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Hikigane_Trijen Vice Captain
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Posted: Sun Oct 07, 2012 10:58 am
UNACCEPTABLE!!!((There are a few things you would need to fix. For starters there is to much going on for this character. He has super strength, he has an Necklace that makes you pretty much invincible to any form of magic. On top of that it also acts as a protection against toxins. You have armor that protects you against about 5 tons of force. All of this gives off the illusion that he is pretty much untouchable in battle. Also you did not put a weakness; sure he is human, but still with all he has going on he will need something much more. If you truly want this guy, you will need to make some changes. If you want him to be anti magic you will have to lose the toxin thing and the armor will need to be lowered. I believe the best option would be to just say that it protects you from some forms of magic and not magic as a whole. It would be highly unlikely to have an item that would make you untouchable to magic all together. What is often made by magic can also be destroyed by magic.)) Tuff Kaicho Name: James Roderick Age: 21 Height: 6' Weight: 189 Description/Image: - Coming Soon- (Simply haven't finished it) Alias: Red Hood Occupation: Rogue Origin: Metropolis Parentage: Adam Roderick and Terria Roderick Rank: Intermediate Status: Rogue Personality: James used to be a man of trust, dependability, and stature, but over the last two years as he searched his search for Belladonna has left his mind in a fragile, unstable state. Skills: Extreme Hand to Hand Combat Survival Skills Pressure Point Fighting Hacking Tactics: Extreme Tactical Fighter, the fighter tends to be able to plan out things in advance, usually thinking out back ups for his back ups. Gadgets and/or Weaponry: - The Kazuto Necklace - An ancient artifact that is as old as magic itself. Only a tooth on a string with a dark mark on it. The Kazuto Necklace is an anti magic artifact that has balance magic from it's beginnings and still will. It's can't be broken or destroyed, due to how powerful the artifact is. However, the artifact is still magic based, it simply is using a different type of it. The necklace is connected to the host's body . Body Armor that can stand up to five tons of impact force. Tool Belt: Sonic Wave/ Energy / EMP / Grappling Gauntlet - Side Blades Gravity Disrupter: It allows him flight, agility, and enhanced speed. Smoke Bombs Stun Grenades Energy Hand Guns The Necklace resist all toxin/ foreign chemicals/ magical influences in his body. For magical influences, it simply repels it. For foreign chemicals and toxins, a magical surge cleanses his body and releases it into the air through his pores. Powers: Super Strength - 5 Tons Weaknesses: He's an ordinary human outside the suit. Likes/Dislikes: (optional) Bio:James Roderick was born into a loving family, he always thought they were amazing and cool. However as long as he did there training. He had to it, it was a ritual. It was there religion. At the age of 6, his parents did unthinkable and decided to bring him into the family main act. The day they took him on the job was the day they died. Mass Murderers for hire, the Rodericks killed 200 people at a very important 'convention' and offed themselves when they were trapped. Leaving there so innocent son to deal with the rebuke and torment of all those who lashed out at him. However, in his teens. A necklace found, a magi hunter. The one source of magic that could destroy all magic. The balancer of the equation. Years later, he became the Science Police Captain at only 18 and was going to become the new Guardian. Until a contract with Cadmus was broken by Belladonna Islely, For the last 2 years, he has searched for her frantically. Leaving his mind in a fragile state.
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Posted: Sun Oct 07, 2012 2:07 pm
 Name: Bianca Nelson Age: 18 Height: 5'5 Weight: 119 Alias: Arcana Occupation: Pianist Origin:Gotham Parentage: Lee Nelson and Sofia Nelson Rank: Intermediate Status: Heroine Personality: Bianca is not afraid to speak her mind, but has some tact about it. She's often sarcastic and flirtatious, causing her to come across as a promiscuous b***h at times. Bianca's playful personality is often used to hide her feelings, and a mask to that keeps her from truly connecting with other people. Skills: Mystical catalyst/Mystical proficiency Hand to hand combat Magical knowledge Stealth/Covert Trained Pianist Tactics: Uses various combinations of her spells to throw enemies off. Bianca always tries to stay a step ahead of her enemies by using the surrounding territory to her advantage. Gadgets and/or Weaponry: Charms of BezelPowers: *Charm of Levitation - Allows the wielder to fly at incredible speeds through the air and also have great telekinetic control and manipulation over another object or person.*Charm of Hexes- Allows the wielder to fire bolts or beams of destructive magical energy. This destructive energy is also able to be shaped into solid barriers or walls of protection as a defense mechanism for the user. *Charm of Teleportation - Allows the wielder to create stepping disks, or portals that can transport the user and large groups to various places.*Charm of Healing - Allows the user to heal inanimate and biological objects of wounds/destruction, making it as if nothing had affected the item/person in the first place. This ability is strong but the downfall is that it takes at least one full post to work, and the more damage, the more time it takes to heal the target. *Charm of Probability - Allows the user to work events in their favor. Their hands grow a bright pink and allow them to cause random events to take place, such as bringing inanimate objects to life, melting metal, causing tremors, cause powers to backfire on targets, random explosions, etc. The power of this charm is deadly and as such can only be used five times in battle against enemies, but can be used more often for supplementary purposes.Weaknesses: Her mystical abilities are channeled through the Charms and as such she is connected to them. The effectiveness of her powers are solely related to her will to fight. If she is scared or unsure of herself, her abilities are uncontrollable, leading to undesired spells to be cast. As a downfall to her charms and her position as a mystical catalyst, she has to use her abilities at least once everyday or else her body will forcefully release her stored up mystical energy, leaving her powerless for a day. Likes: Chocolate Boys Music Moonlight Magic Heroes Spicy food Dislikes: Jerks Overly sensitive people Villains Sweet foods Heat Spiders Bio:Bianca Nelson was born to her loving parents that resided in Livonia in Michigan. Her mother had raised her to forgive others even when they had done wrong things. When she was fourteen years old, she was leaving Bates Hamburger when she was abducted by Winston Woods leaving only her backpack by the dumpster in a warren. Taking the child to his place, he kept her captive whilst being nice to her as he had done so with other children in the past. The loss of the child led to a search being conducted with Bianca's parents being worried and giving a speech to the public on the second day of the search. Woods attempted to force feed her when she claimed to him that she forgave him to which he confused. When she asked him to forgive her, she threw the food into his face and temporarily blinded him whereupon she attempted to flee outside the apartment. But he stopped her and became angry as well as aggressive with her at which point the charms of Bezel formed along the sleeve of Bianca's shirt. After taking note of the mystical charms, she told Winston Woods that he had ripped out the hope of others during his evil acts, and instead of forgiving him, she killed him. Bianca's parents were relieved when she showed up on their doorstep. They noticed the charms, and were alarmed. It was then that the two told Bianca about her lineage as a mystical catalyst. Her magical powers were great due to her relation as the niece of Doctor Fate. Bianca's new found knowledge and will to protect led to her being allowed to stay with her uncle in Gotham. There she would train in her powers and become a Hero.
