Welcome to Gaia! ::

Black Company: The 10 Year Old Guild - CLOSED

Back to Guilds

Thanks for all the memories, everyone. 

Tags: Role Playing, Mercenary, Technomancy, Magic, We are the champions, deal with it 

Reply Black Company
PROFILES Goto Page: [] [<<] [<] 1 2 3 ... 13 14 15 16 17 18 19 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

[Renku]

PostPosted: Sat Sep 02, 2006 10:19 am


Name: Renku
Age: Unknown
Description: User Image ( I lay no claim to this image, I did not draw this. - Peacemaker Kurogane)
Height: 6'2''
Weight: 172lbs.
Abilities: Unknown
Weapons: None
History: Was cousin of Obake, is here to take Kuro back to homeland by force.
PostPosted: Sat Nov 11, 2006 8:17 pm


|||||||||||||Gankutsuou

User Image





||||| A enormously wealthy and enigmatic mysterious nobleman living in luxury, |The Count triumphantly returned from the depth of space. With the introduction |of a new found friend, he makes his debut in the high society of Paris. With his |attractive looks and witty conversation skills, he instantly becomes a favorite
|within that world. Gankutsuou (known as The Ruler of the Cave in Animax's |English adaptation) is a cold-blooded cool-headed vengeful demon who at one |point had vowed to seek revenge against his former friends who have betrayed |him in the past. The Count's previous identity was Edmond Dantès, a sailor who |worked for the Morrel family's shipping company. Edmond was imprisoned in the |Chateau d'If on false charges, and there it was that he met Gankutsuou. In |exchange for the strength and means to gain revenge, he allowed the cold-|blooded demon to possess him. That task completed the Count left Paris, his old |friends now ruined for what they had done to him. What his plans are now in the |Black Company region, are anyones guess.







||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Haydée

User Image









||||| A delicate mysterious beauty with exotic looks and skilled in harp playing, Haydée is one of the members of the Count of Monte Cristo's estate. The former princess of the planet of Janina, she was sold into slavery when her father was betrayed and killed by a political ally. Haydée was eventually rescued by the Count, and grew deep feelings for him over time. She wishes to save him from the revenge that consumes his life. When there is a visitor at The Count's mansion, one can catch a glimpse of her. However, she rarely appears in public.











||||||||||||||| Baptistain

User Image










||||| Baptistain is one of the Count's right-hand man and loyal servant. He's | skilled at fencing and practices occasionally with the Count. Also he is talkative, |frivolous and deeply adores ducktails. His special skill is throwing knives, and he |isn't bad at fist fighting either. Also good with manipulating information.















||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Bertuccio

User Image












||||| Bertuccio is one of the Count's right-hand men, acting as servant and bodyguard. He also drives the Count's horse drawn carriage. A quiet, calm and dependable individual. His special skills are martial arts and cooking.

G a n k u t s u o u


Sairys Draconis

1,950 Points
  • Gaian 50
  • Dressed Up 200
  • Member 100
PostPosted: Sat Dec 09, 2006 10:14 pm


User Image
Name:Csukas
Race: Fallen Angel
Age: Appears mid 20s
Strengths Shes a caring person, Shes a manipulater of Light and Air
Weakness Fire and Dark energy.
Weapons: Anything she can Grab will do.
History: Csukas was a general in the army of the heavens, and for many centuries she lead its army through victory, until one battle in the high lands against the darklords of the desert. Shes tood against one of her own as they attacked the childern of the villages. Using her Light power to help save the childern by healing them, she was accused of treason against her Kind and Morals. She was casted onto earth as a fallen angel, never to return to the heavens. She only speaks Angelic and doesnt understand English.
PostPosted: Mon Dec 11, 2006 9:53 am


Heswina

User Name: Heswinas Annoying Ghost
Name: Heswina Covvent (She has a last name!!!)
Age: 38 - 00
Race: Never Dead
Person:
*Physical*
height- ~Unarmored~ Six foot one inch ; ~Armored~ Six foot four inches
weight- ~Unarmored~ One hundred sixty pounds ; ~Armored~ Two hundred fourty six pounds (minus weapons)
*Coloration*
hair- Golden blonde faded with strands of faint gray
skin- Fair complexion of silky ivory white with the vauge impression of a tan
eyes- Immaculate blue, shifting from a frozen mountain lake in the dead of winter to sparkling sapphires held before an illuminating glow and everything in between.
*Defining Marks*
scars- Adorned in a mass collections of scars that marr the flesh, Heswina's back, torso, legs,and upper arms boast quite the collection of sword gashes, spear peirces, arrow wounds, and even the kiss of the whip.
tatoos- For what ever reason Heswina tainted her once unblemished skin with ink. The image of a gruesome skull, blood running in rivlets from it's empty eyes and nose sockets as well as it's gaping maw, while four arrows peirce it in a manner of skull on cross bones. The tatoo is located on her upper right arm.
Birthmarks- None
*Psyche*
mental disorders-
MPD (Mutliple Personality Disorder)- Described later in the telling of Heswina's story (RP) it will become known that she actually has a highly deranged case of schizophrenic episodes that fall largely in with the MPD category, coupled with her advanced psychonic capabilities, elemental manipulation, and other arcane abilities bodes for some interesting encounters.

