Strength: 8 Speed: 7 Sin: Temptation is for the weak! Gene Mods: A real man uses what he was born with!
Energy Color: Sky Blue Energy Meter: 1050 Element: Why have flying rocks when you can have flying dragon?! Battle Strength: Ysari and Dragoon strengths Battle Weakness: Ysari and Dragoon weaknesses
Personality: Heroic. Friendly. Selfless. Bombastic. Sexuality: Hetero Quote: "A man carves his own destiny with his bare hands!" Height: 6'11'' Weight: 210 lbs Eye Color: Blue
Favorites:
• Being a manly man • Aiding others • Mother's Goat Kidney Stew
Theme Song: Skyrim - Dovahkiin (Dragon Born) Battle Theme: I LIKE ASPARAGUS, SEPHIROTH!!
Weapons: Ball and Chain, Claw Gauntlets, Dagger, Broadsword, Jian, Katana, Dual Kodachi [Note: They are all Basic Weapons, and she doesn't always have them all.] Armor: N/A
• Earth & Stone Levitation E (Energy usage depends on size of rock) The most common attack, involves levitating nearby earth and stone of numerous sizes and propelling them at foes by punching or kicking motions.
E= Up to melon sized D= 5 foot cube C= dining table B= Car sized A= Bus Sized S= 3 story house.
• TEXT HERE • TEXT HERE
Bloodline
• Elemental Infusion Depending on their element, the Dreadnought's carapace is naturally infused with their element, which makes them slightly resistant to that element. (-1 Rank in damage taken from skills)
• Carapace E The is the basic skill to put on your carapace. This carapace can block outside attacks up to E-rank. At Adept rank your carapace can block outside attacks up to D-rank. At Master rank your carapace can block up to C-rank attacks but this costs C-rank energy.
• Revert E This is a basic skill that reverts your carapace form back into your human form. Works well if you know you can't block an attack in carapace form (You automatically know this)
• Shed E Their most basic skill, shedding is a part of their life. When in Carapace form, the user must shed there carapace so that they can retain the hardness and add a new layer of carapace. Depending on what rank you have is when you can shed. (You automatically know this)
Class
Zenith Passive It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades.
Altered Edge E A simple technique that becomes passive once learned. The user alters the energy surrounding the edge of the blade, so that in effectively makes it blunt. This allows the user to train against an ally with their favored weapon, or capture a target without killing them.
Personality: Zess is a one hundred percent snob. She literally thinks she is better than everyone else unless she is proven otherwise, or the person has a higher political standing than she, and even then she still slightly thinks she is better than them. She doesn't typically care to compete with people because she already knows she is better than them, although a little bit of friendly competition never exactly hurt. Sexuality: Bisexual Quote: "Whatever holds you back doesn't effect me." Height: 5'6" Weight: 134 lbs Eye Color: Purple
Favorites:
• Purple • Fried Rats • Rats • None
Theme Song: Will get Eventually Battle Theme: Will get Eventually
xxxxxZess was raised by herself from the age of five. She was taught before then how to fend for herself and then just left simply on her own. She just easily knew how to survive, through her own power, and through eating what people would not deem truly edible. Because of her ease at surviving she began to realize she was simply better than everyone and everything. While in the wild on her own she managed to develop a taste to rats. She enjoyed how they tasted, and in fact still to this day eats rats for their flavor.
