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Posted: Sun Sep 23, 2012 3:27 pm
APPROVED! Name: Maximum Wayne Age: 16 Height: 5' 9" Weight: 165 Description/Image: Alias: Red Robin Occupation: Student Origin: Gotham City Parentage: Stephanie Brown, Timothy Drake Rank: Intermediate Status: Hero Personality: Max is a very snarky person, constantly the bringer of bad news. However, this all part of his seriousness. After losing his memories, he's questioned himself for a long time. Whether he truly died, whether he killed a bunch of people, or why did Alex act as if he knew something and then vanish. However, there are times his former self appears. Skills: - Unarmed Combat : Trained by Cassandra Cain-Wayne from young age, Max underwent extreme and intense training, he learned how to read the body as if it was language, speaking to him. Max is capable of seemingly knowing what actions a person would do before they actually do it. He is capable of shatter wood by simply punch/kick, but so far he has only been able to crack a sword. His reflexes however, make up for it even though he isn't capable of dodging bullets at point blank like Cassandra, but can do other impressive feats such as her unique pressure point combat. However, he hasn't mastered this fully, though in time, he is believed to be able to fight on par with her. - Detective Skills / Bad Vibe - Stealth: His stealth skills rivals many of the best, however he hasn't mastered this completely. Due to his training with Cassandra, he has been able to balance himself on almost seemingly anything. - High Intelligence: His mind contains great knowledge and if he continues to expand it, he will be one of the greatest minds the world has every seen. Tactics: Max is a close combat sort of person, however, he is also a specialist in stealth style fighting and using his opponents advantages against them. Gadgets and/or Weaponry: Batarangs Red Talon [ Grappling Hook ] Gas Mask Re-breather Night Vision Goggles [ Built into the mask [ Sonar [ Built into the mask ] Tracers Communicators Cuffs Smoke Grenades and Pellets Sonic Grenades Flash Grenades Mini-Computer [ Built into Right Gauntlet ] Red Blaze [ Hover/Motor/Sub Cycle ] Powers: None Weaknesses: All those of a human. Likes/Dislikes: Bio:Maximum Wayne wasn't born into a normal family, he was born into a family out of the ordinary, one that reek of mystery. Every since he was a young toddler, he has wondered where did his dad get all those scars from, why did his mom have the same. They always claimed it was from a real bad accident from when they were younger, but he knew it wasn't. Some looked new, some looked older, he was a pretty sharp lad even in his early years. However in those early years, he figured it out. They were heroes, Red Robin and Batgirl. Though, he never told them that. Confiding in his Aunt Cassandra, she taught him the way her father taught her, without the usage of shooting him. Though, he caught on quickly as he grew. At the age of 7, around the time Haley was born.He started his career as 'Red', but it soon came to end when he ended up in the hospital after being shot in the shoulder after bashing the sense out of some goons. His father and mother figuring out, forbade him of doing it ever again. On his 9th birthday, he told his parents, he knew there secret and he had trained with Cassandra in order to be like them. His parents accepting it, allowed him to become Red Robin under his father and life went on like that for 4 years. Constant visits from the the Kents, the people who seemed to be almost like family in the Drake-Wayne household. School taking off in pieces as he blew there minds. However at the age of 13, a rebellion strike his heart, which resulted in the death of his mother. If only had he done what he was supposed to do, Jason would have killed her and his father. Chasing the man, his angry boiled to the point where, it became true rage. Becoming a Red Lantern, he left and then returned to Earth to see his parents grave while he contained some humanity. Then the inscription of the tombstones struck him and reverted him into a normal human and died on that spot. His body being taken by Ra's, he was revived and freed. Two years passed, since that day and he has graduate due to him skipping grades and now attends GU. While he also trains, crime fight, and work on his various inventions.Though, there's been a group of people watching him, for what reasons. We'll have to find out.
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Posted: Sun Sep 23, 2012 7:46 pm
APPROVED! Name: Alexander Wayne aka Alex Alias: Batman reborn Age: 21  Height: 6'2 Ranking: Intermediate Description/image:  Occupation: College Student Status: Hero Tactics: He often use rush based tactics. Often hitting someone with more then one attack. Even Though he can be a range fighter, Alex is often seen as a CQC type fighter. Alex also takes a strategic look into combat, taking the time to set the field up to ensure he will win a battle. This does not mean he will always win, but it does help. Powers: Green Lantern power ring Weakness: His ego, all that is yellow (not saying that yellow things will kill him, its just his rings powers have little to no effect over yellow objects.) And the one things that all Lanterns share; the limitations of the wearer. With out the ring Alex is still just a human. Personality: Alex is just like is father Bruce in a lot of ways but he has a more out going free spirit like his mother. Skills: Trained in the martial arts by his father Various techniques involving his power ring; which includes being able to break through some dimensions (dimensional travel) Gadgets or Weaponry: The Green Lanterns ring. However Alex does at times use all the gear commonly used by Batman and other members of the bat clan. Parentage: Son of Bruce Wayne and Selina Kyle. Bio: Alex is a splitting image of Bruce; just younger, and at times he even acts like him. He also developed a sense of adventure like Selina as well as her love for animals. Alex is a bit more laid back then his father but he shares his love for justice. Alex was able to join the Green Lanterns because of his father for the most part, and the fact that his power ring choose him. At times he may not be as serious as Bruce and he may jump into things before thinking; but when it comes down to it, he will always get the job done. After Two Year Skip: Alex went missing after the events that took place at Rai's base. It was unclear as to where he had went to after that until, he was rediscovered in space. He made it clear that he would not be returning to earth for some time. It is still uncertain as to what actually caused him to decide something like that thought. Alex time in space was not some vacation. He spent his time looking for his elder sister that he didn't know he had until recent events. Along with other duties that come with being an Green Lantern. 