Armament:
weapons-
Swords- Favoring her traditional b*****d sword (a lofty weight of seven pounds of goodly forged steel spanning a good four feet of razor edge) over her lesser wielded longsword (weighing in at four pounds at three and a half feet) Heswina is very much in favor of cleaving her opponent to hunks of bloodied meat.
Axes- While in truth Heswina hates the idea of using such a barbaric weapon she does carry around quite the formitable looking axe. Double bit, blades adorning both sides of the four foot ashwood shaft, with smooth razor edges along the top and bottoms of the blades with serated teeth in the center, this mighty creature of human destruction weighs in at a massive seventeen pounds of pure metal carnage this weapon will make short work of any armored foe.
Spears- More a lance then a spear, though the cousins fall under the same category, Heswina rides her soft white mouse as though it was a warhorse bred and trained (though from the way it snaps, bite, and kicks it's hard to imagine such a creature not being trained). More than a foot of steel atop a seven foot length of rosewood shaft the lance is a deadly weapon when weilded atop horseback at a full gallop.
Knives- Knives, in truth, have never been Heswina's strong point, but that won't stop her from using the katar styled blades forged into her armor. Spring loaded and razor edged these weapons make a nasty surprise from a disarmed Heswina, then again with the numerous throwing knives located in chinks and folds of her armor she's never truely disarmed.
Bows- A favored weapon her seven foot longbow is capable of putting a half pound shaft through an inch and a half of good steel at two hundred yards! Quite the feet considering the small weight of the arrow. When not wielding her monsterously huge bow on open field she perfers the deadly power of the arablest crossbow, which can oft remove limbs with it's quarrels and bolts at closs range.
Armor-
The newest powerhouse of Heswina's vast arsenal of magic and steel is her armor. Though in truth armor is suppose to be defensive, Heswina has personally seen to the crafting of this particular suit and has made it as offensive as possible. Adorned with spikes and blades jutting from the build this suit makes for an impressive sight as she strodes towards her foe in a strange blackened metal that withers and crawls at the metalic taste of blood, it's ever changing designs a test for the eyes, wielding an axe or a sword or oft times both.
Her shield is a weapon in itself with razor edges lining the sides of her shield, spring loaded to be extracted and retracted at Heswina's desire. Alternating from smooth razor to jagged serated this weapon is truely a devistating thing to be pit against, after all when Heswina can shield near any attack and lash back at her foe with the very object of her saviour how can she be beaten?!
Magics?
Psychonics- Once known as the strongest psychic to walk the Black Company's dimension (regardless of what anyone says when the name Heswina is spoken the power of physonic energies is thought of) Heswina has retained her particular favor of the mind, though now couples it with the body. Reading mind and cracking barriers has been childs play for a goodly portion of her life, though now she seems less intuned at invading the privacy of other's thoughts or breaking the will of men. Instead she does still use the telekinetic half of her abilities, levitating and lifting things with her thoughts. Objects suddenly air born can be usually traced back to Heswina, who no longer bothers blocking the strange psychic aura that she exumes.
Saidar / Saidin- Though capable of wielding only the female half of the True Source, Saidar, Heswina can now tap the male's half via her loyal 'warder' Archer. While the 'warder' can touch and channel it's training was harried at best and wields barely a fraction of the strength it should be, but that doesn't stop Heswina from linking with him and melding to flows into quite the devistating form of attack.
*Note: Saidar can only be seen and read by a woman who can channel, as Saidin canonly be seen and read by a man who can channel, but both can be felt by either party whether it be a tingle of the flesh to a sense of destructive menesing.
Elemental Manipulation- A gift from Choon, the master of the Silvery Citadel in a seperate demension from the Black Company, and Relithin, the kindly old man who showed Heswina favor even when her own images of herself were cold as the snow she spilt her blood upon, the power over the elementals came at a great cost to Heswina who forged a new weapon from the earth, wind, water, and fire of the realm. Long nights spent in the Silvery Citadel's library and the Order of the Underworld's as well, books by the dozens passing before Heswina's photographic eyes and devulging the ancient histories kept long hidened within the confines of a libraries long since forgotten to the public. Though it was true some did interrupt her learnings, but for the most part her training in magic combat thwarted their attempts to stop her and sent many reeling for the exit, if not sending them down to hell all together.

