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Posted: Thu Nov 08, 2007 8:59 pm
Clitical Hit! Problem with cutting the top card off of a deck:
Drawing will go like this, each card in the players deck will have a number and he'll rando-gen a number to see what he draws. I guess he could rando-gen a number for something to get cut off. Yeah, that's the only way it can work.
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Posted: Thu Nov 08, 2007 9:00 pm
Clitical Hit! Halo G: 050 Item - Collectible +2 all stats. Can't be sold back.
Still trying to balance this one out. xD It just doesn't seem to be all that amazing. I mean, it's the halo, but you can't put an outrageous effect, like it needs, without making it cost way, way too much.
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Posted: Thu Nov 08, 2007 9:02 pm
J 4 C K Clitical Hit! Halo G: 050 Item - Collectible +2 all stats. Can't be sold back.
Still trying to balance this one out. xD It just doesn't seem to be all that amazing. I mean, it's the halo, but you can't put an outrageous effect, like it needs, without making it cost way, way too much.
Heh. Hmmm... maybe:
Halo G: 035 Item - Collectible +3 Int. Equipped user can not attack or be attacked. Can't be sold back.
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Posted: Thu Nov 08, 2007 9:04 pm
Clitical Hit! J 4 C K Clitical Hit! Halo G: 050 Item - Collectible +2 all stats. Can't be sold back.
Still trying to balance this one out. xD It just doesn't seem to be all that amazing. I mean, it's the halo, but you can't put an outrageous effect, like it needs, without making it cost way, way too much.
Heh. Hmmm... maybe:
Halo G: 035 Item - Collectible +3 Int. Equipped user can not attack or be attacked. Can't be sold back. With an effect like that, I'd rather stick it on their stuff than mine... sweatdrop
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Posted: Thu Nov 08, 2007 9:06 pm
Clitical Hit! J 4 C K Clitical Hit! Halo G: 050 Item - Collectible +2 all stats. Can't be sold back.
Still trying to balance this one out. xD It just doesn't seem to be all that amazing. I mean, it's the halo, but you can't put an outrageous effect, like it needs, without making it cost way, way too much.
Heh. Hmmm... maybe:
Halo G: 035 Item - Collectible +3 Int. Equipped user can not attack or be attacked. Can't be sold back. How about you choose a stat at the beginning of each of your turns. The selected stat gets +3 until a new stat is chosen?
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Posted: Thu Nov 08, 2007 9:09 pm
Halo 50(G) Item--Collectible Lit +0 Int +2 Spam +0 Wit +0 When Halo comes into play, return a user from your History to play and equip Halo to it.
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Posted: Thu Nov 08, 2007 9:10 pm
Red Kutai Clitical Hit! J 4 C K Clitical Hit! Halo G: 050 Item - Collectible +2 all stats. Can't be sold back.
Still trying to balance this one out. xD It just doesn't seem to be all that amazing. I mean, it's the halo, but you can't put an outrageous effect, like it needs, without making it cost way, way too much.
Heh. Hmmm... maybe:
Halo G: 035 Item - Collectible +3 Int. Equipped user can not attack or be attacked. Can't be sold back. With an effect like that, I'd rather stick it on their stuff than mine... sweatdrop
Well, I was thinking it'd be make the equipped user into a brickwall sorta thing. I just realized that it's kinda contradictory. Maybe...
Halo G: 035 Item - Collectible +5 Int. Can't be sold back.
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Posted: Thu Nov 08, 2007 9:13 pm
Clitical Hit! Red Kutai Clitical Hit! J 4 C K Clitical Hit! Halo G: 050 Item - Collectible +2 all stats. Can't be sold back.
Still trying to balance this one out. xD It just doesn't seem to be all that amazing. I mean, it's the halo, but you can't put an outrageous effect, like it needs, without making it cost way, way too much.
Heh. Hmmm... maybe:
Halo G: 035 Item - Collectible +3 Int. Equipped user can not attack or be attacked. Can't be sold back. With an effect like that, I'd rather stick it on their stuff than mine... sweatdrop
Well, I was thinking it'd be make the equipped user into a brickwall sorta thing. I just realized that it's kinda contradictory. Maybe...
Halo G: 035 Item - Collectible +5 Int. Can't be sold back. Don't get me wrong; I liked the fact that it made them nearly invincible, I just can't see that being good unless you've got someone with an absolutely vital effect that you don't want dying. And I do like the fact that the Halo is generally keeping things alive... whee
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Posted: Thu Nov 08, 2007 9:14 pm
Red Kutai Clitical Hit! Red Kutai Clitical Hit! J 4 C K Clitical Hit! Halo G: 050 Item - Collectible +2 all stats. Can't be sold back.
Still trying to balance this one out. xD It just doesn't seem to be all that amazing. I mean, it's the halo, but you can't put an outrageous effect, like it needs, without making it cost way, way too much.
Heh. Hmmm... maybe:
Halo G: 035 Item - Collectible +3 Int. Equipped user can not attack or be attacked. Can't be sold back. With an effect like that, I'd rather stick it on their stuff than mine... sweatdrop
Well, I was thinking it'd be make the equipped user into a brickwall sorta thing. I just realized that it's kinda contradictory. Maybe...
Halo G: 035 Item - Collectible +5 Int. Can't be sold back. Don't get me wrong; I liked the fact that it made them nearly invincible, I just can't see that being good unless you've got someone with an absolutely vital effect that you don't want dying. And I do like the fact that the Halo is generally keeping things alive... whee
Well, it gives you a bit of a brickwall to protect yourself from direct attacks like I said earlier. smile
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Posted: Thu Nov 08, 2007 9:15 pm
Clitical Hit! Red Kutai Clitical Hit! Red Kutai Clitical Hit!
