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Snoogins

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PostPosted: Mon Nov 16, 2009 11:19 am


Awesome. Any help is muchly appreciated. Though I am heading out here in an hour or so. Have to meet the sister at the gym and then visiting friends and family after that. My frist day off from school and work in ages and I am making the most of it.
PostPosted: Mon Nov 16, 2009 11:21 am


I hope you have fun, I'll start looking over it now I just had to make myself something to drink.

Dante Decker

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Snoogins

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PostPosted: Mon Nov 16, 2009 11:23 am


Also do I have your msn? I think J.B gave mine to someonw who tried to add me but I am not sure if it went through or not cause I have no new people on my list that I can see.
PostPosted: Mon Nov 16, 2009 11:43 am


Its jay3135@live.com, sorry for the delay was running through your bio at the time.

Dante Decker

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Dante Decker

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PostPosted: Mon Nov 16, 2009 11:50 am


Quick rough and dirty, but overall it needs some formatting I'd say and a quick spell check run (though I only found three that were mistypes, which is impressive.)

Quote:
Name: Snoogins (played by personage of same name)
Mode of Combat: Brawler
Birthday: Unknown, Dec 27th adopted as such.
Height: 6'1”
Weight: 240lbs
Birthplace: Unknown
Hobby: Drinking and petty crime
Personal Treasure: Chain around his neck with dog tags.
Favorite Food: Steak and beer
Dislikes: Morning talk shows, being sober and a small percent of the people he has met
Forte in Sports: Rugby, Football, Hockey

I have no issues with any of the above, should be fine.

Quote:
Snoogins' equipment:

Cybernetic implants- Gives him a limited strength and speed increase. Examples: without the enhancements he can lift about 180, with it activated he can lift an average of 390 to 410 pounds. As for speed he can run about 8.5 miles per hour if he pushed it, with them activated an average of 17 to 19 miles per hour. Lasts average of 6 posts. Can only be used once per fight, if he tries to use it again he can suffer from an overload and the implants will force him to shut down. When activated his eyes start to glow blue faintly. These implants are controlled mentally as they are worked into his nervous system.
Id strongly recommend moving this under abilities as even though you can turn them off they are still quite a a part of you. Id also recommend adding some new abilities and or separating this into two abilities. I'll cover that later though.

Quote:
Light body armour: This is concealed under his clothing and covers chest, upper arms and forearms as well as the upper and lower part of his legs. It does leave the joints such as shoulders, elbows and knees unprotected though but this is for the sake of mobility.

This armour consists of MFA stab panels(Metal Flex Armor), which is an advanced stab armor material which can be combined with traditional armor materials to achieve outstanding protection against knives, spikes, and hypodermic needles in a thin, flexible, and lightweight panel, which is then covered in a thin layer of kevlar. While good against Melee weapons it doesn't really help much against magical attacks.
I separated the paragraph to make the change in topic flow a bit better.

Quote:
Batons: Hanging from his belt as two batons, each with their own purpose. Rarely does he use them both at the same time but it is known to happen.

Right Hand- An 21” expandable baton composed of a cylindrical outer shaft containing telescoping inner shafts that lock into each other when expanded. is opened by being swung in a forceful manner while collapsed, using inertia to extend and lock the segments by friction. the mere display of extending the baton may in some instances be psychologically intimidating which is why he carries it instead of a regular baton. Made of steel with textured rubber handle and hangs from the belt in a heavy duty nylon sheath.

Left Hand: A stun baton designed to administer a 120kV electric shock in order to incapacitate the target. It consists of an insulated handle and guard, and a rigid shaft 14.5” in length for delivering a shock. It can carry a charge along the shaft's entire surface, administering a shock on contact which prevents people grabbing it from him. It was built to withstand occasional impact but is not meant as a striking weapon.
Moved this up since I consider it more relevant to the tournament than the stuff below it. Good over all, I added a space for readability sake but that's about it.

Quote:
Gloves: He wears a pair of Patrol Gloves that feature a cut-resistant Kevlar lining and a supple neoprene and synthetic-leather shell for excellent grip and comfort. These lightweight gloves are engineered to provide durable cut protection in a comfortable design. They are also very warm and can be used in cold-weather and motorcycling.

Boots: Standard issue military style boots, steel toed and hard soled. Tough, but comfortable enough to march for miles and even run in. Decent enough protection for his feet. Black in colour.

Clothing (Jacket, shirt and pants): Not only do they all look rather stylish, his tan jacket, red and white patterned shirt and black pants, but they are also made of a fire retardant material that will either help delay or prevent combustion depending on the size and intensity of the fire.

Medkit: Keeps it with him at most times. Contains thread, needles, rubbing alcohol and antiseptics and an assortment of bandages and medical tape. Not something to use in the ring but very handy for after a fight if nothing else is available.

Pair of sunglasses: Not only do they look stylish but can cut out 75% of all harmful light.