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Hikigane_Trijen Vice Captain
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Posted: Fri Sep 28, 2012 12:21 am
APPROVED!Name: Trenton "Trent" Harper Age: 20 Height: 5'11 Weight: 210 lb. Description/Image: Alias: Blue Arrow Occupation: College Student / Aspiring Botanist and Chemist Origin: Star City Parentage: Roy Harper (Location Unknown) and Deceased Mother. Lives under Oliver Queen (Green Arrow) and Dinah Lance (Black Canary) Rank: Intermediate Status: Hero Personality: Trenton is usually laid back and care free. When he dons his costume, he retains those features while also being more serious. He can also get cocky from time to time when things go good or even flustered when something does not turn out right. Skills: Trenton uses acrobatic skills mixed with Tae Kwon Do and Natural Footwork brought on from his hobby of swimming. With Trent taking a couple of courses and still learning in science, mostly chemistry courses and Botany, he is able to make a few concoctions from crushed powder of herbs, gun powder, poisons (mostly for his spear head arrows) and lethal things from casings of powder he keeps stored in his pouches. His supplies come from his University to the nice nifty "garden" Roy left behind. Tactics: Trenton uses Quick Rush tactics in a swift manner with the use of acrobatics and extensive training from both Canary and Green Arrow I, firing arrows from a far range and moving away quickly to avoid being targeted . Sniper Tactic: Trent will fire arrows from far distances either to notify his foes that he is near or to stun them with either flash bang arrows or shock arrows. Hunter's Tactician: Trent uses a survivalistic tactic, which allows him to hide and wait while also set up numerous traps given his time frame and speed in order to help make up for his close range handicap or to basically prey on his foe. This tactic allows him think of things in most cases others would not think to do, able to make almost any area he is at his own personal forest playground. It is this same tactic that allows Trent to make explosives or other concoctions from powders that he stores on his pouches. Certain powders can be combined to help make a spongy fabric mostly used to cover up wounds in case he is not near an area to use his blue concoction. It can also be used to Gadgets and/or Weaponry: A Bow that is capable of splitting in two or slapping itself together in a quick manner and the all time favorite Trick Arrows that vary from the regular spearhead, arrows that work as a zipline, to his explosive arrows capable of ranging from the regular grenade arrows, shock arrows, ice arrows, to the Boxing Glove Arrows. Trenton also uses a blue liquid that gives off a nitro blue color made from numerous things that he found in his training and research only having the name of Blue Goop. It is capable of healing his wounds if it is applied in a good amount of water such as bathwater. Thanks to Roy's arsenal left at home, Trent has developed numerous trap designs such as rigging up traps to fire arrows at whoever steps on the strings. Numerous powders crushed up from herbs found in the forest where he mostly trains as well as gun powder and other explosive powder. He is only capable of making small things to use for his traps so far and needs to gain more knowledge in those fields. His only success in creating something he calls advance is his Blue Goop. Powers: None. Weaknesses: Trenton is good from ranged areas. Getting up close and personal and he will be quite at a disadvantage. He is trained in using Tae Kwon Do as well as being acrobatics with a mix of natural footwork, which allows him to move around swiftly, mostly with his legs and his bow can split to serve as stun rods so he will not be at that much of a disadvantage if he gets into a close situation. In the event that Roy gets flustered, it can cause him to not aim properly which many can take advantage of. If he becomes too cocky, he is reckless on his own terms. Likes/Dislikes: (optional) Bio: Trent was thought not to be Roy's son. Roy found him during an incident in which his parents were found dead and Trent was young at the time so he doesn't even remember their names. It was during the incident in which the Black Lanterns Corp was trying to wipe out all of mankind. Before Roy went into his depression over the loss of his daughter, Lian, he took Trent under his wing, figuring it as another chance for him to raise a kid. Now Trent is older and Roy's whereabouts are unknown, he took his foster father's former name of Red Arrow seeing as he is the only one able to look after Star city. During certain events before the Two-Year span, Trenton discovered that he is in fact the biological child of Roy. Being handed over to his mother for full custody in fear that Roy would "slip" again after the loss of his daughter, he gave Trent over to his mother in full. He had come to rescue the family when the Black Lanterns attacked only to be too late for Trent's mother and stepfather. During the two-year course, Trenton has not given up his search for his father. At the same time, he has also been training while taking on a new name, or rather a new color under the Arrow spectrum for himself rather than follow in the shadows of his father and father-figure, Oliver Queen.
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Posted: Sun Sep 30, 2012 9:48 pm
~Could you possibly elaborate his weaknesses a little, like what lengths his Cyber Warfare can reach. How far does his Geomancer abilites go, is there a limit or restriction to anything? Name: Marcus Johns Age: 20 Height: 6’0 Weight: 175 Description/Image: Alias: Test Subject 8942 (( The Slayer )) Occupation: College Student / Independent Researcher and Creator Origin: Unknown Parentage: Unknown Rank: Intermediate Status:(N/A) Personality: Silent and collective, Marcus is really reserved around people. Not really much can be said or is known about him, he just appears and disappears. Skills: 1. Hacking 2. Coding 3. Programming 4. Cleaning 5. Cooking 6. Machine Affinity 7. Complex Analyzing 8. Manners 9. Knows Perfect Tamaranean, Kryptonian. Tactics: Using Cyber warfare, Marcus disables all devices within a goon covering distance. It's range varies depending on the size of the building and power, and it's coverage is only successful if he touches something electrical.Fire arms still work, but lights, pcs, cell phones within the building is effected. Using the earth and the terrain, Marcus can summon the earth to his command. Allowing him to use the raw earth to summon spikes and boulders, and use rocks and gems around him as projectile weapons. but the most note able of his skills is also his most deadly of them all, Marcus has shown the ability to summon 6 Earth based elementals into battle. Sand, mud, boulders or gems, the earth based elementals can prove to be a problem with their regeneration and recreation as equally as they are in battle. But this power comes with a nasty backlash to his surroundings, over usage of his powers will result in earthquakes, volcano's erupting, landslides and other earth based natural disasters. Gadgets and/or Weaponry: 1. Disposable Cell 2. Laptop 3. Blue Kryptonite Necklace 4. Recording probe 5. IPod Omega Powers:1. Technomancer 2. Geomancer 3. Flight Weaknesses: Like any other human. Likes/Dislikes: N/A Bio: A secret group of military personal remembered that the justice league was a threat to the world, This group gave rise to the birth and creation of Marcus today. Two researchers for the secret government project willingly created a child as a test subject when none others could be found, but the military ended the parent’s lives after they had broken a few important rules for secrecy. From then on, He was raised by the secret government’s standards. Not only was he not the soldier type they wanted, but they realized that his intellect mind and his powers over the earth and machines made him the perfect Hunter. Testing him in the fields and everything, they had realized that after 8941 failures… they finally had created a Hero/Villain Killer. His training went on for years, learning alien languages and expertly hacking and writing programs. But what the government ever saw was the darkness they had created with him, He was always alone and never had friends or family. They thought they created the perfect slayer, but Marcus still has a lot to learn about the world.
