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Posted: Sat Mar 31, 2012 9:03 pm
Lmao I can't believe you actually posted that.
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Posted: Sat Mar 31, 2012 9:09 pm
I saw it and I just had to! XDDD
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Posted: Sat Mar 31, 2012 10:14 pm
um, hey... it's a pleasure to meet you all. I just joined recently, and applied for Wally's Player's Character. I hope the RP goes well for all of us~
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Posted: Sat Mar 31, 2012 10:16 pm
WELCOME! ^-^ -glomps- emotion_kirakira
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Posted: Sat Mar 31, 2012 10:17 pm
megagamer_64 um, hey... it's a pleasure to meet you all. I just joined recently, and applied for Wally's Player's Character. I hope the RP goes well for all of us~ Didn't the Captain just delete your profile?
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Posted: Sat Mar 31, 2012 10:27 pm
yes and no~ I forgot to send it to her for approval. or finish it, for that matter.
but now both issues are squared away~ *sidesteps Lyc, half expecting much worse to come.*
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Posted: Sat Mar 31, 2012 10:31 pm
Hey! Welcome to the guild either way! XD
emotion_yatta
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Posted: Sat Mar 31, 2012 10:42 pm
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Posted: Sat Mar 31, 2012 11:15 pm
thank you Panda. I hope to continue on the RP well.
well, now the real fun begins. I finished up my entry post. one long post that takes Cody from outside the plaza to inside the pokemon world.
quick question... since my Character is Wally, should I have him appear in Petalburg, or in Littleroot, where everyone else seems to be appearing?
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Posted: Sat Mar 31, 2012 11:45 pm
Welcome to the guild sir!~ and as for your question...mainly everyone appears at little root since that's where the beginning area is i think... I dunno xDD but it does make sense for Wally to appear at Petalburg xDD
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Posted: Sun Apr 01, 2012 6:28 am
Hey Mega smile glad to have another character come on board. To avoid a long rant by me explaining the beginning area, I suggest you just PM the Captain or one of the Vice Captain's(Igny or Twiz, their on the last page) for your answer.
So Heartless's battle post from yesterday, it kinda looked annoying having to constantly edit the post just to add results from the dice rolls, wouldn't it kinda be easier to just make a Dice Roll dump page where you just roll the dice there, then write out your results on the said route?
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Posted: Sun Apr 01, 2012 7:48 am
Hmmm.... that's a good idea. As long as the person labels what they're dice rolling on (like Pokemon Catching Attempt #3, Pokemon Battle Round #whatever, Pokemon Encounter, blahblahblah). I'd prefer this method better than editing.... CONSTANTLY. Especially in a Pokemon Battle with someone. x-x emotion_sweatdrop
Edit: Which reminds me to ask, what's the rolling for encountering Pokemon and/or random Pokemon Trainers of the map and the rolling for which Pokemon you'll encounter and such (if there will be such thing that is).... >>; Just sayin before I decide to capture things to my own liking~
emotion_sweatdrop 2nd Edit: And now that I'm on the subject of Systems, I've been meaning to ask this, but keep forgetting to x-x, on the section of {Moves that inflict STATUS CONDITIONS}, Sleep got left out.
Okay, I'm done speaking words now emotion_awesome ~<3
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Posted: Sun Apr 01, 2012 10:16 am
I've been thinking about the rollings, my few ideas didn't work, so I'm thinking that you call out what pokemon you want that's in the area and roll to see IF or IF NOT you encounter that pokemon? Still thinkin' about it with Kim.
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Posted: Sun Apr 01, 2012 10:27 am
Blah, I'm here. Arietta will post when she's done with.....whatever she's doing. I don't remember, a presentation for something.
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Posted: Sun Apr 01, 2012 10:38 am
For the encounter method, what should work is using the generated wild's ID and determining the range of success or fail from that. Like if the wild's ID was 15 or something out of 30, anything under means you've encountered something other then what your're looking for. Of course, that leaves some problems with the # of dice ranges to use...
Anyway, I think our group should get moving to Route 101 already, there's really no need for me to post unless Yellow wants to add something.
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