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Hikigane_Trijen Vice Captain
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Posted: Sun Oct 07, 2012 7:00 pm
ACCEPTED!!!Tsukino17  Name: Bianca Nelson Age: 18 Height: 5'5 Weight: 119 Alias: Arcana Occupation: Pianist Origin:Gotham Parentage: Lee Nelson and Sofia Nelson Rank: Intermediate Status: Heroine Personality: Bianca is not afraid to speak her mind, but has some tact about it. She's often sarcastic and flirtatious, causing her to come across as a promiscuous b***h at times. Bianca's playful personality is often used to hide her feelings, and a mask to that keeps her from truly connecting with other people. Skills: Mystical catalyst/Mystical proficiency Hand to hand combat Magical knowledge Stealth/Covert Trained Pianist Tactics: Uses various combinations of her spells to throw enemies off. Bianca always tries to stay a step ahead of her enemies by using the surrounding territory to her advantage. Gadgets and/or Weaponry: Charms of BezelPowers: *Charm of Levitation - Allows the wielder to fly at incredible speeds through the air and also have great telekinetic control and manipulation over another object or person.*Charm of Hexes- Allows the wielder to fire bolts or beams of destructive magical energy. This destructive energy is also able to be shaped into solid barriers or walls of protection as a defense mechanism for the user. *Charm of Teleportation - Allows the wielder to create stepping disks, or portals that can transport the user and large groups to various places.*Charm of Healing - Allows the user to heal inanimate and biological objects of wounds/destruction, making it as if nothing had affected the item/person in the first place. This ability is strong but the downfall is that it takes at least one full post to work, and the more damage, the more time it takes to heal the target. *Charm of Probability - Allows the user to work events in their favor. Their hands grow a bright pink and allow them to cause random events to take place, such as bringing inanimate objects to life, melting metal, causing tremors, cause powers to backfire on targets, random explosions, etc. The power of this charm is deadly and as such can only be used five times in battle against enemies, but can be used more often for supplementary purposes.Weaknesses: Her mystical abilities are channeled through the Charms and as such she is connected to them. The effectiveness of her powers are solely related to her will to fight. If she is scared or unsure of herself, her abilities are uncontrollable, leading to undesired spells to be cast. As a downfall to her charms and her position as a mystical catalyst, she has to use her abilities at least once everyday or else her body will forcefully release her stored up mystical energy, leaving her powerless for a day. Likes: Chocolate Boys Music Moonlight Magic Heroes Spicy food Dislikes: Jerks Overly sensitive people Villains Sweet foods Heat Spiders Bio:Bianca Nelson was born to her loving parents that resided in Livonia in Michigan. Her mother had raised her to forgive others even when they had done wrong things. When she was fourteen years old, she was leaving Bates Hamburger when she was abducted by Winston Woods leaving only her backpack by the dumpster in a warren. Taking the child to his place, he kept her captive whilst being nice to her as he had done so with other children in the past. The loss of the child led to a search being conducted with Bianca's parents being worried and giving a speech to the public on the second day of the search. Woods attempted to force feed her when she claimed to him that she forgave him to which he confused. When she asked him to forgive her, she threw the food into his face and temporarily blinded him whereupon she attempted to flee outside the apartment. But he stopped her and became angry as well as aggressive with her at which point the charms of Bezel formed along the sleeve of Bianca's shirt. After taking note of the mystical charms, she told Winston Woods that he had ripped out the hope of others during his evil acts, and instead of forgiving him, she killed him. Bianca's parents were relieved when she showed up on their doorstep. They noticed the charms, and were alarmed. It was then that the two told Bianca about her lineage as a mystical catalyst. Her magical powers were great due to her relation as the niece of Doctor Fate. Bianca's new found knowledge and will to protect led to her being allowed to stay with her uncle in Gotham. There she would train in her powers and become a Hero.
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Posted: Sun Oct 07, 2012 8:10 pm
((( Black Eliza changed the profile into what she suggested. The *stars* are where I clarified something she did not.)))
Name: James Roderick
Age: 21
Height: 6'
Weight: 189
Description/Image: - Coming Soon- (Simply haven't finished it) Alias: Red Hood
Occupation: Rogue
Origin: Metropolis
Parentage: Adam Roderick and Terria Roderick
Rank: Intermediate
Status: Rogue
Personality: James used to be a man of trust, dependability, and stature, but over the last two years as he searched his search for Belladonna has left his mind in a fragile, unstable state.
Skills: Extreme Hand to Hand Combat Survival Skills Pressure Point Fighting Hacking
Tactics: Extreme Tactical Fighter, the fighter tends to be able to plan out things in advance, usually thinking out back ups for his back ups. Gadgets and/or Weaponry: - The Kazuto Necklace - An ancient artifact that is said to be as old as magic itself *and is an anti magic artifact.* The necklace is connected to the wearer's being making them resistant to magic based attacks, dulling the effects on the host as well as cleansing the host's body of harmful chemicals and toxins. Body Armor that can absorb up to three hundred pounds of impact force. Tool Belt: Sonic Wave/ Energy / EMP / Grappling Gauntlet - Side Blades Gravity Disrupter: It allows him enhanced agility and enhanced speed. Smoke Bombs Stun Grenades Energy Hand Guns Powers: Super Strength - 5 Tons Weaknesses: Standard weaknesses though the suit takes most of the physical damage infliced upon him, the suit can be cracked under a vast amount of constant or forceful pressure as well as pierced, burned or torn. It takes time for the kazuto necklace to purify his body *( 3 Posts)* thus poisons and chemicals temporarily weaken him, since the necklace bonds to the wearer it is difficult to remove the artifact. Once the gravity disrupter has been used and turned off it leaves James weakened and slow as his body readjusts to Earth's normal gravity. *(3 Posts)* the dirupter can not be used continually without severe negitive effects on his body. Likes/Dislikes: (optional)
Bio:
James Roderick was born into a loving family, he always thought they were amazing and cool. However as long as he did there training. He had to it, it was a ritual. It was there religion. At the age of 6, his parents did unthinkable and decided to bring him into the family main act. The day they took him on the job was the day they died. Mass Murderers for hire, the Rodericks killed 200 people at a very important 'convention' and offed themselves when they were trapped. Leaving there so innocent son to deal with the rebuke and torment of all those who lashed out at him. However, in his teens. A necklace found, a magi hunter. The one source of magic that could destroy all magic. The balancer of the equation.
Years later, he became the Science Police Captain at only 18 and was going to become the new Guardian. Until a contract with Cadmus was broken by Belladonna Islely, For the last 2 years, he has searched for her frantically. Leaving his mind in a fragile state.