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Posted: Tue Oct 02, 2012 2:45 pm
~Could you please elaborate on your powers and weaknesses. What can he warp inside the feild, environment, people, so on? Are there any limits to his abilities?  Awaiting ApprovalName: Franklin McCoy Age: 41 Height: 6'2" Weight: 210lbs Description/Image: Alias: Assassin Occupation: Vigilante Origin: Tossed out as a failed super soldier project by the Soviet Union during the war on Germany, cryogenically frozen along with other failed expirements. Found and defrosted by graverobbers, left for dead; worked as a hired gun until citizenship was found in the US. Seeking clues to his genetic background. Parentage: Franklin's mother, upon researching his backgrounds, was found to be an expirement as well and apparently via records, deceased. His father, being a human soldier who volunteered, is likely alive, if not dead; though he'd be extremely old and Franklin is uncertain about looking for more information on his whereabouts. Rank: Intermediate Status: Hero Personality: Frank can be a rather abrasive and hard to approach individual, after a long stand with a life filled with death and betrayal, he tends to keep people at a distance. His eyes set solely on selfish goals that he obsessively tries to complete before others own needs. However, under his rough shell is a man who longs for a peaceful existence in a world of rampant chaos. Skills: Franklin has the unique capability of adaption to any firearm he picks up, even alien weaponry, due to his power's usage. However, he is also a well trained soldier in forms of close quarters combat, small time medical aid, and moderate repair works. He is a master level hacker and very handy with technology once given time to use it. Tactics: Franklin tends to go for a hit and run strategy, keeping people on their toes on and off the field of battle. His eyes are kept focused solely on taking down a singular target with extreme determination, almost bordering on psychotic obsession. That being said, he tries to learn weaknesses first and foremost before fully engaging someone. Gadgets and/or Weaponry: Aside from his powers, Franklin can effectively use any form of item that can be considered a weapon whether he has practiced in its art form or not, however, those he has practiced with, tend to be far more deadly in usage. On his person at all times are two expiremental glocks made of carbon fiber alloy; their ammunition actually being fueled by Franklin's power taking pyshical form as a bullet or the popularly coined "Mental Shot". Powers: Psychic Alter - Franklin's mind is capable of producing a thirty three meter field proximity around him in the form of a dome. This field allows Franklin to warp anything within that field to his whim via the mind. However, his power was greatly weakened due to his cryogenic sleep. That being said, Franklin has learned that he can "Trace" the memory of nearby weapons to copy the knowledge of their use directly to his brain, which allows him to use any weapon as if he'd already held it. Aura Forming and Construction - In line of his powers, Franklin can also send out up to four lines of mental power as red colored energy, mold these strands for his particular uses, and even use them to heal himself quicker through mental suggestion. Inhuman Pyshiology - By mental enhancement, Franklin's movements are at a level akin to Olympic athelete's and his brain functions much like a super computer. His reflexes are far superior to your average human as is his healing and reaction. Weaknesses: Franklin's mental field can be blocked by another mental force in the area, in which case, that force and his own cancel each other out. He can also be disoriented by high vibrational sonics if he doesn't see such a tactic coming his way beforehand. Lastly, though his body is far greater than your average soldier, Franklin can be harmed, even to lethal levels, if damaged in such a way without medical care, over time. Likes/Dislikes: Guns/Talking about himself Bio: During Hitler's command, much of Germany had fallen to Russian revolt, yet in their defense, the Red Army was believed to have created several projects in order to assure that Hitler's victory take not just the lands, but the worlds. Unfortunately, after the war, many of these projects were tossed aside as defective trash; much like Franklin, who spent his days in frozen slumber until a chance encounter with grave robbers. Thinking his chamber to hold valuable and priceless artifacts from the war, they unlocked it and thus awoke Franklin to the world. He quickly tried intergrating with society as best he could, living in Moscow for merely an entire year before moving to the US under falsified documents and names. He was later found by the FBI, who, rather than lock him away, gave him a job as an assassin for the government. Soon Franklin was working an occupation that seemed perfect for his particular skills, but such a life began to wear thin on his patience. Eventually, he turned his back on the organization and became a freelance hired gun. Inspired by tales of Batman, Franklin became a crime fighter as he began to grow older. Now, Franklin watches Gotham City's youthful heroes and villains from the shadows, whilst simaltaneously following his own agendas.
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Posted: Tue Oct 02, 2012 6:47 pm
APPROVED!Well you should be able to warp people inside of the field; but that also has a lot to do with what all he could mange and learned before he was frozen. So is people wasn't something he could do or have a problem doing before, then he might not want to risk turning some poor soul in and out. Also keep in mind his age, I am sure by now he might not be half bad at warping things. tyhier_uchiha ~Could you please elaborate on your powers and weaknesses. What can he warp inside the feild, environment, people, so on? Are there any limits to his abilities?  Awaiting ApprovalName: Franklin McCoy Age: 41 Height: 6'2" Weight: 210lbs Description/Image: Alias: Assassin Occupation: Vigilante Origin: Tossed out as a failed super soldier project by the Soviet Union during the war on Germany, cryogenically frozen along with other failed expirements. Found and defrosted by graverobbers, left for dead; worked as a hired gun until citizenship was found in the US. Seeking clues to his genetic background. Parentage: Franklin's mother, upon researching his backgrounds, was found to be an expirement as well and apparently via records, deceased. His father, being a human soldier who volunteered, is likely alive, if not dead; though he'd be extremely old and Franklin is uncertain about looking for more information on his whereabouts. Rank: Intermediate Status: Hero Personality: Frank can be a rather abrasive and hard to approach individual, after a long stand with a life filled with death and betrayal, he tends to keep people at a distance. His eyes set solely on selfish goals that he obsessively tries to complete before others own needs. However, under his rough shell is a man who longs for a peaceful existence in a world of rampant chaos. Skills: Franklin has the