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Shingeki no Kyoujin, Attack on Titan, Eren, Mikasa, Armin, Titans, Literate RP 

Tags: Shingeki no Kyojin, Attack on Titan, Eren Jaeger, Mikasa Ackerman, Armin 

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Hrorik
Crew

Ursine Mystic

10,225 Points
  • Loiterer 100
  • Millionaire 200
  • Guildmember 100
PostPosted: Tue Mar 18, 2014 1:29 pm


Utsuha Moon
Hrorik

-Una Spiderdust-


The thing is though, you don't need more than one crew member to run an event. You don't need to rely on the activity of other crew members to decide what to do and what not to do. If the event isn't successful in bringing people back, then so be it. If it is successful, then demote the old and promote a new batch of people who are willing and able to provide leadership to the rest of the members. I am the Vice Captain of another guild, and it's really active. Granted, it might be due in part because of the sheer size of the fandom (Harry Potter), but nevertheless I must share my experience running events there: No more than three crew members were needed at a time. The events, as long as one person is there to answer questions and another is there to make sure the plot goes accordingly, there is absolutely no reason to not leave the rest to the members. This is a literate guild, whose members I believe are veteran roleplayers who know what they're doing. The event doesn't have to be large, like "har har titans are knocking down the wall and a shifter is attacking Wall Rose," but it could be something small like a couple titans are attacking a group of people building Maria. In this case, the active members can roleplay their cadets saving the day and being moronic monkeys because limited training. The titans can be treated as NPC's, and a set of rules can be set like "you can't kill more than one titan per post" so people won't kill too many and turn their character into some deus ex machina. Captains and Commanders can, however, because more experience/etc. Skip logical explanations like "why would some cadets be there?" because that would take away from the roleplaying experience--not everything needs to make 100% sense or else you'll find it really hard to enjoy it all.

The best events usually come from setting a couple ground rules and the letting the members freely roleplay (within those ground rules). If an event is plotted from beginning to end, that doesn't give the roleplayers much freedom to create, and thus sometimes less enjoyable than unplanned events. This is what I have observed as VC of my other guild, but it makes sense, right? It's kind of like the argument within the economy system--is a capitalist economy better than a centralized economy (or vice versa)? The answer is no, for a mixed economy is usually what is opted for. (I apologize for going on a tangent.)


I'm totally down with doing an event to help gain activity back, but I feel like we do need more than just the three of us to do that. To be honest, there are a couple guilds I wish I could see a resurgence in. And, though it may be, partly due to me that some guilds have gone inactive, I'm itching to help get them going again, if I can.
PostPosted: Tue Mar 18, 2014 5:52 pm


Hrorik
Utsuha Moon
Hrorik

-Una Spiderdust-


The thing is though, you don't need more than one crew member to run an event. You don't need to rely on the activity of other crew members to decide what to do and what not to do. If the event isn't successful in bringing people back, then so be it. If it is successful, then demote the old and promote a new batch of people who are willing and able to provide leadership to the rest of the members. I am the Vice Captain of another guild, and it's really active. Granted, it might be due in part because of the sheer size of the fandom (Harry Potter), but nevertheless I must share my experience running events there: No more than three crew members were needed at a time. The events, as long as one person is there to answer questions and another is there to make sure the plot goes accordingly, there is absolutely no reason to not leave the rest to the members. This is a literate guild, whose members I believe are veteran roleplayers who know what they're doing. The event doesn't have to be large, like "har har titans are knocking down the wall and a shifter is attacking Wall Rose," but it could be something small like a couple titans are attacking a group of people building Maria. In this case, the active members can roleplay their cadets saving the day and being moronic monkeys because limited training. The titans can be treated as NPC's, and a set of rules can be set like "you can't kill more than one titan per post" so people won't kill too many and turn their character into some deus ex machina. Captains and Commanders can, however, because more experience/etc. Skip logical explanations like "why would some cadets be there?" because that would take away from the roleplaying experience--not everything needs to make 100% sense or else you'll find it really hard to enjoy it all.

The best events usually come from setting a couple ground rules and the letting the members freely roleplay (within those ground rules). If an event is plotted from beginning to end, that doesn't give the roleplayers much freedom to create, and thus sometimes less enjoyable than unplanned events. This is what I have observed as VC of my other guild, but it makes sense, right? It's kind of like the argument within the economy system--is a capitalist economy better than a centralized economy (or vice versa)? The answer is no, for a mixed economy is usually what is opted for. (I apologize for going on a tangent.)


I'm totally down with doing an event to help gain activity back, but I feel like we do need more than just the three of us to do that. To be honest, there are a couple guilds I wish I could see a resurgence in. And, though it may be, partly due to me that some guilds have gone inactive, I'm itching to help get them going again, if I can.

You can do another activity check. Send two-three announcements, give them a week or two. In it, say that there will be an event about some chaotic event happening, etc. You could also reward people for being active. For instance, getting an "exclusive" once-in-a-lifetime mission unlocked for them.