Heh. Hmmm... maybe:
Halo G: 035 Item - Collectible +3 Int. Equipped user can not attack or be attacked. Can't be sold back. With an effect like that, I'd rather stick it on their stuff than mine... sweatdrop
Well, I was thinking it'd be make the equipped user into a brickwall sorta thing. I just realized that it's kinda contradictory. Maybe...
Halo G: 035 Item - Collectible +5 Int. Can't be sold back. Don't get me wrong; I liked the fact that it made them nearly invincible, I just can't see that being good unless you've got someone with an absolutely vital effect that you don't want dying. And I do like the fact that the Halo is generally keeping things alive... whee
Well, it gives you a bit of a brickwall to protect yourself from direct attacks like I said earlier. smile Assuming what the Thread Mod card did, the "can't be attacked" clause doesn't necessarily help protect the player...
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Posted: Thu Nov 08, 2007 9:16 pm
Clitical Hit! Red Kutai Clitical Hit! Red Kutai Clitical Hit!
Heh. Hmmm... maybe:
Halo G: 035 Item - Collectible +3 Int. Equipped user can not attack or be attacked. Can't be sold back. With an effect like that, I'd rather stick it on their stuff than mine... sweatdrop
Well, I was thinking it'd be make the equipped user into a brickwall sorta thing. I just realized that it's kinda contradictory. Maybe...
Halo G: 035 Item - Collectible +5 Int. Can't be sold back. Don't get me wrong; I liked the fact that it made them nearly invincible, I just can't see that being good unless you've got someone with an absolutely vital effect that you don't want dying. And I do like the fact that the Halo is generally keeping things alive... whee
Well, it gives you a bit of a brickwall to protect yourself from direct attacks like I said earlier. smile I like your new Halo and Kutai's Halo. I'm not sure which one to choose.(I'm sure that we can just make a new one with the other effect later.)
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Posted: Thu Nov 08, 2007 9:19 pm
J 4 C K Clitical Hit! Red Kutai Clitical Hit! Red Kutai Clitical Hit!
Heh. Hmmm... maybe:
Halo G: 035 Item - Collectible +3 Int. Equipped user can not attack or be attacked. Can't be sold back. With an effect like that, I'd rather stick it on their stuff than mine... sweatdrop
Well, I was thinking it'd be make the equipped user into a brickwall sorta thing. I just realized that it's kinda contradictory. Maybe...
Halo G: 035 Item - Collectible +5 Int. Can't be sold back. Don't get me wrong; I liked the fact that it made them nearly invincible, I just can't see that being good unless you've got someone with an absolutely vital effect that you don't want dying. And I do like the fact that the Halo is generally keeping things alive... whee
Well, it gives you a bit of a brickwall to protect yourself from direct attacks like I said earlier. smile I like your new Halo and Kutai's Halo. I'm not sure which one to choose.(I'm sure that we can just make a new one with the other effect later.) Mine's mainly just having fun with the fact that it's a Halo; who deserves a Halo more than someone who died? (And the outrageous price is acceptable, since it also pays for the guy you bring back...)
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Posted: Thu Nov 08, 2007 9:22 pm
Red Kutai J 4 C K Clitical Hit! Red Kutai Clitical Hit!
Well, I was thinking it'd be make the equipped user into a brickwall sorta thing. I just realized that it's kinda contradictory. Maybe...
Halo G: 035 Item - Collectible +5 Int. Can't be sold back. Don't get me wrong; I liked the fact that it made them nearly invincible, I just can't see that being good unless you've got someone with an absolutely vital effect that you don't want dying. And I do like the fact that the Halo is generally keeping things alive... whee
Well, it gives you a bit of a brickwall to protect yourself from direct attacks like I said earlier. smile I like your new Halo and Kutai's Halo. I'm not sure which one to choose.(I'm sure that we can just make a new one with the other effect later.) Mine's mainly just having fun with the fact that it's a Halo; who deserves a Halo more than someone who died? (And the outrageous price is acceptable, since it also pays for the guy you bring back...)
Hmm. Good point.
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Posted: Thu Nov 08, 2007 9:32 pm
J 4 C K Red Kutai J 4 C K Clitical Hit! Red Kutai Clitical Hit!
Well, I was thinking it'd be make the equipped user into a brickwall sorta thing. I just realized that it's kinda contradictory. Maybe...
Halo G: 035 Item - Collectible +5 Int. Can't be sold back. Don't get me wrong; I liked the fact that it made them nearly invincible, I just can't see that being good unless you've got someone with an absolutely vital effect that you don't want dying. And I do like the fact that the Halo is generally keeping things alive... whee
Well, it gives you a bit of a brickwall to protect yourself from direct attacks like I said earlier. smile I like your new Halo and Kutai's Halo. I'm not sure which one to choose.(I'm sure that we can just make a new one with the other effect later.) Mine's mainly just having fun with the fact that it's a Halo; who deserves a Halo more than someone who died? (And the outrageous price is acceptable, since it also pays for the guy you bring back...)
Hmm. Good point.Well, mine's actually inspired by an old Magic card; sure, it only cost 2 mana, gave penalties instead of bonuses, and was eventually declared horrendously broken, but that's why this one's so expensive... biggrin EDIT: It's this one... wink
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