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Posted: Sat Sep 02, 2006 10:19 am
Name: Renku Age: Unknown Description:  ( I lay no claim to this image, I did not draw this. - Peacemaker Kurogane) Height: 6'2'' Weight: 172lbs. Abilities: Unknown Weapons: None History: Was cousin of Obake, is here to take Kuro back to homeland by force.
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Posted: Sat Nov 11, 2006 8:17 pm
|||||||||||||Gankutsuou ||||| A enormously wealthy and enigmatic mysterious nobleman living in luxury, |The Count triumphantly returned from the depth of space. With the introduction |of a new found friend, he makes his debut in the high society of Paris. With his |attractive looks and witty conversation skills, he instantly becomes a favorite |within that world. Gankutsuou ( known as The Ruler of the Cave in Animax's |English adaptation) is a cold-blooded cool-headed vengeful demon who at one |point had vowed to seek revenge against his former friends who have betrayed |him in the past. The Count's previous identity was Edmond Dantès, a sailor who |worked for the Morrel family's shipping company. Edmond was imprisoned in the |Chateau d'If on false charges, and there it was that he met Gankutsuou. In |exchange for the strength and means to gain revenge, he allowed the cold- |blooded demon to possess him. That task completed the Count left Paris, his old |friends now ruined for what they had done to him. What his plans are now in the |Black Company region, are anyones guess. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Haydée ||||| A delicate mysterious beauty with exotic looks and skilled in harp playing, Haydée is one of the members of the Count of Monte Cristo's estate. The former princess of the planet of Janina, she was sold into slavery when her father was betrayed and killed by a political ally. Haydée was eventually rescued by the Count, and grew deep feelings for him over time. She wishes to save him from the revenge that consumes his life. When there is a visitor at The Count's mansion, one can catch a glimpse of her. However, she rarely appears in public. ||||||||||||||| Baptistain ||||| Baptistain is one of the Count's right-hand man and loyal servant. He's | skilled at fencing and practices occasionally with the Count. Also he is talkative, |frivolous and deeply adores ducktails. His special skill is throwing knives, and he |isn't bad at fist fighting either. Also good with manipulating information. ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| Bertuccio ||||| Bertuccio is one of the Count's right-hand men, acting as servant and bodyguard. He also drives the Count's horse drawn carriage. A quiet, calm and dependable individual. His special skills are martial arts and cooking.
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Posted: Sat Dec 09, 2006 10:14 pm
Name:Csukas Race: Fallen Angel Age: Appears mid 20s Strengths Shes a caring person, Shes a manipulater of Light and Air Weakness Fire and Dark energy. Weapons: Anything she can Grab will do. History: Csukas was a general in the army of the heavens, and for many centuries she lead its army through victory, until one battle in the high lands against the darklords of the desert. Shes tood against one of her own as they attacked the childern of the villages. Using her Light power to help save the childern by healing them, she was accused of treason against her Kind and Morals. She was casted onto earth as a fallen angel, never to return to the heavens. She only speaks Angelic and doesnt understand English.
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Posted: Mon Dec 11, 2006 9:53 am
Heswina User Name: Heswinas Annoying Ghost Name: Heswina Covvent (She has a last name!!!) Age: 38 - 00 Race: Never Dead Person: *Physical* height- ~Unarmored~ Six foot one inch ; ~Armored~ Six foot four inches weight- ~Unarmored~ One hundred sixty pounds ; ~Armored~ Two hundred fourty six pounds (minus weapons) *Coloration* hair- Golden blonde faded with strands of faint gray skin- Fair complexion of silky ivory white with the vauge impression of a tan eyes- Immaculate blue, shifting from a frozen mountain lake in the dead of winter to sparkling sapphires held before an illuminating glow and everything in between. *Defining Marks* scars- Adorned in a mass collections of scars that marr the flesh, Heswina's back, torso, legs,and upper arms boast quite the collection of sword gashes, spear peirces, arrow wounds, and even the kiss of the whip. tatoos- For what ever reason Heswina tainted her once unblemished skin with ink. The image of a gruesome skull, blood running in rivlets from it's empty eyes and nose sockets as well as it's gaping maw, while four arrows peirce it in a manner of skull on cross bones. The tatoo is located on her upper right arm. Birthmarks- None *Psyche* mental disorders- MPD (Mutliple Personality Disorder)- Described later in the telling of Heswina's story (RP) it will become known that she actually has a highly deranged case of schizophrenic episodes that fall largely in with the MPD category, coupled with her advanced psychonic capabilities, elemental manipulation, and other arcane abilities bodes for some interesting encounters.
