|
|
|
|
|
|
Posted: Mon Mar 15, 2021 8:32 am
Stimulates I have posted my profile but I have dyscalculia so I'm gonna need my math checked a 12th time LMAO Hey hey! I don't know if you would like to wait for the fight to be over to start posting, but I am going to give you permission to post if you want to do your own thing for a little bit, or if you want to do a solo mission or anything like that. You can even post watching the fight from the stands if you want. n_n Also, just so you know, when it comes to solo stuff, I am still a part of it as npcs and I interject just like a Dungeon Master would stop action during a D&D session and cause problems or raise stakes or force a roll to determine an action. But, the general plot is still up to you, for the most part, if you want to do your own story. OR you can take the pre-made missions which are more relaxed for you in the way of not needing to plot or think of a story-line for your character right away, and I take you through a story of my own making. n_n Just wanted to give ya the layout. But yeah! You can post. I don't want to hold anyone up!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Mar 15, 2021 8:41 am
Skill: This measures your character's awareness of their own body in any scenario. Their fine motor skills become far more acute, and when one can outmaneuver their foes in not only swiftness, but in ability, they can change the flow of combat greatly. Your Skill / Opponent's Skill = X Final Damage is multiplied by X. This means, even someone who is not physically strong, but is masterfully skilled, they can still do great damage to someone who lacks the skill to stack up against them.
Hey everyone!! I AM SO SORRY!!!
I have changed how the skill stat works...again.
All the time, I was looking at it and I felt like it made things too complicated, and added too much extra shitty math that clogged the system up.
This is much simpler. There are no 'free defenses' to keep track of, or anything like that. It's a simple. Hey. If you have high skill, you're more effective in your combat damage ability. If you are low skill, your combat damage will suffer.
I think this is a much easier, fun way to use the stat. n_n
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Mar 15, 2021 9:23 am
|
|
|
|
|
|
|
Posted: Mon Mar 15, 2021 10:53 am
YESSSS. Hahaha. I have been lurking, waiting for my turn. Looks like this fight won't last long if we're able to 1 hit crush these guys. whee Do you know what you want to do after this, Better? Wanna do a duo mission or plot something? =]
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Mar 16, 2021 10:30 am
I just wanted to throw this out there. BUT, if anyone has ideas for effects for skills, when they are making abilities and stuff, always bring them up! I know there's probably a million different things skills could do that could be turned into an ability, and I probably haven't thought of a lot of them. xD
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Mar 16, 2021 1:00 pm
Remind me never to get on Otei's bad side haha that skull is a weapon of mass destruction. She could headbutt Locke's face through the back of his head xd
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 17, 2021 6:26 am
So, as a little teaser. The two relics that Herra mentioned earlier, that would be awarded at random to the survivors (which, will be everyone of course), are two special relic drops. It's a different kind of Relic. I'm going to call them Ability Relics. They are non-standard in the sense that they give you absolutely no stat buff when you are utilizing them. Instead, they give you access to a unique ability. These, for good reason, are usually quite strong, as you are losing out on the stat bonus. Also, when they level up. Instead of increasing the stat bonus, as you would usually be doing, with an Ability Relic, I will give you two options of an evolved form of the skill. These will be awarded here and there, but will not be as common as a regular relic, and the skills will grow to be extremely powerful. n_n SO: The Order For the Rolling will go: Chibiru, Locke, Otei, Constance I figured we would keep the numbers from our combat. I will roll 2 4 sided dice. If I get the same result on one of them, I will re-roll. The numbers of those dice will be the people who get the relics. The first dice roll for the first Relic, the second for the second. And without further ado, the special reward relics are: Quote: Relic Name: Tempest Links Skill Relic:Effects: Tempest Barrier: Whenever you are hit with an attack of any kind, the attacker takes 25% of the final damage back. On every 10th attack attempted against you, regardless of whether it hits or not, electricity jumps to that foe, and stuns them for one turn. So, if an enemy attacks you 10 times in one turn, on the 10th attack, they would be stunned for a turn, even though it all happened in one turn. Storm of Vengeance: On