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Anyone like this idea?
  Omg yes your a genius * Wink Wink *
  Omg No this is lame
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Domo-Kun Chan

PostPosted: Sun Apr 30, 2006 11:52 am


Darkness Wizard
Zodiac Rune A
Lv1 - Aquarius - Heal entire party for 150 HP
Lv2 - Libra - Drain 300 HP from one enemy to heal entire party
Lv3 - Virgo - 50% to reflect all attacks for 3 rounds for party
Lv4 - Gemini - Auto ressurect on one character

Zodiac Rune B
Lv1 - Leo - 150 DMG to one enemy
Lv2 - Capricorn - 200 DMG to one enemy row
Lv3 - Taurus - 400 DMG to two enemy columns
Lv4 - Aries - 800 DMG to all enemies

Zodiac Rune C
Lv1 - Pisces - 50 DMG to all enemies, 30% sleep
Lv2 - Scorpio - 100 DMG to all enemies, 40% poison
Lv3 - Sagittarius - 200 DMG to all enemies, 50% unbalance
Lv4 - Cancer - 400 DMG to all enemies, 60% instant death
I actually think this is a good idea.
PostPosted: Tue May 02, 2006 12:07 am


Siren Rune

Lv1: Song Of Attraction (Make one of them Turn against each other)
Lv2: Mermaid's Voice ( Heals Hp Hully )
Lv3: Deadly Sight ( 70% Instant Death )
Lv4: Mermaid's Flesh ( Transform into a Sea Monster )

Angel Rune

Lv1: Bless by light ( Heal Everyone 100 Hp )
Lv2: Angel Wings ( Raise Defence )
Lv3: Ray of Light ( 600 Dam on all foes x2 On Undead )
Lv4: True Identity ( shows Angel wings X3 Stats )

Devil Rune

Lv1: Black Sword ( 200 Dam on Single foe )
Lv2: Hellish Environment ( 500 Dam on all Foes )
Lv3: Gates of Hell ( 900 Dam on All Foes )
Lv4: Ugly Side ( Turns into a half Demon with horns X3 Stats )  

UniPudding


UniPudding

PostPosted: Tue May 02, 2006 12:08 am


oo the zodiacs rune.
imagine if they were on the next suikoden series.
PostPosted: Sat May 27, 2006 3:26 pm


Ok here's one.. twisted since someones already took demonic I guess I'll have to do.....

The Chaotic True rune

1.a little chaos (sends out a chicken with a bomb on it's back into the enemies where it blows up causing 200 dmg to them and 10 dmg to you)

2.Chaos' little prank (a cuet small cat(think puss in boots people Shrek2) walks into the middle of the enemies and meows casting silence on the ememies and causing 300dmg )

3.Chaotic storm (causes 600dmg to enemies and 50dmg to you)

4.The Goddess of Chaos (A woman appears and calls up a storm on the enemies 2000dmg to foes +90% death; 300dmg to allies +20% death)


((Curtisy to one Hoshi Astarte of Gaia, My friend and the current reining Goddess and Queen of Chaos))

Duet Ann Maxwell

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Chikuu

PostPosted: Sat May 27, 2006 8:19 pm


The Mood Rune

mrgreen A Rune that governs over mood swings and PMS! mrgreen

Level 1: Emotionado - Invokes fury on allies
Level 2: Allegro - Inflict 200 damage on all enemies
Level 3: Triste - Heals 100 to allies; 300 to enemies
Level 4: PMS - Inflict 500 damage to all enemies; 100 damage to allies
PostPosted: Sat May 27, 2006 9:16 pm


Chikuu
The Mood Rune

mrgreen A Rune that governs over mood swings and PMS! mrgreen

Level 1: Emotionado - Invokes fury on allies
Level 2: Allegro - Inflict 200 damage on all enemies
Level 3: Triste - Heals 100 to allies; 300 to enemies
Level 4: PMS - Inflict 500 damage to all enemies; 100 damage to allies


Hahahahahaha! rofl

The Zodiac Rune sounds like an awesome concept - I would not be surprised if it turns out to be one of the remaining 27 True Runes.