Armament: weapons- Swords- Favoring her traditional b*****d sword (a lofty weight of seven pounds of goodly forged steel spanning a good four feet of razor edge) over her lesser wielded longsword (weighing in at four pounds at three and a half feet) Heswina is very much in favor of cleaving her opponent to hunks of bloodied meat. Axes- While in truth Heswina hates the idea of using such a barbaric weapon she does carry around quite the formitable looking axe. Double bit, blades adorning both sides of the four foot ashwood shaft, with smooth razor edges along the top and bottoms of the blades with serated teeth in the center, this mighty creature of human destruction weighs in at a massive seventeen pounds of pure metal carnage this weapon will make short work of any armored foe. Spears- More a lance then a spear, though the cousins fall under the same category, Heswina rides her soft white mouse as though it was a warhorse bred and trained (though from the way it snaps, bite, and kicks it's hard to imagine such a creature not being trained). More than a foot of steel atop a seven foot length of rosewood shaft the lance is a deadly weapon when weilded atop horseback at a full gallop. Knives- Knives, in truth, have never been Heswina's strong point, but that won't stop her from using the katar styled blades forged into her armor. Spring loaded and razor edged these weapons make a nasty surprise from a disarmed Heswina, then again with the numerous throwing knives located in chinks and folds of her armor she's never truely disarmed. Bows- A favored weapon her seven foot longbow is capable of putting a half pound shaft through an inch and a half of good steel at two hundred yards! Quite the feet considering the small weight of the arrow. When not wielding her monsterously huge bow on open field she perfers the deadly power of the arablest crossbow, which can oft remove limbs with it's quarrels and bolts at closs range. Armor- The newest powerhouse of Heswina's vast arsenal of magic and steel is her armor. Though in truth armor is suppose to be defensive, Heswina has personally seen to the crafting of this particular suit and has made it as offensive as possible. Adorned with spikes and blades jutting from the build this suit makes for an impressive sight as she strodes towards her foe in a strange blackened metal that withers and crawls at the metalic taste of blood, it's ever changing designs a test for the eyes, wielding an axe or a sword or oft times both. Her shield is a weapon in itself with razor edges lining the sides of her shield, spring loaded to be extracted and retracted at Heswina's desire. Alternating from smooth razor to jagged serated this weapon is truely a devistating thing to be pit against, after all when Heswina can shield near any attack and lash back at her foe with the very object of her saviour how can she be beaten?! Magics? Psychonics- Once known as the strongest psychic to walk the Black Company's dimension (regardless of what anyone says when the name Heswina is spoken the power of physonic energies is thought of) Heswina has retained her particular favor of the mind, though now couples it with the body. Reading mind and cracking barriers has been childs play for a goodly portion of her life, though now she seems less intuned at invading the privacy of other's thoughts or breaking the will of men. Instead she does still use the telekinetic half of her abilities, levitating and lifting things with her thoughts. Objects suddenly air born can be usually traced back to Heswina, who no longer bothers blocking the strange psychic aura that she exumes. Saidar / Saidin- Though capable of wielding only the female half of the True Source, Saidar, Heswina can now tap the male's half via her loyal 'warder' Archer. While the 'warder' can touch and channel it's training was harried at best and wields barely a fraction of the strength it should be, but that doesn't stop Heswina from linking with him and melding to flows into quite the devistating form of attack. *Note: Saidar can only be seen and read by a woman who can channel, as Saidin canonly be seen and read by a man who can channel, but both can be felt by either party whether it be a tingle of the flesh to a sense of destructive menesing. Elemental Manipulation- A gift from Choon, the master of the Silvery Citadel in a seperate demension from the Black Company, and Relithin, the kindly old man who showed Heswina favor even when her own images of herself were cold as the snow she spilt her blood upon, the power over the elementals came at a great cost to Heswina who forged a new weapon from the earth, wind, water, and fire of the realm. Long nights spent in the Silvery Citadel's library and the Order of the Underworld's as well, books by the dozens passing before Heswina's photographic eyes and devulging the ancient histories kept long hidened within the confines of a libraries long since forgotten to the public. Though it was true some did interrupt her learnings, but for the most part her training in magic combat thwarted their attempts to stop her and sent many reeling for the exit, if not sending them down to hell all together.