Cigarettes and lighter: Pack of the thin white cancer sticks with a lighter stuck in the pack. He tends to smoke when he is nervous... and almost any other time he is awake.
No complaints here.

Quote:
Snoogins' magical abilities:
Magical Resistance: A passive minor resistance to energy and electrical attacks. Halves the damage that would be done and also serves the purpose of helping to protect the cybernetics from overloading due to power surges such things would cause.
I think since you're already partially mechanized we should find a mechanical/natural means to achieve the same goal if that's alright with you.

Also I'd say put the cybernetic Implants here, and go into a bit more depth about how they are powered and how much energy each they drain per post usage. You have the benefit of machines compared to Magic so you got quite a bit of wiggle room as far as what you can psychically achieve. Obviously for example your eyes are somehow connected with the system, why not mention some alternate vision forms in case we end up fighting in a cave or something of the sort?

You are the Gaian six million dollar man have fun with it razz

Quote:
Snoogins's racial abilities: None

Might as well remove this outright.

Quote:
Snoogins' basic skill set:
Trained as a Street Brawler: His last career choice didn't work out so he trained for three years to be a street brawler. It included strength training (lifting weights) and boxing at a gym three times a week and sparring matches twice a week and at least one serious fight a week.

Basic medical training: Living a life of crime for awhile he needed to learn to patch himself up quickly. He trained with a medic learning to properly sew and dress gun shot and stab wounds as well as minor burns. He can administer needles and properly clean wounds before he treats them. He also knows basic CPR.

Speed and Endurance training: He went through intense interval training to help build both his speed and endurance to aid him in a fight, as well as dodge fireballs and other nasty things thrown at him. He used to be able to run a 5K run in about 35 minutes but after training his best time was 20 to 15 minutes average.
I dont know anything of 5ks so I don't know if thats a good time or not razz removed the double spacing since it stood out too much form the rest of the bio.
PostPosted: Mon Nov 16, 2009 12:04 pm


Careful with optics though, they are by far the most abused "passive" abilities in all of HoH.

BAD OPTICS:
-Anything that reveals the opponents character sheet.
-Anything that allows you to "see attacks in advance" or essentially imitate pre-cog.
-Anything that makes attacks "nigh undogeable".

Good optics!
- Styled visions with setbacks (Heat vision is specific, night vision can be blinded by sudden light, "magic" vision leads to limited visibility)
- Visions with reasonable effects, however have cool downs (A vision that allows you to see magical disturbances and see clearly, but can't be permanently active)
- Visions that let you see information that could be infered given a longer amount of time. (One that may help both Snoogin's brawling and medicine is an optic that allows him to scan opponents for vital signs (heart rate, brain activity, breathing, broken bones).

Joseph Brown
Captain


Snoogins

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PostPosted: Mon Nov 16, 2009 12:05 pm


Awesomesauce. Will look into this later tonight! Thanks man.

Also as far as optics go I was thinking the heat vision, night vision style more then anything myself. MAYBE something like the motion/heart beat monitor from MW2 and Aliens. But built into the eye razz
PostPosted: Mon Nov 16, 2009 12:06 pm


Joseph Brown

Good optics!
- Styled visions with setbacks (Heat vision is specific, night vision can be blinded by sudden light, "magic" vision leads to limited visibility)


- Visions that let you see information that could be infered given a longer amount of time. (One that may help both Snoogin's brawling and medicine is an optic that allows him to scan opponents for vital signs (heart rate, brain activity, breathing, broken bones).
Either of those two would be good Id think.

Dante Decker

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Dante Decker

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PostPosted: Mon Nov 16, 2009 1:13 pm


Heh hopefully this inspires you some, I tried to mix some humor in with the technical info to make it interesting, I wasn't sure what vision youd decide on so I did not fill it out.

Quote:
Cybernetic Implants.-
Powered by a set of Lithium-Iodide cells, Snoogins’ Cybernetic Implants allow him to perform some minor remarkable feats for a short period of time. Because of the usual volatility of using batteries in the human body, a capacitor is charged from the battery cell inorder provides the majority of the implants power without putting too much stress on the cell itself. This means that the implant can only operate only a for a limited amount of time. Since the Implants are still technically considered A~E property there’s actually a printed recycling value listed as a tattoo under his right armpit as well as instructions of how to return Snoogins should he wander off.

Muscle Enhancement:
Using a combination of nerve signal enhancers and targeted adrenal pumps the muscle enhancers stimulate his naturally strong muscles to respond as if the body was in a fight or flight response improving his speed, and strength for a short period of time. Control is via synaptic link and it can be turned on or off at will with only thought. The only outside indication of the systems activation is that his eyes begin to glow an eerie blue.

When activated Snoogins can lift (with strain) up to four hundred (400) pounds and can push himself up to a sprint of nineteen (19) miles per hour. He can only maintain this kind of super human effect for a little over a minute (~105 seconds or 6 posts) An automatic cut off is installed in the system to protect the user from severe muscle fatigue. As attempting to maintain this sort of endurance and strength for any longer than stated in the owners manual is both dangerous and fool hearty. (Once all 6 posts are used up, the system cannot be used again that fight.)