Posted: Sun Jun 15, 2014 8:05 am
MAIN INFORMATION
Full Name: God Valentine Nicknames: Lysandre Age: Timeless Birthdate: I seem to have forgotten. Gender: Male
Culture: Lumirian Religion: None right now. Languages:
De Facto - Common Fluent - Demonica Basic - Merita
Personality: God is what you can expect from someone named God. He is snarky, arrogant and better than you. He lives by the rule that anything can be done as long as you make Time for it. Sexuality: Demisexual Quote: Do you know what insanity is? Doing something over and over again expecting different results. Height: 6'0 [6 feet tall] Weight: 150lbs Eye Color: Red
Favorites:
• color : Blue • food : Ice Cream • animal : Cats • city : Nocturne
Personality: Alassea is very pleasant. She's kind, polite, compassionate, and overall one of those people that most everyone try to keep at least one or two of in their lives at all times. However, a life-changing experience at a young age has completely twisted her mind against those who would do evil. Her personality does a near-complete 180; she becomes steely and focused, ready to do whatever it takes to smite the servants of darkness off the face of Axiom for good. Sexuality: Hetero Quote: "Solonor is my Light; I will serve my Goddess for as long as I stand" Height: 5'6" Weight: 140lbs Eye Color: Magenta
xxxxx From a young age, Alassea was instructed in the ways of magic. She had always possessed a profound, latent ability for it, moreso than most of her elven peers. When the day came that she was to leave the elvish encampments, the girl was yet but a fledgling--perhaps 40 years old at the most. Her elders had set the bar exponentially higher than they should have for her final test, and as a result, the young woman faced imminent death, standing alone at the top of a peak against a tremendous, demonic creature; one of the living reincarnations of Cerberus, Hell's Gatekeeper.
After a short-lived battle, the beast's gaping maw was extending ever closer to her, ready to shred her to pieces with the rows upon rows of jagged, razor-sharp teeth that lined the foul beast's mouth. All seemed lost, until a flicker of light and hope sparked in the back of her mind. The voice of her patron deity, Solonor, was guiding her. Giving her the strength to fight back against evil and shatter injustice for the good of Axiom. With her Goddess' guidance, her magic energy became incredibly dense and holy in nature. Using this divine inspiration, she let loose a beam of holy energy powerful enough to disintegrate the beast's entire body at once. She never returned to her elvish homeland after that; instead, she chose to spread the word of gracious, charitable, wise, compassionate Solonor, whose light would one day cleanse all of Axiom from evil.
Energy Color: Golden Energy Meter: 550 Element: Fire Battle Strength: Being able to move around the battlefield in a quick motion Battle Weakness: Long range combat
• Fireball [ E ] - A basic ability; jabs and punches produce miniature fireballs and missiles of flame. • Flame Deflection [ E ] - This spell uses energy equivalent to the power of the deflected fire-based attack.
Nephilim - The Hand of God Will Guide Me
• Prayer - In times of need the Nephilim will pray to God. In doing so it creates a form of meditation which regenerates lost energy. Though this "technique" does not cost anything it is a highly risky one. A last resort of sorts. For one post the Nephilim pray. Calling to their God to aid them and insure their victory. In doing so energy, equivalent to 15% of the Nephilim's max energy, is restored. (Can only use once per fight.)
Class
• Return - [ E ] - A knight without his blade is useless. This skill, for its low costs, is essential for any knight. This gives the knight the ability to return any sword that they have Claimed to their hand.
• Aura of Tolerance - [ E ] - What sets a Knight and a Paladin apart are few things. One being that Knights will help any one who needs help, no matter if they are dark or light. They tolerate both sides. But the Knight is also able to project their Tolerance out into the area, affecting those around him. Those bearing ill feelings will begin to cool off. Even if they can't find it within themselves to like the other person, they will try to tolerate them. This aura is great while the Knight is patrolling, it's sometimes the only thing that keeps riots from starting. People above the user's rank will not be affected. Those affected may not be harmed by the user. Once used, lasts for 5 posts.
Personality: Very calm and collected man, he enjoys talking to people and having a good time being open to others. However whenever he senses evil or someone mentions anything along the lines of 'EVIL' he will lose all sense. Sexuality: Straight Quote: "Forevermore we shall stand together, angels and men, in the light of this glorious new dawn." Height: 6'5 Weight: 189 pounds Eye Color: Golen
xxxxxGabriel doesn't know much of his past. However he is on a adventure to get his memory back but for now all he knows is his name and that he was put on this planet to protect people at all costs, even his life.
Strength: 7 Speed: 8 Sin: Energy Color: Burnt Orange Energy Meter: 550 Total Amount of Free Minutes: 60 Element: Wind Battle Strength: Hand to hand Battle Weakness: Multiple enemies
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: B Rank: C Rank: D Rank: E Rank:
Talent: When Abraham makes contact with another person or creature directly through physical means or by weapon, he is restored 5 minutes.