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Posted: Sun Oct 07, 2012 10:18 pm
Accepted!Name: John Harlock Age: 22 Height: 6'2 Weight: 220 lbs Description/Image: Alias: Ghost Occupation: Assassin/Guitarist Origin: New York Parentage: Mother: Ashley Richards / Father: unknown Rank: Intermediate Status: (Hero/Villain) Rouge Personality: Ghost: cold, merciless,fearless,smart,and calm. John: Calm, funny, smart, kind respectful. Skills: John is a skilled martial artist, trained in several fighting styles including Hapkido, jujitsu,Ninjitsu etc. despite his height and weight he is very agile enough to overcome any obstacle. His favorite weapon is the Katana, Ghost proves to be a skilled swordsman and a Kunai master. Highly Skilled with stealth and blending into dark environments; Which literally makes him a ghost to his victims. John speaks a variety of languages including Russian,spanish,portuguese German,Arab,Kurd,Hungarian,French, Italian Japanese, Korean and Chinese. Tactics: For his assassinations he tends to take out the lights, kill everyone with radio in case they want to call for backup. Prefers to attack from a distances; but he is no stranger to close quarters combat. If cornered he will take down his opponent quickly and effectively. Gadgets and/or Weaponry: *Katanas *Kunai w/chain *Nunchaku *.45 operator w/silencer *smoke bombs *Stealth Cloak (Only if his escapes fails and has been spotted) *stun Grenades *Shurikens --- Powers:Enhanced: Not really a power, but do to his training he is much more fit then normal humans. From movements to endurance, he can give anyone a run for their money if underestimated. Weaknesses: He is human. Likes/Dislikes: (optional) Bio: Abandoned when he was a baby, his mother died giving birth never knew his real father.John spent most of his life in an orphanage. When he turned twelve he escaped the orphanage sick of everyone int that place. From shelter to fighting for his own survival in the streets, pickpocketing and fighting against anyone who got in his way. At the age of 13 he tried to pickpocket a man with an eye-patch, but it went bad for him. John was beaten up by this man, he saw in him no mercy, fearless,cold, he envied him so much after he let him live. When he managed to locate him he wanted to learn how to fight like him or even better. The man later revealed himself as Slade Wilson better known as Deathstroke; John didn't cared at all, He was with him to learn nothing else. At the age of 15 his first kill. A Colombian drug lord, Adopting the title and persona of Ghost, his assassination were performed mostly at night, his first kill was sloppy. Until he turned 18 his Assassinations became more elaborate, darker environments,aware of surroundings, taking out the lights always making sure he had a perfect and undetected getaway. He kept his life,a secret even from his classmates in GU. When he turned 21 graduated and decided to leave the job for a while trying to live a life without killing or at least he taught, for now he's had a calm year until he gets an unexpected call from someone, Still keeping in contact with Slade. John has the skills of an Assassin but he has well knowledge of right and wrong.
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Posted: Mon Oct 08, 2012 1:52 pm
Accepted
Name: Phoebe Foster
Age: 17
Height: 5'10"
Weight: 148 lbs
Description/Image: ((Still looking for a picture, but for now her description is as follows smile ) Phoebe is a slender, slightly taller than average girl with black hair that goes just about to her jaw, and sports blonde highlights. Her skin is just barely tanner than normal, and her eyes are a soft hazel, though they turn red during use of the gauntlet. When she activates the gauntlet, the Revenant suit appears as a black, full-body, lightly armored, skin-tight suit that covers her head and eyes like a hood, but leaves her mouth and nose area exposed. She can also alter the appearance of the gauntlet to match her outfit, or to serve as claws.
Alias: Revenant
Occupation: Student, Superhero
Origin: New Mexico (Moved to Coast City)
Parentage: Hannah Foster {Mother, deceased}, Caleb Foster {Father, alive}, Elaine Foster {Step-Mother, alive}
Rank: Newbie, bordering on Intermediate
Status: Hero
Personality: Phoebe is a very quiet person, even without her slight throat scarring. She is rarely one to speak if gesturing or simply taking action is a viable path. Outwardly, she is friendly, if a bit shy at times. Through her action, it is easy to see she is kindhearted, and rarely if ever lets her temper get the better of her. When in times of emotional struggle, she will remove herself from anyone around her, and refuse to speak.
Seeing her superhero persona as a chance to be different, and to feel important, Phoebe holds dear her abilities, and believes them a blessing, even though some of the side effects (the most prominent of which being the alien computerized voice which screams in her head randomly) can be a bit disconcerting. Morally she has tried to recover from her almost anti-hero stance against her mother's killer, and it has left her a stronger person.
Skills: While she has no formal martial arts training, the gauntlet has granted her knowledge of hand-to-hand techniques which appear to be alien in origin, and have proven gracefully, and brutally, effective in use.
Tactics: Revenant tactics are dependent on adaptability; Phoebe possesses the strength to make a head-on charge a viable course of action, but she is also extremely maneuverable. Stealth is a big part of her skill-set, so that is generally a safe course of action for her as well.
Gadgets and/or Weaponry: Revenant Gauntlet
Powers: All of Phoebe's powers are derived from the black, leather-like sleeve she wears on her right arm. It is an artifact created by an ancient race of hunters known as the Vexilians, and is capable of changing appearance slightly to fit the needs of the wearer. The sleeve is also clingy, in that it has merged itself with Phoebe's DNA, rendering her, technically, a transhuman/Vexilian.The powers granted by the gauntlet include:
Revenant Costume: In order to access most of her abilities, a black, full-body, light suit overtakes Phoebe's body. It pulls a hood tightly over her eyes, but she can still see perfectly through it, as well as see in thermal, X-ray, and infared. The suit is bulletproof, and resistant to high levels of damages and temperature.
Superhuman Strength: Whether wearing the suit, or simply the sleeve, Phoebe is gifted with enhanced strength. She can lift roughly 5 tons.
Superhuman Speed: With the suit over her, Phoebe can run at around 75mph for short periods of time, and extended distances at about 35mph.
Superhuman Reflexes/Agility/Dexterity: She can react with speeds quicker than a normal human, and posses balance and coordination on par with Olympic level athletes.
Flight If the suit is covering her body, Phoebe can fly through the air at speeds approaching the sound barrier, though she has yet to break it, or attempt to break it.
Cloaking: With the suit active, Phoebe can refract light around her body; bringing her into a state of nearly perfect invisibility.
Phasing: While wearing the suit, Phoebe can phase through solid objects, slipping her molecules through the structure of the object and allowing her to come out completely safe.
Energy Projectiles (Shadow Bolts): She can fire strange projectiles which look like bolts of grey-ish red energy from both of her hands. They react to most material as a laser might, causing intense burns and pain in most beings.
Alien Technology Detection: The gauntlet can detect and track devices and energy signatures of alien origin, but can only relay the information to Phoebe in the Vexilian language, which she doesn't understand.
Emotional/Mental Manipulation Resistance: As a result of the intense discipline and near single-mindedness of the Vexilian people, the DNA intertwined with her own from the gauntlet grants resistance to abilities and effects that might cloud her mind, or alter her emotional balance. This is also used to repel mind-control, but is, again, only a resistance, and can be overcome.
Weaknesses: Despite the abilities granted by her gauntlet, and her hybrid DNA, she can still be weakened and harmed with sufficient force. Other weaknesses and issues which can occur as well:
Phasing Recharge: After phasing for a short period of time, Phoebe will appear physically drained as her molecules must realign.
Susceptibility to Magic/Lasers in Phasing: In phasing, magical energies and lasers or energy weapons can interfere with the ability, immediately ejecting her from whatever she is phasing through, and leaving her in considerable exhaustion.
Bio: Phoebe Foster was born in Carlsbad, New Mexico to Hannah and Caleb Foster. During her infancy and earlier toddler years, Phoebe contracted several awful chest colds, mostly whooping cough or strep throat developed alongside these ailments, and her throat was scarred from the harsh coughing.
She lived a pleasant and not unusual childhood despite this, though never made many friends. Phoebe loved to explore the deserts around her, and would wander for hours before finding her way back. When she was twelve, a robber held up the gas station her mother, Hannah, was shopping at, and she was killed in the crossfire between the lowlife and the police.
