|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:03 pm
How 'bout we all chill out about the rubric and listen to some Black Sabbath?EDIT: I forgot that Gaia doesn't support Youtube video embedding in guilds... ...probably a good thing...
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:03 pm
The Thunder Tyrant If I were going to try to go with a rubric with the idea of minimizing subjectivity, I'd go: Damage Control Clarity Logic There's some subjectivity there, but it's not quite as much as a category like creativity. The damage and control are right there in the fight although the latter requires SOME interpretation. Clarity is based on the reader to some degree, but at the same time.. you can either write a clearly written post or you can't. Logic is similar to control, in that it can be clearly seen, but relies to some degree on interpretation. I don't really know what you could use as categories for a rubric that was wholly objective.. but again, since the rubric just provides a vehicle for explaining a judge's choice, it doesn't really matter, so long as it covers things that are topical to roleplaying a fight. So you may as well used the one I outlined, or Vin's, or HoH's or.. whatever you want. The only problem with that rubric is that will encourage alot of No-Uing...imo
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:03 pm
But there's plenty of subjectivity in logic too. Not everyone thinks the same, obviously.
I'd just go with damage/control/clarity.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:06 pm
You can objectively have a roleplay category. What needs to happen is that you need to list out how you can obtain X score. That's a big reason why all of the rubrics used in these tournaments aren't even rubrics. They just list categories.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:18 pm
I think its kind of unspoken because its common sense.
Roleplaying,
did you write the character acting like the character?
0/3 = no not at all 1/3 = a little bit 2/3 = mostly yes, but this stood out 3/3 = perfectly enacted the character according to IC patterns
You don't need a list like,
did you say X number of IC lines? did you monologue? did you make a sexual advance y/n?
etc
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:23 pm
5567_No_Okami The Female of the Species You guys do know that creativity isn't on our rubric...right? Guild tipped. Though it was last year, annoying as hell too. Getting yelled at for doing the same thing is annoying, I mean really, if something works roll with it. Why would a fighter change tactics just to appeal to the audience? ... Because if they don't then nobody gives a ******** opponent stops caring. The readers, if any, stop caring And the judges are being punished by being forced to read a boring piece of s**t fight
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:25 pm
Dear Princess Molestia You can objectively have a roleplay category. What needs to happen is that you need to list out how you can obtain X score. That's a big reason why all of the rubrics used in these tournaments aren't even rubrics. They just list categories. I agree with this.
In all of my college classes where a rubric is used (Which is actually pretty rare...) there is say... 5 categories, with a possible of 4 to 5 points in each. The categories are not explained but that's because it should be obvious, however what is required to obtain each point is clearly defined...
Like say clarity... (Since this is an informal setting I'll screw around with it a bit but...)
0 - The posts are completely incoherent. Leaves one questioning whether they read the post of a roleplayer or M. Night Shamilan.
1 - The posts have some method to them but it takes severe focus and possible several re reads to possibly come to the correct conclusion of what is happening. Leaves one walking away like they just slammed their head into a wall.
2 - Adequate. There were a few sections where the post is up for interpretation and there may be a section or two that requires a second look over, but all in all it was easy to read.
3 - Perfect. All posts were coherent and anyone reading would be able to understand every moment of the fight on your end.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:31 pm
For a perfect rubric clarity and logic have a place.
However damage and control as part of te rubrics will only serve to hurt the fights IMO.
Why do I want to see a fighter have 5/5 complete control over a battle?
If a fighter has total control over a fight, during the entire duration of the fight then somebody ******** up. Because that sounds like a one sided and ultimately uninteresting altercation.
A good fight ought to have moments where both guys are against the ropes.
It creates dramatic tension.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:32 pm
So you have to break character? I'm sorry but if an opponent charges me unarmed and I have a sword I'm just gonna lift the thing and let them gore themselves, if someone is dumb enough to do it again that's their fault for not learning. If the fight is s**t, I blame the person who was dumb enough to walk into a fist they should have been expecting. I mean really, what has to go through that fighters head who is not being effective?
"Well, I COULD do this... But, I already did that. I mean, sure it would benefit me, and I can't say I have many other options that are nearly as good, but what the hell!"
Don't get me wrong, I get what your saying, but I think a roleplayers first responsibility should be to their character. I'd sooner have a crappy fight then a character who's just been molested for the sake of a fight. I mean, IN ESSENCE, you are on the side of the guy who made Dragon Ball Evolution, just saiyan.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:34 pm
This is what happens when people have too much time between rounds.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:39 pm
Xerowingz This is what happens when people have too much time between rounds. What get a sex change and go naked?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:39 pm
Thumbs to Xerowingz ninja
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:40 pm
5567_No_Okami So you have to break character?
Don't get me wrong, I get what your saying, but I think a roleplayers first responsibility should be to their character. I'd sooner have a crappy fight then a character who's just been molested for the sake of a fight. I mean, IN ESSENCE, you are on the side of the guy who made Dragon Ball Evolution, just saiyan. This is a great point. I concede, though partially. You shouldn't ever break character. I think though it still takes effort both as the role player and the character design to make sure you never have to sacrifice character for entertainment.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:41 pm
Xerowingz This is what happens when people have too much time between rounds. I love talking about roleplay. It's better than talking about league of legends or roasting on each other.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 04, 2013 8:41 pm
Tresondros Ecstuffuan For a perfect rubric clarity and logic have a place. However damage and control as part of te rubrics will only serve to hurt the fights IMO. Why do I want to see a fighter have 5/5 complete control over a battle? If a fighter has total control over a fight, during the entire duration of the fight then somebody ******** up. Because that sounds like a one sided and ultimately uninteresting altercation. A good fight ought to have moments where both guys are against the ropes. It creates dramatic tension. No, you really need damage and/or control. These are still competitions. They're still fights. Somebody has to win and lose, these are required categories. Regardless of how much fun you have, how focused you are on having a good fight, it's still a fight. It's still a competition in the sense that one person is going to be more successful than the other. Not judging damage/control completely defeats the purpose of a judging rubric for fights because they're intrinsic concepts to fighting. There's a line between being fair, having fun, etc and completely ignoring what these tournaments are. They're competitions, and some people do better than others, they're more successful or have better tactics. You can't just completely ignore it, and it doesn't negatively affect the fights at all because a fight is defined by damage and control. People who focus on winning are always going to be douchebags no matter what categories you have. But removing categories that judge intrinsic properties of fights is silly; you may as well tell people to not put any effort in because you're not going to measure their success. Heita: That's why you have penalty qualifiers to punish people for pulling bullshit. This is why the Sportsmanship category was implemented in HoH. It never comes up unless you play like an a*****e. Everybody has a zero score, i.e. you played fine. If you play like a douche, it starts going down; -1, -2, -3 etc.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|