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Jaydine rolled 2 10-sided dice:
5, 1
Total: 6 (2-20)
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Posted: Thu Jun 09, 2011 11:24 am
Confused Insanity I'll be able to post in Golden Moss Bandits after work today. Which will be, like, seven hours from now.
And that's unfortunate Jaydine sad Hopefully she'll get better soon.
Marbles: 4/14 Thank you. That would be great. I hope you don't mind but I am going to go ahead and post for GMB now as I won't be able to later tonight. Marbles 7/14
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Misthral rolled 2 10-sided dice:
8, 7
Total: 15 (2-20)
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Posted: Thu Jun 09, 2011 1:57 pm
At my sister's place now biggrin
EDIT: 8/14
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Biumu rolled 2 10-sided dice:
2, 2
Total: 4 (2-20)
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Posted: Thu Jun 09, 2011 2:48 pm
What part of Ireland are you going to Mishy?
I ended up playing Pokemon Black on my DS. XD
Marbles: 4/14
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Bog Lord rolled 2 10-sided dice:
7, 8
Total: 15 (2-20)
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Posted: Thu Jun 09, 2011 3:11 pm
Posted to Moon! NECROMANCERS? RAUUUGH.
Now to go post in other places on Gaia~
Marble Count OOC: 6 / 14 Velryn's Count: 3
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Biumu rolled 2 10-sided dice:
5, 10
Total: 15 (2-20)
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Posted: Thu Jun 09, 2011 3:24 pm
I hate trying to find pictures for rp's. confused
Marbles: 4/14
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Jaydine rolled 2 10-sided dice:
8, 6
Total: 14 (2-20)
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Posted: Thu Jun 09, 2011 7:37 pm
Gigant Abraxia Posted to Moon! NECROMANCERS? RAUUUGH.
Now to go post in other places on Gaia~
Marble Count OOC: 6 / 14 Velryn's Count: 3 Yesh! Now if only loco would post! Marbles 7/14 Edit: WHaaaaat! 8 now biatches!
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Requiem ex Inferni rolled 2 10-sided dice:
6, 10
Total: 16 (2-20)
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Posted: Thu Jun 09, 2011 8:58 pm
Thank God, my laptop's coming in tomorrow. I should be able to keep up with the OOC better this way.
Also, I'm assuming we're waiting on Joker to post in the one Quest. I would join another, but I hate jumping between multiple RPs. I generally end up losing interest in one and neglecting to post.
Marbles: 3/14
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-X Duo Yiro X- rolled 2 10-sided dice:
4, 7
Total: 11 (2-20)
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Posted: Thu Jun 09, 2011 9:31 pm
Also duo and Chronic - umm what is this 'feeling' magic users? As far as the game goes I don't think that's part of it. This isn't starwars where you can sense others in the 'force' lol. Lets nix that from here on out.
Actually, It's quite simple. In then game it's there, but it's not. In other words, Being able to control magic also grants the ability to feel it. I mean in Oblivion if they REALLY wanted you to feel every time a mage comes close, it would vibrate your controller or something. And it's very different from star wars. Star Wars is a Mind over Matter deal, it's all in the head. Where as most mages are from the books, besides you can't 'Shut off' your magic powers like they do with the force.
Just making a point, but yea it doesn't really matter.
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Misthral rolled 2 10-sided dice:
2, 2
Total: 4 (2-20)
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Posted: Fri Jun 10, 2011 12:41 am
Got three hours sleep last night *dies*
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Bog Lord rolled 2 10-sided dice:
6, 4
Total: 10 (2-20)
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Posted: Fri Jun 10, 2011 12:50 am
*Offers Mishy some tea. Or coffee?*
The book I got second hand smells like cigarette smoke. As someone allergic to this, it is not a pleasant thing, BUT I WANT TO REEEAD. ; ~; Nugh.
Marble Count OOC: 6 / 14 Velryn's Count: 3
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Chronic Awesome rolled 2 10-sided dice:
10, 5
Total: 15 (2-20)
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Posted: Fri Jun 10, 2011 2:10 am
-X Duo Yiro X- Also duo and Chronic - umm what is this 'feeling' magic users? As far as the game goes I don't think that's part of it. This isn't starwars where you can sense others in the 'force' lol. Lets nix that from here on out. Actually, It's quite simple. In then game it's there, but it's not. In other words, Being able to control magic also grants the ability to feel it. I mean in Oblivion if they REALLY wanted you to feel every time a mage comes close, it would vibrate your controller or something. And it's very different from star wars. Star Wars is a Mind over Matter deal, it's all in the head. Where as most mages are from the books, besides you can't 'Shut off' your magic powers like they do with the force. Just making a point, but yea it doesn't really matter. Think of it as a detect life, but detecting auras of magic-users rather than of any living thing. Typically such auras are stronger and thus tend to be more easily detected, if you're looking for them. Dear god, Jay. That is a lot of marbles. XD 5/14
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Posted: Fri Jun 10, 2011 9:09 am
people say love will make you do stupid things, I believe that to be quite the opposite, yes I am hopelessly in love, sadly with some one from another country, that would stop most people, but not this 18 year old, I am working on getting a job, I am learning to cook and take care of myself, this 18 year old is growing up fast, and preparing for a big move, this Canadian's going to Australia! not now, but hopefully sooner than later! happiness doesn't just came to the front door, you have to earn it, how far will you go for love, how far will you go for happiness? this is how far I'm going, and I'm not letting anything get in my way!
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Requiem ex Inferni rolled 2 10-sided dice:
4, 4
Total: 8 (2-20)
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Posted: Fri Jun 10, 2011 10:18 am
Chronic Awesome -X Duo Yiro X- Also duo and Chronic - umm what is this 'feeling' magic users? As far as the game goes I don't think that's part of it. This isn't starwars where you can sense others in the 'force' lol. Lets nix that from here on out. Actually, It's quite simple. In then game it's there, but it's not. In other words, Being able to control magic also grants the ability to feel it. I mean in Oblivion if they REALLY wanted you to feel every time a mage comes close, it would vibrate your controller or something. And it's very different from star wars. Star Wars is a Mind over Matter deal, it's all in the head. Where as most mages are from the books, besides you can't 'Shut off' your magic powers like they do with the force. Just making a point, but yea it doesn't really matter. Think of it as a detect life, but detecting auras of magic-users rather than of any living thing. Typically such auras are stronger and thus tend to be more easily detected, if you're looking for them. Dear god, Jay. That is a lot of marbles. XD 5/14 Was just about to say this. Mysticism magic would, theoretically, allow for spells to detect Magicka. Of course, the problem then is that it would only be effective when facing enemies who USE Magicka- while Imps, Mages, Daedra, etc would show up with it, common enemies like Rats, Wolves and such wouldn't. Marbles 3/14 EDIT: Jeez, I have had no luck with my recent rolls.
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Confused Insanity rolled 2 10-sided dice:
3, 7
Total: 10 (2-20)
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Posted: Fri Jun 10, 2011 10:46 am
Got home MUCH later than expected last night. sweatdrop I'll go post in Bandit's now.
Marbles: 4/14
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Jaydine rolled 2 10-sided dice:
2, 9
Total: 11 (2-20)
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Posted: Fri Jun 10, 2011 10:54 am
Requiem in Mortis Chronic Awesome -X Duo Yiro X- Also duo and Chronic - umm what is this 'feeling' magic users? As far as the game goes I don't think that's part of it. This isn't starwars where you can sense others in the 'force' lol. Lets nix that from here on out. Actually, It's quite simple. In then game it's there, but it's not. In other words, Being able to control magic also grants the ability to feel it. I mean in Oblivion if they REALLY wanted you to feel every time a mage comes close, it would vibrate your controller or something. And it's very different from star wars. Star Wars is a Mind over Matter deal, it's all in the head. Where as most mages are from the books, besides you can't 'Shut off' your magic powers like they do with the force. Just making a point, but yea it doesn't really matter. Think of it as a detect life, but detecting auras of magic-users rather than of any living thing. Typically such auras are stronger and thus tend to be more easily detected, if you're looking for them. Dear god, Jay. That is a lot of marbles. XD 5/14 Was just about to say this. Mysticism magic would, theoretically, allow for spells to detect Magicka. Of course, the problem then is that it would only be effective when facing enemies who USE Magicka- while Imps, Mages, Daedra, etc would show up with it, common enemies like Rats, Wolves and such wouldn't. Marbles 3/14 EDIT: Jeez, I have had no luck with my recent rolls. Duo, Chronic, Mortis - I could see where it could be a spell but not a 'feeling' or 'sense' as was described in rp. In rp there was no mention of a spell. But even as a spell that creates a confliction. Theoretically I see what you mean. HOWEVER there is not an actual spell in game to detect magic users, or the aura/whatever have you and though I see in theory how one could detect magic users, in this guild it is the aim to keep things close to the actual game mechanics, as in we only use spells from the game ect. In game there is no spell to detect magic users so that is why I would prefer it if we didn't stray in that direction. Opening that door just opens up people creating new spells ect.
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