The criminal was convicted, and apparently reformed in prison. All the while, however, Phoebe was broken inside. Now, her silence was drawn from a steadily growing depression, which made her wander even more in the cold desert nights without much care.
During one of these outings, Phoebe came across something shining in the rocks far from any towns or cities. Curiosity drove her to investigate, and she came upon a dusty, dark, metal gauntlet. Without thinking very much, and not wanting to carry the thing home, she slipped it on. Her mind was immediately seized with strange, otherworldly speech, and the suit which she now dons regularly overtook her form for the first time.
Her subconscious filled with thoughts of her mother's murder just a few months prior. After a few nights of experimenting with the capabilities of the gauntlet, and seeing what the device allowed her to do, she hatched a plan. Cloaking herself, she fly into the walls of the prison the man was kept in, and the suit allowed her to sneak past security with ease.
She found the man's cell, her suit leading her right to it, and took her revenge with the super-enhanced strength she now possessed. After that night, Phoebe felt darker for the next few years, all the while her father began dating a woman named Elaine over the internet. Phoebe was indifferent to her father's decision to move to Coast City, as she no longer had anything keeping her attached to the town she was raised.
Since moving to Coast City, Phoebe has felt she could use the new setting to test her abilities. Shortly after, she developed the superhero persona of "Revenant".
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Hikigane_Trijen Vice Captain
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Posted: Mon Oct 08, 2012 6:09 pm
ACCEPTED!!!Tuff Kaicho ((( Black Eliza changed the profile into what she suggested. The *stars* are where I clarified something she did not.))) Name: James Roderick Age: 21 Height: 6' Weight: 189 Description/Image: - Coming Soon- (Simply haven't finished it) Alias: Red Hood Occupation: Rogue Origin: Metropolis Parentage: Adam Roderick and Terria Roderick Rank: Intermediate Status: Rogue Personality: James used to be a man of trust, dependability, and stature, but over the last two years as he searched his search for Belladonna has left his mind in a fragile, unstable state. Skills: Extreme Hand to Hand Combat Survival Skills Pressure Point Fighting Hacking Tactics: Extreme Tactical Fighter, the fighter tends to be able to plan out things in advance, usually thinking out back ups for his back ups. Gadgets and/or Weaponry: - The Kazuto Necklace - An ancient artifact that is said to be as old as magic itself *and is an anti magic artifact.* The necklace is connected to the wearer's being making them resistant to magic based attacks, dulling the effects on the host as well as cleansing the host's body of harmful chemicals and toxins. Body Armor that can absorb up to three hundred pounds of impact force.Tool Belt: Sonic Wave/ Energy / EMP / Grappling Gauntlet - Side Blades Gravity Disrupter: It allows him enhanced agility and enhanced speed. Smoke Bombs Stun Grenades Energy Hand Guns Powers: Super Strength - 5 Tons Weaknesses: Standard weaknesses though the suit takes most of the physical damage infliced upon him, the suit can be cracked under a vast amount of constant or forceful pressure as well as pierced, burned or torn. It takes time for the kazuto necklace to purify his body *( 3 Posts)* thus poisons and chemicals temporarily weaken him, since the necklace bonds to the wearer it is difficult to remove the artifact. Once the gravity disrupter has been used and turned off it leaves James weakened and slow as his body readjusts to Earth's normal gravity. *(3 Posts)* the dirupter can not be used continually without severe negitive effects on his body. Likes/Dislikes: (optional) Bio:James Roderick was born into a loving family, he always thought they were amazing and cool. However as long as he did there training. He had to it, it was a ritual. It was there religion. At the age of 6, his parents did unthinkable and decided to bring him into the family main act. The day they took him on the job was the day they died. Mass Murderers for hire, the Rodericks killed 200 people at a very important 'convention' and offed themselves when they were trapped. Leaving there so innocent son to deal with the rebuke and torment of all those who lashed out at him. However, in his teens. A necklace found, a magi hunter. The one source of magic that could destroy all magic. The balancer of the equation. Years later, he became the Science Police Captain at only 18 and was going to become the new Guardian. Until a contract with Cadmus was broken by Belladonna Islely, For the last 2 years, he has searched for her frantically. Leaving his mind in a fragile state.
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Posted: Tue Oct 09, 2012 6:22 pm
Name: Johnathon Allen Age: 20 Height: 6' Weight: 189 Description/Image: Alias: The Flash, The Fastest Being Alive, The Fastest Man Alive Occupation: Star Labs Lead Scientist Origin: Keystone City Parentage: Bart Allen and Elizabeth Gold Rank: Intermediate nearing Veteran Status: Hero Personality: John used to be a very impulsive and outspoken kid that had a tend for showboating. However now, he is a fun loving, responsible, caring, humorous man. Though, he can be angered easily when the people he love are endangered or insulted. Such as Kera Kent, Becky Allen, and Carter Kent. Skills: Total Recall ESP - Through the Speed Force SF Link - Connects Speedsters' Minds through the Speed Force. Intelligence - John's brain moves as fast as he does, meaning he is able to think extremely quickly. He is able to read a book at super speed, and retains this information in his photographic memory. He is also a skilled scientist with a 31 Century education. He is able to alter his perceptions in such a way that time appears to pass differently for him. In the span of a second he may have experienced years, and been able to alter elements of his environment while the time was passing, such as replacing a falling object or disarming an opponents weapon within a blink of an eye and also faster. Basic Hand to Hand Combat Tactics: John battle tactics very based on his opponents due to his brain and his perception of time. Gadgets and/or Weaponry: Legion Flight Ring Powers: Super Speed - Speed Force - Vessel of the Speed Force John is capable of moving faster then the speed of light, but usually doesn't move faster then Mach 10 even though the Speed Force Aura protects the environment and the people around him while also acting as protection to himself, allowing him to even survive in space or run. Phasing By vibrating his body, he can vibrate through walls while also becoming immune to airborne Speed Lending and Stealing By touching another person, John can either give them speed or steal it, putting them in limbo if he does it completely. Speed Force Construct - By imagining it in his mind, John can construct paths, costumes, and armor. Near Inexhaustible - Flashes are capable of running for days without stop and not be tired and if they truly push it, they could go for what Barry and Wally have done and run away from Death. Though Wally's time doing this was only a few days, Barry did it for a few years. However this doesn't mean they won't grow tired. In a fight they will grow tired by exchanging blows. Higher Metabolism - John's body heals quickly when damaged, but this doesn't always means correctly such as if he broke his arm. He'd have to fix his arm in order for it heal correctly. Though through this process it forces him to eat more. Enhanced Durability Weaknesses: John is only a human, he can be shoot, he can be stabbed, however due to his speed this becomes hard. Though these powers can be used against him, if it is timed correctly through the use of powers or just the mind. However John is forced to wear the Flash costume in order for his body not to be torn apart by the Speed Force when he runs/move at Superspeed. Likes/Dislikes: Bio:John was born in Keystone City to Elizabeth Gold and Bart Allen. One year younger then his older cousin Kera, John never had the pleasure to meet her due to 'distance'. Though growing up around the ever fun-loving family. John displayed to be exactly like his father, impulsive, reckless, and always ending up in places he was not supposed to. His powers activated at the age of 4 which shocked his parents, since they weren't prepared for it. They thought he'd be like Jai and Iris. Who's powers didn't activate till they were 10, Learning how to use his powers, he was never permitted to be in a costume due to his age. On his 14 birthday, he was supposed to become Kid Flash, but he choose the name Flashstep. Though, upon his move to Metropolis with his family due to his mom's job transfer. John met Carter Kent, who he dated for a day in the present, but truly for 2 whole years while he was in the future, trapped. He proposed to her and she accepted, but then soon Superman shoot down all his hopes with a no. Though shortly after, the events that led to his sister's death and a giant massacre. John and Carter split up and now. 2 years later, John is taking care of an orphan name Rebecca and Kera West, who is much like a sister and a best friend.