unique capability of adaption to any firearm he picks up, even alien weaponry, due to his power's usage. However, he is also a well trained soldier in forms of close quarters combat, small time medical aid, and moderate repair works. He is a master level hacker and very handy with technology once given time to use it. Tactics: Franklin tends to go for a hit and run strategy, keeping people on their toes on and off the field of battle. His eyes are kept focused solely on taking down a singular target with extreme determination, almost bordering on psychotic obsession. That being said, he tries to learn weaknesses first and foremost before fully engaging someone. Gadgets and/or Weaponry: Aside from his powers, Franklin can effectively use any form of item that can be considered a weapon whether he has practiced in its art form or not, however, those he has practiced with, tend to be far more deadly in usage. On his person at all times are two expiremental glocks made of carbon fiber alloy; their ammunition actually being fueled by Franklin's power taking pyshical form as a bullet or the popularly coined "Mental Shot". Powers: Psychic Alter - Franklin's mind is capable of producing a thirty three meter field proximity around him in the form of a dome. This field allows Franklin to warp anything within that field to his whim via the mind. However, his power was greatly weakened due to his cryogenic sleep. That being said, Franklin has learned that he can "Trace" the memory of nearby weapons to copy the knowledge of their use directly to his brain, which allows him to use any weapon as if he'd already held it. Aura Forming and Construction - In line of his powers, Franklin can also send out up to four lines of mental power as red colored energy, mold these strands for his particular uses, and even use them to heal himself quicker through mental suggestion. Inhuman Pyshiology - By mental enhancement, Franklin's movements are at a level akin to Olympic athelete's and his brain functions much like a super computer. His reflexes are far superior to your average human as is his healing and reaction. Weaknesses: Franklin's mental field can be blocked by another mental force in the area, in which case, that force and his own cancel each other out. He can also be disoriented by high vibrational sonics if he doesn't see such a tactic coming his way beforehand. Lastly, though his body is far greater than your average soldier, Franklin can be harmed, even to lethal levels, if damaged in such a way without medical care, over time. Likes/Dislikes: Guns/Talking about himself Bio: During Hitler's command, much of Germany had fallen to Russian revolt, yet in their defense, the Red Army was believed to have created several projects in order to assure that Hitler's victory take not just the lands, but the worlds. Unfortunately, after the war, many of these projects were tossed aside as defective trash; much like Franklin, who spent his days in frozen slumber until a chance encounter with grave robbers. Thinking his chamber to hold valuable and priceless artifacts from the war, they unlocked it and thus awoke Franklin to the world. He quickly tried intergrating with society as best he could, living in Moscow for merely an entire year before moving to the US under falsified documents and names. He was later found by the FBI, who, rather than lock him away, gave him a job as an assassin for the government. Soon Franklin was working an occupation that seemed perfect for his particular skills, but such a life began to wear thin on his patience. Eventually, he turned his back on the organization and became a freelance hired gun. Inspired by tales of Batman, Franklin became a crime fighter as he began to grow older. Now, Franklin watches Gotham City's youthful heroes and villains from the shadows, whilst simaltaneously following his own agendas.
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Hikigane_Trijen Vice Captain
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Hikigane_Trijen Vice Captain
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Posted: Tue Oct 02, 2012 6:51 pm
APPROVED!Skye Lord 2011 ~Could you possibly elaborate his weaknesses a little, like what lengths his Cyber Warfare can reach. How far does his Geomancer abilites go, is there a limit or restriction to anything? Name: Marcus Johns Age: 20 Height: 6’0 Weight: 175 Description/Image: Alias: Test Subject 8942 (( The Slayer )) Occupation: College Student / Independent Researcher and Creator Origin: Unknown Parentage: Unknown Rank: Intermediate Status:(N/A) Personality: Silent and collective, Marcus is really reserved around people. Not really much can be said or is known about him, he just appears and disappears. Skills: 1. Hacking 2. Coding 3. Programming 4. Cleaning 5. Cooking 6. Machine Affinity 7. Complex Analyzing 8. Manners 9. Knows Perfect Tamaranean, Kryptonian. Tactics: Using Cyber warfare, Marcus disables all devices within a goon covering distance. It's range varies depending on the size of the building and power, and it's coverage is only successful if he touches something electrical.Fire arms still work, but lights, pcs, cell phones within the building is effected. Using the earth and the terrain, Marcus can summon the earth to his command. Allowing him to use the raw earth to summon spikes and boulders, and use rocks and gems around him as projectile weapons. but the most note able of his skills is also his most deadly of them all, Marcus has shown the ability to summon 6 Earth based elementals into battle. Sand, mud, boulders or gems, the earth based elementals can prove to be a problem with their regeneration and recreation as equally as they are in battle. But this power comes with a nasty backlash to his surroundings, over usage of his powers will result in earthquakes, volcano's erupting, landslides and other earth based natural disasters. Gadgets and/or Weaponry: 1. Disposable Cell 2. Laptop 3. Blue Kryptonite Necklace 4. Recording probe 5. IPod Omega Powers:1. Technomancer 2. Geomancer 3. Flight Weaknesses: Like any other human. Likes/Dislikes: N/A Bio: A secret group of military personal remembered that the justice league was a threat to the world, This group gave rise to the birth and creation of Marcus today. Two researchers for the secret government project willingly created a child as a test subject when none others could be found, but the military ended the parent’s lives after they had broken a few important rules for secrecy. From then on, He was raised by the secret government’s standards. Not only was he not the soldier type they wanted, but they realized that his intellect mind and his powers over the earth and machines made him the perfect Hunter. Testing him in the fields and everything, they had realized that after 8941 failures… they finally had created a Hero/Villain Killer. His training went on for years, learning alien languages and expertly hacking and writing programs. But what the government ever saw was the darkness they had created with him, He was always alone and never had friends or family. They thought they created the perfect slayer, but Marcus still has a lot to learn about the world.