? For what ever reason to be described (later in the RP) Heswina has begun to radiate a sense of disrupted unholy energy. Unholy, evil, demonic, satanic, what ever the words used to describe it is definately not good for the health of any who retain Heswina's presence for too long. A vile feeling of corruption, like a sickness festering just below the flesh, that makes many wish for the cleansing waters of a bath or shower. Regardless of it's meaning or presence this strange aura that surrounds Heswina gives the impression that she can now touch and control the dark wrought magics borne from the depths of hell or where ever one wishes to claim the life stealing wickeness is borne from.
Warder
Name: Archer Breif Description: Clad from head to toe in black, a cape hanging down his body untouchable by wind and a cowl shadowing his face completely, Archer stands easily as tall as his mistress. Breif Ability: An accumulation of all his brother's and sister's abilities. Weapon(s): A pair of blades, black a pitch, inflicting wounds no curative magics can touch. Instead the corruption must be healed naturally, by waiting.
Name: Sorrow Breif Description: A young girl, barely the age of 8, with black hair and pale complexion. Breif Ability: Powerful healing and buffing magics. Weapon(s): None
Name: Rage Breif Description: A hulking monster of eight foot clad from head to toe in plate armor, wielding two handed weapons in a single fist. Breif Ability: Powerful weapon infusion and defensive abilities Weapon(s): Claymore / Battle Axe / War Maul / Mace
Name: Pride Breif Description: Slender and beautiful, golden hair and shineying blue eyes. Breif Ability: Attack enhancing abilites Weapon(s): A staff of enchanted hardwood.
Name: Joy Breif Description: A funloveing fool garbed in bright color and smileing Breif Ability: Powerful elemental spells Weapon(s): None
Name: Hatred Breif Description: A dark night with the ability to infuse his weapons to kill and heal his wounds to keep right on marching. Breif Ability: Weapon infusion / healing and defensive magics Weapon(s): Longsword and shield
Name: Arrogance Breif Description: Haughty and noble in fine silk with elegant blonde hair Breif Ability: Swift sword fighting and elemental magics Weapon(s): Thin rapier and dirk.
Name: Regret Breif Description: Swathed in dark robes and standing no taller then a boy of ten Breif Ability: Shadow arts, necromancy Weapon(s): None
Name: Demensia Breif Description: Crazed and twisted, fast and agile Breif Ability: Swordsmenship Weapon(s): Twin blades, sleek and slender.
Name: Lost Sorrow Breif Description: A young woman the age of seventeen with dark hair and a pale complexion Breif Ability: Enhanced healing and buffing magics Weapon(s): Enchanted Shield
Name: Lost Rage Breif Description: A monsterous fiend of eight feet tall, clad head to toe in platemail and spikes, wielding a blade too large for any one man to hold. Breif Ability: Endless stamina and weapon imbueing Weapon(s): A seven and a half foot monster of a blade, serated on one edge and straight razor on the other / longsword / warmaul / battle axe
Name: Lost Joy Breif Description: Happy and carefree, garbed in vivid colors and sparkling stones Breif Ability: Enhanced elemental prowess Weapon(s): Six foot staff with a foot of steel atop as a blade.
Name: Lost Pride Breif Description: Wealthy silks and sparkling gems of every shape and color adorning his form. Breif Ability: Enhancing attack enhancing abilities Weapon(s): Duel rapiers
Name: Final Shadow Breif Description: Clad in shadowed armor of Greek origins wielding spear and shield alike Breif Ability: Control of dark magics and skill with spear and shield. Weapon(s): Spear and heavy round shield.
Name: Final Light Breif Description: With polished silver steel armor adorning her form, flowing white robes wrapping her body, she wear a crown of golden white. Breif Ability: Holy and healing magics. Weapon(s): Longsword and heavy tower shield.
Name: Final Guardian Breif Description: Clad from head to toe in heavy plate mail Breif Ability: Greatly enhanced offensive abilities Weapon(s): Twin battle axes
Name: Final protector Breif Description: A walking fortress Breif Ability: Greatly enhanced defensive abilities Weapon(s): Two great round shields engulfing his entire torso and head.