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Posted: Tue Oct 09, 2012 6:40 pm
Name: Kera WestAge: 19Height: 5'9''Weight:150lbsDescription/Image: Kera has the physical looks of the women in her family. Quite literally, like her mother, she is the spitting image of a young Diana Prince with one difference. Her eyes, though blue, are those of her father Wally West. Kera is almost always smiling and tends to wear jeans and t-shirts, long black hair tied back in a pony tail or falling in waves. She has four piercings in her left ear and three in her right, recently she has decided to get a tattoo, though what is unknown as of yet.Alias: Wonder Girl but is attempting to find something else. She isn't a 'girl' anymore, and if you think so, check out her figure. Not. A. Girl.She is currently thinking of RushOccupation:College student majoring in chemistry and applied physics, waitress at the Street Catz Lounge, and Hero/Vigilante on the side.Origin:Themyscira/Keystone CityParentage:Donna Troy/Troia and Wally West/The FlashRank: IntermediateStatus: HeroPersonality:Bubbly, hyper, upbeat, but when pushed, just as serious, focused, and at times dangerous. Everything about her is overactive and extreme, for the most part. Comes with her brain zipping at speeds no one wants to try and estimate.Skills: -Hacking {She figures things out pretty fast, as far as tech is concerned.} -Problem Solving/Tactician {her enhanced mind allows her to solve complex problems at great speeds, this is enhanced by her Amazon training} -Science related work {thanks to dad and her Amazon education} -Flirting -Fighting/Combat/Adaption {Amazon training, major focus} -Olympic Gymnast skills {Amazon training} -Emergency Care {battlefield training} -Speaks Greek/Latin/French/Spanish/English/Mandarin and WuTactics: Kera tends to go about things as a puzzle, and how best she can put it together or take it apart. Speed is her primary tactic, but she relies on close combat as well.Gadgets and/or Weaponry: -Lasso of Persuasion: If her willpower is greater than the person under the rope's spell, they will tell her anything she asks. The rope is also unbreakable. -Amazon Gauntlets: Gauntlets that are unbreakable and can redirect great force. -Tiara: Unbreakable, boomerang like object. -Amazonian Armor and weapons {varies}Powers:-Superhuman Strength/Stamina -Flight at the speed of sound -Truth Sense -Decelerated Aging -Superhuman Speed: The ability to run or move at any speed she thinks to be possible, to give other objects, people, etc. more velocity, to steal speed and momentum in order to freeze said object or person, the ability to move her molecules at high enough ability to phase through objects,and the ability to create vortex's of varying size and power from her velocity. -Pictographic Memory: Remembers anything she sees. -Enhanced Mind: Her mind moves at superhuman speeds. She learns at the same speed.
Side effects of the Speed Force: **Speed Force Aura: Kera's body is surrounded by what her dad calls calls his "speed force aura". The aura protects her from friction and airborne matter, and high speed impact from her attacks.With this aura, she is able to absorb kinetic energy to a limited degree. An A-Bomb explosion would kill her, but not say, a small grenade. Her dad can sync his aura with his children, giving him the ability to pull either of them to him with a thought.
**Self-Sustenance: Kera can survive in harsh environments gaining some of the energy she needs from the Speed Force's infinite storage of energy. She's getting more training on it. . **Regeneration: Accelerating her healing factor while using the Speed Force to sustain her, she could heal from any injury swifter than any human, though faster than her father ((due to her youth or sex is unknown)), depending on the degree of injury.
**ESP:Allows her to connect to those in the speed force and communicate with her family members
Specialized Attacks: **Infinite Mass Punch: Traveling near the speed of light acquired the relativistic mass of such speed to impart blows which could hit with a force greater than that of "a white dwarf star". **Partially under control...Weaknesses:-Cursed by her Uncle to never reach Elysium and be reborn as her mother was. -Relies on speed to often -Piercing Weapons: Similar to her aunt and mother, piercing weapons can harm her.Likes/Dislikes: Likes-Talking -Cheetos -Most people -New things -The thing called an 'IPod' -Success -Meditation -BeachesDislikes-Gangs -Laughing Gas -Geese -Baby CornBio: When Kera was born, her mother still worked on occasion with the Titans.She was happy, ready to raise her with Wally. Until Hermes came and Gifted the child. With that heart wrenching news, she saw fit to raise her with the Amazons until she reached her teenage years. Wally West, the father, fought of course. He wanted to raise the girl too. But, when it comes to Amazon's it's best to let them have their way. Kera was raised and taught by the Amazon's, though she remained stubborn to accept their hatred of men. At the age of 15 her mother decided it was time they returned to the United States. The first thing Kera did; run across the ocean to Key Stone City, to her father. Wally did not recognize the girl before him. She looked like her mother, with a Wonder Woman costume. But her speed...Wally clued in. Donna agreed to share custody with Wally, though the two remain estranged for a reason unknown to Kera. She began to work as a vigilante, unsure of where she should go next in life.
Later, in her time in Man's World she met Freddy Batson, the son of Captain Marvel. The two hit it off after he mistook her for her mother. After a bit of rambling on Kera's part, he suggested a race. The two took off. It seemed to be going well until a missile approached heading towards Freddy. He fell and shifted out of Marvel form. Kera caught him...and circumstances had them heading to Billy Batson's place. Over a chain of events a team was formed; the Sentries.
A year later she began dating Freddy, and her mother expressed her unhappiness. The resulting row had Kera leaving to move in with her cousin John and a girl named Rebecca who she has accepted as her little sister. For a year she finished highschool and ran with the teen heroes on weekends and after homework. Recently she has begun attending college with a few degrees in mind...
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Posted: Tue Oct 09, 2012 7:21 pm
Name: Donna TroyAge: 41, appears 30ishHeight: 5'9''Weight:152 lbsDescription/Image: Donna is the literal twin and copy of Diana Prince. She has the same black hair, blue eyes, and physical physique, marred only by a small scar on her back from the days of her time in the Titans.Alias: Troia(current) Wonder Woman, Wonder Girl, Donna West (past) Occupation:Photographer, model for Vanity FairOrigin:ThemysciraParentage:She was created by magicRank: VeteranStatus: HeroPersonality:Witty, snarky, a bit jaded, but nice enoughSkills: Expert Combatant: Like all Amazons, Donna is well trained to fight with various weapons and in the martial arts, and often practices with a kind of staff which seems to be her personal weapon of choice.
Skilled Tactician:She is also a very capable leader and strategist.
Photography: Donna is a professional photographer.
Sleuthing: Skilled at interrogation, searching, sneaking aroundTactics: Themysciran Training and Battle ConceptsGadgets and/or Weaponry: Lasso of Persuasion: Anyone who is held by the lasso of persuasion and with less will than Donna is compelled to do what she tell them to do. Her daughter has a copy of it.