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Posted: Tue Oct 02, 2012 8:40 pm
Name: Jeremy Odetta Stewart Age: 30 Height: 7"4' Weight:221 Lbs Description/Image: Alias: Psi-co Occupation:Cognitive Scientist Origin:Atlanta Parentage:John Stewart /// Unknown Rank: Veteran Status: Hero Personality:Jeremy is a very observant man thoughtful and focused on his tasks. While he's very smart it can be overshadowed by his care-free nature. He's a very open person, honest and honestly rather obvious at times. He seems insane but he's in his right mind he just learned to disregard the need for safety but when a situation is serious he will remain focused and careful taking the routes that seem the most beneficial. He knows when to accept the aid of other people but often prefers to act on his own. He's a fighter, never runs or backs down unless he's forced too. He knows how to keep calm in most situation but when's mad he turns into a madman which can lead to some very dangerous situations. Skills: Expert in Various Martial Arts, Expert Marksman, Mechanical Intuition, Indomitable Will, Peak Human State, Multi-lingual. Tactics: He doesn't like to randomly attack without a plan. He'll often test his opponents to try and force them to show movements and powers before coming up with a plan. He prefers ground Combat. He keep an eye open for any possibly exploitable weaknesses and go for those in order to disable opponents since he doesn't kill and prefers to leave his enemies in a working state. When he's forced into Ariel combat he uses his rings to create various machines that might better the situation. He never attacked in plain sight unless its to distract. Gadgets and/or Weaponry: None just a regular watch and ring. Powers:Psycho-Ergokinesis This ability is, basically, the psychic equivalent of induced radioactivity. A person can absorb limitless amounts of psionic energy without harm, and emit it at will in small amounts or in a huge blast similar to a shockwave from a supersonic jet. You can even control bursts of energy in your hands, similar to small atomic explosions, like what someone with induced radioactivity could do. Applications are:
Psionic Manipulation -Psychic Energy Absorption -Psionic Energy Conversion -Psychic Constructs -Psychic Beam Emission -Psychic elements -Empathic Echoes -Psionic Combat -Unbeatable Psychic Shield -Psionic Strength
Weaknesses:Overuse can cause headaches, unconsciousness, coma and even death. Must have a clear enough mind or his powers backfire. He can end up damaging his own mind and wiping information or destroying it. Against someone who is immune to mental powers such as Phychic flame or water the powers are useless. He is unfortunately not as resistant to physical attacks as he once was and can be defeated easily when facing someone with a greater strength than his, While perceiving "echos" his sense are always overwhelmed no matter how strong he is and unfortunately these can happen just by wondering into a place should the previous emotions or memories be strong enough to perceive and he is significantly weakened. Bio:Jeremy lived a normal life in Atlanta, Georgia up until he was 10. He found an old ring in a silver box hidden in the attic that seemed to react to him. He had no clue what it was for and often kept it with him. He was living with his caretaker at the time who would often tell him about green lanterns and the justice league. Jeremy was always interesting in such stories but went through life like normal up until he placed the ring on his finger in class during college but he was unable to control it at first. John actually showed up and showed him now. He didn't follow in his father foot steps and went on with life until he got a job as a teacher often using his ring to secretly stop crime. He met up with his first Yellow corps member after awhile but it wasn't here to fight it, it gave him a ring for unknown reasons so far. He took the ring though it almost destroyed him at first but he conquered the fear behind the ring. He officially joined the corps after two years of having the rings. He pretty much mastered the green lantern ring and Yellow lantern ring. He has been keeping order best he could and tries to keep a normal life though he travels around a lot. He always works with other Scientist and helps them out being the job he loves the most. He does own his own Company that take the job of planning and building whatever their asked though he only started it for fun. However ever since he fought with Urden and was nearly killed he spent many months recovering in the hospital. His rings during the fight were destroyed and he was left a normal human surviving only by chance. When he came out of the hospital he was just a man and tried to live his life as one but it always felt so empty and boring compared to his life as a lantern. He was just getting into the groove with things until his father visited him. While John could not make his son a lantern he had another solution. Jeremy was taken to another planet where his mother was. While his mother was also a lantern her mental powers were by far her greatest attribute and while Jeremy didn't quite get to know her she cleared his mind of a great many thing and unlocked a few latent powers to replace the ones he lost when his rings were destroyed. He quickly changed his name and returned to Earth where he even changed his profession where he became a cognitive scientist though not returning to the super hero scene until he finally figured all his powers and while he fights much like a lantern he's stronger than he was with his rings.
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Posted: Wed Oct 03, 2012 10:34 pm
Name: Serenaya'r
Age: 18
Height: 5' 7"
Weight:125 Lbs.
Description/Image:
 Alias: BrightStar (Nicknames include: Star)
Occupation:Citadel Weapon
Origin:Tamaran
Parentage:Tamaranean Parents
Rank:Newbie
Status: Villain
Personality:When BrightStar was a child, she was kind, pure hearted, and wanted nothing but the best for Tamara and the every race. However, her personality began to change. BrigthStar is now a ruthless, cut throat girl, who has no patience, no mercy, and no remorse. She is blunt, arrogant, and down right angry.
Skills: Like all Tamaraneans, BrightStar can learn a language by a simple kiss. She has above average balance and sight because of the feline heritage among their race. She also has the standard training taught to her by the Tamaraneans for combat.
Tactics: BrightStar tactics is the same, destroy everything in your way. BrightStar has no mercy and shows it, she fights with anger, hatred, and revenge. She does not accept failure and will destroy everything that stands in her way for completing a mission.
Gadgets and/or Weaponry: BrightStar does not need any weapons due to her powers. She uses whatever is at her disposal at the time.
Powers:
Solar Absorption: Absorbing solar radiation and converting it into energy as projected blasts from the body. This is what the Tamaraneans call Star Bolts. These can be emitted form their hands, body, or eyes. Durability: Tamaraneans are tough and not indestructible, but they can with stand a lot more damage then a normal human being. Super Strength Flight Radiation Invulnerability Space Survival
Weaknesses:Like all Tamaraneans, BrightStar is allergic to Metallic Chromium. She is also dependent on her emotions if she is happy or angry, their power is explosive. But if she becomes sad or mopey, her power are significantly weaker. Energy conversation is a big part of being able to stay up right. If BrightStar uses her energy faster then its being produced she becomes tired and easily fatigued. Also, she needs the sun, or radiation in order to keep her star bolts going.
Likes/Dislikes: N/A
Bio: BrightStar was a regular Tamaranean girl, who went by name Serenaya'r. She was a sweet, kind, loving, and peaceful child who only wanted a perfect world. But there was always something special about her, when Serenaya'r was born, she had blonde hair which was different form the regular red color. She was considered a unique and special child, so special that she caught the eye of Citadel spys. When word reached the heads of their planet, the Citadel quickly took action and kidnapped little Serenaya'r.
She was only 4 at the time, and didn't really know what was going on, but soon her life was going to change. She was tortured, given little sleep, and little food. This was all part of their way to break her will, and place her under mind control. From that point on her own personality was pushed in the back of her mind, and she became a ruthless violent individual who is under the control of the Citadel. When they placed Serenaya'r under experimentation, the Citadel altered her solar absorption gene to emit explosive blasts. Not just any explosive blasts, but white light. The Citadel altered Serenaya'r solar absorption gene to not only emit blasts but white blasts. White is the strongest, brightest, and most intense type of light which makes Serenaya'r the secret weapon of the Citadel. Because her starbolts are white and her armor silver she had been give the name BrightStar, who is ruthless, shows no mercy, angry, and fierce. More shockingly she is the weapon who will be used to take over galaxies.