Ohsaka


Tsujiaikun

PostPosted: Sun Jun 25, 2006 5:22 pm


Elemental Rune- contains mixed elements to create a more destructive rune that both destroys and gives an extra effect to party members.

Level 1:Lightning Crash- Earth and Lightning Based attack
lightning falls down from the skies causing parts of the earth to break apart which does 200 damage to one enemy while one of your party members gain extra defense and magic defense.

Level 2:Fire Spark- Lightning and Fire based attack
lightning rains down upon the skies creating a massive firestorm does 500 damage to all enemies, gives rage to random party members.

Level 3:Hurricane- Water and Wind based attack
Summons a Hurricane that inflicts 900 damage to all enemies this spell last for 10 turns during 9 of the 10 turns if the monsters are still alive it inflicts 50 damage each turn, this spell also heal 300 to all party members for 1 out of the 10 turns if you choose to.

Level 4:Rage of the Five elements- Earth,Lightning,Wind,Fire,Water
Summons all Elements to damage all enemies for 2000 total damage on monsters
1st attack- summons a huge boulder dealing 200 damage to all enemies and giving defenses to all party members
2nd attack- summons large ammounts of lightning from all directions deals 300 damage to all enemies gives the party members the ability to enchant their sword with the lightning element
3rd attack- Summons a tornado causing 400 damage to all enemies, having a chance to put them to sleep, also heals the most damaged party member
4th attack- summons a meteor from above scorching enemies for 500 damage gives rage to all party members.
5th attack- Summons a huge wave that crashes upon enemies, causes 600 damage and at the same time heal party members for random amounts, also cures status ailments harmful to party members

i think i might have overpowered the 5 true elemental runes but i like how it sounds though >.>
PostPosted: Sat Jul 01, 2006 10:40 pm


Chikuu
The Mood Rune

mrgreen A Rune that governs over mood swings and PMS! mrgreen

Level 1: Emotionado - Invokes fury on allies
Level 2: Allegro - Inflict 200 damage on all enemies
Level 3: Triste - Heals 100 to allies; 300 to enemies
Level 4: PMS - Inflict 500 damage to all enemies; 100 damage to allies
lol, I think my friend has this rune.

Drakulas


Chikuu

PostPosted: Sat Jul 01, 2006 11:02 pm


Dark_Dragoon77
Chikuu
The Mood Rune

mrgreen A Rune that governs over mood swings and PMS! mrgreen

Level 1: Emotionado - Invokes fury on allies
Level 2: Allegro - Inflict 200 damage on all enemies
Level 3: Triste - Heals 100 to allies; 300 to enemies
Level 4: PMS - Inflict 500 damage to all enemies; 100 damage to allies
lol, I think my friend has this rune.


I have THREE!
PostPosted: Mon Jul 17, 2006 4:50 am


Behold!! My Official True Rune, Illusion RitualX!

Lv.1: Illusion Shield= Immune to all attacks, magics in 5 turns
Lv.2: Illusion Attack= 1000 DMG to all enemies
Lv.3: Illusion Recovery= Heals all HP and status ailments to one ally(even unconcious)
Lv.4: Illusion RitualX= Kills all enemies(always works at bosses)

twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted twisted
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!

ornitia_danz


Darkness Wizard

PostPosted: Wed Jul 19, 2006 4:50 am


Spirit Rune
Lv1 - Channeling Burst - Damage one column for 100 DMG and switch enemy positions (front row monster moved to back row and vice versa).
Lv2 - Mana Stream - Heal one row for 200 HP, deal 300 DMG to one row.
Lv3 - Braking Force - Fully heal party. All enemies receive DMG equal to amount healed x1- x1.5.
Lv4 - Energy Break - Randomly attack enemy party 10 times for 200 DMG. 20% to Unbalance.

