|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:02 am
Grim Skies The problem with psionics in how it can get played is you can also get a significant opportunity advantage for at least part of the fight. You could go in to look like a completely unarmed, unarmored fighter but have this invisible, at-will supernatural armor and strikes imbued with powerful energy. So personally I'd argue there should be some indication when the energy is in use. Granted, you did that in our fight so as long as you keep that I'd be cool with it. But in general some people try to get away with that. See like the way I wrote Tres's abilities. A lot of his more useful abilities really only replicate what a trash can full of weapons could do. His armor isn't that good because dawning it is expensive to your health and really only protects your arms and your legs. It would be better to just wear real armor. Then a few novel tricks like spitting on people and making noise. I like an old litmus the HOH used to use. If a guy with decent armor, a long sword that he is halfway decent with, and the heart of a champion cannot realistically defeat your character. Its probably too strong.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:03 am
I'm not inclined to allow my opponent hits when he shrugs off mine regardless of how well I have outmaneuvered him.
The other problem is that eating the full effect of an attack from either of us to the other is literally game over. Aetyra is weak against his fire and he deals more damage to her via his passive, and her axe wounds + disease/rot effects are also KO shots.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:04 am
That litmus test only works for HoH though, because it utilizes a specific frame of reference.
Other tournaments might allow higher level characters because.. well, they want to.
Even though I think that the limit we utilize is the best in terms of feasibly working with and in it, I don't think it's the only one and I see no reason with tournaments being run that are designed for stronger characters, provided the judges are willing to handle it.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:04 am
The Thunder Tyrant Sounds like a good opportunity to Falcon Punch teen pregnancy. (Punch her in the stomach.) And James has, twice. (Technically three times).
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:06 am
Grim Skies "Yeah, I'm just as strong and durable thanks to my magic but I'm also more agile and harder to hit thanks to my body type." At that point the only real disadvantage you have is your weight, but if you have magic/psionics you can throw in ranged abilities whereas the brute character who really focuses on brute strength and tanking hits probably sacrificed any ranged potential. I don't know the proper way to word this, but I'm gonna try. The advantage to a smaller character having supernatural abilities is so they can reasonable compete in areas where they would otherwise be dominated. Thus the point in bringing magic/psionics to a fight. Kinda like bring a gun to a knife fight. Take away as much of your enemies advantage as reasonably possible. That being said, there are a few balancing things I intend to put in place. For one, I don't intend to have Damon become the Hulk in the middle of a fight. This is the sort of ability where it'll take time to build the energy for it. Then once that energy is build, it goes directly into making him either stronger or more durable. And it'll only be temporary, as the energy will ebb over the course of a fight. At least, that is what I have so far.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:07 am
Sigil Warden These parts are physically armored: Neck, arms, shoulders, ribcage, pelvis (hip plates), crotch, legs. The forcefield covers her entire body in like an envelope of energy. Hits still weaken the forcefield, so punching it multiple times will get through. I got to punch successfully how many times to actually hit the only available part of her body which is the abdomen? That sounds awful. So lets say a sword gets through the field after one hit. That blade still has to contend with the actual armor on her body. Mean while. They are fending off disease, burns, frost bite, and two ******** axes. .... I'm just ******** with you man, being hyperbolic. Your character actually isn't that bad. Using the litmus I think that a guy in armor and a sword could reasonably fight your character. I think some of the supernatural effects just could use some limiting in how often they can be used overall. Its just with the way her abilities work, she can almost constantly pop a stream of supernatural effects. Which I don't think is necessarily a bad thing...I mean...Tres can use a lot of abilities really quickly too, but by doing so I risk crippling and even eliminating myself about 7 post into the fight. We are seeing this in his fight with Deitric. Maybe another small drawback is needed...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:11 am
Sigil Warden I wasn't talking about plate in general, but her armor in particular. The forcefield overlaps her armor, by the way. And your Rocket Punch Giga Drill Breaker went right through it. I was talking about the Serpent Wave at the beginning and the slashing arc from just now. It doesn't say that the forcefield overlaps her armor, just that it covers the parts the physical armor doesn't. You should edit and clarify that.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:12 am
Tresondros Ecstuffuan Grim Skies The problem with psionics in how it can get played is you can also get a significant opportunity advantage for at least part of the fight. You could go in to look like a completely unarmed, unarmored fighter but have this invisible, at-will supernatural armor and strikes imbued with powerful energy. So personally I'd argue there should be some indication when the energy is in use. Granted, you did that in our fight so as long as you keep that I'd be cool with it. But in general some people try to get away with that. See like the way I wrote Tres's abilities. A lot of his more useful abilities really only replicate what a trash can full of weapons could do. His armor isn't that good because dawning it is expensive to your health and really only protects your arms and your legs. It would be better to just wear real armor. Then a few novel tricks like spitting on people and making noise. I like an old litmus the HOH used to use. If a guy with decent armor, a long sword that he is halfway decent with, and the heart of a champion cannot realistically defeat your character. Its probably too strong. Yeah, that's a decent litmus test. I generally adhere to that same standard at least. In fact I'd downgrade it to a knife and someone who knows how to use it so it's not like they have to have a significant reach advantage. But it's pretty much the same. You also have to look at the character as a whole, and each ability on its own. Might be an otherwise balanced character with one OP ability or an ability prone to abuse. Or a whole bunch of balanced abilities that give the character way too much versatility and an answer for everything. It's also part of why I'm sure there's not much argument for RP fighting/tournaments to be more competitive than cooperative. Otherwise it's all about the metagame and we'll only encourage people to end up with the exact same kind of generalized character builds.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:12 am
There is the thing though that, Tres being a psion, can manifest everything simply by thinking it.
Aetyra has three abilities that are 'instantaneous' as such, these all being Runic Power abilites. Everything else requires a physical swing to connect in order to manifest any effect, and that takes effort, time, and commitment.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:15 am
Fierach Sigil Warden I wasn't talking about plate in general, but her armor in particular. The forcefield overlaps her armor, by the way. And your Rocket Punch Giga Drill Breaker went right through it. I was talking about the Serpent Wave at the beginning and the slashing arc from just now. It doesn't say that the forcefield overlaps her armor, just that it covers the parts the physical armor doesn't. You should edit and clarify that. I mean, to me it seemed like it was self-explanatory since the armor was projecting it, but I guess I can see how that would be confusing. I'll talk to Vintrict about it.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:16 am
Maybe like a Rune-Burn system where unleashing those forces too quickly in succession can cause a dangerous maelstrom of arcane energies to well up in your body. So like lets say you cause this maelstrom when rolling a 3 or lower. So like the first time you pop a rune you roll 3d4 If you pop another rune in the next post, then you roll a 2d4 after that. If you pop another rune in the next post in succession, then you roll a d4. Then every rune use in succession from this point remains at d4 So each time you use it in succession, you risk dramatically increasing your chances of causing this maelstrom. So if the maelstrom happens, you maybe take some damage or backlash or some sort of negative effect. Maybe you contract one of your own diseases? Then you can sell for yourself and make your own diseases look ******** awful.Then when the other guy gets the disease they are likely gonna play that s**t off as being worse than what they usually would.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:18 am
Sigil Warden There is the thing though that, Tres being a psion, can manifest everything simply by thinking it. Yeah but just because he thinks of it doesn't mean its gonna be any more effective than a real life counterpart. He can manifest a knife as easy as a guy pulling one from his vest. Doesn't mean he is gonna be able to do s**t with it. For his hammer move, he has to connect with a strike with that to work. For Clap he has to make contact with his palms against the opponents ears.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:22 am
Though I thought about it.
The only ability that I can't really defend on Tres is the Crystal Skin ability.
I think limiting it to his arms and legs helps to make it not so 'get out of jail free'
and the effect that it does not really protect against blunt force trauma but merely things cutting into his flesh.
I think I might add that it also won't be sufficient to stop a thrusting force such as a knife stab or rapier thrust from piercing through?
Does that kind of ruin it though?
hmm.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:22 am
Tresondros Ecstuffuan Maybe like a Rune-Burn system where unleashing those forces too quickly in succession can cause a dangerous maelstrom of arcane energies to well up in your body. So like lets say you cause this maelstrom when rolling a 3 or lower. So like the first time you pop a rune you roll 3d4 If you pop another rune in the next post, then you roll a 2d4 after that. If you pop another rune in the next post in succession, then you roll a d4. Then every rune use in succession from this point remains at d4 So each time you use it in succession, you risk dramatically increasing your chances of causing this maelstrom. So if the maelstrom happens, you maybe take some damage or backlash or some sort of negative effect. Maybe you contract one of your own diseases? Then you can sell for yourself and make your own diseases look ******** awful.Then when the other guy gets the disease they are likely gonna play that s**t off as being worse than what they usually would. If I was playing her at her higher, Void Knight power level, she actually has sort of a similar mechanic, although it is more along the lines of her slowly losing physical coherence every time she unleashes a void-tainted ability. She literally begins to split apart, as the singularity tears into her.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Feb 20, 2013 12:24 am
Xerowingz I don't know the proper way to word this, but I'm gonna try. The advantage to a smaller character having supernatural abilities is so they can reasonable compete in areas where they would otherwise be dominated. Thus the point in bringing magic/psionics to a fight. Kinda like bring a gun to a knife fight. Take away as much of your enemies advantage as reasonably possible. True, and that was the initial allure of the concept to me as well. Because otherwise we'd all have to simply play HUGE GAIZ. But when you're overpowering the HUGE GAI and you're also faster, there's a potential problem. Xerowingz That being said, there are a few balancing things I intend to put in place. For one, I don't intend to have Damon become the Hulk in the middle of a fight. This is the sort of ability where it'll take time to build the energy for it. Then once that energy is build, it goes directly into making him either stronger or more durable. And it'll only be temporary, as the energy will ebb over the course of a fight. At least, that is what I have so far. In theory I like it if he has to kind of make a tactical decision between one or the other, offense or defense. And if it is limited in duration it can have an arguably greater effect. But really at this point it'd all be down the details. I was talking more of the basic premise and the potential pitfalls, but I think you got those covered. In general, ideally, for both competitiveness and interesting RP, it should reach a point where no one ability or attribute decides the fight, but one character outmaneuvering/outwitting the other. So another good litmus test is "Can this ability easily win me the fight with little effort?" And again, I don't necessarily consider cooldowns or even "charge-ups", especially passive charges, to be much effort.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|