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Posted: Sun Jan 06, 2008 9:28 pm
Nudge seven hundred and five
60. Your computer systems should have uninterruptable power supplies, and your circuitry should use breakers or fuses with the appropriate tolerances.
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Posted: Sun Jan 06, 2008 9:30 pm
Nudge seven hundred and six
61. Make a careful study of whatever documentation comes with your decorative old computer junk. Learn to imitate its style. That way, even if you foolishly succumb to the temptation to tell the hero the details of your plan, he won't understand a word of it.
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Posted: Sun Jan 06, 2008 9:31 pm
Nudge seven hundred and seven
62. It should never be necessary to store explosive materials and/or fuel anywhere near your central control or commuter complex. If for some reason this happens anyway, they should not be in the same room as your central computer. They should be in a concrete bunker protected by blast doors and fire prevention systems. The same goes for the vats of toxic waste, acids, and super-cold liquids.
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Posted: Sun Jan 06, 2008 9:33 pm
Nudge seven hundred and eight
63. All non-instantaneous deathtraps (drowning pools, trash compactors, gas chambers, etc.) should be isolated from the communications and power grids.
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Posted: Sun Jan 06, 2008 9:34 pm
Nudge seven hundred and nine
64. It's wise to assume that deathtrap manufacturers' brochures base their Estimated Time to Kill (ETK) on tests using non-heroes, and test only the minimum ETK. Therefore, Heroes trapped in a non-instantaneous deathtrap should remain there a minimum of several times longer than its ETK, and even then should be treated as potentially dangerous until any remains are incinerated.
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Posted: Sun Jan 06, 2008 9:35 pm
Nudge seven hundred and ten
65. All deathtraps will have only one way in or out. Any way out should lead to an even more cunning and fast-working deathtrap.
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Eloquent Conversationalist
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Posted: Mon Jan 07, 2008 5:49 am
*signs up as minion #1 to this evil overlord* Now, this is a leader I can really get behind. This one thinks things through!
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Posted: Mon Jan 07, 2008 4:01 pm
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Posted: Mon Jan 07, 2008 7:41 pm
Divash *signs up as minion #1 to this evil overlord* Now, this is a leader I can really get behind. This one thinks things through! Nudge seven hundred and eleven redface I didn't make these, you know...I just didn't have anything to ramble about. (however, if you could find the author of them, I don't doubt they wouldn't be flattered by the offering of a minion)
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Posted: Mon Jan 07, 2008 7:44 pm
Nudge seven hundred and twelve
66. Remember: No amount of decorating finesse makes up for the lack of an overwhelming aura of evil.
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Posted: Mon Jan 07, 2008 7:48 pm
Nudge seven hundred and thirteen
Notes Regarding Ultimate Weapons/Spells
67. I will never attend an auction of an Ultimate Weapon. If it's truly as good as advertised, the auctioneer would already be the Evil Overlord.
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Posted: Mon Jan 07, 2008 7:49 pm
Nudge seven hundred and fourteen
68. Any Ultimate Weapon that requires assembly of five components scattered to the four corners of the earth can be made in my private laboratory with three times the security in probably half the time.
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Posted: Mon Jan 07, 2008 7:53 pm
Nudge seven hundred and fifteen
69. Any Ultimate Weapon that was disassembled in the distant past and its components scattered to nearly inaccessible niches across the globe could not have been that great in the first place, or else it would never have been disassembled.
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Posted: Mon Jan 07, 2008 7:55 pm
Nudge seven hundred and sixteen
70. If my Ultimate Incantation or Supreme Summoning leaves me weak and vulnerable from the expenditure of energy, I will only undertake it deep in the center of my fortress, and get plenty of sleep before applying the results.
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Posted: Mon Jan 07, 2008 7:56 pm
Nudge seven hundred and seventeen
71. There is a reason why the spell book of the last Evil Empress is available to me. If I came into possession of it through any means that involved defeat of its power, I will use it as a doorstop only.
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