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Posted: Thu Oct 04, 2012 12:38 am
Name: Kelly Watson also known as Kelly Jupiter Age: 21 Height: 5'6 Weight: 149 lb. Description/Image: Alias: Silk Spectre III Occupation: Celebrity // Singer Origin: New York City Parentage: Sully Carter-Watson- Mother David Watson- Father Rank: Intermediate Status: Hero Personality: Kelly is easy-going. She has this carefree personality and enjoys everything she does, usually not letting people see her upset most of the time. She is usually the one who takes charge with a can do and upbeat attitude Skills: Kelly's skills vary in a lot of things. She is a capable singer to a powerful fighter. She also makes an excellent spy in getting in and out of places where need be to also being a force to be reckoned with. She is skilled in analyzing various objects, from maps, to codings. She even helped develop a unique way of communicating with others if they know how to do so. Tactics: Kelly fights with a Street Brawler's fighting skill mixed with acrobatics. Not the kind of person to rush into something, she is the person to get up close and personal to someone where her capabilities are in full bloom. Police Brutality Tactic: Kelly is not afraid to get up close, personal, and hardcore. If she is not getting the message clear across, she will not be afraid to slam someone up against a few things to prove she is serious when it comes to the law. Do not let her innocent sweet smile fool you. Gadgets and/or Weaponry: Kelly wears two bracers on her arms capable of shooting out grappling hooks, made from a small array of diamonds and steel string she uses to get around the city when not on a bike. It is quite lethal if she uses them on anyone, but she prefers the good ole' fashion beat down. Kelly very seldomly uses a gun, but their are those instances where she knows how to handle one. Her suit is capable of protecting her from blows such as Superman while also giving her body a boost in attacks to be able to deal blows back. If blows come into contact with her bracers, she can absorb the blow kinetically, allowing her to resend the favor back with her fists. She also wear steel-toe boots with sharp ends on her heels capable of cutting. Kelly's nails also come in handy if anything else. Powers: None Weaknesses: Regular Human weaknesses. Kelly is also known to get emotionally weak when she sees the things she vows to protect go down in ruins. Unclear of how weak she gets, but it is not a good thing to those that bring harm to others. Justice will be served. Likes/Dislikes: (optional) Bio: During the 4-year crisis in New York when the heroes there retired: Kelly was already born into a wealthy family and name. That was boring for her though because her family had so many "standards" to the point she would have been like all the other snobs in the world and around her. She had to do something about that. One day she was out with friends and fell upon interest of stories of the Watchmen before. She fell in love with one of the characters. They seemed to fit her personality so much. She also hated the crime in the world especially in New York. She took the name Silk Spectre III, since Silk Spectre I and Silk Spectre II were already taken. She is now famed around the city with her partner, Rorschach X, who she still doesn't know who he is yet. They both came on the scene when New York was high into riots and crimes were up really high thanks to the former heroes that were apart of the Justice League retiring. That left only two people willing to take the cause and stop the events from going on, though because of it all, New York is now isolated into two sections: The New New York and The Ruins of the Old New York though, New York is still the same state. 4 years later: Kelly is a well respected hero in New York who has something against the Justice League, though not as personal as Rorschach. As such, her and Rorschach being the current Watchmen in New York at the time, she was there to give a personal greeting to the heroes that dedicated themselves to come to New York to rebuild Titans Tower after it was already wrecked from other heroes coming with their problems. As such, she helped put Titans Tower out of it's misery for good while also giving the warning to the heroes that came there to stay out of New York. The city is unforgiving to those that turned their backs on them. To make matters worse, more heroes arrived and was almost on the verge of leveling out the city with a little spute they had among themselves. It was around that time that Kelly knew what she had to do. 2 years later: Kelly is now out of school and into both of her careers fully. During those two years, her and Rorscach went on a personal payback spree that involved stealing technology from a hidden base left by one of the heroes of the Justice League that retired. As such, she can be away out on tour. If her communicator so much as rings to alert her of problems in New York, she will be there as soon as possible. Now a well trained Hero, she will protect those that need her while also stopping to pose for a few pictures.
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Posted: Thu Oct 04, 2012 7:30 am
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Posted: Fri Oct 05, 2012 10:11 am
Name: Carlie "C.J." Jordan
Age: 18
Height: 5'8"
Weight: 146 lbs
Description/Image: 
Alias: Green Lantern
Occupation: Green Lantern of Sector 2814, Princess of the Zamarons/Star Sapphire Corps, high school student, heiress of Ferris Aircraft, Incorporated.
Origin: Coast City, California
Parentage: Hal Jordan (father), Carol Ferris (mother)
Rank: Intermediate
Status: Hero
Personality: Carlie is a happy-go-lucky sort. She loves her job, as she always wanted to be a Green Lantern. Much like her father, Carlie has a strong sense of right and wrong, and is guided mostly by her conscience and not by the rules of the Green Lantern Corps. However, also like her father, she is headstrong, brash, and cocky, though with a few years of service under her belt these traits have mellowed out... slightly. She's also a hard worker, doing her best to maintain high grades in her classes in the hopes of one day becoming a pilot and later taking over for her mother at Ferris Air.
Should Carlie be transformed into ParaCarlie (see below), her normal personality will be twisted and subsumed by that of Parallax, turning her into a psychopathic sadist that enjoys terrifying, hurting, and killing others in gruesome ways. In this state, Carlie is actually unaware of what she is doing, similarly to how a host of the actual Parallax can act when it possesses them.
Skills: Bass guitar- Carlie is a skilled bass guitarist, having taken lessons in her pre-teen years and was planning on starting a band before becoming a GL. She's also capable of playing a normal electric guitar, but she usually prefers bass.
Hand-to-Hand Combat- Carlie's father Hal is an expert boxer. As a result, he taught Carlie how to box when she was a pre-teen, and John Stewart has given Carlie lessons in Marine hand-to-hand combat styles.
Tactics: Due to her Power Ring being a ranged weapon, Carlie tends to avoid getting up-close, though her hand-to-hand training is able to get her out of trouble. She's very creative and unpredictable with her constructs, and as a result is quite dangerous to her opponents.
Upon transformation into "Parallax" (better referred to as "ParaCarlie" to avoid confusion with the actual Emotional Entity-- She will simply refer to herself as Parallax when talking), Carlie will become very vicious and brutal in combat, though this is due to Parallax's sadistic personality subsuming her own and is not a reflection of Carlie herself.
Gadgets and/or Weaponry: Her Power Ring and Power Battery
Powers: On her own, Carlie has no superhuman powers. However, her Power Ring gives her a whole suite of abilities, and in truth the only known limitations to this are her willpower, imagination, and her ring's recharge protocol. Over the past two years, Carlie's experience and knowledge of her ring's capabilities have expanded greatly, and she has become a powerful Lantern in her own right.
