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Posted: Fri Mar 06, 2009 10:04 pm
((Yep, says close distance at the bottom there. Hmm... I never really seen that before either. Oh, and after seeing the thief have 100 health, I didn't expect to last in a mage vs mage fight.))
Bellamin threw himself into the air along with his wisp. With a large arcing slash, he brings the sword down upon the thief. Sparks fly as the swords steel cuts trenches in the walls because of Bellamin's wild swings
Attacketh thief Singe Stunning blow Die for attacketh
Attack thief Heal Firu if needed
((Dice later, PC's not working correctly))
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random mistakes rolled 2 6-sided dice:
6, 2
Total: 8 (2-12)
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Posted: Sat Mar 07, 2009 11:48 am
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Posted: Sun Mar 08, 2009 7:40 pm
(Waiting for Firu, giving him till Tuesday)
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Posted: Sun Mar 08, 2009 9:15 pm
(Sorry my Saturday was verry full and hectic and Sunday thru Thursday I work 7 to 7. gonk )
Continuing his charge down the ally way Bellamin and his unknown adversary came into view. As they did the mystery persond launches a spell. Having fought side by side with spell casters many times before Firu recognised the spell not seing is a threat simply ran right thru it. The mystic energys rippled over his boddy like lightning over a storm cloud, but his pace and corse where undetured.
(And just to make sure we do still have all of our unused AP and MP from the first fight right?)
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Posted: Mon Mar 09, 2009 8:26 am
(Correct, you still have the unused AP and MP from the first fight.)
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Perrian rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Mon Mar 09, 2009 8:33 am
"How dare you stun me twice in a row, you ignornant thief of a thief! I oughta....it I could attack..." He said and waved his fist. He charged another taser bolt and, this time, shot it at Bellamin. "Just wait, next turn you'll both suffer."
Magic Thief 71/100 2 MP 3 AP Taser Bolt at Bellamin
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random mistakes rolled 3 6-sided dice:
1, 1, 5
Total: 7 (3-18)
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Posted: Mon Mar 09, 2009 6:35 pm
((So... If I stun him, that means his stun doesn't stun me? Stuns after CD as norm... Ouch.))
"I get that a lot." Bellamin smirks. He swings his blade in a wide arc, sending it down at the mage. If he worked it out correctly, the mana he just pumped into his blade should catch the other bolt and send it coursing through the thiefs body. If all else fails, atleast he gets a rather good shock
Attack ((If possible)) Dice for offense Stunning Blow Stunbolt ((-1 MP-))
Attack Heal Bellamin
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Firu Nicorusu rolled 1 12-sided dice:
1
Total: 1 (1-12)
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Posted: Mon Mar 09, 2009 8:37 pm
(So am I close enuf to attack yet becaus if I am then...)
Closing the final distance Firu vaults over the heads of the Bellamin and the unknown spellcaster. Landing behind him Firu clobers the mystery person upside the back of his head with his sheild.
Combat die: Attack Attack: Magic Thief
HP: 30 AP: 5 MP: 5
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Posted: Wed Mar 11, 2009 7:12 am
The thief smirked as his spell hit Bellamin. His smirk, though, was wiped of of his face when the Wisp healed Bellamin of all of the damage caused. "Darn..." He said as Bellamin's spell hit and Firu hit the thief's head, giving him a massive headache. "Ow...headache..." He said and shook his head to get the headache away. "Well, at least both of you won't be able to handle this." He charged a huge blast and sent it towards Bellamin and Firu.
Magical Thief 57/100 3 MP 4 AP Twin Blast
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random mistakes rolled 3 6-sided dice:
3, 5, 6
Total: 14 (3-18)
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Posted: Wed Mar 11, 2009 7:01 pm
((Well Firu... Together, I think we only need another round. With you here, I don't have to resort to the flamestrike. CD then STUNS))
*Edit in later... Braindead*
Attack Thief Dice for Offense Stunbolt: Thief Stunning Blow: Thief
Attack Thief Heal- If needed
((This would've taken a long time by myself... Good thing for team attack))
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Firu Nicorusu rolled 1 12-sided dice:
1
Total: 1 (1-12)
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Posted: Thu Mar 12, 2009 4:48 pm
(Crap two ones in a row that is messed up.)
Caught a little off guard by the sudden burst of magic, Firu quickly attempted to block with his sword. Unfortunately he wasn't able to blocke all of it but what made it thru wasn't anything to worry about.
Combat Die: Attack Attack: Action Action: Spell Breaker (Attack 7 + Combat Die 1 = 8 carved out of the spell)
HP: 23 (Before regeneration) AP: 5 MP: 6
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Posted: Sun Mar 15, 2009 12:52 pm
The thief smirked as the spell hit its targets, but it didn't hit Firu as much as he wanted it to. "Well, I guess you guys are pretty well known around here?" He said, trying to start conversation to distract them. Unfortunately for him, Firu and Bellamin were not distracted. Their relenentless attacks and spells attacked the thief, he was lucky to still be standing.
Magic Thief 5/100 (Forgot to include team up last round so it is included now)
Bellamin- 10/20 Firu- 28/30
Next round. The thief uses overblast on Firu.
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random mistakes rolled 2 6-sided dice:
3, 5
Total: 8 (2-12)
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Posted: Mon Mar 16, 2009 11:24 am
*Brandead... Er, Braindead. I'll put it in tomorrow or something, can't seem to focus lately.*
Attack Thief Stunning Blow Energy-Burst Dice for offense
Heal Lowest HP partymember Attack Thief
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Posted: Mon Mar 16, 2009 11:25 am
Darn... Forgot a roll. sweatdrop
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Firu Nicorusu rolled 1 12-sided dice:
11
Total: 11 (1-12)
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Posted: Mon Mar 16, 2009 8:45 pm
(Ok I don't know if Bellamins stun went thru or not so...)
(Option 1 if the stun did not go thru)
Prepared for his magical attacks Firu's blade begins to emit a swirling blue aura. With a mighty swing he rends the incoming spell to sunders with sutch force a small amout of it's energys are hurled back at the caster.
Die roll: Attack Attack: Action Action: Spell Breaker (With a attack of 18 meaning I will do 3 damage in return)
HP: 28 (After regen) AP: 5 MP: 7
(Option 2 if the stun did go thru)
With their foe still flanked, Firu moves to strike in usisent with Bellamin to end this conflict.
Die roll: Attack Attack: Magic Thief
HP: 28 (After regen) AP: 6 MP: 7
(Like I said up there I don't know the stun rules since I have never used the action so just let me know how it plays out. sweatdrop )
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