Personality: Abraham is pretty easy going. He just does as he pleases. After being alive as long as he's been you learn to take things easy, enjoy the little things, and do everything with as much confidence as you have. Just don't touch the hat. Sexuality: Straight Quote: Time is on my side. What've you got? Height: 5'8 Weight: 177 lb's Eye Color: Brown
xxxxxAbraham doesn't really remember how many years he's been alive. The last birthday he remembers is his 22nd though. He's traveled all around this place and still hasn't found a place he likes enough to stay although Yuran isn't half bad. After living for so long you kinda struggle to find your way so for the moment, he's not looking for fun so much as a purpose. At least he's made a few friends along the way.
Iron Form D This lasts 10 posts. You meditate pre-battle or while you are not being attacked, it takes 2 undisturbed posts of meditation to activate. In iron form your body is as tough as iron, meaning your punches hurt and getting hit by swords isn't as affective to you. Only C rank and above attacks can hurt you in this form.
Ki Barrage D A weaker version of the Ki Assault skill. However, what it lacks for the same power it makes up with the number. The user throws punches and kicks made purely of energy up to 5x each. (meaning 5 from hands and 5 from feet). These can easily break through D rank things and are ranged. At Expert rank, they can send double the amount. Each blow feels like a punch or an actual kick from the user.
Inner Storm
Electric Eel D User's body pulses with electricity to give anybody touching them a nasty shock. This will paralyze anybody with a strength rating less than 9 for one post, giving the user an opening for attack. Anybody else will just have difficulty moving around for the next couple posts.
Lightning Fist D User builds up lightning into their fist and punches an opponent with a quick but powerful blow that can send them flying if the user so desires. This also has the ability to stun and paralyze an opponents body for one post if hit and slow them down for three. Berzerkers can use this technique with their feet as well.
Lightning Tackle D This is the first instance where the user uses their electrical energy to enhance their own speed. By charging their body full of electricity for a split second the user flies off their feet and extends their arms to tackle an opponent with their palms facing towards them. The enhanced speed and the minor shocks from palms keep the opponent from breaking free or counterattacking as the user is free to push them into the nearest wall, or through it if they so desire.
Capoeria
Trimoon Rank: D Description: A speedy combination where the figher uses a barrage of three sweeping continuous crescent kicks to batter an opponent's head and upper body. Even a single kick has the power to push an opponent's body at least a few inches off of the ground to leave the opponent helpless against the next attack. Sharp claws or toenails on the foot will also give these kicks a cutting edge, and could potentially slice open an opponent's face and throat if hit.
Lunging Hammer Rank: D Description: The most advanced and powerful of the fighter's single-striking kicks, in this technique the user bends low to the ground and spins while they swing their back leg up at an opponent's head. The blow will land primarily with the hardest part of the human foot, the heel, as well as the underside of the foot. A direct blow will knock out weaker opponents, and at least stun, disarm, or knock over anybody else. The incredible range and power of this kick make it the sniper rifle of all Capoeira techniques.
Phase Shift Rank: E Description: Through low sweeping crawls and fast maneuvering the user finds an opening in an opponent's legs and quickly shifts through it. The movement may not be much, but it is fast and it puts the user at point blank range to the opponent's backside, leaving their opponent open to attack.
Sidewinder Rank: E Description: A fast maneuvering technique where the fighter keeps low to the ground and sweeps side to side and rushes towards a target by moving at constantly shifting 45 degree angle turns. Excellent for dodging projectile attacks while closing the distance to an opponent.
Scissor strike Rank: D Description: From a low position to the ground the user strikes out with both legs to grab and trip an opponent's legs, bringing them to ground fast. The technique can also be used to hold an opponent's legs while the user strikes or breaks them, but their original purpose is bring their opponent down to their level.
V-Spin Rank: D Description: A ground attack where the user points their legs up and wide apart in V-shape, and then with their hands pushing them off of the ground they swing their legs around their body multiple times. This is effective for striking downed opponents, and keeping them on the ground. It is also useful for disarming and striking multiple opponents with melee weapons, as one leg kicks the weapon out of their hands while the other strikes at their body.
Capoeria
Raging Fist
Wavering Fist- E The user from their stance, waves their off hand, quickly following with a direct fist to the opponents body. This is a quick and effective movement, as it will knock an enemy off balance if braced, and if unbarred usually sends them tumbling.