any deathblow against you, you deal 50% of the damage taken to all enemies in battle, and stun them for one turn.Description: The Tempest Links are dime-sized with an engraved emerald cap, each symbol looking like the cloud and lightning bolt of Zeus. The bottom of the object is a series of four small golden tendrils. When the Tempest Link is brought near the wrist of a host, the tendrils dig beneath the skin and implant the links into the wrist. Once both are connected, the body is energized by them and it will respond to any immediate harm the host takes with hostility. Quote: Relic Name: Gloves of the Animus Skill Relic:Effects: Soul Architect: Whenever you strike an enemy, the Gloves of the Animus gain 1 charge, up to a maximum of 3. At any point in combat, you may expend a charge to construct a copy of an enemy and cause it to attack the real version. These strikes receive a -20% Defensive penalty, and any number of charges may be released for the cost of two action points. The defensive penalty can not reduce the chance below 1%.Description: The Gloves of the Animus are light leather gloves with ridged metal caps on the knuckles, and an easy snap link to take them on and off. There are three capsules on the back of the glove that seem dim, but when the glove strikes a foe, it will absorb parts of its soul and charge the capsules. Currently, only the right glove has these capsules, though any strike will allow the Gloves contact with the enemy's soul energy. I'm going to wait for a while before I post the rolls for the two people who will get the relics, just so everyone can see the order, so they know I didn't roll the dice for the winners and then change the order or something. xD
|
 |
 |
|
|
|
|
|
|
|
BlankCaption rolled 2 4-sided dice:
2, 4
Total: 6 (2-8)
|
Posted: Wed Mar 17, 2021 9:39 am
Alrighty guys, so here is the roll for the two skill relics.
Eyyyy. SO, given the rolls, it looks like, Locke will get the Tempest Links, and Constance will get the Gloves of the Animus. n_n
Congrats you guys!
So, until you have the ability to use multiple relics, you will need to decide before combat which relic you will be using, until you can use both. You are always able to trade relics away to other players, if they have one that you might want, or you can just hold onto them for a rainy day. You call!
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 17, 2021 11:37 am
Ohhh, snap. I mean, I might not use them right away because I like my 20% boost...but I also didn't know what kind of weapon I wanted for Constance, and now this just might work. Maybe I will level those up into some badass gauntlets for her later. Just absolutely fist-fight people to death. xD
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Mar 17, 2021 6:32 pm
BlankCaption Alrighty guys, so here is the roll for the two skill relics. Eyyyy. SO, given the rolls, it looks like, Locke will get the Tempest Links, and Constance will get the Gloves of the Animus. n_n Congrats you guys! So, until you have the ability to use multiple relics, you will need to decide before combat which relic you will be using, until you can use both. You are always able to trade relics away to other players, if they have one that you might want, or you can just hold onto them for a rainy day. You call! Oh snap! Locke will for sure use them!!! Excited for this fight to be over so I can get a chance to use them smile
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Mar 17, 2021 8:20 pm
Hey hey! I know everyone blasted through their turns, but it is back to you. It's no rush, though! We haven't been waiting long.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Mar 18, 2021 7:45 am
Hey Stimulates, and hey to you too, Val! This fight is probably going to be over in the next turn, and I hadn't heard back from ya about if you wanted to jump in. If either of you are up for running a mission with my character, I'm setting something up. I think Kimchi wants to do something of her own too, so you could always check with her if you wanted to do something with her character too. whee Just figured I would see if either of you were interested! =] I mean. Punching things does seem to go along with her general combat idea of "smash things" so far. Hahaha. Hells yes! Free damage reflection at all times? Not bad. xD Also if you die you just explode, and make sure the rest of your team has an advantage. Is good. xD
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Mar 18, 2021 8:48 am
Oki, I'll get to a post by tonight. whee lols Otei rofl
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Mar 18, 2021 3:43 pm
I asked you if you wanted to team up and you totally ignored me. crying
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Fri Mar 19, 2021 11:39 am
Sorry I zipped past that in trying to hurry the update. 100% Yes I want to team up! So down for a duo mission.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|