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Posted: Thu Dec 14, 2006 2:29 pm
Name: Amy Age: 16 Gender: Female Physical Descprition: Standing an even till of five feet and seven inches Amy has black hair that falls to her shoulders in waves of silky ebony. Tanned in every place visible Amy wears a short red belly shirt, cut off just above the tummy, with tattered blue jeans and red hair band holding her hair back. Personality: A firey temper and training style to match. Amy pushes for the most out of her pokemon and gets the most. Though most of her style relies on the strength of arm there are the occassional moves that make no sense at all to her usual personality traits. In other words she's a sneaky devil.
Poke'mon:
Charizard: Fire Seismic Toss Flame Thrower Fire Wheel Body Slam
Machoke: Fighter Body Slam Guts Seismic Toss Karate Chop Rest
Snorlax: Normal Body Slam Hyper Beam Headbutt Harden Rest
Jigglypuff: Normal Sing Doubleslap Defense Curl Rest
Onyx: Earth Bind Harden Rock Throw Tackle
Vulpix: Fire Fire Spin Quick Attack Ember Flamethrower
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Posted: Tue Jan 02, 2007 2:15 pm
Name: Project Infinity (Chronic) Race: Demonic Angel Gender: Male Height: 5'10" Appearance: Ascended Form: Bio: Chronic was created in a lab in heaven with both demonic and angelic properties under the code name 'Infinity'. He was created with the sole purpose of destruction, therefore, he knew how to do nothing else. Shortly before his completion, he went insane and destroyed both the lab, and his creator. Descending from heaven, he sought to battle the most powerful entities he could find and take their power for his own. Due to his being incomplete, his mind is slowly deteriorating, and ascending to his pure demon form speeds this process up. He is prone to temporary bouts of insanity, and is forever thirsting for more power. There was another being made by his creator that remained safe in cryogenic freezing, who was discovered later by the angels who cleaned up the mess of the destroyed lab. This creation was soon cast out of heaven out of fear of it going on a rampage. This is Chronic's other half, who will make him complete if he gets a hold of him. Abilities:Regenerative healing factor, Superhuman strength, speed, endurance and agility, Expert marksmanship and swordsmanship, Basic psychic abilities, Master martial artist, Instantaneous reflexes, Limited control over time, ability to make a copy of himself in battle, Split Second Precognition Weapons:Devil's ArmsRebellion A longsword that Chronic was given by his creator only moments after his awakening. Alastor A lightning elemental weapon. Alastor's attributes focus more on speed rather than power. It was formed after defeating a demon of the same name. Agni & Rudra (Broken)  Blades with serrated edges that hurl forth fire and tornado-like gusts. These swords are possessed by fire and wind demons. Cerberus A weapon of three interlocking rods, infused with the elemental power of ice. Formed after slaying the guardian of the gates to hell. Nevan Chronic can control bats by jamming on this curious guitar. Its scythe attack is deadly. Infused with the power of lightning. Formed after defeating a succubus of the same name. Ifrit Gauntlets that give Chronic fire elemental attacks. Ifrit delivers much slower but more devastating blows. Ifrit is possessed by a fire demon Beowulf Flash gauntlets and greaves. This set boosts Chronic's attack and speed, making him a lethal weapon. Imbued with the power of light, these formed after defeating an exceptionally large demon of the same name. Sparda This enchanted blade was formed after defeating an extremely powerful demon lord named Sparda. He soon after defeated a fallen angel using this blade. This sword's toll is rather high and the energy it takes Chronic to wield it is drained quite quickly unless he is in his ascended form. Leviathan Twin daggers with multiple abilities. This pair produces and infects a neurotoxin in those whom they cut. This neurotoxin will slowly weaken the victim's mind until they begin hallucinating, and eventually faint. They can also emit a pulse at such a frequency that disrupts the internal equilibrium of demons and angels. When this is activated, a small sound barrier forms around Chronic, shielding him from the effects. This weapon was formed after defeating Project Leviathan (Gareth). Firearms(All guns have been enchanted to re-create ammunition instantaneously) Ebony & Ivory Chronic's oversized and heavily customized Colt M1911s. As befits their names, Ebony is primarily black, while Ivory is primarily white. Shotgun A hunting shotgun that is very powerful at close range. Spiral A large rifle that fires high penetration-type bullets. Grenade Launcher A large gun that fires grenades that explode on contact. Kalina Ann A rocket launcher stolen from a demon slayer whose life Chronic ended. It has her mother's name etched into the handle. It has various uses. Artemis A gun of the demon world that discharges arrows concentrated with demon energy. Nightmare ß A mysterious weapon that can be charged to create a multiple-projectile blast which ricochets off walls and ceilings causing massive damage.
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