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Kurikins
Captain

PostPosted: Mon Sep 19, 2005 1:12 pm


But what happens if the die rolls in favor of a character who shouldn't win? For example, a tiny little elf maiden taking on a gigantic half-orc who's twice her size, is more skilled in battle, and is partially resistent to her magic. Realistically speaking the orc would win the battle unless the she-elf has something particularly wicked up her sleeve. You'd also have to make sure you allowed for people who already had the battle planned out. Like if two players had talked over PMs about the way the fight was going to go down and had involved some of their plot in the battle turning out a specific way. They would have no need for the dice roll.
PostPosted: Mon Sep 19, 2005 2:11 pm


Kurikins
But what happens if the die rolls in favor of a character who shouldn't win? For example, a tiny little elf maiden taking on a gigantic half-orc who's twice her size, is more skilled in battle, and is partially resistent to her magic. Realistically speaking the orc would win the battle unless the she-elf has something particularly wicked up her sleeve. You'd also have to make sure you allowed for people who already had the battle planned out. Like if two players had talked over PMs about the way the fight was going to go down and had involved some of their plot in the battle turning out a specific way. They would have no need for the dice roll.
True on the planned fight.

I guess this would be more for 'random encounters.' And there would be a handicap on the elf maiden, or the half-orc would have an attack bonus of sorts.

For instance, the half-orc could roll two dice, the elf maiden could roll one.


-TS- Alex


Crumbly Snacker


Euphoric Ghost

Kawaii Cub

PostPosted: Mon Sep 19, 2005 5:32 pm


Kurikins
But what happens if the die rolls in favor of a character who shouldn't win? For example, a tiny little elf maiden taking on a gigantic half-orc who's twice her size, is more skilled in battle, and is partially resistent to her magic. Realistically speaking the orc would win the battle unless the she-elf has something particularly wicked up her sleeve. You'd also have to make sure you allowed for people who already had the battle planned out. Like if two players had talked over PMs about the way the fight was going to go down and had involved some of their plot in the battle turning out a specific way. They would have no need for the dice roll.


Yeah, I was thinking the dice is mainly for unplanned outcomes or for the underdog to atleast try to win it.

It's not impossible for the little tiny elf maiden to win, she just has a little chance of winning

The RPers are going to rp it, and that's where creativity is to be used.

And I did talk about modifiers to the dice, like a skilled swordsman would get a better chance than an amateur, etc. But the dice would not be used if its impossible.

I was thinking, that in any situation there's a smallest chance that it could turn your way.

Let's say we use 100 sided dice, 1 is always auto fail and 100 is always autowin. 3nodding
PostPosted: Mon Sep 19, 2005 6:35 pm


And then the numbers in the middle show other various things which could be assigned in groups?


-TS- Alex


Crumbly Snacker


Euphoric Ghost

Kawaii Cub

PostPosted: Mon Sep 19, 2005 6:59 pm


-TS- Alex
And then the numbers in the middle show other various things which could be assigned in groups?


yup yup, but its just an idea anyways.

Now onto HD

I'm thinking of doing some more posts about the current scenarios that seem to be rolling on to the next day. I think most of your characters will be doing passed midnight, then some of you may skip a day or a couple of days, get the story moving a bit. I'll be giving some suggestions on what could have happened in the days skipped.

Any comments and such?
PostPosted: Mon Sep 19, 2005 7:00 pm


The little elf maid would probably have mods on her roll, subtracting for her size and whatnot. And the big guy would have pluses. That's how it works in D&D, right?

Artemis Xetsa



-TS- Alex


Crumbly Snacker

PostPosted: Mon Sep 19, 2005 7:02 pm


Euphoric Ghost
-TS- Alex
And then the numbers in the middle show other various things which could be assigned in groups?


yup yup, but its just an idea anyways.

Now onto HD

I'm thinking of doing some more posts about the current scenarios that seem to be rolling on to the next day. I think most of your characters will be doing passed midnight, then some of you may skip a day or a couple of days, get the story moving a bit. I'll be giving some suggestions on what could have happened in the days skipped.

Any comments and such?
Dude, I can cope with anything. cool

a.k.a. Do whatever. rofl
PostPosted: Mon Sep 19, 2005 7:03 pm


Artemis Xetsa
The little elf maid would probably have mods on her roll, subtracting for her size and whatnot. And the big guy would have pluses. That's how it works in D&D, right?