Iron Trap- D The student grabs the opponent by the throat or another limb, performing a sort of death grip. From here, they will clamp on as long as the student has the strength to carry on (5 pts per post).
Epic Elbow-D The student will quickly spin towards the opponent, catching them, or nailing them with their elbow. This is a costly movement, as missing, leaves you severely open. But if it hits the opponent in the head, it will easily disorient them, possibly knocking them over.
Violent Fist- C The student, from punching the tree in short bursts, has learned how to put that short burst to work upon the enemy. They quickly punch the enemy where ever they can land the hits. Depending on the student’s strength to carry they may carry on more hits.
Hammer Fist- D The student, using only their fist, and body weight, will bring a single arm/fist down upon the enemy. This is another move that is high risk high reward, as if it hits, it will bring the enemy to their knees. If it misses, the student may lose balance, falling to the ground.
Arcing Uppercut-D The student brings their fist into the opponents gut, sending them up into the air. From this position, there’s much a student can do with the opponent, such as a follow up.
Over Hand Crush – D The student will clasp their hands together, and bring them down upon their opponents head. A simple, and powerful technique as it can send opponents through the floor of a building.
Muay Thai
Clench Rank: E Description: The clench is a grabbing move used in close quarters where the user wraps his arms around his opponent's neck and brings them in close. Much like the saying "leading the bull by the horns" the user can force his opponent into whichever direction he wants by pulling on their neck and head. Once an opponent is captured in it there is little they can do to escape since most retaliations will be quieted from the opponent being pushed off balance, or they will be too weak to stop the tough muay-thai fighter. It is from this position that the user can deliver multiple incredibly deadly knee strikes, which with their training can be performed easily in the close distance while delivering their full power.
Knight's Shield Rank: D Description: This is a defensive stance the fighter can use to both strengthen their footing and ease damage from incoming blows. This is done by raising one leg off the ground and bringing the elbow and forearm of the same side down to the raised knee to create something that looks similar to a shield in front of the user (see pic). By using the strongest bones in the body that they've been training, this defense can completely block D-rank and below attacks while also lowering the damage dealt from higher attacks by one rank. The user can't move while in the stance, and it only prevents damage from the user's front side, leaving the back and sides vulnerable.
Elephant Kick Rank: D Description: This kick is, simply enough, a strong roundhouse-like kick used from the back leg to fully extend and strike the head or torso of an opponent. There are two things that set this off from most kicks of its kind though, and the first is the part of the leg the kick uses to strike an opponent. Rather than using their foot, this kick strikes with the lower part of the user's shin. The hard bone creates more force and generates a more damaging impact. Also, unlike other kicks this one fully unloads the user's power. This is good for if it lands, as it will go through most defenses and even possibly break an arm that tries to stop it, but if it flat out misses then the force will follow the kick and spin the user completely around, making them turn their back to their opponent. Even if it is blocked this kick will send most people flying through a tree fifteen feet away, but missing often gives the opponent a split-second to strike at your back.
Shin Stomping Rank: E Description: An easy way to block attempted kicks from opponents in close range. While the enemy attempts to bring their leg forward or up to kick, the user delivers a fast and painful strike down on the opponent's shins, stopping their attack before it can even begin.
Dim Mak
Chi Sense Rank: D Description: This is required for all Dim Mak techniques. It allows the user to see the flow of chi within any surrounding enemies in an area, making hiding from them quite useless as they pop up in their vision just as easily as infrared. This vision will last for five posts at a time, and requires a cool down of one post after usage. Once Stage 4 is learned, the negative effects of this technique disappear and becomes a passive ability of the user.
Chi Block Rank: D Description: Similar yet opposite to the Chi Sense skill, being able to see others chi and their own gives them the same ability to hide their chi, preventing other Dim Mak users or those who can sense energy in general from detecting the user's energy. This lasts for five posts, and requires a cool down of 2 posts after usage.
Potty break Rank: D Description: A rather humorous use of the style's abilities, the user forcefully opens their opponent's bowels with a simple squeeze of the shoulder, pat on the back, or strike to the lower abdomen. This will immediately make the opponent piss and/or crap themself depending on how hard they're hit.