Vision Enhancement:

[need selected vision type first]

Overload Protection:
Perhaps Smoogins most invasive and obvious implant are the dozens of closely spaced BB sized silver colored spheres embedded in his skin. Small micro fibers connect the spheres with the surrounding tissue and act as the path of least resistance for electricity to flow through them jumping from each exposed sphere to the other to a grounding socket built into his boots. These are based in the technology of lightning diverters used on the radomes of commercial aircraft. This allows for large amounts of electricity to flow quickly out of his system instead of building up resistance and cooking him or sending him to the ground in spasms.

Because the spheres are spaced apart from each other small amounts of current can still effect him as the current doesn’t penetrate far enough to jump from sphere to sphere. Likewise very strong electrical strike may still effect him simply because of its strength, as it effects nearby muscle and organs as it makes its way to ground. These small spheres though physically minute had reduced damage from electrical attacks by nearly fifty percent and allow him to operate in combat situations with electrical magical users without fear of long terms damage.
PostPosted: Tue Nov 17, 2009 2:42 am


Right! Many apologies for the delay, I'll play catchup and try to answer most of the early on questions as well as get some thoughts down myself.



Orders of business:


- Do we want to keep my defacto team name. I like it, you may not.


Mwhahahahahaha and all of JB's carefully laid plans go to waste. Kidding, the name is fine.

- Do we want to have a vice captain

Sounds good to me, and I got no problems with whoever wants the job, so long as I avoid it.

-Bios! Lil' group editing before we turn em in. Though I'd like to get that part done ASAP.


:rumages around for thinking cap: I'll go through them all as well as I can and get a red pen out for all the spelling mistakes, grammatical errors, and whatnot...:pushes glasses up nose:

- Training: Everyone on this team is rusty, using a new character or both. We should bash each others heads in a bit.


I'm all for this, as long as you guys can put up with me jiggling about.


- Suggestions and improvements.


I'll get to that in another post.

- Team synergy (Anything you think we're missing, or you think will work excellently together.

Probably a day when we're all on msn for an hour and can talk without mine crapping out on me.
As a team thing I dunno if you guys wanna work on a gameplan, or if we're just gonna wing it from the get go.
If there is any talk of combo's involving strikers and whatnot, I'd think that being as corporate as we are, there's a good chance of getting some amusing moves out there.

- Training stuff still!

My suggestion run's that we split the group into two teams and play out a faux arena. As if it was an actual HoH level. Other then that, I'm easy going!

Also.

Eccentric white man. Scrappy mouthy brawler. Stoic polite big fellow. Secretary like femme fatale.


We're pretty much team cartoon evil genius.


Yes, boss. Whatever you say, boss.

I'll go work on that vest/leotard combo.

Edit: And I swear to whatever Gaian god there is, if any of you wise guys use any varient of those optics to see through my dress, you'll end up walking around with your face on the back of your head.

GreenBlades


Dante Decker

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PostPosted: Tue Nov 17, 2009 4:48 am


Heh awesome I wasn't the only one to recommend 2 vs 2 Training razz

To the Helipad!


Also we have a team banner coming soon-ish. JB put the order in and I just paid Ecks so we should have something nifty to put in our sigs before HoH begins... I hope.

Edit: Snoogins your profile looks good, I really dont have anymore suggestions, now its time for!

*dramatic music*

Formatting!
PostPosted: Tue Nov 17, 2009 7:03 am


GreenBlades says:
You realize that if Snoogins had chosen a last name, we'd all be colours
Jason says:
lol
GreenBlades says:
brown, black, green, snoog should be blue or something
Jason says:
you should suggest he does lol
then we can be Brown, Black, Green and (insert his color here)
GreenBlades says:
XD

GreenBlades


Dante Decker

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PostPosted: Tue Nov 17, 2009 7:15 am


My later response was

'God help us, were half way to a game of clue!'
PostPosted: Tue Nov 17, 2009 8:28 am


GreenBlades
GreenBlades says:
You realize that if Snoogins had chosen a last name, we'd all be colours
Jason says:
lol
GreenBlades says:
brown, black, green, snoog should be blue or something
Jason says:
you should suggest he does lol
then we can be Brown, Black, Green and (insert his color here)
GreenBlades says:
XD


O.o. No? Maybe? I never gave him a last name before.... hrm.

Snoogins

7,400 Points
  • Brandisher 100
  • Risky Lifestyle 100
  • Flatterer 200

Snoogins

7,400 Points
  • Brandisher 100
  • Risky Lifestyle 100
  • Flatterer 200
PostPosted: Tue Nov 17, 2009 12:11 pm


And my optics don't really have xray....




.... yet. *coughs*


Also profile 3.1 is up.. by that I mean I edited the last one. Just some cosmetic formatting and gave him a name name.
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