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Posted: Sat Jan 28, 2006 9:38 pm
Name- Ome Idigake Name Known By- Mugiri or moo Race- Necro-Human (cursed by a demonic god) Gender- Male Age- 21 (perpetually, actually around forty)) Weight- 125
Height- 6'0"
Appearance- Tall, Lanky, and seeming to have no muscle, It is odd how strong he is. He has a short kimono that goes past his waist only by an inch, that is black with blue trim. It's tied with a black rope. He has loose pants that match. His sleeves are ripped off, and he has black cloth that wraps up to his elbows. His gloves are similar to gauntlets, and are as black as the rest of his outfit. He has a black scarf that's singed at the end, and seems enchanted. It covers the lower half of his face, and drags behind him. He has white hair that is in a mess atop his head. It is almost spiky, and almost glows its so white. He has an eye missing with an eyepatch over it. The eyepatch is black with a blue embroided cross on it. His other eye is as white as his hair. His skin is pale, and he looks almost sickly. He has a katana on either side of him, the shesaths encrusted with diamonds. Last, but not least, he has shoes that barely fit him, and are slick from use and of age. Personality-silent, but talkative when in select company or when the time is right. He is intelligent, and loves to read. He is well-informed, and is excellent at being a spy by nature. He's secretive about most things, but very open about other things. He loves women, but respects them. powers: He can control the wind and uses it like second nature. He has learned lightning control spells that he has come to use fluently. Weapons: He has a katana on either side, one made with a white rare metal, blessed by a holy warrior of old. It Is able to save any life if the intent of its owner is pure. It only kills if it is imminent that the person will die by Ome's hands.The other is made of black Pearls that is cursed by a demon, and was once through Ome's heart. He took it and inherited the curse of the demon. It kills every time it is drawn, and drinks the blood of its victims Bio: He grew up with a strong father who always urged him to be better than he was. He always pushed, and harder than he should have, because One Day Ome destroyed his village with a powerful tornado conjured by his rage. He has wandered as a mercenary, but stayed with the others to become a better warrior, and to master his own fighting styles. He has a dark past he does not like to talk about, and often finds himself thinking back more than he wants to.
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Posted: Thu Mar 09, 2006 1:34 am
Name: Jim Hensley
Age: Lookin to be 'bout 32
Class: Spearman
Race: Human
Personality: Jim's a very laid back individual, looking to laugh and joke before fight and tussle. His immediate love of the bottle has gotten him in trouble more times then imaginable, but it's all good fun in Jim's eyes, who only wants a drink in one hand and a pretty guy in the other.
Weapon(s): Spear
Abilities: Elemental {Air} Mastery ; Spearmanship ; Minor Healing Magics ; Minor Defensive Magics
Elemental Mastery: Wind - Air magic had always been a highly prized asset to the Hensley name. His family line, as far back as anyone could even remember possible, his kin had utilized one of the most abundant resources on the planet and harnessed it into a lethal weapon.
Over the years his family became naturally imbued with the magic, being borne unto the living on a breath of life. Because of this Jim can, literally, see air currents. He can see them, grasp them, and bend them to his will.
Air magic includes, but is not limited too, most any sort of gassous element.
Spearmanship:
Jim, as his father use to joke, was born with a spear in one hand and a bottle of beer in the other. Taking to the spear almost instantly Jim mastered it's usage and sought to still futher hone his skill. The combination of reach, kill, and defense proved itself over and over again as Jim fought and vanquished new foes.
Spearflury: Using the mastery of the spear Jim can release, literally, dozens of spear thrusts in a single instance. Using the magics of temperal displacement, an ability he uses constantly, and physical speed and strength Jim can pierce, teleport his body centimeters in one direction, peirce again, move, and continue this dozens of time before he needs to cool down and rest.
Power lunge: Power lunge is a combination of physical, spiritual, astral, and elemental power. Thrusting his spear forward Jim can produce a tidal wave of energy that expells outwards from his spear's point.
Spearguard: Through some weird magics, unexplained by his teachers, Jim can sprout spears out of his body like a giant porcupine! These spears, as one can imagin, are lethal, except for one thing. They can't touch Jim or each other, phasing through both as if he or they weren't even there! A very strange ability indeed.
Minor Healing Magics:
Healing Grace: Using the information from his mother, Jim can produce a light healing aura around his body that will increase the physical healing process. This also extends to viruses or infections. This will not heal him instantly, only decrease healing time.
Light Heal: Unlike the Healing Grace this ability is an instant, direct, heal that will close physical wounds. This does not have any effect on viruses or poisons, instead it focuses on the more physical aspects of the wounds.
Rejuvination: Rejuvination effects neither wounds nor plight, but rather physical stamina. Fighters fight and fighters exhaust themselves, but not Jim. Using his healing magics Jim can actually extend his basic stamina futher by replenishing it in a rapid burst. Unlike a typical addrenaline burst this does not have an exhausting side effect.
Healing Winds: A mixture of healing magics and air this ability actually transforms those refreshing breezes into magical aid, replenishing stamina and mending injuries alike.
Minor Defensive Magics:
Minor Shielding: Using a sort of astral, elemental, and spiritual energy Jim can produce a faint coating to surround his body. While this will do little against a powerful foe's direct attack it can help stave off damage from weaker attacks.
Mirror Wall: Astral and Spiritual energy collide to produce a mimic barrier. This shield, while being purely defence, can turn an enemy's attack right back at them. The only down fall to this is that it does not stop the origional attack, allowing it to shatter through the mirror and continue on to it's target.
Cosmic Magics:
Weakness(es):
Resist(s):
Biography:
~~
Name: Bowe (Pronounced bow, like a bow and arrow)
Age:
Race: Astral Hound
Appearance: With a coat of shimmering gold and eyes of black night Bowe is a very beautiful dog. His coat is slick without looking oily, his pinkish tongue drooping from his mouth as he pants and wags his long, slender, tail about in glee.
Weapons:
Abilities:
Bio: Bowe has been Jim's faithful companion since he was a puppy. Bowe's family line dates back as far as Jim's own does, each generation growing up with that generation of Hensley's.
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Posted: Mon Mar 20, 2006 12:26 am
DRONE
Below is the basic drone description, that is, the drones that are serving as attackers. Other types may show up, but they'll be described as they do. Anything that shows up outside of this description is bound to be a nonlethal drone of some other use.
- Weapons -
x2 .50 cal Machine guns. = Fairly simple weapons in themselves, they are located within the drone. A circular panel atop the drone on the left and right forefront side mark where the weapons come up. When active, they slide up vertically and then fall into a horizontal position, locking into place. They are then ready to fire as per normally, the belted ammunition of which can be seen being fed from within the drone. The expended shells as well as scraps from the bullet-belt are simply ejected atop the unit to roll off.
(( A .50 weapon will literally tear any humanoid apart with one shot, and almost assuredly cause death. Something to keep in mind when factoring in armor and skin toughness. Furthermore, bullet-speeds at any close range are beyond what any race could react to, so if this unit's guns have got you, you're dead. One simply isn't Neo enough to dodge bullets. Sorry, but there is a spoon. Bloacking with blades is also simply stupid. The best bet is to remove oneself from the range (angles are best bets due to mount position) or to disable them in the brief moments it takes them to lock into place and become active. ))
Twin SRM Racks = Also fairly simple weapons, a set of two Short Range Missile racks sits atop the drone near the back. Designed primarily to remove any air targets, they are capable of also hitting ground targets if need be. The missiles do have some limited tracking ability, and the racks fold up to position themselves locked at a 45 degree angle. Thusly, the unit obviously has a limited firing range for these weapons. Each rack holds 12 missiles, which are more appropriately small rockets.
Duel Beam Cannon = *RIPOFF ALERT* (cough) These weapons are essentially the first pair of the four energy weapons the unit has. They function much the same as the beam cannon employed by Samus Aran (Metroid Series) by firing small orbs of golden energy. Unlike the one employed by that hero, the unit is incapable of charging up a higher-powered shot. Rather, it fires a continual stream of duel-shots that are placed next to each other.There is two feet between each orb, each shot being roughly a foot across in a spherical shape.
Duel Plasma Cannons = Designed to remove structures, these weapons act much like a standard plasma cannon. The only difference is that instead of firing a solid beam, the cannon barrels more spout a gout of plasmic flame. Flame is much too wispy a description however, since the sludgelike way the plasmic acts is probably more closely considered to be magma.
DESCRIPTION (Step-by-Step) =
LEGS - The drone is mounted atop four large metal legs, each of which has one joint. Each leg ends in a sharp point that is lancelike, the legs widening as it goes up. The joint of each leg is a reverse of a human knee in a sense, so that each leg forms a "/" shape when looked at from the side. The far point would be the sharp spear-like foot, and the side closer to the drone would be where it mounts to the body. The four legs mount to the drone's body around it at the four different corners. Two front either side, two back either side. Mounting on the body on a spherical joint to allow most movement.
TORSO (Lower) - The body of the drone is split into two main sections, the higher and lower. The Lower is rounded a bit, and is where the four legs are mounted. It is also where the two plasma cannons are mounted facing forwards, each 5ft barrel sticking out forwards next to each other. Due to the size of the weapons, they take up a majority of the space between the two front legs of the drone. Aside from these factors the lower torso doesn't have any real identifiers. A swivel-turret style function keeps the top half mounted on the bottom, allowing for full rotation without using leg movement to turn around.
TORSO (Top) - Aside from the obvious panels that mark the .50's and the SRM launchers, the top section also sports in the lower-front the Duel Beam Cannons. These are notably smaller than the plasma cannons, and their barrel juts out a mere foot from the shell of the unit. The barrel serves no use for aiming, it merely acts as a optical guideline for people looking at the unit. A 'avoid this' sticker if you would. Also, there are five lenses at the front of each unit that serve as the eyes for the unit.
The theatrical appearances change pending on the terrain, damage, number of fights etc etc. Most often, the units come in a plished chrome/metallic color that marks them as fresh off the factory line. There is no beautification however, and as such veteran drones can easily be picked out from the crowd.
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Posted: Mon Mar 20, 2006 12:49 am
You know... simply because it's so horrible. Simply because you'll hate it, simply because I want to ... ok, it's spite plain and simple...!!!~POKEMON TRAINER~!!!Name - West
Race - Human
Gender - Male
Age - 15
Height - 5'7"
Weight - 130lbs.
Appearance - 
Collection - Bulbasaur, Blastoise, Fearow, Pikachu, Sandshrew, Paras, Abra, Grimer, Gastly, MAGIKARP , Kabuto, SNORLAX, Ryhorn.
Bulbasaur
 Height: 2'4" Weight: 15 lb Tackle Growl Leech Seed Vine Whip
Blastoise
 Height: 5'3" Weight: 189 lb Tackle Tail Whip Bubble Water Gun Bite Withdraw
Fearow
 Height: 3'11" Weight: 84 lb Peck: - Growl: - Leer: - Fury Attack: -
Pikachu
 Height: 1'4" Weight: 13 lb Thundershock Growl Thunder Wave Quick Attack
Sandshrew
 Height: 2'0" Weight: 26 lb Scratch Sand-Attack Slash
Paras
 Height: 1'0" Weight: 12 lb Scratch Stun Spore Leech Life
Abra
 Height: 2'11" Weight: 43 lb Teleport
Grimer
 Height: 2'11" Weight: 66 lb Pound Disable Poison Gas
Gastly
 Height: 4'3" Weight:0.2 lb Lick Confuse Ray Night Shade
MAGIKARP
 Height: 2'11" Weight: 22 lb Splash Tackle Flail
Kabuto
 Height: 1'8" Weight: 25 lb Scratch Harden Absorb
Snorlax
 Height: 6'11" Weight: 1014 lb Attacks Head Butt Amnesia Rest Body Slam Harden Double-Edge Hyper Beam
Ryhorn
 Height: 3'3" Weight: 254 lb Horn Attack Tail Whip Stomp Fury Attack Scary Face Horn Drill Take Down Earthquake
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