Amazonian Armor -Gauntlets: Unbreakable and versatile, can be used to deflect bullets. -variesPowers:Superhuman Strength: With reasonably comparable strength to Wonder Woman Donna is able to lift in excess of 100 tons.
Superhuman Stamina: Donna can exert her maximum effort for several hours before tiring.
Superhuman Durability
Superhuman Speed: Like Wonder Woman, Donna can move at supersonic speeds while on earth. She can move fast enough to not register in the normal peripheral range of humans and seemingly vanish and disappear at will. At this speed, her mind processes information at least on a subliminal level that she is aware of her surroundings. She is fast enough to deflect and catch bullets.
Flight: Donna Troy can also mystically fly through the atmosphere through sure act of will, enabling her to soar through the atmosphere at sub-orbital levels and travel across the planet. She is capable of leaving the earth of her own power and can hence reach speeds of escape velocity. She is immune from the effects of extreme height, such as dizziness and light-headedness.
Truth Sense
Psychic Rapport with Diana: While Wonder Woman has a psychic rapport with animals, Donna has a psychic rapport with her. This allows one to feel the other's emotions, dreams and even thoughts.Weaknesses: Kera An emotional bond DianaThe psychic rapport works both ways, if Diana is in pain, Donna feels it. Piercing WeaponsLikes/Dislikes: (optional) Likes -Green vegetables -Cooking -Modeling -Sarcasm -Swimming -Gardening Dislikes -Annoying Men -Mildly dislikes Freddy Batson -Wally West -Small Spaces Bio:Donna was created to be a playmate for the young Wonder Woman by the sorceress Magala, who used a magical mirror to create a duplicate of Diana, though with her own personality. She was abducted by Dark Angel (who mistook her for the real Diana) who cursed her to experience a cycle of countless tragic lives, given the name Donna Troy as a cruel joke to her origins. But it would not be until the intervention of Wonder Woman, Hippolyta, and the Flash years later that she would learn this.
Donna worked with both the Teen Titans and Justice League at times. After a few years of flirtation she married Wally West and had a child named Kera. Things did not go well and the two were divorced, Donna taking Kera back to Paradise Island.
At the age of sixteen Kera left Themyscira and returned to the U.S. Donna followed, as any worrying and slightly controlling mother should. Much to her chagrin, almost upon stepping on the soil, Kera was involved with a boy. A year of tension followed as Donna attempted to stop the relationship growing between Kera and Freddy Batson. After an explosive fight with her daughter, she became resigned on the matter. Kera left to live with her cousin. Donna remained visiting from her home on Themyscira and the States.
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Posted: Tue Oct 09, 2012 7:22 pm
Name: Frederick William "Freddy" Batson
Age: 17 (as Freddy), 30 (as Captain Marvel)
Height: 5'10" (as Freddy), 6'2" (as Captain Marvel)
Weight:
Description/Image: (This is his transformed state; I can never find a good enough pic to adequately show his normal self... Grr.)
Alias: Captain Marvel
Occupation: Champion of the ("new") Wizard Shazam, who is his father, Billy Batson; high school student; leader of The Sentries
Origin: Fawcett City
Parentage: Billy Batson (father), Courtney Batson (nee Whitmore; mother)
Rank: Intermediate
Status: Hero
Personality: Much like his father, Freddy is a very sunny-minded and optimistic fellow, and this is further increased when in Captain Marvel form due to the courage of Achilles granted to him by the power he wields.
Skills: Leadership- Freddy's experiences as the leader of the Sentries, bolstered with the Wisdom of Solomon and the Courage of Achilles, have made him into a very effective leader.
Hand-to-Hand Combat- Freddy was trained by Kera West, his teammate and girlfriend, in the art of Amazonian fighting styles to defend himself when not transformed.
Tactics: When transformed, Billy is a traditional Flying Brick type of guy, who is more than able to tank pretty much anything thrown at him. However, he's also perfectly able to use his superhuman speed and his own personable personality to end fights quickly-- or even before they begin.
When he finds himself in situations where transforming is not ideal or if he can't for whatever reason, Freddy is able to think on his feet and use his cunning to get out of bad situations.
Gadgets and/or Weaponry: None
Powers: As Captain Marvel, Freddy possesses the Power of Shazam, which is actually used as an acronym. He shouts the name of the Wizard Shazam, and gains 1% of Shazam's overall power. The powers are as follows:
S for the Wisdom of Solomon: As Captain Marvel, Freddy possesses the legendary Wisdom of Solomon, which manifests to him as Solomon's voice in his mind, guiding him in his decisions. He also gains an extremely high level of intelligence (an intelligence level that rivals Lex Luthor) and an intimate understanding of all Earth languages. In addition, while transformed he is able to understand alien languages. He also possesses a limited clairvoyance that allows him an uncanny awareness of his surroundings and situation at any given time. In addition to the above, he also possesses photographic memory.
H for the Strength of Hercules: As Captain Marvel, Freddy is able to lift well in excess of 100 tons without effort, being endowed with the mythical strength of Hercules. It has been said that his raw physical power matches Superman's, and indeed this has been shown on several occasions.
A for the Stamina of Atlas: When he transforms, Freddy has the near-infinite endurance and limitless stamina of the Titan Atlas. This allows him to stay in his Marvel form for prolonged periods, and grants him invulnerability that exceeds that of Superman and beings on a similar level. Also, while in Captain Marvel form Freddy does not appear to age, and he does not need to eat, sleep, drink, or breathe, as his body is sustained by the Power of Shazam. So he is more or less immortal in Captain Marvel form.
Z for the Power of Zeus: As Captain Marvel, Freddy possesses the ability to call down mystical lightning bolts to return him to normal, use as a weapon, and teleport himself and others to and from the Rock of Eternity. Like Zeus himself, Freddy is capable of hurling mystical lightning bolts at his opponents. He is also able to call upon the lightning in his normal form to heal himself if need be. The lightning can be used to achieve certain effects on his person, such as changing his costume for normal attire if he chooses.
A for the Courage of Achilles: As Captain Marvel, Freddy's kind, friendly nature is augmented greatly by the Courage of the legendary Greek warrior Achilles. In addition to this, he has very strong willpower and boundless optimism, though it appears to be possible to overwhelm him with enough mental power. This is, however, a difficult task.
M for the Speed of Mercury: Captain Marvel has the mythical speed of the Greek god Mercury. In the past, this allowed Freddy's father Billy to catch a rampaging Barry Allen on foot, something that apparently even Superman could not do, as he chose Marvel specifically for the task. Freddy is capable of matching (and possibly outflying) the likes of Superman and Wonder Woman in the air, as the Speed of Mercury grants him mystical flight at insane speeds.
Weaknesses: His own lightning can be used to turn him back into his normal form, and when he is not transformed he is completely vulnerable to everything that would kill an ordinary human.
