I have a suggestion. Just roleplaying the little bit I have I can see it is easy for mages to abuse the system. Any one mage can cast invisibility or flame touch or even rejuvination. To cut down on this and make it more evenly classed I propose we take and make a system. It would roughly look like this.
Mages pick 1 Major School and 1 Minor.
In their Major School they can cast all the way up to Apprentice Spells and in their Minor, Novice.
A refresher for those who don't recall the skill levels off hand:
Novice
Apprentice
Journeyman
Expert
MasterSo it would be like:
Associate: 1 Major and 1 Minor.
Apprentice: + 1 Skill level to any School
Journeyman: + 1 Skill level to any School
Evoker: + 1 Skill level to any School
Conjurer: + 1 Skill level to any School
Magician: + 1 Skill level to any School
Warlock: + 1 Skill level to any School
Wizard: + 1 Skill level to any School
Master Wizard: + 1 Skill level to any School
Arch-Mage: + 1 Skill level to any School
The schools as a refresher:
Conjuration: Summoning equipment or creatures
Destruction: Direct damaging magicka
Mysticism: Absorb damage, reflect, dispel magics.
Restoration: The art of healing wounds or poisions or disease
Illusion: The ability to illuminate, charm or conceal oneself.
Alteration: Alters the physical world. Locks, Weights
So the most a mage could ever achieve would be: 2 Master Schools and one Apprentice School. This keeps it even for customization and realism. A person can be a Destruction Master and a Restoration Master with some dabbling as an Apprentice Illusionist.
Or one could be A journeyman in all schools. This prevents mages from being overpowered.
What do you all think?
This could apply to other classes/factions as well.
Say for the theives guild we have the skills of:
Sneak
Security
Coerce
etc
Same system
As the vaules numerically would mean nothing it serves as a guideline for what a person should be able to do logically.