When she transforms into ParaCarlie, she possesses all of the abilities the actual Emotional Entity possesses (meaning, all of the abilities of a Sinestro Corps ring without actually needing one), albeit on a much weaker scale, though still more than enough to take on multiple weaker Lanterns and win easily; for instance, whereas the actual Parallax can easily terrify an entire planet, ParaCarlie would only be able to start with the immediate area around her, and gather more strength from the people she terrifies and thus expand her influence and become more powerful. The more people she terrifies or the more Sinestro Corpsmen that are near her, the stronger she becomes. After reverting back to normal and then transforming again, ParaCarlie would need to rebuild her power once more.
Weaknesses: Carlie is a human, and as such has normal human weaknesses. Unlike most Green Lanterns, Carlie has and still does suffer from the inability to directly affect anything colored yellow. The Yellow Impurity works on her not due to any influence in her ring, but because of the small portion of Parallax's essence that is tied to Carlie's soul; though no-one knows of this yet.
Should Carlie turn into ParaCarlie, traditional weaknesses to Lanterns, such as mental interference, will have much more difficulty in affecting her: the Orange Light of Avarice will not weaken her at all, but the Blue Light of Hope can and will disrupt her ability to make constructs and weaken her power. Also, due to the strain of transformation, ParaCarlie can only exist for at most one hour before automatically reverting back to normal, who will immediately fall unconscious and have no recollection of what happened during that time.
Likes/Dislikes: (Will fill out later)
Bio: Carlie Jordan was born to Hal Jordan and Carol Ferris, both former Lanterns. When Carlie turned sixteen, Hal retired from the Green Lantern Corps with distinction and bequeathed his ring to Carlie as a birthday present, as she had known of his job for all her life and wished to become a Lantern. After she got her father's ring, Carlie traveled to Oa, the homeworld of the GLC, and graduated from training, becoming an official officer of the Corps. For the past two years, Carlie has adapted to her life as both a student, a "space cop", and a superhero, though it's still far from easy on her sometimes.
However, there is a dark secret that no-one, not even the Guardians of the Universe, is aware of. When Hal Jordan had Parallax, the Emotional Entity of Fear, exorcised from his being, a very small fragment of Parallax's essence remained grafted to Hal's soul. This went unnoticed by everyone and never actually hindered Hal later on, and when Carlie was conceived the "Parallax Strain" left Hal and bonded to her soul. She has had this with her for her entire life, though it has lain dormant and has yet to awaken; the only way it can do so is if Carlie experiences something that completely and utterly terrifies her. Should the Parallax Strain awaken... It will be very, very bad.
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Posted: Fri Oct 05, 2012 11:13 am
Approved!Oncaro Name: Carlie "C.J." Jordan
Age: 18
Height: 5'8"
Weight: 146 lbs
Description/Image: 
Alias: Green Lantern
Occupation: Green Lantern of Sector 2814, Princess of the Zamarons/Star Sapphire Corps, high school student, heiress of Ferris Aircraft, Incorporated.
Origin: Coast City, California
Parentage: Hal Jordan (father), Carol Ferris (mother)
Rank: Intermediate
Status: Hero
Personality: Carlie is a happy-go-lucky sort. She loves her job, as she always wanted to be a Green Lantern. Much like her father, Carlie has a strong sense of right and wrong, and is guided mostly by her conscience and not by the rules of the Green Lantern Corps. However, also like her father, she is headstrong, brash, and cocky, though with a few years of service under her belt these traits have mellowed out... slightly. She's also a hard worker, doing her best to maintain high grades in her classes in the hopes of one day becoming a pilot and later taking over for her mother at Ferris Air.
Should Carlie be transformed into ParaCarlie (see below), her normal personality will be twisted and subsumed by that of Parallax, turning her into a psychopathic sadist that enjoys terrifying, hurting, and killing others in gruesome ways. In this state, Carlie is actually unaware of what she is doing, similarly to how a host of the actual Parallax can act when it possesses them.
Skills: Bass guitar- Carlie is a skilled bass guitarist, having taken lessons in her pre-teen years and was planning on starting a band before becoming a GL. She's also capable of playing a normal electric guitar, but she usually prefers bass.
Hand-to-Hand Combat- Carlie's father Hal is an expert boxer. As a result, he taught Carlie how to box when she was a pre-teen, and John Stewart has given Carlie lessons in Marine hand-to-hand combat styles.
Tactics: Due to her Power Ring being a ranged weapon, Carlie tends to avoid getting up-close, though her hand-to-hand training is able to get her out of trouble. She's very creative and unpredictable with her constructs, and as a result is quite dangerous to her opponents.
Upon transformation into "Parallax" (better referred to as "ParaCarlie" to avoid confusion with the actual Emotional Entity-- She will simply refer to herself as Parallax when talking), Carlie will become very vicious and brutal in combat, though this is due to Parallax's sadistic personality subsuming her own and is not a reflection of Carlie herself.
Gadgets and/or Weaponry: Her Power Ring and Power Battery
Powers: On her own, Carlie has no superhuman powers. However, her Power Ring gives her a whole suite of abilities, and in truth the only known limitations to this are her willpower, imagination, and her ring's recharge protocol. Over the past two years, Carlie's experience and knowledge of her ring's capabilities have expanded greatly, and she has become a powerful Lantern in her own right.
When she transforms into ParaCarlie, she possesses all of the abilities the actual Emotional Entity possesses (meaning, all of the abilities of a Sinestro Corps ring without actually needing one), albeit on a much weaker scale, though still more than enough to take on multiple weaker Lanterns and win easily; for instance, whereas the actual Parallax can easily terrify an entire planet, ParaCarlie would only be able to start with the immediate area around her, and gather more strength from the people she terrifies and thus expand her influence and become more powerful. The more people she terrifies or the more Sinestro Corpsmen that are near her, the stronger she becomes. After reverting back to normal and then transforming again, ParaCarlie would need to rebuild her power once more.
Weaknesses: Carlie is a human, and as such has normal human weaknesses. Unlike most Green Lanterns, Carlie has and still does suffer from the inability to directly affect anything colored yellow. The Yellow Impurity works on her not due to any influence in her ring, but because of the small portion of Parallax's essence that is tied to Carlie's soul; though no-one knows of this yet.
Should Carlie turn into ParaCarlie, traditional weaknesses to Lanterns, such as mental interference, will have much more difficulty in affecting her: the Orange Light of Avarice will not weaken her at all, but the Blue Light of Hope can and will disrupt her ability to make constructs and weaken her power. Also, due to the strain of transformation, ParaCarlie can only exist for at most one hour before automatically reverting back to normal, who will immediately fall unconscious and have no recollection of what happened during that time.