Likes/Dislikes: (optional)
Bio: Freddy Batson was born to Billy and Courtney Batson nine months after the two were married, and grew up happily in Fawcett City; he idolized his father's "friend" Captain Marvel, not realizing that his father was in fact Marvel himself. On his fifteenth birthday, Billy cryptically told his son to "say the magic word" when in danger. Later that day, as Freddy was walking home from school, he was cornered by bullies, who sought to extort money from him. When he told them he had none, they proceeded to chase him, cornering him in an alley and preparing to beat him up. However, Freddy glanced up and saw Captain Marvel, his father, flying overhead. Overjoyed, he yelled "SHAZAM!" and was transformed into the new Captain Marvel. The bullies ran away, and Freddy was taken to the Rock of Eternity, where his father finally revealed himself and then ascended to the position of the Wizard Shazam, naming Freddy as his successor to the title of Captain Marvel.
Not long after Freddy started his crimefighting career, he encountered Kera West, whom he immediately struck up a friendship with, and a few other heroes when he was forced to fight Darkstar-- a villain who, as Freddy learned, was Freddy's own half-brother and harbored an intense hatred of the Batson family due to their mother "abandoning" him. Immediately after Darkstar's first defeat, Freddy's father commissioned the new group of heroes to form their own team: The Sentries.
Over the past two years, Freddy has led the Sentries effectively while still being able to maintain a civilian life; it helps that the Sentries are a "weekend" force, similarly to the Teen Titans. His relationship with Kera deepened, and they are currently in a romantic relationship.
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Posted: Tue Oct 09, 2012 7:28 pm
Name: Tessim Kedias Usulk Yittrim
Age: 210
Height: 6'0"
Weight: 160 lbs
Description/Image: Tessim is a member of the race known as the Salinaar; a humanoid species in which all subjects appear distinctly feminine in appearance, though in truth they have but one gender which is neither male nor female. Tessim looks like a tall, muscled, and fit human female, only with a dark red skin-tone, with black markings naturally along it, and silvery white hair. Tessim's irises are a pale yellow, and the outfit they choose to where appears as a jumpsuit with black leggings, yellowed on the sides of their thighs, but primarily black everywhere else. It cuts off at just below their shoulders, and leads to full gloves that are yellow around the forearms. The symbol of the Sinestro Corps is located on their upper torso, above the navel.
Alias: N/A
Occupation: Sinestro Corpsman in charge of overseeing Sector 2814.
Origin: Doinjech
Parentage: Usulk Beritt Kijea Yittrim and Diberra Illumee Nuek Yittrim
Rank: Intermediate
Status: Neutral/Anti-Hero
Personality: Tessim is a proud, often arrogant, and determined being. They possess a strange love of proving themselves to others, despite not caring very much for what others think. Simply put, having people show respect and/or fear for Tessim is good, and having negative attention doesn't bother them in the least. Tessim believes that their place as a Sinestro Corpsman is one that enables them to travel, and test their own limits, whatever the mission entails. This being said, Tessim isn't a wholly evil or selfish person; despite what they'd like people to believe. Far too pragmatic to simply kill or terrorize people for no reason, Tessim chooses their battles, though the requirements to enter fights aren't exactly difficult to achieve.
They view Sinestro himself as someone of substantial conviction and power, and it could be argued that Tessim treats the man with the same respect as one might a king or even a deity. This has its roots in Tessim's extremely culturally zealous upringing.
Skills: Alien Hand-to-Hand Combat: Serving for several decades in the most elite order of warriors in the Salinaar culture, Tessim is a master of taking down other humanoids, barehanded.
Weapons Specialist: Tessim's time as a holy warrior also afforded access to some of the most advanced conventional weapons available to the Salinaar. This training allowed them use of many other weapon systems throughout the sector Tessim grew up in.
Tactics: Tessim's strategy as a member of the Sinestro Corps relies not only on their ability to tap into the personal fears of others, but also in having such determination in combat that many of their own race have called Tessim "unkillable". Through this unwillingness to die, Tessim inspires another level of Fear in their opponents, in addition to being able to manipulate them with the ring's ability to inspire fear. Close-range, short-range, or mid-range; all are an acceptable form of combat for Tessim.
Gadgets and/or Weaponry: -Qwardian (Yellow) Power Battery -Qwardian (Yellow) Power Ring
Powers: Aside from the Power Ring Tessim wears, which grants a veritable arsenal at their disposal, being a Salinaar affords them an assortment of abilities that could be considered "superhuman":
Limited Telepathy: Tessim is one of the rare occurrences in their race which possess psychic abilities, at the draw back of being prone to emotional and psychological problems. Tessim is capable of communicating with others through a mental link.
Limited Telekinesis: At the risk of massive migraines and possible psychotic fits, Tessim is capable of moving medium-sized objects with only mental ability.
Superhuman Reflexes: Tessim's brain fires off signals at a slightly faster rate than humans are capable of.
Accelerated Healing: While no where close to instantaneous, Tessim heals at a faster rate than normal without the power ring.
Weaknesses: Tessim, being essentially a mutant to their people, runs the risk of damaging their sanity with extended use of the psychic abilities available to them. In addition to this, certain chemicals, such as caffeine, and other such stimulants, have an almost advanced effect on their brain; they'll be more energetic, but also crash harder.
Other than this, Tessim is mortal, capable of sustaining injury, and there is a recharge protocol which prevents extended use of the power ring. Blue Lantern rings, and the power of Agent Orange are also weaknesses.
Likes/Dislikes: ---------
Bio: Born on the Salinaar homeworld of Doinjech, Tessim was generally shunned for the fact that they were born with moderate levels of psychic ability. Such births in the Salinaar culture are seen as almost curse-like, as many of those afflicted with it become crazed, unpredictable monsters with the capability of mass killing before they themselves succumb to the issues of their mind. Tessim first showed their legendary determination by keeping sane, and not giving in to the abilities that were so within reach. From a young age, Tessim showed an interest in joining the religious warriors of their people; the Val-Oth zealots. They trained for years, until the age of twenty from the age of eleven, before being accepted into the brutal training rituals of the most advanced, well-disciplined warriors in their sector.
Training non-stop until they turned fifty, it was in this year that Tessim was permitted to be moved to one of the outer Prayer Worlds, where they would act as a vanguard of the Salinaar people. On more than one occasion, foolish, warring empires would attempt raids on the Prayer World, only to be repelled in full but the might of the Val-Oth zealots. Tessim proved to be a brutally effective fighter, and often took trophies of their kills. Where they truly shined was in their ability to, seemingly, survive any attack. Often running into combat, weapon at the ready, none of their superiors would believe what they saw when Tessim returned, ready for more.
However, Tessim differed greatly in outlook from the others on the Prayer World; they showed little to know interest in extra religious duties, and only seemed interested in continued fighting and training. In the aftermath of a large-scale battle in which an entire temple was leveled, Tessim inside, they shocked both friend and foe alike by rising from the wreckage and taking on the opposing force singlehandedly. By the end of the encounter, Tessim's death was reported for the nineteenth time. Amidst the wreckage, they tried in vain to save themselves, but was ultimately rescued by the arrival of a Yellow Power Ring. With the ring in hand, Tessim returned to base yet again, only to be shunned by the fiercely strict codes of the Val-Oth. No alien technology was allowed.
Following the ring to the source of its power, the planet Qward, Tessim underwent even more training in the ways of instilling fear into the hearts of their opponents, and the enemies of the Sinestro Corps. During their training, Tessim grew fond of Sinestro's conviction and self-belief, and began adopting a similar mindset to the Corps Leader. Tessim now serves dutifully as a member of the Sinestro Corps, and is often repulsed by their teamates, who seek not to follow Sinestro's orders, but rather to simply cause chaos.