?
For what ever reason to be described (later in the RP) Heswina has begun to radiate a sense of disrupted unholy energy. Unholy, evil, demonic, satanic, what ever the words used to describe it is definately not good for the health of any who retain Heswina's presence for too long. A vile feeling of corruption, like a sickness festering just below the flesh, that makes many wish for the cleansing waters of a bath or shower. Regardless of it's meaning or presence this strange aura that surrounds Heswina gives the impression that she can now touch and control the dark wrought magics borne from the depths of hell or where ever one wishes to claim the life stealing wickeness is borne from.


Warder


Name: Archer
Breif Description: Clad from head to toe in black, a cape hanging down his body untouchable by wind and a cowl shadowing his face completely, Archer stands easily as tall as his mistress.
Breif Ability: An accumulation of all his brother's and sister's abilities.
Weapon(s): A pair of blades, black a pitch, inflicting wounds no curative magics can touch. Instead the corruption must be healed naturally, by waiting.

Name: Sorrow
Breif Description: A young girl, barely the age of 8, with black hair and pale complexion.
Breif Ability: Powerful healing and buffing magics.
Weapon(s): None

Name: Rage
Breif Description: A hulking monster of eight foot clad from head to toe in plate armor, wielding two handed weapons in a single fist.
Breif Ability: Powerful weapon infusion and defensive abilities
Weapon(s): Claymore / Battle Axe / War Maul / Mace

Name: Pride
Breif Description: Slender and beautiful, golden hair and shineying blue eyes.
Breif Ability: Attack enhancing abilites
Weapon(s): A staff of enchanted hardwood.

Name: Joy
Breif Description: A funloveing fool garbed in bright color and smileing
Breif Ability: Powerful elemental spells
Weapon(s): None

Name: Hatred
Breif Description: A dark night with the ability to infuse his weapons to kill and heal his wounds to keep right on marching.
Breif Ability: Weapon infusion / healing and defensive magics
Weapon(s): Longsword and shield

Name: Arrogance
Breif Description: Haughty and noble in fine silk with elegant blonde hair
Breif Ability: Swift sword fighting and elemental magics
Weapon(s): Thin rapier and dirk.

Name: Regret
Breif Description: Swathed in dark robes and standing no taller then a boy of ten
Breif Ability: Shadow arts, necromancy
Weapon(s): None

Name: Demensia
Breif Description: Crazed and twisted, fast and agile
Breif Ability: Swordsmenship
Weapon(s): Twin blades, sleek and slender.

Name: Lost Sorrow
Breif Description: A young woman the age of seventeen with dark hair and a pale complexion
Breif Ability: Enhanced healing and buffing magics
Weapon(s): Enchanted Shield

Name: Lost Rage
Breif Description: A monsterous fiend of eight feet tall, clad head to toe in platemail and spikes, wielding a blade too large for any one man to hold.
Breif Ability: Endless stamina and weapon imbueing
Weapon(s): A seven and a half foot monster of a blade, serated on one edge and straight razor on the other / longsword / warmaul / battle axe

Name: Lost Joy
Breif Description: Happy and carefree, garbed in vivid colors and sparkling stones
Breif Ability: Enhanced elemental prowess
Weapon(s): Six foot staff with a foot of steel atop as a blade.

Name: Lost Pride
Breif Description: Wealthy silks and sparkling gems of every shape and color adorning his form.
Breif Ability: Enhancing attack enhancing abilities
Weapon(s): Duel rapiers

Name: Final Shadow
Breif Description: Clad in shadowed armor of Greek origins wielding spear and shield alike
Breif Ability: Control of dark magics and skill with spear and shield.
Weapon(s): Spear and heavy round shield.

Name: Final Light
Breif Description: With polished silver steel armor adorning her form, flowing white robes wrapping her body, she wear a crown of golden white.
Breif Ability: Holy and healing magics.
Weapon(s): Longsword and heavy tower shield.

Name: Final Guardian
Breif Description: Clad from head to toe in heavy plate mail
Breif Ability: Greatly enhanced offensive abilities
Weapon(s): Twin battle axes

Name: Final protector
Breif Description: A walking fortress
Breif Ability: Greatly enhanced defensive abilities
Weapon(s): Two great round shields engulfing his entire torso and head.

User Image

Rintala


Rintala

PostPosted: Thu Dec 14, 2006 2:29 pm


Name: Amy
Age: 16
Gender: Female
Physical Descprition: Standing an even till of five feet and seven inches Amy has black hair that falls to her shoulders in waves of silky ebony. Tanned in every place visible Amy wears a short red belly shirt, cut off just above the tummy, with tattered blue jeans and red hair band holding her hair back.
Personality: A firey temper and training style to match. Amy pushes for the most out of her pokemon and gets the most. Though most of her style relies on the strength of arm there are the occassional moves that make no sense at all to her usual personality traits. In other words she's a sneaky devil.