Aye, aye, it depends on what they're doing too. So many rules that modify things. Like called shots where, the little maid can declare what she's aiming at and then her doll would get worse and adjusted to increase or decrease by her skill, dexterity, where she's standing, etc. smile

Euphoric Ghost

Kawaii Cub



-TS- Alex


Crumbly Snacker

PostPosted: Mon Sep 19, 2005 7:04 pm


Euphoric Ghost
Artemis Xetsa
The little elf maid would probably have mods on her roll, subtracting for her size and whatnot. And the big guy would have pluses. That's how it works in D&D, right?


Aye, aye, it depends on what they're doing too. So many rules that modify things. Like called shots where, the little maid can declare what she's aiming at and then her doll would get worse and adjusted to increase or decrease by her skill, dexterity, where she's standing, etc. smile
That sounds complicated. sweatdrop
PostPosted: Mon Sep 19, 2005 7:29 pm


-TS- Alex
Euphoric Ghost
Artemis Xetsa
The little elf maid would probably have mods on her roll, subtracting for her size and whatnot. And the big guy would have pluses. That's how it works in D&D, right?


Aye, aye, it depends on what they're doing too. So many rules that modify things. Like called shots where, the little maid can declare what she's aiming at and then her doll would get worse and adjusted to increase or decrease by her skill, dexterity, where she's standing, etc. smile
That sounds complicated. sweatdrop


Actually, it's quite easy once you get the hang of it. The problem with the D&D ruleset is that it always sounds really intimidating, but in practice it's not so bad. Especially if you have the help of a computer to do all the math for you. smile It just takes some getting used to.

Just as a thought, what's the highest number the die can achieve here on Gaia?

We might also consider using the random number generator. That would make things a little simpler. Say when the roleplayers are all ready to end the fight, they each generate a random number and whoever has the highest number wins the fight. Or it could go that they both generate a number and whoever gets the highest number gets to strike first, or it could mean whether or not their hit was successful. (EX: Generate a two, hit misses. Generate a seven, hit causes moderate damage. Generate a ten, hit succeeds and causes a lot of damage.)

We'd also have to keep in mind that no number at any time could signify an instant kill, since it is and always will be one of the most important rules of this RPG that no one except for the player can kill off their character. (Or allow their character to be killed off by another person)

Kurikins
Captain


Euphoric Ghost

Kawaii Cub

PostPosted: Mon Sep 19, 2005 8:01 pm


I think rolling before a battle and roll for highest just to see who wins would be fun, but could be also optional too. I don't really want to go complicated in rps. XD
PostPosted: Mon Sep 19, 2005 8:44 pm


I vote we stick to the basics.... hahaha. Because then we have to explain the system to any newcomers. .-.


-TS- Alex


Crumbly Snacker


Kurikins
Captain

PostPosted: Tue Sep 20, 2005 10:14 am


-TS- Alex
I vote we stick to the basics.... hahaha. Because then we have to explain the system to any newcomers. .-.


Ah, yes, I'd forgotten about that. I say we blow off the dice roll/random number thing for now. We might implement it later once the RPG is no longer accepting new members, that way I won't have to explain the system to any newbs who might show up. Naturally of course, if any member wants to use the dice roll system in their posts, they are free to do so, as long as it's not detrimental to the roleplaying of the other members. smile I will definitely keep this conversation in mind for the future, though. So don't think I've forgotten. ^_^
PostPosted: Tue Sep 20, 2005 2:56 pm


Hmmm... I'm not sure that I like the idea of using dice. Actually... I don't like it at all. Only the individual player knows the full extent and limits of their character's capabilities. An objective number system requires an objective character generation in order to keep things balanced. We don't have character generation tables or standard beginning numbers. I don't see it working at all. confused neutral

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Artemis Xetsa

PostPosted: Wed Sep 21, 2005 4:36 pm


I concur. I would rather not use the dice or number systems. Too much trouble. It's more fun the way we do it on Gaia, the way we've been doing it. When we play D&D, it's kind of boring to roll the dice, anti-climactic-like.

But I'll do whatever, so yeah.
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