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Hikigane_Trijen Vice Captain
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Posted: Tue Oct 09, 2012 7:49 pm
All of the profiles that you recently submitted are ACCEPTED!!!!
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Posted: Tue Oct 09, 2012 9:04 pm
ACCEPTED!!!Name: Oliver Colt Age: 21 Height: 6' Weight: 220 lb. Description/Image: Alias: Rorschach X Rorschach Red X X Occupation: Unknown (Travels around as one of Kelly's band members mainly the Drummer) Origin: New York City Parentage: Elizabeth Ross-Colt and Alex Colt Rank: Veteran Status: Vigilante // Anti-Hero Personality: Rorscach is cold and blunt. Straight to the point evident of the roaring voice he gives when he speaks and the methods he carry out. Oliver is no different, though he is hardly seen for anything except performances. He prefers to stick among crowds. The City protects him. He is completely relentless, often being compared to s Spectre. He will hunt you down until Justice has been served or you get out of dodge immediately. Skills: Rorschach fights in a Street Brawler manner but unlike Silk Spectre, from his training with Red X, he also utilizes in Kappo (Bone Martial Arts) And Aikido. It is these techniques that gives him the abilities to take out pressure points, nerves, and most of all utilize the efficient method of breaking bones. Do not allow him to get up close and personal, though in many's cases, it's too late. LockSmith: Rorschach is a master at picking locks, allowing him to get into numerous places undetected. Hacking: His mask allows him to hack into systems that are more trickier than a lock, allowing him to get into places with elaborate alarms. Afterimage assault: Rorschach's suit allows him to move swiftly, if he allows himself to move faster by pressing a button, Tactics: Concret Jungle Tactic: Rorschach will use the city of New York to his foe's disadvantage. He is known for jumping off buildings, using his gauntlets to lay out traps and most of all, he uses the skies to his advantage. Hardcore Brutality Tactic: Rorschach does not care how he goes about carrying his objectives. If you are a problem to society, you are dealt with right then and there. Punishable by death. As such his fighting is displayed not only as reckless, but extremely brutal and rough. Reckless Danger tactic: Rorschach fights in a deadly manner of Kappo (Bone Martial Arts) And Street Brawling. As such, he knows the body very well. What nerves can pull someone together and what nerves can make them bleed from the eyes out. Because he fights in some form of Street Brawl, many think he is reckless. That is where they meet their downfall. Clean House Tactic: Although Rorschach is armed with numerous weapons, that will not stop him from banging his victims up against a few things as well as picking up other utensils to use as weapons from broken beer bottles to a tea cup. Do not ask what he will do with just a bobbing pin. Gadgets and/or Weaponry: Adaptive Artifical Intelligence Mask- Rorschach's mask serves to help in in combat. His mask updates when fighting an opponent, giving him lists of suggestions to use in case one tactic fails. The mask gives off a color on the outside that shifts similar to a Rorschach Inkblot Test. A homage to the Rorschach before him. The mask also serves as infrared, binoculars, and also other visions such as thermavision, nightvision, etc. Camo suit: This suit adjusts to any surface, allowing Rorschach to blend in with his environment. This suit also serves to protect him from most damage. He is able to withstand blows from powerhouses, but that can only last for so long. Power Gauntlets: The guards on his arms serves him many purposes. One purpose is to release red psionic energy from them that serves as his primary weapon, a giant shuriken with chains on it. This serves to be hurled at his foes and the shuriken can spin, serving as a drill. The Guantlet can also shift into claws allowing Rorschach to either hang on the walls or use them as weapons. The gauntlets also serve to put a dent in anyone who is unlucky enough to be hit by it several times. Power Boots: These boots help Rorschach utilize his Afterimage technique. They shoot off a small amount of energy stored up from Kinetic force, granting him the ability to dart and dash fast, leaving a trail of afterimages behind him. He can also use these boots to scale the wall for a limited amount of time as well as boost his jumps, allowing him to jump high into the sky. Powers: None Weaknesses: He is human. During the Adapting process, it is possible to injure Rorschach and even then the person would have to consider where the suit's flaw is at, which is his back and not the helmet, which is guarded by his black scarf. Many will have to think out of the box with him in this case doing things they normally would not do. With him, it is a fight for your life. He is far from perfect after all. Likes/Dislikes: (optional) Bio: Six years ago: Oliver was not always as menacing and intolerable to crime. In fact he was less of the monster he was, enjoying the kick of taking up the cowl other heroes passed down to him. There were numerous tales of The Watchmen's exploits. Who knew that Oliver would end up stumbling upon Rorschach's hidden lair while walking to school one day. Coming from a Middle Class family, he immediately thought of all the things he could do to help those that he loved. Working into his career alongside his friend Kelly Watson (Silk Spectre III) they both found themselves coming across something building up after the departure of the heroes that once watched over New York due to retirement. Riots broke out left and right as crime rose to a high. People they put behind bars found themselves coming out back and forth. It was one of those criminals that went on a brutal massacre in a building one day after being locked up four times in a row for crimes. It was this exact massacre that cost Oliver his family with Kelly badly injured. That was something that left a dark void in his life. Oliver tracked the criminal to his base of operations. Fighting through his henchmen or rather lesser crooks who helped cause outbreaks in the city thinking they would run Rorschach and Silk Spectre out, Oliver was finally face to face with the murderer of his family. Truly having no one to help stop him from getting to that point, Rorschach plunged knives through the man's neck after hearing him confess after Rorschach beat him down to a bloody pulp, claiming how he would get out and do it all over again. He pushed the man's body off the tower. After that rainy night, The ruins of New York began to cease in silence. A vigilante caught sight of this and took Rorschach II under his wing. This Vigilante was Red X and whoever he was, he was not the person d**k Grayson masqueraded as during his years of being a Teen Titan. Four years later: Rorschach is now even more worse than before, taking in the training he received from Red X, who now passed the suit on to him. Rorschach dawned both names from both Vigilantes, dawning the name Rorschach X (Thus not making him the tenth Rorschach, but rather a combination of Rorschach and Red X). He now patrols the streets with Silk Spectre III, who through the course of years noticed a change in Rorschach. He had went from being reasonable and just to cold hearted after the events of the massacre to now cold hearted, unreasonable, and just in his own eyes. He now saw himself as the one who would have to take the risks others were afraid to do. Put a threat out of their misery. When the wannabe Heroes came to New York to try and bring life into Titans Tower after it was wrecked beforehand, he was there to give the warning to stay out. Of course they refused to do so and as such, he blew the rest of Titans Tower up. He attacked them again the next day, leaving them with bruised egos about how a simple regular man took meta powered and a celestial police force out. This did not stop them however as more of the reckless wannabe heroes brought themselves to New York and almost leveled the rebuilding prosperous city from their own personal Spute. This enraged him even further towards others and their endeavors. It was their kind that left them without even bothering to help one bit. Two Years Later: Oliver graduated from College when he turned 19, not even caring to care about a Junior or Senior year. He was part of a band after all with a famous face. This allowed him to focus on other parts of his life such as finding an abandoned Hero base in the ruins of New York. He is much of a force to be reckoned with compared to the previous years. Those that decide to bring their "problems" with them will be sleeping with one eye closed the longer they stay there.
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