Poke'mon:

Charizard: Fire
Seismic Toss
Flame Thrower
Fire Wheel
Body Slam

Machoke: Fighter
Body Slam
Guts
Seismic Toss
Karate Chop
Rest

Snorlax: Normal
Body Slam
Hyper Beam
Headbutt
Harden
Rest

Jigglypuff: Normal
Sing
Doubleslap
Defense Curl
Rest

Onyx: Earth
Bind
Harden
Rock Throw
Tackle

Vulpix: Fire
Fire Spin
Quick Attack
Ember
Flamethrower
PostPosted: Tue Jan 02, 2007 2:15 pm


Name: Project Infinity (Chronic)

Race: Demonic Angel

Gender: Male

Height: 5'10"

Appearance:
User Image

Ascended Form:
User Image - Blocked by "Display Image" Settings. Click to show.

Bio: Chronic was created in a lab in heaven with both demonic and angelic properties under the code name 'Infinity'. He was created with the sole purpose of destruction, therefore, he knew how to do nothing else. Shortly before his completion, he went insane and destroyed both the lab, and his creator. Descending from heaven, he sought to battle the most powerful entities he could find and take their power for his own.

Due to his being incomplete, his mind is slowly deteriorating, and ascending to his pure demon form speeds this process up. He is prone to temporary bouts of insanity, and is forever thirsting for more power. There was another being made by his creator that remained safe in cryogenic freezing, who was discovered later by the angels who cleaned up the mess of the destroyed lab. This creation was soon cast out of heaven out of fear of it going on a rampage. This is Chronic's other half, who will make him complete if he gets a hold of him.

Abilities:
Regenerative healing factor, Superhuman strength, speed, endurance and agility, Expert marksmanship and swordsmanship, Basic psychic abilities, Master martial artist, Instantaneous reflexes, Limited control over time, ability to make a copy of himself in battle, Split Second Precognition

Weapons:

Devil's Arms
Rebellion
User Image
A longsword that Chronic was given by his creator only moments after his awakening.

Alastor
User Image
A lightning elemental weapon. Alastor's attributes focus more on speed rather than power. It was formed after defeating a demon of the same name.

Agni & Rudra (Broken)
User Image
Blades with serrated edges that hurl forth fire and tornado-like gusts. These swords are possessed by fire and wind demons.

Cerberus
User Image
A weapon of three interlocking rods, infused with the elemental power of ice. Formed after slaying the guardian of the gates to hell.

Nevan
User Image
Chronic can control bats by jamming on this curious guitar. Its scythe attack is deadly. Infused with the power of lightning. Formed after defeating a succubus of the same name.

Ifrit
User Image
Gauntlets that give Chronic fire elemental attacks. Ifrit delivers much slower but more devastating blows. Ifrit is possessed by a fire demon

Beowulf
User Image
Flash gauntlets and greaves. This set boosts Chronic's attack and speed, making him a lethal weapon. Imbued with the power of light, these formed after defeating an exceptionally large demon of the same name.

Sparda
User Image
This enchanted blade was formed after defeating an extremely powerful demon lord named Sparda. He soon after defeated a fallen angel using this blade. This sword's toll is rather high and the energy it takes Chronic to wield it is drained quite quickly unless he is in his ascended form.

Leviathan
User Image
Twin daggers with multiple abilities. This pair produces and infects a neurotoxin in those whom they cut. This neurotoxin will slowly weaken the victim's mind until they begin hallucinating, and eventually faint. They can also emit a pulse at such a frequency that disrupts the internal equilibrium of demons and angels. When this is activated, a small sound barrier forms around Chronic, shielding him from the effects. This weapon was formed after defeating Project Leviathan (Gareth).

Firearms
(All guns have been enchanted to re-create ammunition instantaneously)
Ebony & Ivory
User Image
Chronic's oversized and heavily customized Colt M1911s. As befits their names, Ebony is primarily black, while Ivory is primarily white.

Shotgun
User Image
A hunting shotgun that is very powerful at close range.

Spiral
User Image
A large rifle that fires high penetration-type bullets.

Grenade Launcher
User Image
A large gun that fires grenades that explode on contact.

Kalina Ann
User Image
A rocket launcher stolen from a demon slayer whose life Chronic ended. It has her mother's name etched into the handle. It has various uses.

Artemis
User Image
A gun of the demon world that discharges arrows concentrated with demon energy.

Nightmare ß
User Image
A mysterious weapon that can be charged to create a multiple-projectile blast which ricochets off walls and ceilings causing massive damage.

Chronic Toxicosis

Reply
Black Company

Goto Page: [] [<<] [<] 1 2 3 ... 13 14 15 16 17 18 19 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum