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Posted: Fri Aug 04, 2006 10:17 am
Yeah, well it seems to me like they are just making them cheese dipped in beard. Up until now all I heard was that they had gotten a lot of reduction to counter the beardy-ness of their first codex. Like they need any more help, humpf.
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Posted: Fri Aug 04, 2006 9:46 pm
Ah yes, Eldar are getting a major re-do. ::sigh:: yet another marine killing army. Gw sure dose like there Cheese. Thank the Emperor I also have my Tau. ( weird I thank the Emperor for Tau ? Nope, I consider the Emperor the greater good hehehehe... ) I just got my New Tau Battle box today. I cant open it till the 9th, but I am a strong person I shant give in to oober temptation. ( even if it dose kill me. ) xp
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Posted: Sat Aug 05, 2006 5:03 am
Good luck construction the race of *weaklings* Tau.
I just finished painting my first squad of guardsmen. I posted pictures of most of them already but I had two unpainted guys and a las cannon team I needed to finish.
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Posted: Sat Aug 05, 2006 8:49 am
Well don't forget even with all this other great stuff The Eldar are still going to be a fragile army, our basic units will still be stuck to 5+ saves, and a BS of 3.......and plus we're are already going to lose some units in the New codex, besides, Cheese is for Eating not putting on warhammer. mrgreen
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Posted: Sat Aug 05, 2006 6:12 pm
Mmmm... No... stare GW loves there Cheese and it goes well with warhammer. Lest we forget the fabled harlequins. ::shutter:: xp
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Posted: Sun Aug 06, 2006 11:40 am
Lol Isis
@Tiki Lol also, I like cheese...
Anyways, Well what I mean Tiki is that from what the Eldar are going to be able to boost their stats incredibly. I mean you get dark reapers with a 2 point point reduction and an Armor upgrade. The Reapers use to be fine, being able to fire through cover with their exarch, and being able to each fire two shots when not moving. Now they will cost less and have 3 plus armor saves?
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Posted: Sun Aug 06, 2006 1:44 pm
DartStriker Lol Isis @Tiki Lol also, I like cheese... Anyways, Well what I mean Tiki is that from what the Eldar are going to be able to boost their stats incredibly. I mean you get dark reapers with a 2 point point reduction and an Armor upgrade. The Reapers use to be fine, being able to fire through cover with their exarch, and being able to each fire two shots when not moving. Now they will cost less and have 3 plus armor saves? Yes, well now each dark reaper is 35 points now, WS-4,BS-4,S-3,T-3,W-1,I-5,A-1,Ld-9,Sv.-3+ For a squad of 5 of these guys, plus Exarch and Exarch powers, ther points cost is now 223pts. That in comparision to a devastator marine squad all with lascannons, and a sergeant with a power weapon, comes out to about 160pts....So really you can take 2 Devastator squads to equal the cost of a single 5 man reaper squad. Plus marines have T4....trust me that makes a huge diffrence when getting shot at...even with a 3+ sv. And the 3+ sv. for them makes me happy....As people can no longer ride a land speeder squad with heavy bolters at Ap-4 Str. 5, hitting me on a 3+ and wounding me on a 2+ And then denying me an armor sv. So you see The Eldar will still have lots and lots of weaknesses, as you can still do that to the rest of my Aspect warriors. The Eldar will still remain a fragile race. Plus just a little tidbit on Cheese.....Ask your self, What is cheese? question
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Posted: Sun Aug 06, 2006 2:46 pm
tiki_boyX2 That in comparision to a devastator marine squad all with lascannons, and a sergeant with a power weapon, comes out to about 160pts....Plus just a little tidbit on Cheese.....Ask your self, What is cheese? question Cheese = sour, curtled milk. Blue Cheese = Moldy, sour, curtled milk. xd Devestator squads with lascannons at 160pts Hahahaha... stare Try 295pts, Thats with x4 LC x1 sgt w/power weapon. And it would be 370pts for a full ten man squad. So yeah... cheep I should say not.
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Posted: Sun Aug 06, 2006 6:34 pm
Isis47470 tiki_boyX2 That in comparision to a devastator marine squad all with lascannons, and a sergeant with a power weapon, comes out to about 160pts....Plus just a little tidbit on Cheese.....Ask your self, What is cheese? question Cheese = sour, curtled milk. Blue Cheese = Moldy, sour, curtled milk. xd Devestator squads with lascannons at 160pts Hahahaha... stare Try 295pts, Thats with x4 LC x1 sgt w/power weapon. And it would be 370pts for a full ten man squad. So yeah... cheep I should say not. Alrighty then....tell me where I screwed my points up then. marine-15pts. X 5=75 +4 lascannons-15-20pts(don't remember exact) 60-80 points total=135/155 + Termie honors-15pts.=150/170 +power weapon=160/180 points. I don't actually own the marine codex...when I make lists for my DA I have to borrow a friends, and do my best to memorize what I can....so if my points cost for something is wrong....let me know what the actuall points are.
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Posted: Sun Aug 06, 2006 7:15 pm
tiki_boyX2 Isis47470 tiki_boyX2 That in comparision to a devastator marine squad all with lascannons, and a sergeant with a power weapon, comes out to about 160pts....Plus just a little tidbit on Cheese.....Ask your self, What is cheese? question Cheese = sour, curtled milk. Blue Cheese = Moldy, sour, curtled milk. xd Devestator squads with lascannons at 160pts Hahahaha... stare Try 295pts, Thats with x4 LC x1 sgt w/power weapon. And it would be 370pts for a full ten man squad. So yeah... cheep I should say not. Alrighty then....tell me where I screwed my points up then. marine-15pts. X 5=75 +4 lascannons-15-20pts(don't remember exact) 60-80 points total=135/155 + Termie honors-15pts.=150/170 +power weapon=160/180 points. I don't actually own the marine codex...when I make lists for my DA I have to borrow a friends, and do my best to memorize what I can....so if my points cost for something is wrong....let me know what the actuall points are. Ok can do. lascannons are +35 x4 = 140 marines +15 x5 = 75 termy honors +15 power weapon +10 =240 *storm bolter* +5 *Infiltrate* +12 =257 Mostly every thing was right, lascannons are +35 ea. and you have to pay for the vet sergeants weapons. He doesn't come with them. He only comes with a close combat weapon and a pistol. I also messed up my point values. I have an extra 12 (27) points on my total because I give my devys infiltrate I also run them in ten man squads this way you can take off bolter brothers and keep the big weapons longer. twisted They are so nasty that way. Park them in the perfect spot right from the start and just shoot mrgreen I also gave the sergeant a storm bolter. might as well get as many big guns in the unit as possible. Also I take trugrit and counter attack. thus adding more points for the bolter marines. wich adds another +12 to the 257 making 269. For ten man squads its +27 brining the total to 370. Also, any one who happens to have the stats for an inferno cannon. I could definatly use that if any one has the info. 3nodding *edit* Never mind on the infeno cannon I remeberd I had the IG codex on pdf. sweatdrop
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Posted: Sun Aug 06, 2006 7:46 pm
Well hey everyone. I'm away with Redd right now, (at the place with the high-speed internet) so plan on him getting on a little more within the next few days.
Also I've noticed that I keep on talking to the same people around the rest of the guild. Like as if some people just come to the General Talk and then no where else. So...you know...EXPLORE! mrgreen
Oh yeah! Dart I'll call you when I get home and we can do something like friday or saturday. (so try not to plan to much stuff)
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Posted: Sun Aug 06, 2006 8:06 pm
Isis47470 tiki_boyX2 Isis47470 tiki_boyX2 That in comparision to a devastator marine squad all with lascannons, and a sergeant with a power weapon, comes out to about 160pts....Plus just a little tidbit on Cheese.....Ask your self, What is cheese? question Cheese = sour, curtled milk. Blue Cheese = Moldy, sour, curtled milk. xd Devestator squads with lascannons at 160pts Hahahaha... stare Try 295pts, Thats with x4 LC x1 sgt w/power weapon. And it would be 370pts for a full ten man squad. So yeah... cheep I should say not. Alrighty then....tell me where I screwed my points up then. marine-15pts. X 5=75 +4 lascannons-15-20pts(don't remember exact) 60-80 points total=135/155 + Termie honors-15pts.=150/170 +power weapon=160/180 points. I don't actually own the marine codex...when I make lists for my DA I have to borrow a friends, and do my best to memorize what I can....so if my points cost for something is wrong....let me know what the actuall points are. Ok can do. lascannons are +35 x4 = 140 marines +15 x5 = 75 termy honors +15 power weapon +10 =240 *storm bolter* +5 *Infiltrate* +12 =257 Mostly every thing was right, lascannons are +35 ea. and you have to pay for the vet sergeants weapons. He doesn't come with them. He only comes with a close combat weapon and a pistol. I also messed up my point values. I have an extra 12 (27) points on my total because I give my devys infiltrate I also run them in ten man squads this way you can take off bolter brothers and keep the big weapons longer. twisted They are so nasty that way. Park them in the perfect spot right from the start and just shoot mrgreen I also gave the sergeant a storm bolter. might as well get as many big guns in the unit as possible. Also I take trugrit and counter attack. thus adding more points for the bolter marines. wich adds another +12 to the 257 making 269. For ten man squads its +27 brining the total to 370. Also, any one who happens to have the stats for an inferno cannon. I could definatly use that if any one has the info. 3nodding *edit* Never mind on the infeno cannon I remeberd I had the IG codex on pdf. sweatdrop 35 pts a peice? Hot damn....I'm glad I don't take 4 lascannons in my DA army....I just use Missle launchers.(I dunno why...I like missle launchers better mrgreen And I find them more Affective in a tourney , as they can be anti-troop, and anti- vehicle....and the frag option does nicely against swarm armies. Seeing as, how in a tourney you never know what armies you'll be playing against)And yes I also normally take a 10 man squad.....But for Squad size comparision I used only 5.....Speaking of the missile launchers....what are there points cost for Devastators? And My estimation for a las cannon must of come from the troop option(Devastator weapons options are usually more expensive, correct?). Yeah once again I don't own a space marine codex so.....yeah. Normally I just know what most of the points costs are in my own army.
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Posted: Sun Aug 06, 2006 8:09 pm
(Sorry, if you wouldn't mind me getting myself into this.)
The reason your playing the more "fragile" race here, and your army is still being called cheesy, blue cheesy, whatever. Is most easily put, because although to Marine fire, your guardians appear weak, and more easily destroyed. You also get to pay "weak and easily destroyed" points. Your Guardians aren't costing you very much, however you may have noticed that is not the case for us Marine players.
However although we are paying the greater points, you may have also noticed that Marines tend to appear just as "fragile" and tend to fall just as fast as your inexpensive units. Your Eldar become cheap when your horrible armor piercing guns become more commonly found on the table than actual Marine models. When your a player who is supposed to survive off of your high armor and toughness value, however the amount of heavy guns renders both of the above useless, you have nothing to do but point fingers and ask. "How am I supposed to do very well at all here?"
Also, I do agree with Colton. It is beginning to get disapointing coming back to an unbelievably enlarged general talk thread, but a large number of untouched threads every where else.
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Posted: Sun Aug 06, 2006 9:04 pm
Well the eldar player me and redd fight usually fires more ap2 shots strength 5 or higher then we have marines. The Eldar also have high leaderships values that makes them very hard to run away. Then their dumb exarches! They pay less points then I do to upgrade a sergeant, but get upgrades in WS, BS, A, I, LD, and Armor saves. While my sergeant only gets plus one leadership and plus one attack. There is no way a stupid eldar should be able to be better then a Space Marine. Not to sound like I’m taking anything out on you Tiki, it just annoys me that in my codex Space Marines are supposed to be the ultimate warriors and train for so long and are so powerful yet I have a great chance of running of the table edge then eldar that cost less then me. Never mind I'm getting on a rant I don't want to start.
I mean one Howling Banshee exarch has a good chance of taking on my captain HQ choice, it's a freaking space marine I just can't see this eldar about half his height and about 1/8th of his strength beating him.
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Posted: Sun Aug 06, 2006 9:24 pm
ReddXX (Sorry, if you wouldn't mind me getting myself into this.) The reason your playing the more "fragile" race here, and your army is still being called cheesy, blue cheesy, whatever. Is most easily put, because although to Marine fire, your guardians appear weak, and more easily destroyed. You also get to pay "weak and easily destroyed" points. Your Guardians aren't costing you very much, however you may have noticed that is not the case for us Marine players. However although we are paying the greater points, you may have also noticed that Marines tend to appear just as "fragile" and tend to fall just as fast as your inexpensive units. Your Eldar become cheap when your horrible armor piercing guns become more commonly found on the table than actual Marine models. When your a player who is supposed to survive off of your high armor and toughness value, however the amount of heavy guns renders both of the above useless, you have nothing to do but point fingers and ask. "How am I supposed to do very well at all here?" Also, I do agree with Colton. It is beginning to get disapointing coming back to an unbelievably enlarged general talk thread, but a large number of untouched threads every where else. Not necassarilly, By Fragile I don't just mean my Armor saves for the army, I also mean the Tactical roll for Each specific Squad, For Example, A squad of Howling Banshees, troop killers in the Assault, however if confronted by land speeders, Dreadnoughts, or Predators...they're screwed, as the str. of the whole squad is only 3. meaning that they can't harm those vehicles, even at what they're best at, Assault. And then we have Fire Dragons...there main roll is for Anti-Vehicle, but if approached by a squad of Assault marines or Termies, they too are screwed, as they each have only one attack, and once again at only a Str. of 3. Now let's compare these situations to a Standard marine Squad with a plasma gun and missile launcher, with a Sergeant armed with a plasma pistol and power fist. 1. The Speeders, predators and Dreadnoughts, You have all these bolters, plus a plasma gun, plasma pistol and missile launcher if your squad didn't move. You can easily perform the roll of Anti-tank here, even when assaulted by the Dread as the comander has a power fist. 2. The Termies and Assault marines, Once again, you have all the weapons you need that hit on a 3+, and when assaulted, you can wound them on a 4+, My guys need 5+ to wound...then when getting wounded the Assault marines need only roll 3+ Against my guys, while needing a 4+ against marines. My point? Marines have the survivability they need to live, and Can take on most objectives with a good chance of succeding in those objectives. And do fine on there own....True, Certain marine squads are made to be more lenniant to a more specific roll, but when encountered by something diffrent they can usually come out pretty well. Eldar on the other hand need everything in there army to Support Each other. They do not do well when confronted with something other than what they were made to do. And on top of that, Eldar hit on a 4+ with shooting, Some people may think of 4+ as, "ok thats not to hard." But when you roll those to hit rolls for the first time you realize..."Dang, I roll alot of 3s..." And yes we do have cheap guys....but when we lose one of those aspect Squads made to support the survival of another Aspect Squad by Destroying something, and they haven't done that, then say good buy to the rest of your army. And then we have our heavy weapons becoming more common, yes thats true, but to have them do what they need to do, we need them all, as like said, we hit on 4+, And when those Heavy weapons are put in guardian squads that bolters can run down oh so easily, then we either lose the weapon from casulties, or we fail leadership below 50% and run of the board, whithout chance of regrouping. And yes I do agree with you on the general talk thread becoming the only thread really used.....so If you would like we can continue this in the Eldar Tactica, or General Tactica forum if you'd like....or if you have a better place this can be talked about, we can do it whever you might think is better. And once again, I ask you all....What is cheese defined as in Warhammer?
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