Jiu - Jitsu
Phantom Feint Rank: E Description: This is the most basic but necessary move to all Jujitsu masters. The idea is that as an opponent thrusts themselves at you in close range, you move to make it seem like you're moving forward while in actuality you sweep over to their side. When done properly it would appear to the opponent that you'd vanished completely, if only for a moment, giving you the opportunity to strike or grab them from the side.
Hip Throw Rank: E Description: This throw works just like a crowbar, where your leg is the lever and your hip is the fulcrum. The trick comes right after the user grabs the opponent's shoulders, in which they have to pivot to position themselves in just the right place. If you're just an inch off your thigh and hip can require over twice the energy (D-rank) to throw the opponent. Performed correctly the hip throw requires almost no energy, yet it can deliver up to 5k pounds of force for D-rank damage and a possible knockout.
Snap Throw Rank: D Requires: Phantom Feint Description: Best when used in combination with Phantom Feint, but can also be done when you're simply facing an opponent's side. The user positions their leg behind the opponent while coiling their arm under their opponent's defenses to press on the middle of their chest. With a simple spin the user pulls their leg into the opponent to sweep them while the push flips the opponent and sends them head-first into the ground with impressive force.
Sacrifice Throw Rank: D Description: The Sacrifice Throw is a simple lesson in conservation of energy. The harder the opponent attacks, the farther he gets thrown and the harder he's going to fall, so this skill does a rank more damage for every two ranks the opponent attacks it. The move itself works like a catapult, where the user grabs the shoulders of the opponent and places his foot on their center of gravity. The opponent's weight supplies the counterweight so as the user rolls onto his back and lets go of the shoulders, the opponent is flung over behind him.
Wing Chun
Shifting Punch Rank: E Description: The user rotates their shoulders to the side, useful when dodging an attack aimed at the center-line, and counters with a single swift punch to the opponent’s face or throat. Because they are striking the opponent while they are still trying to strike the user, the opponent has little chance of dodging this strike.
Straight Blast Rank: D Description: A simple chain-punch combination that can dish out a lot of damage very quickly. Once in close range the user first unleashes 3 or 4 chain-punches to the opponent's chin/throat before bringing closing with a powerful elbow. All the while to user moves forward with their punches to blast the opponent off balance and finally send them to the ground with the final blow.This technique can also be linked up well with a close ranged kicking maneuver immediately afterwards.
Intense Friction Rank: E Description: While the user’s forearm is connected to their opponent the user vibrates the energy around their arm so quickly that it causes burns on direct skin-contact, giving your opponent something of an indian burn. It doesn’t cause any major or permanent damage, as its purpose is to either harass your opponent or create an opening for attack when they pull their arm away from the pain.
Palm Block Counter Rank: D Description: The user deflects a single punch or kick attack up to C-rank with a twist movement from their palm/forearm, while striking their opponent simultaneously with their other fist. Lasts two posts.
Snap Strike Rank: D Description: After blocking a punch with the corresponding arm the user snaps their wrist out to strike into their opponent’s body, thus blocking an attack and countering with a strike in the same motion.
Encircling Palm Strike Rank: D Description: After blocking a punch with the corresponding arm the user encircles their hand around the opponent’s arm, leading into a natural palm thrust to the opponent’s midsection. It has the same principle as the Snap Strike only the palm strike pushes the opponent away with the thrust.
Boxing
Side-Step E Just as simple as how it sounds. The practitioner picks up how to swiftly sidestep to avoid an attack. Though it does not have to truly be done to the side alone and can be take into any eight directions of the eight trigrams configuration, even forward. In doing so the speed of the movement is slight greater (in a sense equivalent to +0.5Spd. Not even a whole stat). Null D Learning to maintain near perfect balance allows the boxer to maintain steadiness. This technique allows him to take on the blow of an attack, equivalent to their strength or below, and continue to stand with being "rocked" of balance.
Double Jab D With whatever hands in lead, closest to the opponent, the boxer will throw two swift jabs. The jabs being so fast, to the normal eye, it would seem as if the boxer merely threw a single punch at his opponent. Even if the first is blocked a second punch is still deployed. One, Two D The boxer will toss out a jab first, either as a faint or to stun the opponent, and then right behind it will come soaring a straight with enough to force to break bones. Double Hook E Similar to the Double Jab, but a bit slower considering the jab is a boxer's fastest strike. This is done with a single hand as well. A hook is thrown for the torso of the opponent at a normal rate of speed. It is intend to make the opponent flinch, block, etc.; react in a way to leave their face open, although the strike can land and still follow up with the second hook. Now the second hook is devastatingly faster than the first. Regardless of who its thrown at all they'll see is a blur.
Duck E Nothing more simple than learning how to duck. Same as the Side-Step the speed about such a basic movement is even a tad bit more than usual. This, however - and like many other techniques - will soon find themselves necessary for others. Sway E Simple as the Duck and Side-Step, as well as allowing for slightly a bit more agility like the others do, simply swaying to and fro, left and right tends to leave the boxer finding such a dodge very helpful. Bob & Weave D If the opponent flies at the boxer with a series of ferocious combinations of attacks they will find it counteracted by a series consecutive dodges no matter how close together the two are. This can only be done, however, if the speed of the two are equivalent or the boxer "outranks" the opponent in speed. As well this can only be done against physical attacks such as other combat styles, weaponry, and magic which takes physical forms(i.e. Elemental magic).
Personality: Jet is sometimes considered to be wise beyond his years, but trapped within a body that only permits for rage and ignorance to flow free from it. More often than not, he can be baited into fights he need not be caught up in, or arguments that are purely him arguing just to argue. This has led to a lot of fights in his life, but he has come out on top of nearly all of them. His body is a toned masterpiece as a result of this, and his power only permits for an even higher level of arrogance. However, he isn't as stupid and rash as he would have you think. No he has the wisdom of an old chinchilla within him, and when he feels secure, like he has nothing to prove, he can be heard spewing quotes you'd here only from masters in today's age. Sexuality: Straight Quote: "A wise, strong, and humble man once advised us to be like water. If that is to be heeded, then I am both a raging river, and a vast but calm lake. I form my world, not the other way around." Height: 5'11 Weight: 190lbs Eye Color: Brown
Favorites:
• Black • Ramen • Bear • Fraxen • Combat
Theme Song: Battle Cry - Shing02 and Nujabes Battle Theme: Same
About the age of five, the young Jet became keenly aware of how different he was from the elf who had raised him. The old man had found him amid the chaos of a wildfire in a less fortunate part of town, no living beings in sight but the sound of crying ringing out. The boy lived with the old elf, Chai, for his whole life. It was from him that he learned how to fight. At first it was just menial. Something he had to do because he was told to. Practicing his punches and kicks. One day, the boy dared question why the training was so rudimentary, and the Elf, old and small, walked up to him and put up a lazy guard. The boy, only 14 and hitting his stride in life sorta, accepted the challenge. He got his a** whooped, but that taught him something. He had been putting up a good fight with only those basic things he'd been learning his formative years. So they moved on to more complicated things from Capoeira to Boxing and back again.
He became a champion of the martial arts, a berserker with little to no regard for his weaknesses but keenly aware of his strengths. Fight after fight, win after win, even the occasional loss, he only got better and better until finally his master put his guard up again, this time a serious look on his face. Jet came at him full force, punches, elbows, kicks, knees and even headbutts went out. A heavy rain poured, gusting winds blowing the tree behind them violently but not blowing a single leaf out of place. And then Jet fell exhausted, but defeated still. The master laughed in his old elf way and sat beside him. He spoke quietly, softly. He said he was proud of his son, and that no matter who said what that he'd be his son forever. The old man closed his eyes as the rain stopped and the wind blew the leaves of a tree past his body. Jet watched as he turned into nothing but a breeze, a scattering of leaves in the wind. Without a word, Jet stood, bowed with tears drying on his face, and walked on his own path with his master's blessing.
Approved.... and at least list it under human skills about the Physical Revolt.
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Strength: 3 Speed: 9 (11 in darkness) Gene Mods: (if you have any)
Energy Color: Smokey Blue Energy Meter: 550 Element: Water Battle Strength: -Bloodline- • Immunity to pure physical attacks. Attacks that simple involve a strong punch with no energy around the fist literally go through the user. • Massive boosts when in shadowy or Darkened areas. • Thrive as Necromancers and Shadowknights (+1 Rank in strength for all skills of these classes) • You do not age; you do not breath; you do not sleep.
