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Black Company: The 10 Year Old Guild - CLOSED

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Tags: Role Playing, Mercenary, Technomancy, Magic, We are the champions, deal with it 

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Lady 9 Lives

Dangerous Genius

PostPosted: Tue Feb 15, 2005 2:52 am


A working system for Magic??
By Doji Kurohito


Basis #1 - The Divine

Magic is a property of the divine or blessed. Magic is handed down from the user's deity or from some form of divine power or Mana energy. Magic is raw power, formed by a user's will. However, not all the time will a person's deity hear them, or will Mana be in abundance. Remember, magic is only as strong as the user is mentally and spiritually, cause there is always someone or something that can end your Magic career.

Basis #2 - What is Magic and What is not

Magic is a broad term which can be interperted by many people differently. The obvious magic things are summoning a monster, throwing a fireball, healing. These are magic abilities. However, items such as Telekinesis, making things float through the air, and Psionics are not magic, but rather a person able to manipulate their surroundings with the use of their mind. This is a whole new cake, and is not covered yet.

Weapons that are altered to do something besides what they are intended (A sword is intended to cut, a gun to shoot, a bow to fire) is considered magical. If a sword hurts only evil things, it is magical. If a spear shocks the person being stabbed, it is magical.

Basis #3 - Handling Magic in a fight, Casting Times

When using magic in a fight, there are many factors that can affect, distort, and stop a casting. Many people forget that being shot with an arrow while casting a huge spell usually makes you lose concentration, or being knocked to your feet. When casting a spell with a casting time, one must be focused on the spell, concentrating all of their energy into the makings of what they are going to cast. This is basic knowledge, and is usually forgotten in fights where more than just a girl is on the line.

Most spells contain a casting time, a certain a length of time the caster must concentrate before the spell goes off. This should be applied to most spells, such as making a giant fireball, or teleportation. Most battle spells also should have a casting time, which of course, make fighting with magic rather hard. Remember this, in most articles, games, books, and other things, mages did not fight alone, they had someone to distract the enemy while they casted. This is a good reason why a mage should not do one on one fights, unless they are good with weapons....

Basis #4 - Elements

Every spell has an element. The most common ones are Fire, Water, Electric, Earth, Air, and Ice. However, sopme other elements are Holy, Evil, Dark, Conjuration, Illusion, etc. Every spell has a base to it, no matter what.
PostPosted: Tue Feb 15, 2005 2:56 am


What about race abilities? Healing is a natural ability for some. 3nodding
As is a few other things. sweatdrop

Nana_Wing
Vice Captain


Lady 9 Lives

Dangerous Genius

PostPosted: Tue Feb 15, 2005 3:04 am


>_< I'm getting there...

I know that in DnD that an if you loss focus or concentration. I mean really... how well can you use an ability if your getting shot at or fighting a dragon or bleeding to death yourself?

I'm going to say use your head. Doji Kurohito has a lot of good ideas and I think his guild is worth a look. He has things on gust about every type of fighting.

Besides I don't want to make straight rules saying how to do everything. This is a free form RPig sight. This about how your character would use and handle there class and race abilities. Just as long as your not god modding it really shouldn't matter.

The only reason I even started this was because everyone letting that the other person was to powerful. And that everyone was God Modding.
y type of spell like ability can be stopped if you loss

(edit)

Race abilities are also limited.
like they can only heal so many times a day or go invisable some many times a day.
PostPosted: Tue Feb 15, 2005 3:11 am


*Has fun playing with her new daughter* whee darling little thing.

Nana_Wing
Vice Captain


Lady 9 Lives

Dangerous Genius

PostPosted: Tue Feb 15, 2005 3:16 am


LOL
crystal doesn't need kids. XD
PostPosted: Tue Feb 15, 2005 3:19 am


Oh that's fine. ^^
Gives me more to do though. *Glee Glee*

Nana_Wing
Vice Captain


Lady 9 Lives

Dangerous Genius

PostPosted: Tue Feb 15, 2005 3:20 am


bored??
PostPosted: Tue Feb 15, 2005 3:21 am


Nah. I've got kids. xp

Nana_Wing
Vice Captain


Mastema

PostPosted: Tue Feb 15, 2005 3:27 am


*puts up anti KB play pen* ^^
PostPosted: Tue Feb 15, 2005 3:28 am


^^;

Nana_Wing
Vice Captain


Lady 9 Lives

Dangerous Genius

PostPosted: Tue Feb 15, 2005 3:34 am


Oh lordy... rolleyes
PostPosted: Tue Feb 15, 2005 3:35 am


sweatdrop

Nana_Wing
Vice Captain


Lady 9 Lives

Dangerous Genius

PostPosted: Tue Feb 15, 2005 3:37 am


hehe
*hugglie wugglie @ Nana*
XD
PostPosted: Tue Feb 15, 2005 3:45 am


xp hehehe. Why thank you.

Nana_Wing
Vice Captain


Lady 9 Lives

Dangerous Genius

PostPosted: Tue Feb 15, 2005 3:47 am


blaugh
any time.
3nodding
Reply
Black Company

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