Likes/Dislikes: (Will fill out later)
Bio: Carlie Jordan was born to Hal Jordan and Carol Ferris, both former Lanterns. When Carlie turned sixteen, Hal retired from the Green Lantern Corps with distinction and bequeathed his ring to Carlie as a birthday present, as she had known of his job for all her life and wished to become a Lantern. After she got her father's ring, Carlie traveled to Oa, the homeworld of the GLC, and graduated from training, becoming an official officer of the Corps. For the past two years, Carlie has adapted to her life as both a student, a "space cop", and a superhero, though it's still far from easy on her sometimes.
However, there is a dark secret that no-one, not even the Guardians of the Universe, is aware of. When Hal Jordan had Parallax, the Emotional Entity of Fear, exorcised from his being, a very small fragment of Parallax's essence remained grafted to Hal's soul. This went unnoticed by everyone and never actually hindered Hal later on, and when Carlie was conceived the "Parallax Strain" left Hal and bonded to her soul. She has had this with her for her entire life, though it has lain dormant and has yet to awaken; the only way it can do so is if Carlie experiences something that completely and utterly terrifies her. Should the Parallax Strain awaken... It will be very, very bad.
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Posted: Sat Oct 06, 2012 5:26 pm
Approved! Add to your weaknesses though, please ((Crow is created using the theory that Raven is actually older then she appears, do to her ability to jump in to a new body if needed.)) Name: Crow (Azure) Age: Unknown Height: 5'8 Weight: 120 Description/Image: Alias: Azure Occupation: who knows Origin: unknown Parentage: Mother: Raven. Father: Unknown. Rank: Veteran Status: Rogue Personality: Skills: Fast writing Tactics: Mind Binding. Crow is not a physical person and will only fight when there is no other way out. The most common method of fighting that he use, would be to get into the mind of others. (toying with someone emotions or over powering them with their worse fears. Something even placing them in a trance and allowing them to see only what they want.) When pushed, Crow will often use Runes on himself; allowing him to transform himself. Gadgets and/or Weaponry: Scythe Powers: Empathy, Elementalist, Spell casting/charms, Rune magic. Empathy: The ability to alter or project emotions of others. This allows him to have some mind reading capabilities, even though mind reading is not his strong point. Elementalist: He has control over every element. (often understood as controlling elements dealing with nature, but to a certain degree; science as well.) Spell casting/charms: Crow can and have used spell casting before; he does not often use this form of magic (mostly uses them for summonings); but if you push him he will. He often makes and use charms. Rune Magic: This is Crow's main source of attack. This allows him to turn words into reality. From raising the dead to destroying buildings; Crow's runes let him do it all. Although this is one of the most powerful forms of magic, runes are useless unless he is able to complete the writing, and are even harder to use when fighting someone (he would need to get close enough to the person.) Like his Raven, Crow can change bodies. Unlike Raven he does not take other peoples bodies; he can make his own using his powers. When his body become to boring or to much of a hassle to heal, he will simple make himself a new one. Weaknesses: The oil from a Green Jade Flower. (not sure why, he just can't stand that flower for some reason)) The scent often clouds his mind. Likes/Dislikes: Raven Bio: Crow was born to Raven. It is unclear as of how he came to be, and it is said he was a product of her astral-world travels. So Raven had him in secret. One thing is certain, she went through great lengths to keep his birth and how she came to become pregnant from others. Raven did the best she could to prevent Crow from falling under the influence of his grandfather Trigon, she succeed in that goal by keeping him in a realm known simply as the Dark Zone. This is where Crow developed into the power magic user he is today. Because of him being in the Dark Zone as such a young age, Crow was tainted by the evil and darkness that fulled that realm. When Crow became to much for Raven to handle on her own, she sought out a way to destroy him. Troubled by the idea of killing her own son and feel disappointment in herself as his mother and having a hand in him becoming like he was. Raven simply sealed him away. Hoping that one day she could save him from the darkness the plagued him.
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Hikigane_Trijen Vice Captain
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Posted: Sat Oct 06, 2012 7:08 pm
Name: James Roderick
Age: 21
Height: 6'
Weight: 189
Description/Image: - Coming Soon- (Simply haven't finished it) Alias: Red Hood
Occupation: Rogue
Origin: Metropolis
Parentage: Adam Roderick and Terria Roderick
Rank: Intermediate
Status: Rogue
Personality: James used to be a man of trust, dependability, and stature, but over the last two years as he searched his search for Belladonna has left his mind in a fragile, unstable state.
Skills: Extreme Hand to Hand Combat Survival Skills Pressure Point Fighting Hacking
Tactics: Extreme Tactical Fighter, the fighter tends to be able to plan out things in advance, usually thinking out back ups for his back ups. Gadgets and/or Weaponry: - The Kazuto Necklace - An ancient artifact that is as old as magic itself. Only a tooth on a string with a dark mark on it. The Kazuto Necklace is an anti magic artifact that has balance magic from it's beginnings and still will. It's can't be broken or destroyed, due to how powerful the artifact is. However, the artifact is still magic based, it simply is using a different type of it. The necklace is connected to the host's body . Body Armor that can stand up to five tons of impact force. Tool Belt: Sonic Wave/ Energy / EMP / Grappling Gauntlet - Side Blades Gravity Disrupter: It allows him flight, agility, and enhanced speed. Smoke Bombs Stun Grenades Energy Hand Guns The Necklace resist all toxin/ foreign chemicals/ magical influences in his body. For magical influences, it simply repels it. For foreign chemicals and toxins, a magical surge cleanses his body and releases it into the air through his pores. Powers: Super Strength - 5 Tons Weaknesses: He's an ordinary human outside the suit. Likes/Dislikes: (optional)
Bio:
James Roderick was born into a loving family, he always thought they were amazing and cool. However as long as he did there training. He had to it, it was a ritual. It was there religion. At the age of 6, his parents did unthinkable and decided to bring him into the family main act. The day they took him on the job was the day they died. Mass Murderers for hire, the Rodericks killed 200 people at a very important 'convention' and offed themselves when they were trapped. Leaving there so innocent son to deal with the rebuke and torment of all those who lashed out at him. However, in his teens. A necklace found, a magi hunter. The one source of magic that could destroy all magic. The balancer of the equation.
Years later, he became the Science Police Captain at only 18 and was going to become the new Guardian. Until a contract with Cadmus was broken by Belladonna Islely, For the last 2 years, he has searched for her frantically. Leaving his mind in a fragile state.
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