Pandora Rune
50% of counterattacking. Counterattack has 10% to cause Sleep, Silence, Poison, Unbalance, Bucket, Balloon, Instant Death, and healing 200 HP(to enemy, not rune bearer).

Gambler's Rune
Luck - 12% heal 50 HP to all allies, 13% of random status to all allies, 25% 50 DMG to all allies, 50% 100 DMG to all enemies.
Chance - 15% heal 50 HP to all allies, 10% of random status to all allies, 25% 50 DMG to all allies, 25% 100 DMG to all enemies. 25% random status effects to all enemies
Roll - 10% heal 50 HP to all allies, 10% of random status to all allies, 20% 50 DMG to all allies, 20% 100 DMG to all enemies. 25% random status effects to all enemies, 15% heal 200 HP to all enemies.
Roulette - 10% heal all allies of status effects, 10% of random status effect to all allies, 10% 100 DMG to all allies, 10% heal all allies for 200 DMG, 20% 400 DMG to all enemies, 30% random status to all enemies, 5% heal all enemies for 500 HP, 4% Instant Death to all enemies (reduces HP to half for bosses), 1% of Instant Death to all allies.

???? Rune
Lv1 - Fur Ball - Nekobold pounce attack!! 100 DMG to one enemy, 80% of Unbalanced.
Lv2 - Dog Wheel - Rolling wheel of dogs!! 200 DMG to one column, 40% of Unbalanced.
Lv3 - Feather Storm - Stampede of the Duck Clan!! 400 DMG to one row, 20% of Unbalanced.
Lv4 - Squirrel Rain - It's raining Squirrels!! 800 DMG to all enemies, 10% of Unbalanced

Goddess Rune (for Narcissists only smile )
Lv1 - Petal Wing - Dreaming amidst a rain of rose petals! 100 DMG to all enemies, 50% to Charm. Causes hostility between allies (no unites).
Lv2 - Beautiful Dance - Amazing all with those elegant steps! 200 DMG to one row, 50% to Charm. Causes hostility between allies.
Lv3 - Graceful Twirl - Charm them with that alluring spin! 300 DMG to one column, 50% to Charm. Causes hostility between allies.
Lv4 - Perfect Pose - Strike the perfect pose to stop all in their tracks! 400 DMG to one enemy, 50% to Charm. Causes hostility between allies.

Vainful Rune (for Narcissists only too smile )
Lv1 - Devoided Heart - Take out your anger over lost loves on the enemy!! 100 DMG to 2 random enemy. Causes hostility between allies.
Lv2 - Destroyed Glass - Take out your anger over broken nails on the enemy!! 100 DMG to 4 random enemies. Causes hostility between allies.
Lv3 - Untamed Locks - Take out your anger over bad hair on the enemy!! 100 DMG to 8 random enemies. Causes hostility between allies.
Lv4 - Broken Visage - Take out your anger over bad fashion on the enemy!! 100 DMG to 16 random enemies. Causes hostility between allies.

Zodiac Rune D
Rabbit - All allies have 50% to evade physical attacks for 2 turns
Monkey - All allies have 75% of Alert for 3 turns.
Snake - All allies have 50% to block magic attacks 4 turns.
Phoenix - All allies have 50% of auto ressurecting for 5 turns.

Zodiac Rune E
Rat - All counterattacks have 50% of Unbalance 4 turns.
Boar - All healing have 50% of Alert or Berserk 3 turns.
Horse - All magic spells have 50% of Sleep 2 turns.
Dragon - All physical attacks have 50% of Instant Death for 1 turn.

Zodiac Rune F
Dog - 50 DMG to all enemies. Caster gains 50% of DMG as HP.
Ram - 100 DMG to all enemies. Caster and column gains 50% of DMG as HP.
Ox - 200 DMG to all enemies. Caster and row gains 50% of DMG as HP
Tiger - 400 DMG to all enemies. Caster and all allies gain 50% of DMG as HP.