Utsuha Moon


Sparkly Lunatic

21,075 Points
  • Megathread 100
  • Grunny Harvester 150
  • Object of Affection 150

Hrorik
Crew

Ursine Mystic

10,225 Points
  • Loiterer 100
  • Millionaire 200
  • Guildmember 100
PostPosted: Tue Mar 18, 2014 9:32 pm


Utsuha Moon
Hrorik
Utsuha Moon
Hrorik

-Una Spiderdust-


The thing is though, you don't need more than one crew member to run an event. You don't need to rely on the activity of other crew members to decide what to do and what not to do. If the event isn't successful in bringing people back, then so be it. If it is successful, then demote the old and promote a new batch of people who are willing and able to provide leadership to the rest of the members. I am the Vice Captain of another guild, and it's really active. Granted, it might be due in part because of the sheer size of the fandom (Harry Potter), but nevertheless I must share my experience running events there: No more than three crew members were needed at a time. The events, as long as one person is there to answer questions and another is there to make sure the plot goes accordingly, there is absolutely no reason to not leave the rest to the members. This is a literate guild, whose members I believe are veteran roleplayers who know what they're doing. The event doesn't have to be large, like "har har titans are knocking down the wall and a shifter is attacking Wall Rose," but it could be something small like a couple titans are attacking a group of people building Maria. In this case, the active members can roleplay their cadets saving the day and being moronic monkeys because limited training. The titans can be treated as NPC's, and a set of rules can be set like "you can't kill more than one titan per post" so people won't kill too many and turn their character into some deus ex machina. Captains and Commanders can, however, because more experience/etc. Skip logical explanations like "why would some cadets be there?" because that would take away from the roleplaying experience--not everything needs to make 100% sense or else you'll find it really hard to enjoy it all.

The best events usually come from setting a couple ground rules and the letting the members freely roleplay (within those ground rules). If an event is plotted from beginning to end, that doesn't give the roleplayers much freedom to create, and thus sometimes less enjoyable than unplanned events. This is what I have observed as VC of my other guild, but it makes sense, right? It's kind of like the argument within the economy system--is a capitalist economy better than a centralized economy (or vice versa)? The answer is no, for a mixed economy is usually what is opted for. (I apologize for going on a tangent.)


I'm totally down with doing an event to help gain activity back, but I feel like we do need more than just the three of us to do that. To be honest, there are a couple guilds I wish I could see a resurgence in. And, though it may be, partly due to me that some guilds have gone inactive, I'm itching to help get them going again, if I can.

You can do another activity check. Send two-three announcements, give them a week or two. In it, say that there will be an event about some chaotic event happening, etc. You could also reward people for being active. For instance, getting an "exclusive" once-in-a-lifetime mission unlocked for them.


Look at you go! I like the way you think!
I'm gonna see what Una-chan thinks, though, because I hold no true seniority here.
PostPosted: Wed Mar 19, 2014 6:06 am


Hrorik
Utsuha Moon
Hrorik
Utsuha Moon
Hrorik

-Una Spiderdust-


The thing is though, you don't need more than one crew member to run an event. You don't need to rely on the activity of other crew members to decide what to do and what not to do. If the event isn't successful in bringing people back, then so be it. If it is successful, then demote the old and promote a new batch of people who are willing and able to provide leadership to the rest of the members. I am the Vice Captain of another guild, and it's really active. Granted, it might be due in part because of the sheer size of the fandom (Harry Potter), but nevertheless I must share my experience running events there: No more than three crew members were needed at a time. The events, as long as one person is there to answer questions and another is there to make sure the plot goes accordingly, there is absolutely no reason to not leave the rest to the members. This is a literate guild, whose members I believe are veteran roleplayers who know what they're doing. The event doesn't have to be large, like "har har titans are knocking down the wall and a shifter is attacking Wall Rose," but it could be something small like a couple titans are attacking a group of people building Maria. In this case, the active members can roleplay their cadets saving the day and being moronic monkeys because limited training. The titans can be treated as NPC's, and a set of rules can be set like "you can't kill more than one titan per post" so people won't kill too many and turn their character into some deus ex machina. Captains and Commanders can, however, because more experience/etc. Skip logical explanations like "why would some cadets be there?" because that would take away from the roleplaying experience--not everything needs to make 100% sense or else you'll find it really hard to enjoy it all.

The best events usually come from setting a couple ground rules and the letting the members freely roleplay (within those ground rules). If an event is plotted from beginning to end, that doesn't give the roleplayers much freedom to create, and thus sometimes less enjoyable than unplanned events. This is what I have observed as VC of my other guild, but it makes sense, right? It's kind of like the argument within the economy system--is a capitalist economy better than a centralized economy (or vice versa)? The answer is no, for a mixed economy is usually what is opted for. (I apologize for going on a tangent.)


I'm totally down with doing an event to help gain activity back, but I feel like we do need more than just the three of us to do that. To be honest, there are a couple guilds I wish I could see a resurgence in. And, though it may be, partly due to me that some guilds have gone inactive, I'm itching to help get them going again, if I can.

You can do another activity check. Send two-three announcements, give them a week or two. In it, say that there will be an event about some chaotic event happening, etc. You could also reward people for being active. For instance, getting an "exclusive" once-in-a-lifetime mission unlocked for them.


Look at you go! I like the way you think!
I'm gonna see what Una-chan thinks, though, because I hold no true seniority here.

*bows* o3o
And okies~


Utsuha Moon


Sparkly Lunatic

21,075 Points
  • Megathread 100
  • Grunny Harvester 150
  • Object of Affection 150
Reply
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