-Class- • Normal energy reserve, but low use of energy for their skills. (You divide the energy by 2 and round up the decimal. This is for your energy usage.) • Their excellence in dodging make them the fastest class, even more than Rangers. • Aiming Master: Compared to any other class, you are the best at wielding guns. • Trigger Happy: You ARE the fastest attacking class. • A Tool for the Trade: Your fighting ability depends on your current gun, but you can basically fight at any range. Battle Weakness: -Bloodline- • Fire and Intense Light are toxic to you, exposure to either weakens your body, and directly contact with fire or a light attack launched at you can deal massive damage to your body. • As a creature of shadow, the light, or holy skills used by a paladin or cleric can hurt you, rather than heal you.
-Class- • You have to reload. • Ammo System: You must follow our guidelines regarding ammo. • Can only learn one melee weapon style, and it has to be a light weapon. • Not physically strong. • Some skills will leave you vulnerable. • Cannot learn shield skills, but you can use a shield. • Only 1 hand to hand style, and it can't be wrestling.
Personality: She is refined as being a branch member of the Hell Clan. She holds herself well but in a fight anything goes. Sexuality: Pansexual Quote: I long for more than the Darkness Height: 5"6' Weight: 175 Eye Color:
Favorites:
• color • food • animal • city [in Axiom] • feel free to add your own
xxxxx Amaya was born into the Branch family of Clan Hell. Her Father is Brother to the King of Shades. She grew up longing for more than a world of darkness. When her cousin Kumori was banished she left after him. They were as close as friends durning childhood. She followed his trail to the forests of Kranila. Were she ran into elves for the first time in her life. She was awestruck at their beauty. She got so caught up she stayed for months. The Dark Elves welcomed her and introduced her to Justor. She converted to worship the Moon God. Her time amount them earned her a second name in elvish. She left them a different person and followed after Kumori to Yuran.
Strength: 3 Speed: 9 (11 in darkness) Gene Mods: (if you have any)
Energy Color: Smokey Blue Energy Meter: 550 Element: Water Battle Strength: -Bloodline- • Immunity to pure physical attacks. Attacks that simple involve a strong punch with no energy around the fist literally go through the user. • Massive boosts when in shadowy or Darkened areas. • Thrive as Necromancers and Shadowknights (+1 Rank in strength for all skills of these classes) • You do not age; you do not breath; you do not sleep.
-Class- • Normal energy reserve, but low use of energy for their skills. (You divide the energy by 2 and round up the decimal. This is for your energy usage.) • Their excellence in dodging make them the fastest class, even more than Rangers. • Aiming Master: Compared to any other class, you are the best at wielding guns. • Trigger Happy: You ARE the fastest attacking class. • A Tool for the Trade: Your fighting ability depends on your current gun, but you can basically fight at any range. Battle Weakness: -Bloodline- • Fire and Intense Light are toxic to you, exposure to either weakens your body, and directly contact with fire or a light attack launched at you can deal massive damage to your body. • As a creature of shadow, the light, or holy skills used by a paladin or cleric can hurt you, rather than heal you.
-Class- • You have to reload. • Ammo System: You must follow our guidelines regarding ammo. • Can only learn one melee weapon style, and it has to be a light weapon. • Not physically strong. • Some skills will leave you vulnerable. • Cannot learn shield skills, but you can use a shield. • Only 1 hand to hand style, and it can't be wrestling.
Personality: She is refined as being a branch member of the Hell Clan. She holds herself well but in a fight anything goes. Sexuality: Pansexual Quote: I long for more than the Darkness Height: 5"6' Weight: 175 Eye Color:
Favorites:
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xxxxx Amaya was born into the Branch family of Clan Hell. Her Father is Brother to the King of Shades. She grew up longing for more than a world of darkness. When her cousin Kumori was banished she left after him. They were as close as friends durning childhood. She followed his trail to the forests of Kranila. Were she ran into elves for the first time in her life. She was awestruck at their beauty. She got so caught up she stayed for months. The Dark Elves welcomed her and introduced her to Justor. She converted to worship the Moon God. Her time amount them earned her a second name in elvish. She left them a different person and followed after Kumori to Yuran.