reading
      Rank D-A, Passive at A
      This allows the user to read the minds of people around them. They must concentrate while doing so, and have a hard time doing anything else. While in still state, a seer is able to communicate in a limited way with someone if focused on. Long-distance readings can only happen if the seer was reading the person when they left. Once out of the area, the user must pay D energy and it can only last for 8 posts of the person they're watching. During this form, the user loses all use of their body, making them extremely vulnerable. At B rank, the user can search further down into someone's mind, pulling out secret or sensitive information. At Expert, this becomes a passive ability.

    • See Like Me
      Rank C
      This simple skill causes the opponent to see energy like a seer does through physical contact, but without the bonus of the information it imparts. This makes them effectively blind if used correctly.

    • What I See
      Rank C
      This allows the user to see into the future. This skill allows them to know if an attack is coming and appropriately plan for it. There is a cool down period of four posts before it can be used again.

    • Resonance
      Rank C
      Using this skill, the Seer is able to locate the exact location of anyone she has ever come in physical contact with. While doing this, the seer is unable to affect their immediate surroundings, leaving them open to attack.

    • Parcae's Gift
      Rank B-A
      The user wrapped their body with silky white threads made of their energy, healing wounds as it goes. These threads can heal up to C-Rank damage. Using A-Rank energy extends these threads to other people within a ten foot radius.


    • Moirae's Bane
      Rank B
      Gossamer black threads wrap around the seer's body, stitching themselves into wings made of the night sky. This allows the seer flight for 5 posts before a 5 post rest is required. The seer gives the appearance of a night goddess while using this ability, making some people unwilling to attack.


    • Forcasting
      Rank B
      Prerequisite: Resonance
      The user must have performed Resonance to track someone down in order to perform this technique. After tracking down the person, the Seer is able to see immediate future of the person that they have just tracked down (They can see the next two posts involving the person) and how their fate may be altered. In order to be valid, the user MUST post wherever the tracked one is at and say that they are looking into their future. Can't be used to directly kill a character.


    • Parcae's Will
      Rank B
      Requirement: Parcae's Gift
      The user can help someone regenerate limbs, or other missing parts by flowing the white healing threads off of them. Even though the threads can knit together to create a new body part, they cannot restore life. Since this ability rests within the seer, it can help holy and unholy beings alike. Due to the nature of this ability, the seer is dazed for two posts, where they are unable to do anything.


    • Creature's Touch
      Rank B
      Limits: Must be adept, must have at least one summon
      Skill description: By empowering the connection between master and summon, a seer can create connections to people their summon touches within 5 posts. This has a 10 post cool down before it can be used again. This does not activate Gazing, but it makes the connection that can be used in other skills.


    • Oracle
      Rank A
      Requirements: Expert, Reading, Resonance, reflective surface (i.e. mirror, bowl of water, weapon blade, etc...)
      Infusing the reflective surface with energy, the user is able to see what someone is doing and to show others. This requires three posts to prepare and can only be used once every two days in real life time. The user is able to make the observed person's thoughts be audible to the gazers, but only surface thoughts. This lasts as long as the seer pays the cost for it.


    • Cutting the Thread
      Rank SS
      Requirements: Hero, Must complete a quest for it
      It takes S rank training posts to set this up. The user sets up a room to spin thread out that they align with the invisible thread connecting them to the person they are wanting to "alter.” Once the posts are finished, they can send one rank S or under as aid or harm by using it on the thread. Once this is done, they lose the connection to that person and cannot regain it until the next arc. The person targeted cannot block or dodge effectively since there is no warning of this. While it can allow powerful skills to be used, it does not allow for instantly killing someone.


    • All-Seeing Eye
      Rank SSS
      Requirements: Legend rank, must complete quest
      Usable three times in an arc, this allows the user to have both real sight and energy sight. This also allows the activation of other bloodline skills for E rank energy. This ability can only last for ten posts.


    Class Abilities and Skills:
  • Element's Speech
    Passive
    Allows you to communicate with the elements in some form. They can't give you vital information, like where enemies are lurking or if you're being attacked but most other things are allowed.

  • Major Manipulation
    Rank E
    Similar to Minor Manipulation except this allows you to directly attack someone with the element in an unshaped (elemental skill) form. (Minor Manipulation is part of the Primary/Secondary list not released in this patch.)