Arcana Rune A
Priestess - Heal one ally to full.
Lovers - Heal party for 500 HP over 10 turns.
Temperance - Raise barrier to absorb 2000 DMG.
Death - Ressurect one ally to half HP. Random enemy has 75% of Instant Death.

Arcana Rune B
Magician - 200 DMG split between all enemies. 20% of Alert on all allies.
Hierophant - 400 DMG split between all enemies. 25% of Alert on all allies.
Empress - 700 DMG split between all enemies. 30% of Alert on all allies.
Emperor - 1100 DMG split between all enemies. 35% of Alert on all allies.

Arcana Rune C
Justice - Heal all allies for 25 HP x (number of turns passed).
Chariot - 10% x (number of enemies) Berserk for all allies.
Strength - 10% x (number of Berserked allies) increase in physical attack damage for 2 turns.
Judgement - 300 DMG x (number of downed allies) to one row.

Arcana Rune D
Hermit - 50% of Sleep or 200 DMG to all enemies
Fortune - 50% of Bucket or 300 DMG to one row.
Hanged Man - 50% of Unbalance or 400 DMG to one column.
Fool - 50% of Instant Death or 500 DMG to one enemy.

Arcana Rune E
Moon - Exactly 100 DMG to all enemies. Ignores MDEF.
Star - Exactly 200 DMG to one row. Ignores MDEF.
Sun - Exactly 400 DMG to one column. Ignores MDEF.
World - Exactly 800 DMG to one enemy. Ignores MDEF.

Arcana Rune F - Tower
Lose all MP. 100 DMG x number of MP lost to one enemy.

Arcana Rune G - Devil
Lose all MP. 150 DMG on one random enemy x number of MP lost.

Minor Arcanum Rune
Wand - 75% of Alert for 3 turns.
Sword - 75% of Berserk for 3 turns.
Cup - Enchant party to heal self for 200 HP 75% of the time for each attack.
Pentacle - 75% Reflect magic for 3 turns.

Suits Rune
Diamonds - Reduce DMG of 13 attacks towards allies by 50%
Clubs - Cause random status effects 13 times to random enemies.
Hearts - Randomly heal 13 allies for 50 HP each.
Spades - Randomly attack all enemies 13 times for 100 DMG each.
PostPosted: Wed Jul 19, 2006 8:41 am


Loving the Arcana runes...

Chikuu


ornitia_danz

PostPosted: Thu Jul 20, 2006 5:49 am


I also made these runes...

Holy Soul Sword Rune
Lv.1: Shining Soul - 50HP to all allies
Lv.2: Holy Light - 300HP to all allies
Lv.3: Swords of Revealing Light - 300DMG to all enemies
Lv.4: Friendship Revenge - 2500HP to all allies and 2500DMG to one enemy

Dark Eater Shield Rune
Lv.1: Blinding Soul - 50DMG to all enemies
Lv.2: Evil Darkness - 300DMG to all enemies
Lv.3: Swords of Concealing Light - 300DMG to all enemies
Lv.4: Bretreyal Revenge - 2500DMG to one enemy
PostPosted: Thu Jul 20, 2006 11:07 am


ornitia_danz
I also made these runes...

Holy Soul Sword Rune
Lv.1: Shining Soul - 50HP to all allies
Lv.2: Holy Light - 300HP to all allies
Lv.3: Swords of Revealing Light - 300DMG to all enemies
Lv.4: Friendship Revenge - 2500HP to all allies and 2500DMG to one enemy

Dark Eater Shield Rune
Lv.1: Blinding Soul - 50DMG to all allies
Lv.2: Evil Darkness - 300DMG to all allies
Lv.3: Swords of Concealing Light - 300DMG to all enemies
Lv.4: Bretreyal Revenge - 2500DMG to one enemy

Can you say overpowered? And I don't get the use of Blinding Soul and Evil Darkness.

Darkness Wizard


UniPudding

PostPosted: Fri Jul 21, 2006 10:38 am


Chikuu
Loving the Arcana runes...


I second that
Reply
Suikoden Universe

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