  • Item Creation: Glass
    Rank D
    By combining air, sand, and fire, you can create glass objects for others. Paying an additional C Rank of energy allows you to entrap one spell-like ability in it that someone else must use during the creation process. Breaking this item allows the ability to escape, or in some cases activate, the confines. These items are considered custom items and must be applied for, and attempting to entrap multiple spells in one glass container shatters it uselessly.Two post cooldown.

  • Shatter
    Rank C
    Requirements: Must know Item Creation: Glass
    By focusing on what it took to make a glass creation, the elementalist can cause and explosion of Fire energy within the item. The glass item will explode the post after, injuring anyone in a five foot radius. This can only be used on items the elementalist created. It can be used on one item per rank, at a maximum of eight items at Hero rank. Two post cooldown.

  • Purification
    Rank C
    By allowing the power of the four elements to flow through you unchecked, you remove all poisons in your body. But it comes at a cost, you're winded from the raw power, dropping your stats by 1 for five posts. Five post cooldown.

  • Firestorm
    Rank B
    Venomous clouds created by your energy create overhead in the charge post for this spell. The next post fire and flaming rocks rain down from the clouds onto your enemies. The storm centers on the caster and expands for 15 feet. Lasts for five posts with a five post cooldown.


  • Element's Lash
    Rank A
    By lighting up your aura, the raw power of the elements show around your body, lashing out at anyone in a three yard (nine feet) radius. This can last for five posts unless using Wrath of the Four Towers, which ends this skill immediately after being unleashed. Five post cooldown.


  • Wrath of the Four Towers
    Rank S
    Limits: Must know at least four skills from each element.
    It takes two posts to perform this skill. The first post is just raising the sheer raw power of the elements themselves, lighting up a person's aura for anyone to see. The second post manifests a circle around the user, blasting outwards to attack anything within a 30 yard (90 feet) radius. The power cannot tell between friend or foe and stands one story. Any elemental skill used to counter this skill will fail. The user cannot move during the first post or the elemental power will turn on them, giving them a -2/-4 penalty for five posts. This has a ten post cooldown.


  • Elemental Maelstrom
    Rank SS/SSS
    Limits: Must know up to S rank in all elements.
    Calling up the power of the four elements to you, their raw power starts to circulate around the entire area/thread. It takes two posts for the power to reach peak but when it does, a spiraling vortex of raw elemental power will draw everyone and everything, save the caster, into its destructive walls. If you can't get out or you can't touch the caster, there is no way to survive this. To use this as a SSS Rank skill, it takes four posts to charge up all the power and it has the strength to destroy an entire city. While charging, if you take a hit, it stops the charge and backlashes the power onto the caster by draining out your energy until all that's left is 100 and your stats are 1/1 until you rest if using SSS version. Cooldown of 15 posts for SS version and 30 posts for SSS version.



    Elemental Abilities and Skills:

    Custom Abilities and Skills:


    __________________________________________________

    【.faith.】


    Chosen Deity: None; his brutal childhood in wormwood swamp makes he hate religion, as much as he fears it.


    Other Deities Worshiped:

    Proven Faith:

    Transgressions Against...


    __________________________________________________

    【.character description.】



    Age: 30

    Height: 5'11''

    Weight: 150

    Build: Tall, with a figure that holds the slenderness of a woman, wrapped in the compact muscle of a man.

    Eye Color: Milky Lavender
    Hair Color: Jet Black

    Identifying Marks: On his right thigh, a angry red mark, stains the smooth pale skin. From a distance, it looks like a bad burn, or a nasty bruise. Upon closer inspection the pink takes the shape, it is neat, perfect straight it was drawn into the skin...or burned into skin. It is a brand, of three numbers.

    (yet to be decided)


    Place of Birth: Wormwood Swamp; he fled at a young age

    Personality: To outsiders, he seems quiet an aloof. Not cold, simple secluded, preferring himself and his music as company. He talks little, reserving words for when they are unnecessary.
    Those who know him well know that beneath his “wise old man” facade lies the heart of a teenager. One that loves to make people laugh, who pulls mischievous pranks, and always has an infectious grin on his face, The contrast of quiet wisdom, a silent but deep love, make him a father figure to many members of the troupe.
    However, he holds one great flaw: He is as hateful as the people he condemns. Experience has led him loath any who calls the creator their master (Lana being an exception, as she follows her faith differently). The blood of many believers is on his hands.


    Lovers: He is in love with Lana, though he knows she will never love him the way he loves her. Slowly, but surely, he’s beginning to love her she way she loves him.


    Nemeses: The woman that destroyed his home. He knows not her name or her face, but he knows that he will find her, and he will kill.


    Likes:
    • Storms; any sort, no matter the time, or the danger. He feels most connected with the elements when come roiling in, unleashing all the rage of Mother Nature




    • Gardening; many times he’s found coped up in his garden


    Dislikes:
    • Religion..particularly that of the Wormwood Swamp
    • Fire, his most powerful and deadly elemental weapon; he cannot hate it, as an elementalist, but a horrific experience as a childhood has given him a severe fobia of it. He refuses to summon it, no matter how desperate





    Personal Quote: “ Those who believe that we fundamentally good are disillusioned. We are all evil. Its just a matter of what it takes to make that evil reveal itself.”

    Theme Song:

    Battle Theme:

    __________________________________________________

    【.character backstory.】

    His first memory is as bright and vivid as the flames that rage in it.
    There are times when he lays in bed, and the softness of the mattress at his back becomes the hard bite of splintered wood, and the sheets wrapping his limbs become rope chaffing his wrists. The papery rustle of silk against stone crescendos into a mob whose voices rise into a harmony of hate.
    Devils Servant.
    Inhuman.
    Monster.
    Voices of that once called him son, sweetheart, names that were as sweet as their hatred now was bitter.
    And the flames. They burn without burning. He can see hem, can feel their heat, smell the ash, but there is no pain. The flames dance on his skin, caress him lovingly…

    The darkness of the room seems to press in. The geometric shadows of dressers, and chairs twists into he knarred hulk of sick trees. The walls melt into a night filled with stars, and he is no longer laying but running. Nothing chances him, nothing stirs, but he runs as though death nipped at his feet. The rain that falls mixes with the tears streaking down his face. The cool water soothes the burn on his bare thigh…
    There is softness in the hand over his forehead, the tears in the voice like bells. He opens his eyes to an aura of gold, and he wonders if the creator loves him enough to welcome him to heaven after all. But his nerves are wrapped in too much pain, his body steeped in too much cold, for him to be in heaven. Perhaps he has just a piece, a piece that smells like fresh baked treats, whose hands are like silk, and whose voice holds what he craves most. He asks his piece for its name.
    He thinks Lana is a gorgeous name for a piece of heaven…

    His piece of heaven is as intelligent as she is kind. And its being wasted this way he thinks, as he watches her slide into the lap of another greaser. He can see her trembling from here, as hands as fat and as plump as side over her bare stomach. The urge to leap of the stage and cut that leer of the man’s face makes his fingers miss a few notes. He can feel the stares of his friends, begging him to ignore to keep playing.
    They all had to live somehow.
    The though made laugh. He gotten out of the fire, only to discover he’d climbed into a frying pan. And he lay there, with the heat slowly searing him, with only dreams to grasp…

    Back into fire. This one did not hold him with care; the fire hated him now. Enough to consume all that he’d come to love, to leave him with only the instruments in his hands, and scorched dreams. It left only one thing untouched. His piece of heaven was strong, it seemed, and it now clung to him. Her hand was warm and small in his. It did not tremble; it was as steady and still as the air around them. Its only movement was to tightened, as they moved forward, as they leapt from the rock into the air….

    When he wakes, his piece of heaven is still there. She flits about the room; the musical voice holds an edge, as she fires off his to-do list for the day. The bells attached to her clothing ring, and combined with her voice it’s the loveliest thing he’s heard. Just as she is the loveliest thing he can imagine.
    It was a shame he cam never have her in the way he wants.
    She turns as he rises from the bed. Her smile is radiant, shining with enough light to overtake the darkness of his dreams. He slides his hand into the one she offers and squeezes.
    The curtains raise as they step outside.

    __________________________________________________
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